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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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November 18th, 2007, 21:54 Posted By: wraggster
New from Mr Modchips

This device pulses any LEDs you connect to it with the beat of the music coming from your console. It can also fade your LEDs when the console is off. This device also works on the Nintendo Wii's lightbar around the disk slot to pulse and fade it.
17 different modes allow you to set your LEDs to the VU mode, fader, dim, solid on, off, or any combination of those.
Change modes easily by using an existing button on your console, rather than opening your console each time or installing another switch. A Quick Disable feature lets you quickly turn off your LEDs and then quickly turn them back on at a later time.
The PulseVU 2 controls up to 360mA (~18 LEDs), or purchase a Power Extender to add an additional 3Amps of power (~150 more LEDs).
Simpler install for Wii -- No more difficult MP point
Now works on Wii even if you don't have WiiConnect24 enabled
Much smaller, simplified design
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November 18th, 2007, 21:51 Posted By: wraggster
New from Mr Modchips

CHUCKii is a full replacement case set for both the Wii-mote and the Nunchuk of the Wii console (sold as a complete set) and available in several colors and transparency. Made from the highest quality materials and durable ABS plastic carbonates, as well as patented Japanese acrylic paint, CHUCKii suits your lifestyle and colors up your gaming console.
Features:
- Made from High Quality Durable Materials
- Patented Japanese Acrylic Paint
- Beautiful Finishing and Stylish
- Currently Available in 2 Colors
- Full Online Installation Instructions
Plastic Materials Used:
High quality ABS and polycarbonate composite plastic materials combined for greater durability and toughness.
Paint Materials Used:
Industrial grade Modified Acrylic paint branded RECRACK from Fujikura Kasei Co. Ltd, Japan. Paint provides excellent chemical, abrasion and weather resistance for long-lasting usage.
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November 18th, 2007, 20:16 Posted By: wraggster

Just when you think the world has seen its fill of questionably-useful Wiimote hacks, some pranksters have to go and get AIBO involved. Disguised as a research project on human device interaction, the Wiibot hails from University of Calgary and involves a pair of Wiimotes and nunchucks -- the nunchucks are naturally strapped to the user's biceps -- for bending the AIBO to their will. In the video after the break you can see this interface method pitted against archaic keyboard input, or you can check out the read link to see these nerds try to justify these kinds of shenanigans.
http://www.engadget.com/2007/11/18/a...s-to-wiimotes/
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November 18th, 2007, 20:14 Posted By: wraggster
Despite certain reviews that highlight the game's flaws, Super Mario Galaxy is currently the highest rated game of all time on Game Rankings. The aeronautical plumber surpassed The Legend of Zelda: Ocarina of Time by the skin of his pearly Italian teeth, with an average score of 97.8 percent from 30 reviews to Zelda's 97.6 percent from 31 reviews.
While all it would take is one less-than-flattering review to knock the game from its pedestal, we're sure Mario's position on top of the dog pile is enough to give Wii owners and Nintendo fanboys something to gloat about. That is, until M&M's Kart Racing inevitably seizes the throne.
http://www.joystiq.com/2007/11/17/su...e-of-all-time/
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November 17th, 2007, 17:18 Posted By: wraggster
Lino has released a new version of his DS Emulator for WIndows:
• Fixed a bug in TEXIMAGE_PARAM register.
• Fixed a bug in PLTT_BASE register.
• Fixed a bug in VTX_* registers.
• Fixed a bug in VRAM Control registers.
• Fixed a bug in Affine Extended Draw Mode.
• Fixed a bug when select Extended Palettes.
• Fixed a bug in VCOUNT register.
• Fixed a bug in frames skip.
• Fixed a bug in microphone support.
• Added support for 7z files. (Thanks to Igor - The emu slow down)
• Added Zoom 1.5x.
• Added Auto Save Backup Memory.
• Added some AR opcodes.
and other small fixup.
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November 16th, 2007, 23:30 Posted By: wraggster
New from SuccessHK
Worldwide Shipping

