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August 20th, 2015, 21:20 Posted By: wraggster
Well here’s a story we didn’t expect to be bashing out on a mid-week summer holiday morning.
A Super Mario Happy Meal toy has today rubbed a few people up the wrong way after finding itself at the centre of a completely bizarre controversy.
A Mirror story has alleged that a Plymouth man has confiscated said toy from a child because it appeared to be wanking. The swivelling arm of the toy – which was designed to look as if it were tossing a boomerang when a trigger on the back is yanked – instead appeared, to the eyes of some at least, to be performing a sex act.
"They should not be giving out toys that look like that. My kids started doing the action and it was so wrong,” 25 year-old father of five Tyler Atfield was supposed to have said. "I confiscated the toy and my daughter was upset, but without the boomerang, it doesn't look right."
However, as if the whole saga were not bizarre enough, a report from local paper The Plymouth Herald stepped up with the revelation that Atfield reckons he’s actually been stitched up by a mate, who impersonated him when giving the quotes.
“It’s all a big practical joke that someone has played on me," he told the paper following the publication of Mirror’s report. "It couldn’t be another Tyler Atfield because I am 25 and I have five kids and I live in St Budeaux.
"One of my mates text me telling me to Google it, and it was the top result. I don’t have a clue who’s done it. I just can’t believe it, it’s made me embarrassed to go out on the street to be honest.”
McDonalds completely refused to join in the masturbatory pun fun, however.
"Super Mario toys are a much loved part of our Happy Meal promotional range,” the company dryly stated. "This particular toy has been available across the world since 2014 without any complaints so we are surprised that Boomerang Mario has been misconstrued in this way.
"We hope the vast majority of our customers continue to enjoy the Team Mario range in the way the fun children's toys were intended."
Let’s admit it, though – Eurogamer totally nailed it with this headline.
http://www.mcvuk.com/news/read/mario...fuffle/0154528
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August 20th, 2015, 21:13 Posted By: wraggster
It had been sold as one of Nintendo’s major business pillars for the future, but could Nintendo’s Quality of Life adventure be over before it has begun?
Fortune reports that following the death of CEO and president Satoru Iwata last month, several analysts have speculated that the company may not be soon on pursuing the executive’s personal health-related aspirations.
“I think it’s been pushed to the back burner,” IDC research director for gaming Lewis Ward said. “It’s supposed to be released in the US by the end of March [2016], but I haven’t heard anything.
“[However,] I do think Nintendo has always had an interest in ‘Blue Ocean’ markets and health care and the intersection with their hardware and their software is something they’ve viewed as an opportunity.”
Outspoken analyst Michael Pachter was even blunter in his appraisal: “I think it’s probably dead – just like the Wii Vitality Sensor was before and they didn’t tell anybody.
“They have been completely invisible as a company since [Iwata] got sick. “The whole point of helping with lifestyle was getting people to buy more Nintendo devices – and I think they’re hurting so badly in devices that they’re trying to [stop] the haemorrhaging there.
“I would say they’re probably focused on just getting their mobile initiative working. That’s far more important than [QOL].”
Neither Nintendo nor its QOL partner ResMed responded to requests for comment to Fortune’s claims.
“We will attempt to establish a new platform business with which we can leverage our strengths, but which is independent from our video game platform business,” Iwata said of QOL upon its announcement in January 2014. “What Nintendo will try to achieve in the next 10 years is a platform business that improves people’s Quality Of Life in enjoyable ways.
“The theme of ‘health’. It has been a long time since people started to say that the console era has now shifted to a new mobile era, with wearable technology in the spotlight at CES this month. Yet again, it is our intention to go into a new blue ocean. With that said, we wish to achieve an integrated hardware-software platform business that, instead of providing mobile or wearable features, will be characterized by a new area of what we like to call non-wearable technology.”
The first QOL product, a sleep sensor, was revealed in October.
http://www.mcvuk.com/news/read/ninte...claims/0154675
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August 20th, 2015, 21:02 Posted By: wraggster
Anyone who's been holding out for a new Nintendo handheld, we really hope you didn't buy a 2DS last night. Nintendo has dropped the retail price of the2DS -- its dual-screen, non-3D handheld -- from $130 to $100. The 2DS is a single plastic block (no clamshell) with two screens, an analog pad, directional pad, four action buttons and a stylus, and it plays most of the games available on the 3DS and DS. The $100 2DS includes a digital copy of Mario Kart 7, just like the former, pricier version.
