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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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July 12th, 2015, 15:22 Posted By: wraggster
If you’ve ever had a casual go-kart experience, you might be able to relate to [HowToLou]. He noticed that whenever he tried to race, the same situation inevitably always happened. One racer would end up in front of the pack, and no one else would be able to pass them. The result was more of a caravan of go-karts than an actual race. That’s when he realized that video games like Mario Kart had already figured out how to fix this problem long ago. [Lou] took ideas from these games and implemented them onto a real life go-kart in order to improve the experience. The result is what he calls a .
The key to improving the experience was to add more features that you don’t normally get in a real word go-karting experience. The Flash Kart uses an electronic drive system that is controlled by computer. This setup allows the computer to limit the speed of the kart so they are all the same. The system includes a Logitech gaming steering wheel with built-in control buttons. There is also a color LCD screen mounted as a heads up display. The screen displays the racer’s speed in miles per hour, as well as multiple MP3 music tracks to choose from. The system provides the user with a limited number of speed boost tokens, listed on the heads up display. The user can also view their current ranking, their location on the track, or even get a view directly behind them.
The back of the kart includes a 23″ LCD screen that shows other players who you are and what team you are on. For added fun, the rider can display taunting messages to other racers using this screen. The front of the kart includes a laser cannon for shooting other karts as well as a “token scoop” sensor. This allows the riders to pick up virtual items such as laser cannon ammo, shields, or extra speed boost tokens.
To pack in all of this added functionality, [Lou] started with a typical go-kart chassis. From there, he built a custom fiber glass shell for the back-end. This houses most of the sensitive electronics. The system is powered by three 12V deep cycle batteries. A 15HP electric motor drives the rear wheels. The throttle is controlled with a gas pedal that simply feeds to a sensor that is hooked up to the control computer. The heart of the system is a computer that runs on a 2.6Ghz small footprint Zotac motherboard with Windows XP. The software is custom written in C#. The computer is plugged into a miniLAB 1008 interface board. This is how it communicates with all of the various sensors. The interface board is also used to control a number of relays which in turn control the speed of the kart.
Unfortunately [Lou] built this kart years ago and doesn’t include many details about what sensors he is using, or how the software works. Still, this was such a cool idea that we had to share it. Be sure to watch [Lou’s] video below to see the kart in action.
http://hackaday.com/2015/07/11/making-mario-kart-real/
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July 8th, 2015, 22:11 Posted By: wraggster
It seems that Nintendo’s hesitance over promoting Super Smash Bros as a competitive fighting series is coming to an end.
The firm has long struggled with its fans’ desire to play entries in the ensemble brawler franchise at pro-gaming tournaments, attempting to halt the streaming of Super Smash Bros Melee matches at major fighting game event Evo in 2013.
Jump two years forward to 2015, however, and it seems that times have indeed changed.
Although Nintendo is yet to offer any prize money for professional Super Smash Bros showdowns, it has warmed to the game’s inclusion in bracket tournaments, culminating in the entry of one of its executives in this year’s competition at Evo itself.
Senior product marketing manager Bill Trinen is set to try and battle his way through the opening rounds of Evo’s Super Smash bros for Wii U contest, confirming his involvement on Twitter.
Although there’s still much to be done, Trinen’s presence at the show could hint at bigger things to come for Nintendo in the pro-gaming scene.
http://www.mcvuk.com/news/read/ninte...o-2015/0152320
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July 6th, 2015, 21:28 Posted By: wraggster
It's been 11 years since the F-Zero game back on the Game Boy Advance. One fan's solution was potentially short-sighted. Dave Strauß took to Kickstarter to raise funds for Zero Gravity AX, which, like F-Zero and Wipeout, was going to be an anti-gravity racer; one that offered 30 player multiplayer, customisable vehicles and a track editor.
However, Strauß used his own 3D version of F-Zero's Blue Falcon to advertise the project.
"The Blue Falcon will not be in the game with this design," Strauß clarified in a later update. "Also that this footage doe's [sic] not represent the final game. We made this prototype of the game and of the model a while back, and we thought it would be a good idea to show what we have done in the past."
