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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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May 31st, 2006, 23:55 Posted By: wraggster
Divineo China posted this news:
M3 team, maker of the M3 Adapter, now release a new revolutionnary passkey system with the PassCard! Fully in stock today.
Heres some info:
Passscard is the perfect flash card boot-up solution for DS LITE & NDS .
It is compatible with most types of flash cards including M3, Neo, SC & G6 etc.
Plug & play! Simply insert both PASSCARD & flash card into the slots of NDS and that's it: Music, Movies, Freeware, Homebrew games and other files stored on your flash card can be launched.
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May 31st, 2006, 16:40 Posted By: wraggster
Nintendo Europe's recently-appointed head of sales and marketing Laurent Fischer outlined the company's plans for the PAL roll-out of the Wii, reassuring us that Europe will not be left out in the cold.
When asked directly if Nintendo will launch the Wii into Europe during 2006, alongside the rest of the world, Fischer stated, "The announcement has been made that it will be released in 2006," he said. "To me, by the end of 2006, all the various countries are going to have Wii released. I have no other, more precise information."
Of course, European gamers have, for a long time, been left out in the cold by Nintendo hardware release staggering, though recent drives to bring PAL territories and all the troublesome localisation work they require closer inline with the release dates of Japan and the US have made headway. Having the Wii launched in time for Christmas in all territories should be high on Nintendo's agenda. Offering the game-buying public a console at less than half the price of either Sony or Microsoft, combined with an astute marketing campaign, should form an attractive deal to parents and gamers during the Festival of Consumerism.
Via Spong
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May 31st, 2006, 16:28 Posted By: wraggster
Last week, the developers of the Nintendo Amusement Park held test trials in New York City for their real life obstacle course, which is inspired by Super Mario Bros. The current prototype utilizes a simple bungee cord, which when attached to a 'player,' allows for an exaggerated, albeit somewhat uncontrolled, jumping ability. Smoosh blow-up goombas, grab coins (i.e. pop yellow balloons), punch power-up boxes, and munch on magic mushrooms; all in what's being called: 'Physically Augmented Reality.'
The Nintendo Amusement Park team hopes to have a polished version on display at E3 2007 and is actively seeking collaborators, sponsors, and investors, as well as partnerships with Nintendo and Disney. Good luck with that.
Via Joystiq
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May 31st, 2006, 16:26 Posted By: wraggster
Via Gizmodo
Kotaku is giving Nintendo DS Lites every Friday in June. If that weren’t hot enough, each one comes with one or two games and there will be a drawing for the grand prize winner—who will get an even hotter black DS from Ireland. Interested? All you have to do is crack the code. Some of the clues are hidden in the posts of Kotaku, and remember: “nrytt xrfwy ktwdt zuzsd ptyfp znyjx.” Anyone have their copy of Codebreaker handy? – Intern Blake
More info
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May 31st, 2006, 16:13 Posted By: wraggster
Nintendo's still not talking about when Wii comes out, but it is happy to shed some light on its DS and GameCube (yes remember that) line-up over in the US, where it's first party party time!
In fact, one of the biggest dates on the list was a Cube title - with Super Paper Mario now down for an October 9th release, while its Cubepatriot Baten Kaitos Origins is down for September 25th.
Also in October, Nintendo says Square Enix's much anticipated Children of Mana action RPG is due out on DS on the 30th - and that's actually the farthest off of a number of other DS games listed, including Mario vs. Donkey Kong 2: March of the Minis (Sept 25), Pokemon Mystery Dungeon: Blue Rescue Team (Sept 18), Star Fox DS (already confirmed Aug 28) and Clubhouse Games (Oct 9).
Meanwhile, Pokemon Mystery Dungeon: Red Rescue Team, i.e. the GBA one, is due out at the same time as the DS version - on September 18th.
And if you're not happy waiting for all of those, you can start importing both Big Brain Academy, the next in the brain training series, and puzzle title Magnetica from June 5th. Shiny!
Via Eurogamer
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May 31st, 2006, 16:07 Posted By: wraggster
Via Cheap Ass Gamer
A busy week for the CAG Moderators...
