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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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August 23rd, 2015, 20:28 Posted By: wraggster
Are you going to change the card SD / Micro SD for your Nintendo 3DS / New Nintendo 3DS and use emuNAND ? You do not want to wait for the new emuNAND update? ¿ Do you want to lose the data you had in the emuNAND ? If any of the answers to these questions is "yes", this application can make your life easier . This PC program called emuNAND Tool lets you copy the emuNAND hidden from your SD / Micro SD card partition, save it in the PC as a .bin file and then return it to inject any other SD / Micro SD card to continue using the emuNAND same when we make the change of SD / Micro SD.
http://nds.scenebeta.com/noticia/emunand-tool
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August 23rd, 2015, 20:15 Posted By: wraggster
The Associated Press and British Movietone have recently started uploading their massive video archive to YouTube. The channels will "include more than 550,000 video stories dating from 1895 to the present day".
On the 20th anniversary of the Virtual Boy's Japan launch, an interesting two-and-a-half minute compilation of raw video footage from the Virtual Boy booth on the Shoshinkai 1994 show has been uploaded.
http://www.planetvb.com/modules/news...hp?storyid=401
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August 23rd, 2015, 19:52 Posted By: wraggster
FF4kster, the all-in-one editor for Final Fantasy 4 has once again received a long overdue update. This update doesn’t feature any new major compoentents, but rather a large collection of smaller things, including:
- The monster editor now allows you to edit “special size” details (the “size” bytes used by bosses), as well as showing a preview for the monster palette when selecting it.
- Triggers and map data now have safeguards preventing data overflow.
- The solobattle and trigger editors now preview the formation details.
- The feature editor now contains an entry for “6-letter spells”; changing this range will affect what spells can be put into player spell sets.
- The map editor now displays how much room is left for adding new map data, and allows you to change “glitch worlds” into usable maps, and vice versa.
- The event editor has been cleaned up and improved; the sub-menus now expand when you’re selecting the parameters.
- Many other miscellaneous bug fixes and minor improvements.
http://www.romhacking.net/utilities/914/
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August 23rd, 2015, 19:52 Posted By: wraggster
After a lot of useful feedback from people who played the first version, the new and improved version of the extensive Final Fantasy 4 hack, Unprecedented Crisis, is ready for release.
There are quite a few things fixed and/or improved over version 1. The readme explains them in more detail, but the highlights are:
- Smoother difficulty curve, particularly the underworld.
- Fewer damage floors and more ways to avoid them.
- New commands! Cid gets “Dash” which allows him to ram into an enemy like Umaro from FF6, and Kain gets “Lance” (Lancet) which drains HP.
- Starting inventory; sort and trash now start at the top.
- Automatic party size tracking; you can no longer choose to overfill your party and wreck your game.
- More hints given about where to go and what to do. You should definitely check out Baron’s Training Room and the Agart Inn.
- Many other minor fixes and improvements.
- http://www.romhacking.net/hacks/2461/
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August 23rd, 2015, 19:51 Posted By: wraggster
Earthbound upgraded!
Hack features the following:
- Increased difficulty via different enemy attacks
- Redrawn, repaletted, and brand new sprites
- Repaletted tilesets
- All new PSI and mechanics to many abilities
- Translated more faithfully to the Japanese text
- New items
- Revamped items and stats, including new menu windows
- New overworld enemy sprites
Much much more!
http://www.romhacking.net/hacks/2518/
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August 23rd, 2015, 19:09 Posted By: wraggster
A couple days ago, Smealum announced Tubehax for the 3DS: an exploit that allows all 3DS owners to run homebrews on their favorite console, up to the latest firmware (3DS firmware 9.9). Some people apparently had troubles running specific homebrews, and Smealum released a patch to address some of the issues.
What is Tubehax?
Tubehax is an exploit on the 3DS that triggers through a network request in the Youtube app. All people need to run the exploit is the free Youtube app from the Nintendo eShop. Tubehax was released alongside IronHax, an exploit that triggers in the game Ironfall (the Ironfall game has since then been removed from the Nintendo eShop)
This brings the number of exploits to run Smealum’s Homebrew launcher to 3, the first one (Ninjhax) being run through game Cubic Ninja.
A 4th exploit was announced recently, that will be triggering through Zelda Ocarina 3D.
3DS Homebrew Launcher
Tubehax – Homebrew issues?
Of course, no release is ever perfect, and several people complained about non working homebrews. It is safe to assume Smealum is too busy at this point to answer each individual email he’s getting, but he is aware of (at least soome of) the issues.