This clarification wasn't enough. Due to negative feedback Strauß announced later that day that he was cancelling the project. Since the project was closed down, all of the videos in Zero Gravity AX's YouTube channel have been pulled but Eurogamersnagged this GIF of the F-Zero-like in action:

It's understandable that the project was pulled, Nintendo would not have been happy if it had continued while looking so much like on of its games, but hopefully we'll see another (less copyrighy infringe-y) version of Zero Gravity AX emerge in the future.
http://www.kotaku.co.uk/2015/07/06/t...s-being-canned
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July 6th, 2015, 21:16 Posted By: wraggster
Club Nintendo has officially shut down in North America, with plans to discontinue Nintendo's rewards program later this year in Europe, Japan and Australia.
The Club Nintendo website has been updated with an image of a Mario, hat in hand and head bowed in recognition of the closure.
"Club Nintendo has been discontinued. Our heartfelt thanks to our members for your support over the years. Please stay tuned for more information about our new loyalty program,” the site reads.
Club Nintendo will completely cease operations in Europe, Australia, and Japan on September 30th. Nintendo plans on replacing it with a new loyalty program that will be integrated with Wii U, 3DS, mobile phones, PCs and eventually its upcoming NX console.
http://www.mcvuk.com/news/read/club-...merica/0152199
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July 4th, 2015, 22:23 Posted By: wraggster
Nintendo’s next home console is currently pencilled in for a release in July 2016, an Asian news report has claimed.
Taiwanese site DigiTimes reckons Foxconn has grabbed the manufacturing rights for the machine, although rival Pegatron is also pitching for some of the work. Furthermore, supply partners have been asked to begin pilot production this October.
Orders are expected to be finalised in February or March of next year with mass production scheduled for May or June ahead of the suggested July release.
There are some inaccuracies in the story which should raise a note of caution, however. It claims that Nintendo has already announced a 2016 release date for NX.
It also states that Nintendo hopes to ship 20m NX consoles in its first year – a staggering number considering PS4 sold 22.3m units in its first 17 months. Wii U has, in contrast, sold just under 10m units in two and a half years.
MCV does understand, though, that the NX WAS demoed to a number of Nintendo's partners at E3 last month.
http://www.mcvuk.com/news/read/repor...y-2016/0152073
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July 4th, 2015, 22:22 Posted By: wraggster
A cryptic translation of a Nintendo investor FAQ has suggested that Nintendo intends to take steps to mitigate a possible lack of third party support for its NX console.
President Satoru Iwata attempted to deflect questions about the NX, but did comment on the decision to announce the machine so early. Having reiterated that the decision was in part designed to alleviate fears that the company may abandon consoles in favour of mobile, Iwata also said that he wanted to machine to be a surprise.
“Details on the new platform essentially should come later. This is because the entertainment business has an aspect where there is value in surprising consumers,” he argued. “It is not convincing enough to the consumer if we describe how the magic works before actually showing it to them and then expecting them to be surprised or delighted. Having the element of surprise or doing the unexpected is the premise for introducing new ideas and having them welcomed with surprise.”
What exactly was meant by the following comment, however, is certainly up for debate.
“I will not share details on NX today but with regard to the launch of Nintendo 3DS and Wii U not necessarily having progressed well and not acquiring sufficient support from software publishers, we intend to offer NX through a Nintendo-like solution,” he said. “Thank you for understanding that we are making various considerations and preparations in order to avoid what happened with the previous generations.”
“I will not share details on NX today but with regard
to the launch of Nintendo 3DS and Wii U not
necessarily having progressed well and not acquiring
sufficient support from software publishers, we intend
to offer NX through a Nintendo-like solution,” he said.
“Thank you for understanding that we are making
various considerations and preparations in order to
avoid what happened with the previous generations.”
Satoru Iwata - President, Nintendo
A Nintendo-like solution? That reduces the company’s reliance on third party publishers?
“The platform business can sometimes be referred to as a ‘momentum business’,” he told another investor. “Thus, it is ideal to have a jump start and drive momentum. Looking back at some of Nintendo’s past platforms, this ideal launch has been achieved 100 per cent by perhaps only Wii. Even the Nintendo DS launch had areas in which we could have done better. I cannot disagree with your indication that Wii U is experiencing the most unfavourable situation.”
Iwata also pledged that the company will not drop support for the 3DS or Wii U when the NX does eventually arrive. However, is there anything to be read into the fact that both machines were mentioned? After all, it’s unlikely that Iwata had to address questions about the company possibly dropping support for the DS when it announced the Wii.