Trakan reports he was shopping at his local Target when he noticed a display case full of DS Lites. Knowing that the release date is June 11th, Trakan kept his cool and simply asked if he could buy one. The rest is street date breaking history.
UPDATE: Other CAGs have reported successfully purchasing DS Lites from Target & Walmart.
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May 30th, 2006, 20:06 Posted By: wraggster
Several sources on the Intertron suggest that Miyamoto recently confirmed a StarFox game for the Wii...sort of. The article cited is an interview from the latest issue of Famitsu, wherein Shigeru Miyamoto suggested that a StarFox game (if Nintendo were to make one, mind you) could make some involving and intricate use of the Wiimote. A shocking revelation indeed, especially in the wake of a Virtual Console that is likely to feature the original, and dare we say good, StarFox titles. No offense to those that enjoy frolicking around on the ground in the company of dinosaurs, of course.
If Nintendo take Miyamoto's ideas and develop a full game (and they almost certainly will), we can only hope they keep the Fox's feet off the ground and well within the space opera house.
Via WiiFanboy
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May 30th, 2006, 20:03 Posted By: wraggster
The Ninja DS site has been updated with new pics and specs of their new flash cart for the Nintendo DS, heres the specs
- STICKY VERSION - COMING SOON...
- TWO DIFFERENT VERSIONS .. STICKY and U SHAPE
- NO ORIGINAL CART NEEDED
- NO GBA FLASHCART NEEDED
- NO NEEDED FLASH NDS OR INCLUDED .DAT FILE IN SD
- COMPATIBLE WITH ANY GBAFLASHCART,NF,SCARD,M3,ETC..
- SUPPORTS OLD/NEW NDS & NDS LITE
- 4-5 MBYTES/Second SD CARD TRANSFER SPEED (Depending SDCard)
- 2MBYTES FLASHROM - 1Mbyte Available for HomeBrew Flashing
- FRIENDLY & EASY MENU
- HOMEBREW/BACKUP PLAYER & DEVELOPMENT TOOL
- LIBRARIES FOR DEVELOPERS AVAILABLE
- SD CARD MP3 PLAYER
- WIFI FILES TRANSFER UTIL
- "YES" YOUR NDS STILL IS A PORTABLE CONSOLE
Screens Via Comments
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May 30th, 2006, 19:18 Posted By: wraggster
Nintendo has underlined that it will ready six million Wii hardware units for the console's launch period, confirming off the record briefings to retailers during the latter part of last week.
"The company plans to ship six million systems to retailers around the world between its launch in the fourth quarter of 2006 and the end of its fiscal year on March 31, 2007," said Nintendo in a statement to shareholders. The company also confirmed the pricepoints mooted of late. "Following its overwhelming debut at E3 2006, Nintendo today announced the current fiscal year unit shipment forecast for its new home game system, Wii. Nintendo also confirmed that the price of the Wii system, which incorporates unique freehand control, will not exceed $250 in America, or 25,000 yen in Japan."
You might note that there's no mention of what 'Wii Europeans' can expect, though as soon as Nintendo Europe makes an announcement, we'll let you know.
Via Spong
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May 30th, 2006, 19:17 Posted By: wraggster
Over the weekend, several Japanese retailers listed Nintendo's Wii console for pre-order. The listings cropped up early on Friday, were live for around four hours, then pulled. The interesting thing is that a consistent pricepoint was used - 25,000 Yen - equal to £120, $220 and €174 as the current rate of exchange. We believe that the move was triggered by Nintendo's confirmation to journalists in Japan and the US that its new console would not pass the 25,000 Yen/$250 price.
However, the removal of the listings isn't the end of the story. Later that day, several new listings appeared, seemingly led by consumer tech store PC-Success, this time with a much lower price of 18,000 Yen. At the time of writing, this figure equates to a mere £85, $160 and €125. Though again, the listing was removed hours after going live, along with any trace of the whole Wii price bubble...
So what does any of this mean? Well, the good news is that the Wii is going to be cheap. Nintendo isn't ready to announce its pricing, though around the £100 mark in the UK shouldn't come as too much of a shock.
We'll update you as we learn more.