He recently issued a new version of the homebrew launcher, that corrects at least problems running citrAGB, the GBA emulator.
https://twitter.com/smealum/status/633480944146448385
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August 23rd, 2015, 19:08 Posted By: wraggster
So you finally got a hack for your 3DS because you missed out on cubic ninja before the prices went through the roof and you’re all psyched about the fact you’re going to get to relive your youth and pour hours upon hours of your life into GBA games that you once loved such as Gen 3 Pokémon, Chain of Memories and Advanced Wars (to name a few). You get your emulator up and running and holy heck, is it’s slow. Now you’re wondering if it’s your bios or your homebrew launcher or god knows what, right? Yeah, I was in the same position until I came across this comment from shinyquagsire23 (the dev behind CitrAGB):
Dynrec only works on o3DS and N3DS on versions 9.2 and below with Ninjhax 1.0. As of now, the module which does kernel hax, libkhax, is broken under ninjhax 2, and as such 9.2 and below units with this version of ninjhax will fail to gain kernel access and fail to launch. Hence the current 3dsx which forces interpreter mode for now. So dynrec will not be a thing on 9.3-9.9 unless new arm11 kernel exploits are found.
I actually tried getting dynrec working for 9.2 and below peeps on CFW, assuming the CFW disabled SVC checks. However I’m being plagued with icache issues the same as libkhax, even if I force a complete icache clear. It’s strange.
So basically what this means is that those of us who have updated their console to be able to access the eShop to be able to download the YouTube and Ironfall applications are in rather an unfortunate position until a hack with kernel access is released on firmware 9.3+ and as much as I hate to be the bearer of bad news, the likelihood of this (at least from what I have gathered) seems to be relatively slim.
It isn’t all doom and gloom though. You can of course run all the homebrew found on 3dbrew and there are a few diligent users of GBATemp who have been testing various GBA roms using CitrAGB in its current state and have found that there are games that are playable and have created a list: http://pastebin.com/cNSun3JK
If you wish to contribute to this list contact Greymane on GBATemp: https://gbatemp.net/members/greymane.368011/
http://wololo.net/2015/08/20/ironhax...lation-reason/
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August 23rd, 2015, 19:04 Posted By: wraggster
Excellency game Puzzles with a theme simple : you must banish all blue blocks there on stage, to achieve this you walk on them . It seems simple does not it? Well this game will show you the simple ideas do not always make easy games .This game is very good and you will think hard.
http://wii.scenebeta.com/noticia/xump
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August 23rd, 2015, 19:03 Posted By: wraggster
A GameCube Memory Card manager. GameCube/Wii Memory Manager is an application to backup Nintendo GameCube savegames.
Gcmm is a project started by dsbomb and justb, which is based on Askot's modification to add SD support to the mcbackup libogc example.
I (suloku) have updated the code to newest libraries to port it to the Wii system, and what I find more important: restoring savegames now works properly.
[What's New 1.4d - august 08, 2015 - By suloku]
- Fixed bug in card.c that prevented writing to the last block of the memory card, preventing restoring a savegame that would fill the memory card (thanks to undergroundmonorail)
- Fixed bug in card.c that prevented correct block freeing when deleting a file and only was fixed by using the memory card on official software (the wii/gamecube save manager or probably also games)
- Added libogc fix for a bug in card.c (the bug didn't affect GCMM, it was fixed in 1.4b, but I didn't change card.c)
- Changed button presses for single savegame delete to prevent unvoluntary savegame deleting
http://wiibrew.org/wiki/GCMM
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August 23rd, 2015, 19:00 Posted By: wraggster
Today we are proud to present a new firmware update: Gateway Ultra 3.4!
Summary:
* Fixed new antipiracy check
* Improved firmware spoofing
After we noticed issues surrounding some of the latest game backups not functioning
as 3DS files but working just fine as CIA files, we decided to investigate.
What we discovered was truly remarkable: a new kind of antipiracy check! Yes, that’s right!
This took us five minutes to fix and here we are today.
We also improved the firmware spoofing a bit, as now an additional kernel version check is disabled.
This is mostly useful for New 3DS users that are still on 9.5 emunand and want to play firmware spoofed games that require a higher kernel version.
This fix can also be useful for users that want to keep using an older Gateway Ultra firmware and while still being able to play newer games.
That’s it for today folks!
Support the innovators, and as always ENJOY!
PS: Cheat support is coming! We have a proof of concept ready and we are working on integrating it in the next update.
http://www.gateway-3ds.com/gateway-u...4-public-beta/
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August 22nd, 2015, 17:34 Posted By: wraggster
Nintendo has patented a home console concept that does not include an optical disc drive. It may or may not be for the company's mysterious upcoming game console, codenamed NX.
Look, ladies and gentlemen, there's no disc drive anywhere...
As seen in a Nintendo US patent discovered by astute NeoGAF readers, this upcoming hardware's early version version didn't include such a drive.