“NX is a new platform, so the installed base will have to be built up from zero,” he stated. “When NX is launched, there already will be a certain volume of Nintendo 3DS and Wii U hardware widely existing in the market, so from a software business perspective, it would be highly inefficient to stop releasing titles for Nintendo 3DS or Wii U right after the launch of NX.
“Therefore, while we are preparing NX for the future, we are discussing within our internal development teams as well as with the second-party developers we co-develop software with and also with third-party software publishers about how to continue creating software for Wii U and Nintendo 3DS. As for Wii U, we will continue to make efforts, as it is a priority within the company to think about how we can satisfy the consumers who purchased this system to the maximum extent possible.”
http://www.mcvuk.com/news/read/iwata...lution/0152106
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July 4th, 2015, 22:21 Posted By: wraggster
Nintendo boss Satoru Iwata has again acknowledged the angry reaction to the company’s E3 Digital Event, but has argued that the trade and media reaction has been more positive.
“We recognise that we have let down a number of the online viewers of this year’s E3, especially the avid Nintendo fans, because we did not show what they had expected,” Iwata told investors. “We listen sincerely to the voices of fans who were not happy about the announcements we made in the online Digital Event, and we will have to make further efforts to improve.
“But when it comes to the reactions to our E3 activities overall, the reactions from trade customers and the media were not that unfavourable. I hope you will understand it.”
The exec also argued that E3 attendees enjoyed the Nintendo booth more than that of their rivals.
“One thing I should say about Nintendo’s E3 booth is that, unlike the other booths in general, most of the visitors to our booth were smiling and actually picking up the controllers and playing with our games,” he continued. “So, this was one big difference because a number of the visitors to other booths appeared to have spent a lot of time just watching game videos.”
That point was reiterated by development boss Shigeru Miyamoto.
“When we looked at our booth at E3 this year, I had a solid feeling that our trade customers appreciated the very fact that they were able to play the software which soon would be released into the market and that many of them were Nintendo-like software titles,” he added.
“Other than Nintendo, the major hardware manufacturers, Sony and Microsoft, also had booths, and I got the general impression that they were showcasing not only the products for this year but also many products for next year or the year after and, because of that, introductions for many of their software titles were done visually, not with playable demos.”
Miyamoto also had something to say about the E3 criticism the company has faced.
“For this year’s E3 in particular, Nintendo focused on the products that are significant for our doing business in the US this year,” he observed. “However, depending on the year, we focus on not only the software that will be released immediately after E3 or right after the turn of the year but also the products that will be released much later or experimental demos to showcase future possibilities.
“For example, during last year’s E3, we highlighted some of our experimental software to demonstrate the unique attractions of the Wii U hardware because its appeal had not yet been sufficiently conveyed. Because compared to last year, we now see people in the US are gradually realizing the compelling nature of Wii U hardware, we decided to showcase a number of products scheduled to be released that will have a direct effect on our business in the near term.
“Since we only introduced the software to be sold early next year, we acknowledge the criticism from our fans that we failed to excite them with new proposals.”
Nintendo's American boss Reggie Fils-Aime said earlier this week that "there's no sugar coating" the hostile reaction to Nintendo's E3 showing.
http://www.mcvuk.com/news/read/iwata...urable/0152139
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July 4th, 2015, 22:17 Posted By: wraggster
Bandai Namco has revealed a Dragon Ball Z hardware bundle for Nintendo’s New 3DS for the upcoming Extreme Butoden title.
The package provides consumers with a black New 3DS, a copy of the game and a code for a downloadable version of the SNES title Dragon Ball Z: Super Butoden 2.
On top of that, the bundle comes with some Dragon Ball Z-themed cover plates.
The covers come in the series’ signature orange colour; the top half is adorned with the game’s logo and its cast of warriors, while the bottom features the titular Dragon Balls.