First the Toys, then the Anime, and now the game! Play as your favorite Gundam Force character from the hit TV series and save the peaceful capitol Neotopia from a mysterious evil force! Featuring characters from the hit TV series; play as Captain Gundam, Zero the Winged Knight or Musha Bakunetsumaru - select their weapon, collect items and head into battle! Battle across 3 worlds to defeat the Dimensional Pirates and rescue Shute from the Dimension Halo and destroy this evil empire from the past.
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November 16th, 2007, 23:08 Posted By: wraggster
Like some of our editors here at Engadget, we know you long for the carefree, multi-hued days of the Super Nintendo and all its Mode 7 glory. Well, if you live in Japan, are a member of Club Nintendo (wherein you earn points for purchases of the company's games and accessories), and have the patience to wait until April, you could be the proud owner of the Wii SNES (Super Famicom, rather) controller. The gamepad won't be commercially available, nor will it be offered stateside (as far as we know), so now is the time to firm up your relationships with Japanese friends, or start saving pennies for your forthcoming eBay bidding war. Either way, the chance to relive your youth is just around the corner.
http://www.engadget.com/2007/11/16/s...apan-in-april/
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November 16th, 2007, 22:15 Posted By: wraggster
ChiSaw have released a new version of Baukasten a weird homebrew app that uses the stylus to move things around.
as you can tell im clueless about it 
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November 16th, 2007, 22:09 Posted By: wraggster
CharlesOBlack posted this release:
OK, so, this is the first application that I have made. Ever.
This is a simple text writer for DS, that saves to your flashcart whatever you write. Not tested yet, and I have yet to put the credits. Just a simple text writer, really.
I myself haven't tried it.
Hope you like it.
Charlie
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November 16th, 2007, 20:29 Posted By: Shrygue
via IGN
Bandai Namco's RPG output on the Wii will apparently go beyond just the sequel to Tales of Symphonia. The company today opened up a teaser website for a surprise new title: Fragile: Sayonara Tsuki no Haikyo (Farewell Ruins of the Moon).
If you want solid details on the game, described as an RPG where you explore ruins, you'll have to wait just a bit. The site states that the next issue of Famitsu, due out in Japan on 11/22, will have a full report.
As for the teaser site, you can access it here. The full site will open on 11/26 after all the details have appeared in the magazine.
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November 16th, 2007, 20:27 Posted By: Shrygue
via Kotaku
In an interview with Next-Gen, Nintendo of America's George Harrison was asked just how many Wiis we can expect to see on the shelf come Christmas time. Despite initially trying the old "well, we won't meet demand" line, George eventually fesses up and dishes with the cold, hard numbers:
I can't give an exact number for November and December. We had to make our final decision on how much to produce each month for the holidays back in the summer. It takes about five months for us to increase the actual monthly rate of production. We're at a rate now worldwide of about 1.8 million Wiis produced every month, and that's going to sustain itself until we get on top of this.
That's a global figure, by the way. 1.8 million. Divide that up amongst North America, Europe, Japan and everywhere else, and you get...oh dear.
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November 16th, 2007, 20:23 Posted By: Shrygue
via Computer and Video Games
With Wii continuing to do incredibly well, third parties are jumping on board faster than we can keep track of, but Nintendo wants devs to "take time" on their creations instead of rushing out quick cash-ins.
Speaking of Wii's healthy third party support, Nintendo of America's George Harrison said: "Certainly there's a strong line-up of third party titles, and we're trying to encourage them to make them.
"But, we're also trying to encourage third parties to take the time and effort to make something unique, not just to sort of throw something out on Wii because the Wii's the fast-selling system."
We're glad it's not just us noticing what's going on - late ports from old consoles, broken Wii Remote controls and the rest of the gumpf we've seen from too many third party productions.
He then goes on to state the obvious: "I think the ones that have spent the most time in the box are the ones that are going to be the most successful this holiday."
Elsewhere in the interview with our friends over at Next-Gen, he discusses Nintendo's production numbers for Wii, in light of the ongoing global shortages.
"I can't give an exact number for November and December. We had to make our final decision on how much to produce each month for the holidays back in the summer. It takes about five months for us to increase the actual monthly rate of production," he said.
He goes on to reveal: "We're at a rate now worldwide of about 1.8 million Wiis produced every month, and that's going to sustain itself until we get on top of this. We're trying to make decisions on almost a weekly basis about which market to ship the product to, because in Japan it's a big success, and same in Europe."
Insert potentially offensive joke about the poor, over-worked souls churning out 1.8 million consoles a year here.
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November 16th, 2007, 20:22 Posted By: Shrygue
via Eurogamer
Super Smash Bros. Brawl is set to include a new Spectator mode that allows you to watch random matches over the Internet and gamble on the results.
Unveiled on the official Smash Bros. DOJO!! website, Spectator mode does much as it says - although, this being Nintendo Wi-Fi Connection, no player data is actually shared, so you can't groom anyone. Aw.
Surely the best bit though is that when you get into your random match, you can bet coins on the character you think will win before it kicks off. Which is just wicked.
Spectator mode joins an ever-growing list of cool little bonuses announced for Super Smash Bros. Brawl, which already has a star-GET-studded character line-up and a PictoChat-themed level.
If it's anywhere near as good as the GameCube one, we're all in for a treat when it's released early next year.
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November 16th, 2007, 20:21 Posted By: Shrygue
via Eurogamer
Not much going on in the land of Virtual Console this week, with only the Nintendo Entertainment System's 1989 basketballer Double Dribble to download.
Offering "realistic five-on-five action" (steady) on a horizontally scrolling court, it doesn't sound like the most amazing example of the noble sport of being tall and wiggling ever committed to read-only memory, but it is only 500 Wii Points. Er.
Anyway, if you want to get a better idea of its quality, try peering at some helpful screenshots provided by Nintendo, or hang around and our beloved scribe Dan Whitehead will no doubt knock up one of his Virtual Console Roundups for us. Should be a belter!
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November 16th, 2007, 20:20 Posted By: Shrygue
via Eurogamer
Capcom business development boss Christian Svensson has revealed that Okami Wii would never had been made if you lot hadn't belly-ached about it.
He was chatting openly on the official US blog, praising you lot for being so tenacious and helping prove there was an appetite for it.
"Even before the Okami's PS2 release, the media and Capcom fans would constantly ask us if it was ever going to come to Wii, citing the interface as being ideal for the brush mechanics," chirped Svensson.
"Okami Wii specifically exists because of that direct communication, especially those we receive on our message boards (even if they're sometimes mean to us)."
You may remember us giving Okami top marks on PS2, but despite our - and many others - singing and dancing it failed to fly off of shop shelves. For Svensson, this was a problem bought about by the choice of platform.
He added: "The bulk of our core audience was thinking about new platforms. And while there are standout new IP successes like God of War that released that same year (albeit 9 months earlier than Okami), its was still an uphill battle no matter how you sliced it."
Ready at Dawn, of Daxter and God of War PSP fame, is handling the port - a relationship formed in a hotel suite at GDC back in March and helped considerably by the onset of beer.
But the choice was far from easy, according to Svensson; for a game as beloved as Okami only the best would ever be good enough for the Capcom's table [get out - Ed].
"This was never going to be a quick turn and burn cash in..." proclaimed Svensson. "The project was far too important to do anything other than applying the utmost TLC if we were going to be successful."
The Wii version has no new content as Capcom feels it is big enough already, but alongside the new and naturally fitting motion-sensing controls Svensson hinted we may see some technical nips and tucks. Quick, belly-ache about 16:9 support.
So far work on Okami Wii is going swimmingly, and Svensson is confident it will be in (US) shops by next spring.
"As it stands today, the team has the game assets converted (quite the laborious process), up and running in a ported version of Clover's engine. There are still several systems getting set up properly but there's most definitely a Wii-driven Amaterasu running around Wii-rendered environments as we speak," concluded Svensson.
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November 16th, 2007, 18:05 Posted By: VampDude
Via email i got from GameworldDirect.co.uk
I don't know if it's true or not, but apparently the latest firmware update from Nintendo will render your Nintendo Wii console useless as it is said to not play ANY games whatsoever, it is also said not to complete any updates until they have further information.
(Screenshot of email below)

