Posted By: DanTheManMS
New release from simonjhall:
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I'm delighted to announce the latest version of QuakeDS for public consumption - pre-release two!
I was going to do several releases over the last two months, but I'm kinda glad I held back as I think that "one more feature" thing really helped!
Changes from pre1->pre2:
- faster rendering
- vertex lighting and light animations (proper lightmapping may be in the next build)
- Alias model texturing
- proper timebase, so no variable speed
- a crosshair and a HUD
- the Quake font (or whatever font is available in the mod you're playing)
- a nearly-proper sky
- sky, water, lava, sludge animations
- full control configuration
- game save saving/loading
- every level works - I have played from beginning to end with no crashes or thrashing
- wifi network play, via an access point (build coming in a few days after more testing)
- adequate support for mods/TCs in this build - full compatibility in the EXRAM build (coming in a few weeks)
- much improved sound system on the ARM7 (no music yet...)
- transparent water support via r_novis or VIS'ed maps
- hardware fogging for a light depth cue, or thick fog for underwater
- LOADS more little things (eg the end-of-episode finale messages)
The bad,
- if you had problems getting pre1 to run on your card before (say you had a DS Link) then it ain't gonna run this time! Same goes for cards which have no DLDI driver.
- you will only get textured models if you use pak files - loose files won't work any more
- if you have a slow flash card then loading textures on the fly may really annoy you
- particles and sprites still haven't been fixed
- there's an occasional sound glitch
- no on-screen keyboard in this build
To run (the quick way),
- download the zip file, and put the NDS in the root of your card
- DLDItool it with the DLDI driver of your choice
- make a directory in the root of your card named id1
- put the config file (downloaded from the site) in the id1 directory
- put your two pak files in that directory too
- plug into DS and power on.
As I said before, wait a few days for the networking build (full co-op and deathmatch) and hang on a little longer for the full TC compatibility.
Don't forget to actually read the web page as there are a bunch of options to change stuff like loading textures etc.
Anyway, a big thanks go my testers - I couldn't have done it without you! Oh and the 20000+ people who downloaded pre1 in the first few weeks after it came out ;-)
Legal: I take no credit for the development of Quake, that all goes to the guys at id Software. I also claim no copyright, trademark etc. Again, all work, copyrights, trademarks are owned by them.
I just made the patch which coaxes the game into running on the DS.
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