mGBA 0.6.1 released! - GBA Emulator for Windows

November 18th, 2017, 23:39

GB, GBA: Fix crashes when attempting to identify null VFiles
GB, GBA: Fix sync to video with frameskip
GB, GBA Savedata: Fix savestate-related save overwriting (fixes #834)
GB Audio: Fix NRx2 writes while active (fixes #866)
GB Core: Fix palette loading when loading a foreign config
GB MBC: Pocket Cam memory should be accessible without enabling
GB MBC: Fix SRAM sizes 4 and 5
GB MBC: Fix RTC initialization (fixes #825)
GB MBC: Fix RTC loading when file size is off
GB Memory: Initialize peripheral pointers
GB Memory: Prevent accessing empty SRAM (fixes #831)
GB Memory: Fix HDMA count starting in mode 0 (fixes #855)
GB Memory: Actually load latch time from savestate
GB Serialize: Fix deserializing video STAT
GB Video: Fix 16-bit screenshots (fixes #826)
GB Video: Fix potential hang when ending mode 0
GB Video: Fix read mode when enabling LCD
GBA: Reset active region as needed when loading a ROM
GBA: Fix keypad IRQs not firing when extra buttons are pressed
GBA BIOS: Use core’s VRAM variable instead of renderer’s
GBA Cheats: Fix PARv3 multiline blocks (fixes #889)
GBA I/O: Fix reading from a few invalid I/O registers (fixes #876)
GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes #877)
GBA Savedata: Fix size of SRAM saves (fixes #883)
GBA Video: Fix broken sprite blending hack (fixes #532)
Python: Fix importing .gb or .gba before .core
Qt: Fix command line debugger closing second game
Qt: Fix LOG argument order
Qt: Fix timezone issues with time overrides
Qt: Fix sprite export pausing game indefinitely (fixes #841)
SDL: Fix potential race condition when pressing keys (fixes #872)

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Part of the DCEmu Network Nintendo DS News..