DIGG THIS
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November 16th, 2007, 17:27 Posted By: wraggster
New from Play Asia

features
20,000 questions in multiple categories are filtered according to age, giving every player an equal shot at being the ultimate Smarty Pants.
From cranking the spinner and dancing to the intuitive gesture of raising your hand, Smarty Pants features user-friendly controls. Use 1-4 Wii remotes-no nunchuck required!
Take on your friends and your parents in multiple game modes including quick-fire versus and team-based co-op. Get a 4-player game going for some incredibly fun, fast-paced multiplayer mayhem!
description
From the EA Casual Entertainment label, Smarty Pants finally levels the playing field for people of all ages, allowing simultaneous play using age-targeted trivia plus action-based gestures, making it a truly trans-generational game made exclusively for the Wii™.
Tailoring questions to the contestant's age, gamers from eight to eighty can join in on the fun all at the same time. Every player's answer is tracked, and the game automatically adjusts the difficulty level to provide continuous stimulation and interactive challenges that are age appropriate. Exciting Wii gestures make everything a game, from spinning the category wheel and tug-of-wars over correct answers, to "dance-offs" for additional points.
http://www.play-asia.com/SOap-23-83-...j-70-28ry.html
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November 16th, 2007, 17:26 Posted By: wraggster
New from Play Asia

Compete at the highest level of street racing with Need for Speed™ ProStreet. It's no longer good enough to simply rule your local neighbourhood you need to dominate on a global stage. Build the ultimate battle machine, take it to multi-disciplinary showdowns and pit your skills and reputation against the world's best street racers. This is your chance to prove that you have what it takes to be crowned the next street king.
http://www.play-asia.com/SOap-23-83-...j-70-23ep.html
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