Via Spong
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May 30th, 2006, 19:08 Posted By: wraggster
Microsoft boss Bill Gates believes that the motion-sensitive controllers for PS3 and Wii don't make for 'mainstream' gaming.
Speaking in response to Sony's recent announcement that the PS3 pad will join the Wii remote in being motion-sensitive, Gates said that "there's room for innovation here, but moving that controller around isn't something that's mainstream for most games".
This conflicts with what Nintendo believes, as the company sees the unique capabilities of Wii as a way of encouraging non-gamers to get involved with console gaming. However, Gates mentioned that Microsoft released a motion-sensitive PC controller in 2000 but it wasn't that popular as the movements required to use it were not particularly natural.
"It's tough because sometimes you move the controller and you don't mean to fly into the ground, you just want to put the controller down," said Gates. "People aren't that good at totally standing still: even pilots actually sit in a chair when they do their flying, so there's a lot to be learned about these controllers."
This somewhat matches how we felt when getting hands-on with the Wii-mote, as there was certainly a learning curve involved for some games, such as Ubisoft's shooter Red Steel. Whether this will be enough to put off gamers and have them running back to the security of the 360 pad remains to be seen.
Via Gamesradar
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May 30th, 2006, 18:53 Posted By: wraggster
Undoubtedly, one of our favourite games at this year's E3 was Nintendo's latest proper Mario jaunt, Super Mario Galaxy. Ditching the traditional Mushroom Kingdom-bound hopping and jumping in favour of some unusual interstellar planetary diversions, it's something of a departure for the series.
Now, Nintendo's legendary designer Shigeru Miyamoto has explained some of the reasons behind the shift away from classic 3D Mario games in Galaxy, speaking to MTV News. "Our biggest focus with 'Super Mario Galaxy'", Miyamoto revealed, "is having different spheres or planets Mario can visit, with the idea being if the planet gets very, very large the scenery will look more like he's running across a plane. But if the planet is very small it almost looks like he's running around a ball.
You can essentially run over the spheres almost endlessly. But when you do that you're moving in a 3-D space but without the typical camera issues that we've had in 3-D games in the past."
Again citing Nintendo's desire to simplify its titles, while still appealing to the traditional gaming audience, Miyamoto continued, "What that allows us to do is take a game like 'Mario' that has been a very jump-based game in the past, and turn it into a game that is more [about] Mario running around a lot and going to different places and kind of enjoying that."
Quite whether we want a Mario game that's more about running than jumping, we're not sure at the moment. Still, from what we've seen so far, it's all good news. Finally, touching on one other aspect of Mario Galaxy, Miyamoto explained some of the games unique remote uses: "[It will] take advantage of the Wii remote's pointing capabilities to allow you to directly interact with things on the screen by pointing at them or clicking on something to get Mario to go exactly where you want to go.
"In that sense, I think it's going to allow for a much more intuitive camera system and much more intuitive control scheme that will allow people who have never played a 3-D 'Mario' game before to feel comfortable enjoying "Super Mario Galaxy."
Via CVG
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May 30th, 2006, 18:46 Posted By: wraggster
A reader survey by Famitsu magazine has revealed that nearly 70 per cent of respondents are most looking forward to the arrival of the Nintendo Wii - while more than 85 per cent believe the PS3 has been priced too high.
Readers voted the PS3 release date and price announcement as the biggest news to come out of this year's E3, with 88.4 per cent stating that the console is too expensive. Just 10.9 per cent believe the price is about right, while 0.7 per cent think it is too low.
A total of 68.8 per cent of respondents said they were most interested in the Nintendo Wii, with the PS3 trailing behind at 21 per cent. Just over 7 per cent voted for the Xbox 360, with the remainder expressing the most interest in the Nintendo DS.
The Legend of Zelda: Twilight Princess was the most popular game to be shown at E3, followed by Final Fantasy XIII, Metal Gear Solid 4 and Super Smash Bros. Famitsu readers also placed Dragon Quest Sword, Super Mario Galaxy, Final Fantasy III, Monster Hunter 3 and Biohazard in the top ten, with Halo 3 ranking in last place.