Dragon Ball Z: Extreme Butoden launches for 3DS on Friday October 16th. It will be the second Dragon Ball title of the year, following Dragon Ball Xenoverse in February. That title shipped 1.5m units globally in its first two weeks on shelves.
http://www.mcvuk.com/news/read/there...he-way/0152148
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July 4th, 2015, 21:51 Posted By: wraggster
It might seem crazy today, but in the early '90s Nintendo and Sony were working together on a video game accessory that'd add CD capabilities to theSuper Nintendo Entertainment System. There would also be a separate Sony console that'd play SNES cartridge games and titles for the SNES CD system dubbed the PlayStation. As legend tells it, the deal went sour when Nintendo instead announced a partnership with Sony's competitor Philips for the optical add-on at the same CES that Sony unveiled its Nintendo-centric PlayStation. The rest is history. What you see above might as well be a unicorn, then.
http://www.engadget.com/2015/07/03/n...ion-prototype/
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July 4th, 2015, 21:48 Posted By: wraggster
 Andrew Schartmann's new book, Koji Kondo's Super Mario Bros. Soundtrack,discusses how Nintendo's first dedicated sound designer completely changed music in games. Kondo's iconic music for that title not only provided some of the most memorable tunes of the era, but also influenced gaming and music for many years after. The New Yorker offers a brief glimpse at the book, explaining how Kondo's work changed video game development, too. "As a result of the collaboration behind Super Mario, during which graphics and audio were developed in tandem, games became more of an all-sensory experience," notes Hua Hsu.
http://www.engadget.com/2015/07/04/r...-hotdogs-yall/
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June 29th, 2015, 23:11 Posted By: wraggster
Like a bank foreclosure on Scrooge McDuck's vaults, Nintendo is going to take away all of your Club Nintendo coins - if you don't spend them by 11:59 PM Pacific tomorrow, June 30, that is. The service is shutting down, meaning you have just a little more than 24 hours to log in and grab whatever goodies you can afford with all the digital currency you've been hoarding.
For years, Club Nintendo offered fans a way to earn free games and swag from The House That Mario Built; through this loyalty program, players would register their games to receive virtual coins, which could in turn be used to purchase more games. Sadly, the company announced Club Nintendo's closing in January, which brings us to today's friendly reminder.
Nintendo has yet to reveal Club Nintendo's successor, but we have a list of features we'd like to keep when it rolls around. Art books and bonus swag - are you listening, Nintendo?
http://www.gamesradar.com/club-ninte...30-free-games/
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June 29th, 2015, 23:05 Posted By: wraggster
Speaking with Fortune, Nintendo’s Shigeru Miyamoto says he isn’t as involved with designing the Nintendo NX, the company’s next platform.“I’ve pulled myself back out of some of the hardware section and I’m really focused on some of the software that I’m involved in—for example, the new Star Fox game,” Miyamoto said. “Of course I am observing and looking at the hardware, but I am not actively participating and making decisions.”Meanwhile, Shinya Takahashi, who is the general manager of Nintendo’s SPD department—a position previously occupied by company president Satoru Iwata—says that he believes a lot of the excitement that is absent in the case of the Wii U will return when Nintendo share details about the NX.“For us, the next step is to think about what is going to be that element that is really going to catch the attention of a large number of players again and get them excited,” Takahashi said. “We’re constantly thinking about this idea from the perspective of the players and the needs of the players in terms of what can we can do with our ability and our technology to capture that excitement and passion.”
Read more at http://www.siliconera.com/2015/06/29...GpGlFcP331s.99
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June 29th, 2015, 22:43 Posted By: wraggster
Nintendo development boss Shigeru Miyamoto is not leading development of the NX, it has been revealed.
“I’ve pulled myself back out of some of the hardware section and I’m really focused on some of the software that I’m involved in – for example, the new Starfox game,” he toldForbes. “Of course I am observing and looking at the hardware, but I am not actively participating and making decisions.”
The site added that the early reception from third party partners to the hardware following behind-closed-doors briefings at E3 earlier this month were ‘positive’.
“For us, the next step is to think about what is going to be that element that is really going to catch the attention of a large number of players again and get them excited,” Shinya Takahashi of Nintendo’s Software Planning and Development Division added.
“We’re constantly thinking about this idea from the perspective of the players and the needs of the players in terms of what can we can do with our ability and our technology to capture that excitement and passion.”
Miyamoto went on to reiterate the argument he made earlier this month that the surprise of the tablet PC is the chief cause of the Wii U’s failure. The machine is currently the slowest selling home console in the company’s history.
“I feel like people never really understood the concept behind Wii U and what we were trying to do,” he argued. “I think the assumption is we were trying to create a game machine and a tablet and really what we were trying to do was create a game system that gave you tablet-like functionality for controlling that system and give you two screens that would allow different people in the living room to play in different ways.
