New information on the upcoming sequel Tales of Symphonia: Knight of Ratatosk has emerged today.
The game will use an enhanced version of the Flex Range Linear Motion Battle system that was featured in Tales of the Abyss, and support up to four players.
In addition, the development team is also adding eight elements to the system. In Knight of Ratatosk, each location will have an affinity to a certain element, which can alter the course of the battle and be altered by the usage of player elemental attacks.
This ties into the story, where the two worlds of Tales of Symphonia have become one, creating dramatic environmental changes like deserts being covered in snow.
And as if that wasn't enough to ruin the balance in the world, a powerful spirit has only gone and fallen asleep, resulting in the collapse of the natural order of things.
Whilst it sounds crazy enough to keep any fan of the genre satisfied, there seems to be little that distinguishes this as a Wii title. The motion sensor can be used to execute special techniques, but this can be switched off.
Japanese gamers and import obsessive's will be able to get their hands on Tales of Symphonia: Knight of Ratatosk sometime this spring.