http://www.engadget.com/2015/08/20/2...-cut-nintendo/
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August 19th, 2015, 20:26 Posted By: wraggster
Haven't had any luck scoring the Amiibo you need to unlock certain goodies in a Wii U or 3DS game? A very, very unofficial accessory might help. Axiogame's Amiiqo device uses an Android app to load the data from any Amiibo (it can store up to 200), including those that already have some gameplay under their belts. The company isn't shy about the true purposes of its $89 gadget, either. While you can use the Amiiqo for a "personal backup," it's really meant to both grab bootleg Amiibo data and help you cheat. It even comes with info for 10 characters out of the box.
http://www.engadget.com/2015/08/18/a...ficial-amiibo/
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August 15th, 2015, 23:08 Posted By: wraggster
Praising Mario is Missing is no way to impress someone with your gaming acumen. But it’s true; I thoroughly enjoyed Mario Is Missing as a young kid. My father didn’t know much about video games, but he did know that ‘Mario’ was a signifier of quality (or, at least, it should have been). So he bought me Mario Is Missing for my birthday, and I popped it into my Super Nintendo, expecting to see the sequel to Super Mario World.
Instead, I got… well, take a look at some online reviews. Just a quick visit toGamespot unearths some visceral gems: “Truly the worst Mario game in history.” “I wasted 15 bucks on this crap.” “Nintendo made a huge mistake.” “I neither learned nor enjoyed myself playing this absolute waste of time.” The user reviews on other websites are similar, if not worse. Kotaku’s Luke Plunkett dismissed it in an article with one word: “awful.” And that’s the narrative I see all over the Internet; it’s always the overarching slam. ‘Critically panned.’ ‘Universally panned.’ ‘Overwhelmingly negative reviews.’ ‘Critical flop.’
A brief primer for the uninitiated: Mario Is Missing! was released in 1992 for the PC and Super Nintendo (it got remade for the NES in 1993). Even though it stars characters from the Mario-verse, it was developed by Software Toolworks — also responsible for classics such as Mario’s Time Machine and Mario’s Early Years! Fun With Letters. The notable aspect of these games, which gave them some legitimacy, was that they recycled sprites from Super Mario World. Mario Is Missing! was also the first Mario game to star Luigi, and the advertisements framed this as a can’t-miss event. ‘Luigi! In his very own game. Stepping out of his brother’s spotlight!’
http://www.kotaku.co.uk/2015/08/15/a...issing-awesome
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August 13th, 2015, 21:47 Posted By: wraggster
Today, Nintendo released a new downloadable Wii game for Wii U. It’s not what you might expect—the new release isn’t Mario, nor is it Zelda. It’s Pandora’s Tower, a niche action game published by XSEED and released here for the Wii in 2013, way toward the end of the console’s lifespan.
Now, there’s anything wrong with Pandora’s Tower—by most accounts it’s a great action game—but man, Nintendo’s Virtual Console strategy continues to be baffling.
In January, Nintendo declared during a Nintendo Direct that they’d be releasing Wii games for download with native support on Wii U, starting with Super Mario Galaxy 2, the Metroid Prime trilogy, and Punch-Out. This was great news! Then nothing happened for six months.
No Zelda: Skyward Sword, no Zack & Wiki, no Donkey Kong Country Returns, and none of the other classic Wii games we saw over the past decade. Last month Nintendo released Kirby’s Return To Dream Land, and now, today, we get Pandora’s Tower, making for a total list of five Wii games you can buy digitally on the Wii U and play using the newer console’s features, like GamePad support.
Combine that with the paltry list of software for other consoles, the baffling lack of GameCube games, and the fact that there’s still no unified account system, and we’ve got a service that continues to be inadequate. Meanwhile, look at all the N64 gamesyou can play on Xbox One!
Still, enjoy Pandora’s Tower.
http://www.kotaku.co.uk/2015/08/13/n...s-sure-strange
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August 13th, 2015, 20:57 Posted By: wraggster
Prepare for joyful levels full of farts, curse words and all manner of silly sounds. When it launches for the Wii U on September 11th, Super Mario Maker will feature an option to add custom, recorded sounds to your own Mario levels, alongside pre-recorded noises and musical notes. That's just one feature shown off in a seven-minute overview video Nintendo released today. Check out how you'll edit levels, make music, use Amiibo, add perfect long jumps and unlock new elements in a handful of Mario universes. Maybe start perfecting your animal noises now.
http://www.engadget.com/2015/08/12/s...-sounds-video/
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August 3rd, 2015, 20:55 Posted By: wraggster
When I entered the doors of the building, an approximately 7-foot Piranha Plant greeted me. Inside, I saw large question block cushions scattered throughout and 25 Wii U stations. Off in the corner was a Mario mascot, posing for photos in front of a big green pipe. If you thought I was in Nintendo Land, you'd be wrong. I was in Facebook's Menlo Park, California, offices. It was the second day of a two-day hackathon collaboration with Nintendo, where employees had the opportunity to create levels with the upcoming game Super Mario Maker. And the ultimate prize? The winning level design would be available to download when the game launches.
http://www.engadget.com/2015/08/01/f...ndo-hackathon/
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July 28th, 2015, 22:33 Posted By: wraggster
Nintendo's NFC Reader/Writer accessory, that allows folks to use their Amiibo on older 3DS and 2DS handhelds, will arrive in Europe on 2nd October, Nintendo has announced viaTwitter.