"The example system is not provided with an optical disc drive for reading out a program and/or data from an optical disc," the patent stated. "An example system includes an internal hard disc drive storing a program and/or data, a communication unit transmitting/receiving a program and/or data via a network, and a processor executing a program stored in the hard disc drive to perform game processing."
Furthermore, it appears that the console's controller will include its own "display unit", ala the screen on the Wii U GamePad.
If it is for NX then there's still always a chance things will change before launch. After all, the Xbox One nearly didn't have a disc drive, we discovered after the fact.
Nintendo teased the NX back in March, but didn't reveal anything about it other than it's a "dedicated game platform with a brand-new concept" and more details will be revealed next year.
We've reached out to Nintendo for comment on this one, but it seems unlikely that we'll receive any confirmation one way or another this early. In the meantime, try to take this with a grain of salt.
http://www.eurogamer.net/articles/20...c-drive-report
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August 22nd, 2015, 17:32 Posted By: wraggster
You don’t have much to choose from when Super Mario Maker begins. You get one set of building blocks, with more unlocking each day. It’s possible to do cool things right from the start, but challenging since you don’t have so much to work with. Your first level will probably be very straightforward, since you’re just beginning, with later ones really reflecting your genius.
image: http://www.siliconera.com/wordpress/wp-content/uploads/2015/08/wings_thumb.jpg
I wanted to make a bullet hell level. Something involving a Fire Flower. But, I wasn’t sure how I was going to get it to work. I didn’t have fireballs right away. What I did have were wings and a bunch of enemies. So, I thought about adding wings to some characters, shove them in pipes so they’d continually generate, and see what happened. I decided to do so first with a Spiny, because what’s more terrifying than a spiky creature with wings?Turns out, the Spiny was scarier than I thought! A winged Spiny will occasionally curl into a ball and shoot off spikes. To be exact, after four seconds of flying, the Spiny sent off four diagonal spikes, which would fly off diagonally and eventually disappear.
Read more at http://www.siliconera.com/2015/08/21...4JxJ1dXO5kA.99
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August 21st, 2015, 23:20 Posted By: wraggster
Nintendo launched its Virtual Boy gaming console twenty years ago today. Expectations were high after the company sold tends of millions of its previous devices, but the Virtual Boy only sold about 770,000 units. It was conceived at the height of the '90s VR craze, but the technology of the time just couldn't produce the kind of experience that Nintendo (or gamers) envisioned. An article from Benj Edwards provides insight into the Virtual Boy's development and its inevitable failure.
"A major problem with the idea of making VR32 wearable, according to Makino, was that Nintendo engineers were concerned about placing a chip with high radio emissions near a user's head, since the safety of EMF radiation on the brain had yet to be thoroughly studied. Its proximity also produced visual noise in the displays. 'This meant that the internal CPU had to be covered by a metal plate,' says Makino, 'which made the whole system too heavy, forcing the goggle concept to be abandoned.' Not long after, Yokoi's console evolved from a strap-on headset into a heavier device that one could prop up onto one's face using a clumsy shoulder stand. Again, Nintendo's legal department feared liability issues; the device might cause children to fall down a stairwell while playing. ... Hobbled by liability concerns, VR32 soon evolved into a bulky red viewport mounted to a bi-pod that rested on a table."
http://games.slashdot.org/story/15/0...till-an-oddity
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August 21st, 2015, 23:18 Posted By: wraggster
My strongest memory of the Virtual Boy: almost buying one at Blockbuster for $20. The Virtual Boy wasn’t on my radar until my collectionist urge started growing, and even then, I couldn’t justify buying a machine that made my eyes hurt. Benj Edwards does a terrific job tracking the history of Virtual Boy, how Nintendo published a piece of hardware even they weren’t really confident in. Also, I had no idea Game Boy/Virtual Boy creator Gunpei Yokoi wanted to retire! (It makes you wonder how many times Miyamoto has thought about it, only to stay on.)Nintendo chief Yamauchi approached 1994 with trepidation. The whole industry knew the year would see the launch of two major next-gen consoles, the Sega Saturn and the Sony PlayStation, while Nintendo’s own next-gen contender, the Ultra 64 (later renamed Nintendo 64), would not be ready until 1996.
After the Virtual Boy degraded from a wearable VR system into a tabletop oddity, Nintendo probably should have cancelled the project. But with tough competition in mind, Yamauchi encouraged R&D1 to complete the Virtual Boy and ready it for release as soon as possible to buy time prior to the launch of the Nintendo 64. “It’s clear from the people I talked to that many people in the marketing department saw the Virtual Boy as a niche system that could fill a market gap, and thus pressed to hasten its release,” says Makino.
http://www.kotaku.co.uk/2015/08/21/f...s-biggest-flop
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