One of three Wii U experiments Shigeru Miyamoto debuted at an intimate pre-E3 event, Project Giant Robot has the simplistic, goofy appeal of Nintendo's earliest games. Customize a big, brawling automaton, from its head to its toes, then try to knock down another bot in a crowded city block. Inspired by sumo wrestling, Robot is awkward and silly when you try it out, especially if you make a top heavy automaton prone to falling over.
While it has some of that immediate charm that's characteristic of Miyamoto's best work, not to mention a vital sense of humor, it doesn't feel like anything representative of a full game. In fact, it scarcely feels on par with the amusements in Nintendoland or Wii Play.