According to North American retailers such as Target and Best Buy, the accessory will arrive in that territory on 25th September where it goes for $19.99 (about £13).
The peripheral will require two double A batteries.
New Nintendo 3DS includes the NFC function, so this accessory is only for older models of Nintendo's handheld devices - i.e. 3DS, 3DS XL and 2DS.
http://www.eurogamer.net/articles/20...ober-in-europe
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July 28th, 2015, 21:58 Posted By: wraggster
It's been a long time coming, but another Dragon Quest title is on the way -- and you'll want to keep your eye on this one. Square Enix has announcedDragon Quest XI, a solo role-playing game (no DQX-style massively multiplayer experience) that will come to the PlayStation 4, 3DS... and, quite possibly, Nintendo's future NX console. Yes, the publisher is at least "considering" a version for a system that exists as little more than a codename. There's no mention of what that version will entail, although it's clear that DQXI will take advantage of platforms' strong points. The PS4 version is based on the prettyUnreal Engine 4, while the 3DS version makes good use of the dual screens to show 3D gameplay and 2D maps at the same time. As it stands, you'll have to wait a while to try any edition for yourself. Square Enix hasn't provided any release dates yet, so the odds are that you won't be battling slimes until 2016 at the earliest.
http://www.engadget.com/2015/07/28/dragon-quest-xi/
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July 27th, 2015, 21:57 Posted By: wraggster
Nintendo first announced its intention to develop a sleep monitor as part of its "quality of life" initiative in 2014. Now, thanks to a recently published patentunearthed by NeoGAF forum members, we have an idea of what the system could look like. The gamemaker is apparently planning to build a sensor-laden alarm clock-like gadget that's equipped with a projector. Since the documents are mostly in Japanese, we only have their summaries and the device's illustration to go by, which you can see below the fold.
http://www.engadget.com/2015/07/25/n...onitor-patent/
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July 26th, 2015, 01:48 Posted By: wraggster
You know how everyone completely loses it every time Facebook pushes a redesign live? It's happening again -- except this time it's happening onMiiverse, Nintendo's quirky social network. On July 29th Miiverse will be given its first major overhaul: a total redesign that adds new features, changes how game-specific communities work and, weirdly, imposes a daily post limit on all users. Why all the changes? According to Nintendo, the community has been using Miiverse, well, wrong.
http://www.engadget.com/2015/07/24/n...iiverse-wrong/
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July 22nd, 2015, 22:09 Posted By: wraggster
Nintendo has revealed a Super Mario Maker Wii U bundle heading to UK retail.
The game (which will be physical) will be packed with a 32GB black Premium Consoles and the classic variant of the Super Mario Amiibo. It also includes a hard cover artbook.
There will also be a Super Mario Maker Limited Edition pack including just the game and Amiibo, as well as the Amiibo-free game release. The classic Amiibo will also be released as a standalone purchase.
That will all be released in the UK on September 11th. Pricing has not yet been revealed.
Then on October 23rd Nintendo will release a modern variant of the Amiibo in the more contemporary blue and darker brown colours.
http://www.mcvuk.com/news/read/super...the-uk/0152986
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July 21st, 2015, 22:22 Posted By: wraggster
Nintendo’s first foray into 3D gaming was released in Japan on July 21, 1995. On this, the Virtual Boy’s 20th birthday, let’s take a moment to appreciate all the joy it has brought gamers over the years. No really, I’m serious.
One of Nintendo’s biggest mis-steps, the red-and-black 3D gaming machine that is the Virtual Boy also stands as a testament to the company’s dogged dedication of hardware innovation.
Had most other companies released a major product that was met with a response as abysmal as the one the Virtual Boy received, they’d not only stop attempting to think outside of the box, they’d set up a defensive perimeter around it complete with attack dogs and sniper towers.
But Nintendo has gone on to bring us motion control, balance boards, controllers with built-in screens and — most apropos to this occasion — a 3D handheld that actually works, followed shortly by an updated version that actually works well.