Via GIBiz
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May 30th, 2006, 12:20 Posted By: wraggster
News from Dynastab:
I’ve re-implemented the Conway’s Game of Life yet again. This time its much faster, but not yet as trippy as the last version (which you can see in my blog archives). It’s incredibly addicting for me.
The rules to the game are simple, but amazing patters can emerge.
Notes: Touchscreen while zoomed/scrolled is not working properly, if someone has advice on coordinates for a zoomed and scrolled view, let me know.
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May 30th, 2006, 12:16 Posted By: wraggster
LiraNuna posted this news:
Recently I started re-writing my WonderSwan emulator WonDerS for the DS, to use the DS’s HW instead of some crappy framebuffer renderer. I only implemented 4bit tiles for the moment, but the results are amazing! more then 120% speed boost! Here are some screenshots to tease you  .
Screenshots Via Comments
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May 30th, 2006, 12:13 Posted By: wraggster
The Chuckster has updated his Drum Machine app for the Nintendo DS, heres whats new etc:
Now that I'm starting to get a bit more time, I released a major update. A TR-808 sample set has been added which adds a lot of new sounds to the drum machine. I added a 909 GUI with touch screen support using the image headspin gave me at the DS Dev forums. The drum machine can now load Wave files along with Raw files, but it can't handle arbitrary sample sets yet. Half-volume and full-volume drums are supported, too, in order to have accents.
I'm going to have to release this for media devices only, though, because at this point, providing another binary with all of the samples hard coded into one ROM would make the source code a nightmare. After all, I designed it from the ground up to support some sort of file system. Also, I made the code much more modular and object-oriented in order to make room for more of the planned features. I fixed up the documentation a bit to explain the new things, and I made up a new the demo song with a four to the floor beat, an 808 solo, and part of the Amen Break by the Winstons.
Update - Nobody could run the GBAMP version, so I made a version that works on everything with the samples hard coded into the binary. Check the download links above. It even works in Dualis with sound.
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May 30th, 2006, 11:58 Posted By: wraggster
Via Wiifanboy
There's just so much enthusiasm coming from this commercial for Super Swing Golf Pangya, it's hard to ignore it. Or to breathe. If you make it through to the end, you may even glimpse Kasumi, fresh from getting her head kicked in by a despicable clone in Dead or Alive 4.
Movie Here --> http://www.youtube.com/v/Uukx3-ZPV1g
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May 30th, 2006, 10:56 Posted By: wraggster
New Commercial DS game:

This amazing first-person battle game uses wireless technology to connect up to four players simultaneously. Each player gets a Metroid® suit of a different color, and then tries to destroy the three opponents. Touch the stylus to the bottom screen to rotate the camera, aim and fire, or to transform into a Morph Ball. The game features the same artwork, sound, graphics, architecture and ambience found in the huge hit Metroid® Prime.
More info here --> http://www.lik-sang.com/info.php?pro...3&lsaid=219793
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May 29th, 2006, 23:10 Posted By: wraggster
Via Land of the Legend
After showing you the lowdown of the game through 22 minutes of videofootage, the latest issue of Nintendo Power has revealed some new details about Link's new double screen adventure- The Legend of Zelda: Phantom Hourglass.
The first Nintendo DS Zelda game was originally planned to be a Four Swords game, but now that Eiji Aonuma has the chance to revive The Wind Waker, he choose this path. Phantom Hourglass will set the tone for all future DS Zelda games.
The Legend of Zelda: Phantom Hourglass will see the return of Bow and Arrow, Hookshot and some sort of musical instrument, alongside the items we have already seen.
It is not likely Ganondorf will return in Phantom Hourglass. However, before his defeat in The Wind Waker, his evil influence spread across the Great Sea.
The King of Red Lions will not see a return in Phantom Hourglass.
There is one master dungeon you need to complete in the game. You can only progress so far though, so to proceed you need to work your way through other dungeons.
The Darknut-like enemies we have seen in the multiplayer mode is a new type of enemy, called the "Chaser". These enemies will chase you through the entire dungeon, but by using certain pots, Link can get immune for certain moments.
Though Eiji Aonuma did not want to give any details on this yet, he confirmed that the microphone will be used in Phantom Hourglass.
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