“Unfortunately, because tablets, at the time, were adding more and more functionality and becoming more and more prominent, this system and this approach didn’t mesh well with the period in which we released it.”
http://www.mcvuk.com/news/read/miyam...opment/0151854
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June 29th, 2015, 22:41 Posted By: wraggster
Fans left disappointed by Nintendo’s anaemic E3 showing should not worry about ongoing software support for their current systems, the platform holder says.
“The NX is new hardware, and will start from zero. However, the 3DS and Wii U have install bases. Immediately cutting off software for previous hardware upon the release of a new machine is inefficient,” Nintendo president Satoru Iwata has told investors, according to a Twitter translation.
“We will continue making 3DS/Wii software while preparing for the NX. We are prioritizing satisfying customers who purchased the Wii U.”
Some suspect that Wii U owners may have little in the way of new software to come, what with the scarcity of announcements at E3 and Nintendo’s decision to announce that development has begun on its next machine. The company has also had to dispel fears that its next Zelda game has dropped the Wii U.
Iwata has reiterated, however, that the only reason the NX was announced so early was to dispel fears that the company may abandon home consoles in the wake of news that it is branching into mobile.
“The NX was announced then to indicate that we are not retreating from game platforms and will continue the hardware business,” he added. “Normally, the announcement would've been made later. It was like revealing a magic trick ahead of time.”
Iwata has previously hinted that the NX could exist alongside the Wii U and 3DS, although the statement was certainly open to interpretation.
http://www.mcvuk.com/news/read/wii-u...o-vows/0151856
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June 29th, 2015, 22:40 Posted By: wraggster
A second of Nintendo’s highest profile executives has said that Nintendo is not convinced by the current virtual reality boom.
"The current types of virtual reality aren't really a good fit for Nintendo's philosophy of trying to create entertainment that people can play together in the living room," development boss Shigeru Miyamoto told Yahoo.
"We're constantly looking at different technology and experimenting with different elements of it, but we're not feeling virtual reality is currently in a place where it's ready to be released – as a product that fits with our philosophy of fitting in the living room."
The comments follow similar sentiments from Nintendo’s American boss Reggie Fils-Aime, who said earlier this month at E3: "What we believe is that, in order for this technology to move forward, you need to make it fun and you need to make it social.
“I haven't walked the floor, so I can't say in terms of what's on the floor today, but at least based on what I've seen to date, it's not fun, and it's not social. It's just tech."
http://www.mcvuk.com/news/read/miyam...osophy/0151859
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June 28th, 2015, 22:02 Posted By: wraggster
An anonymous reader writes with a Georgia Institute of Technology report that researchers there have createda computing system that views gameplay video from streaming services like YouTube or Twitch, analyzes the footage and then is able to create original new sections of a game. The team tested their discovery, the first of its kind, with the original Super Mario Brothers, a well-known two-dimensional platformer game that will allow the new automatic-level designer to replicate results across similar games.Rather than the playable character himself, the Georgia Tech system focuses instead on the in-game terrain. "For example, pipes in the Mario games tend to stick out of the ground, so the system learns this and prevents any pipes from being flush with grassy surfaces. It also prevents "breaks" by using spatial analysis – e.g. no impossibly long jumps for the hero."
http://games.slashdot.org/story/15/0...rothers-levels
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June 28th, 2015, 21:43 Posted By: wraggster
Early Access games could become a reality on all three console platform following Nintendo’s confirmation of interest.
"We don't have anything to announce, but I can say that we're certainly exploring options and capabilities," Nintendo of America’s third-party relations and indie development boss Damon Baker told Polygon. "So anything is possible. I guess the important part of it is we're very conscious of it and definitely looking at it.
"Working out some of the kinks, the server loads or what matching those expectations so that it's a prime experience when it does, when the full version actually launches. So there could be some benefits there, but I think it's a very sensitive topic, because you wouldn't ever want to ask for money for something that doesn't become fully-realized."
Microsoft announced and launched an Xbox One Early Access program at E3 last week. Sony, meanwhile, announced its interest in such ventures over a year ago, although nothing has yet come to fruition.
Early Access is a common feature of PC platform Steam, although despite a number of big hits there have also been some high-profile failures and widespread concerns about consumer protection.
http://www.mcvuk.com/news/read/ninte...rogram/0151811
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June 22nd, 2015, 22:03 Posted By: wraggster
via http://www.emucr.com/
RSP Git (2015/06/08) is compiled. RSP is a plugin for Project64.
