Three big things in this releases in addition to the normal polish.
First, I attacked the tile management with a large hammer. I hope this squashed the many tile bugs and didn't break anything.
Second, I was motivated by the 7DRL "Seven Weeks" which you can find at http://kadwiell.nrkn.com/sevenweeks/
. Not only is it a refreshing new take on the roguelike genre, but it includes a very well done tutorial. Contrast with POWDER where, after how many years, I still have to stand over someones shoulder to yell out the proper actions to play the game? Thus, in the start menu, you will now see a Tutorial option. Even experienced users are encouraged to give it a whirl - you may learn something.
Third, I added a new spell in the necromancy chain along with a new monster. Props go to Vanilla Angband for the inspiration.
Accruements is spelled properly (David Damerell)
Dove into the tile cache code to try and cleanup various tile errors people have been reporting.
Double lock fixed that would keep inventory tiles allocated
Minimap releases its tiles after displaying and has had its maximum cache size unbounded.
Void and Notile tiles have been special cased to never be freed as if we keep them around damage is mitigated.
When a tile lock failed I still updated the map with the tile, meaning that if a later alloc succeeded, that tile would be double freed.
The avatar tile was relocked on every new game, resulting in a slow tile leak. This showed up after over 65,000 continuous games so I really hope no one out there encountered it.
New intrinsic, Amnesia, stolen from the recent Vanilla Angband implementation. You lose access to all your skills and spells while it is in effect.
New spell: Soul Suck.
New monster: The soul sucker. No points for guessing what its spell is.
New mode: Tutorial. Selecting this from the main screen starts a special tutorial level for training people in basic POWDER gameplay.
No longer use profanity in the death message if you spent more than a year playing the game.
You can breathe again has the second e in breathe. (Clare Boothby)
Blizzard was missing its second round of physical damage
Sleeping while tired will lead to a deeper sleep. It also will have a chance to clear the tired flag.
Monsters will not walk onto lava or acid if it will damage them. (hotpoo)
Monsters will not be generated on squares that harm them
New flag to prevent monster generation on squares. Also stops it being a target of holes, a target of tele, etc.
Text for dual wield explains that off weapon must be smaller than main weapon (hotpoo)
Some groups of monsters now have a leader which they are tame followers of. While following their leader, do not expect them to fight amongst themselves.
Monsters will cast Force Wall if they know it.
Leech the right version:
Gameboy Advance [373k].
New artpack in this version, grab it here