So while the Virtual Boy may not have generated much in the way of direct joy, it was instrumental in establishing a Nintendo standard that would eventually make millions of gamers around the world incredibly happy.
http://www.kotaku.co.uk/2015/07/21/g...th-anniversary
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July 18th, 2015, 23:51 Posted By: wraggster
Just like the PS4, Xbox One and Wii U, Nintendo’s NX console could be powered by an AMD processor.
VentureBeat reports that, as with the other machines, signs are pointing to an AMD APU (a chip that combines both a graphics processor and central processor), with AMD chief executive Lisa Su saying that the company has won a third semi-custom chip design contract.
Late last year AMD CFO Devinder Kumar told analysts that the company was working on two semi-custom chip designs – one ARM based and one x86.
“They are going to announce it,” he said of his unnamed client. “And then you will find out that it is AMD’s APU that is being used in those products.”
Using an x86 AMD and Intel architecture could also pave the way for possible Wii U backwards compatibility, too, although that console’s unique control system could throw up a few barriers – unless the GamePad were made to be compatible, of course.
Intel are another possible contender when it comes to NX design, of course, but the site adds that the company has given little indication in recent times that it is interested in the game console chip market. IBM’s interest in the sector has also decreased significantly following the sale of that division to Globalfoundries.
One note of caution – Moor Insights & Strategy analyst Patrick Moorhead has said that should Nintendo opt to follow the Android route with its new machine, Nvidia would probably be a more likely choice of partner. Remember that Nintendo has previously denied that Android will power the NX.
http://www.mcvuk.com/news/read/amd-t...cessor/0152805
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July 18th, 2015, 23:41 Posted By: wraggster
With the announcement of the Wii U, everyone thought Nintendo was wrong. Hell, we thought Nintendo was out of touch, foolish and doomed for producing a gaming-focused, two-screen console that wouldn't be able to compete technologically with whatever Sony and Microsoft offered in the new generation. The most vocal players wanted better graphics, bigger games and more online experiences. The Wii U offered sub-standard graphics, convoluted online policies and a lineup of classic franchises that, in theory, could eventually show up on the console. By its launch in November 2012, the Wii U was a joke and its sales suffered.
But then: Sony launched the PlayStation 4; Microsoft launched the Xbox One; and as hype for each rose and fizzled out, the Wii U began to look more promising. It had been out for a year longer, meaning it had more games. It offered local cooperative and competitive experiences, something in short supply from the online-focused PS4 and Xbox One. Most importantly, it offered fun -- and today, with a lineup of revamped classics and fresh competitive experiences, the Wii U is the most consistently joyful console of the current generation. As it turns out, Nintendo wasn't wrong. We were.
http://www.engadget.com/2015/07/17/nintendo-wii-u-love/
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July 13th, 2015, 21:56 Posted By: wraggster
The creator of Mario could be in line to become the next president of Nintendo.
The Wall Street Journal reports that development boss Shigeru Miyamoto could be in line to take charge of the company following the death of Satoru Iwata this weekend.
"I am truly surprised and saddened by this unexpected news," Miyamoto said in a statement. "The entire development team at Nintendo will remain committed to our development policy which Mr Iwata and we have been constructing together and to yield the development results which Mr Iwata would appreciate."
Miyamoto is one of just two directors currently in place at Nintendo, with the other being integrated research division boss Genyo Takeda. Takeda has worked on all Nintendo hardware since 1981, although he also has a number of successful software credits to his name including Punch Out and Pilotwings 64.
Nintendo’s American boss Reggie Fils-Aime arguably remains a possibility, too, although Nintendo – like many Japanese companies – likes to hire close to home. Iwata was the first Nintendo president not to come from the Yamauchi family, for instance.
It’s hard to think of a more popular appointment than Miyamoto, however. Perhaps the most celebrated developer of all time, he is credited as creator of a string of super-franchises including Super Mario, Donkey Kong and The Legend of Zelda.
http://www.mcvuk.com/news/read/miyam...cessor/0152528
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July 13th, 2015, 21:51 Posted By: wraggster
It's a sad, sad day in the video game world. Nintendo reports that President Satoru Iwata has died at the age of 55 due to a bile duct tumor. The executive had been forced to skip E3 2014 due to health issues and had surgery to remove a growth later that year, but it's unfortunately clear that this wasn't enough to help him recover. The company isn't saying much about succession at this point, but it looks like Genyo Takeda and company legend Shigeru Miyamoto are taking the reins for now.
http://www.engadget.com/2015/07/12/n...ru-iwata-dies/
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