RSP Git Changelog:
* Do the same commit as before, but with `rt'/`vt'.
* Do the same commit as before, but for `rs'/`vs' this time.
* Optimize register allocation and timing: Do not set rd globally.
My old reasoning behind that method was that the compiler would decide where to inline setting rd within which switch cases on my own, but now I can see it best plainly to decide for myself where rd should be locally initialized. This also helps prevent the problem of assigning a bitmask to the rd register specifier as an unnecessary precaution for op-codes that don't even access register[rd].
https://mega.co.nz/#!K5RzVYSD!XNfk9m...gMiYCcGVXJDWmg
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June 22nd, 2015, 21:56 Posted By: wraggster
via http://www.emucr.com/
lsnes rr2 beta 23 is released. lsnes is a SNES rerecording emulator based on bsnes core.
lsnes rr2 beta 23 Changelog:
* Lua: Don't lua_error() out of context with pending dtors
* Add $LSNES_NO_SOUND_IN to disable sound input
* Makefile: Build cmdhelp before anything else
* keymapper: Verify gamepad config write before committing
* Remember volume settings across restarts
* Remember video settings
* Fix CUSTOMFONT text positioning
* Only exit poll advance on poll to non-00 control
* Show error instead silently failing tangent positive edge
* Fix race condition in makefile
* Fix scaling-related crashes
* NULL video dumper
* Fix some compilation errors on Mac OS X
* Move all regex matching to library/string.cpp
* Switch to std::regex by default
* Movie editor: Don't lock up on trying to display error messages
* Add a internal TODO list
* Lua: add gui.get_runmode()
* Movie editor: Fix unnamed branch to show properly in select branch
* If initsram/initstate points to LSS file, pull the matching member
* wxwidgets: Hide dumper called "NULL"
* Force game panel to window size in fullscreen mode
* Implicitly redirect cmdhelp includes to corresponding JSON files
* Fix movie length being wrong for imported binary tracks
* Lua: input.controller_info(): Don't crash with out-of-range port
* Lua: movie.rom_loaded()
* Lua: movie.get_rom_info()
* Force a repaint when becoming fullscreen
* wxwidgets: exit-fullscreen to forcibly exit fullscreen mode
* Make gitlinks for bsnes and gambatte
* Throw mic in to entropy pool
* Fix hostendian memory watches
* Fix race condition in do_mix_tsc()
* Lua: Don't run class destructor if constructor failed
* Fix typo in resolve_filename documentation
* bit.(r)flagdecode: Fix unicode in on/off strings
* Wxwidgets: Add keycode entries for å, ä and ö
* Wxwidgets: Fix §
* Wxwidgets: Fix some compile errors in editor-memorywatch.cpp
* Wxwidgets: Fix some compile errors in window-fileupload.cpp
* Lua: movie.get_game_info
* Don't callback to Lua in inconsistent state when loading a new ROM
* SNES: Functions for messing with clockrate (for debugging games)
* Remove some unnecressary casts
* Add back reload-rom and close-rom
* Add load-rom command
* Split overly large loaded_rom constructor
* Fix speed going out of whack after doing unsafe rewind
* Refactor loaded_rom to make public fields private
* Move NULL core code to its own file
* Internally refactor loaded ROM imageset out of loaded ROM code
* Refer to loaded ROM imagesets as handles
* A bit of code cleanup
* Mark the core methods that should be idempotent as const
* Refactor dynamic state to its own subobject
* Refactor unsafe rewinding a bit now that state is its own subobject
* Clean up dynamic state handling a bit
* Circle coordinates can go negative and thus must be signed
* Add dedicated method for resetting to poweron state
* Add description of PALETTE:get()
* Fix typo in Lua reference
* Don't leak open file descriptors to loaded ROMs
* Fix race between killing object and drawing object
* Fix a compiler warning
* Small rendering speedups
* Actually kill objects using palette about to be GC'd
* font rendering: Use ranges for bounding instead of buggy routine
* Have only one main Lua function trampoline
* Use master state for trampolines
* Lua: Memory usage limit
* Framework for memory usage tracking
* Redo text rendering (adds halo support to gui.text())
* Make git diff --check happier
* Clean up system font drawing
* Memory tracker: Add tracking of render objects
* Rework how memory tracking works
* Small whitespace cleanup
https://mega.co.nz/#!b1h1iCIS!iegJ5e...7c2RyaNj4O8aGs
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