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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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August 24th, 2015, 20:18 Posted By: wraggster
If you thought that 8-bit Mario Amiibo from E3 was huge, you ain't seen nothing yet: Mega Yarn Yoshi is coming to take the "biggest Amiibo" crown. The beautiful toy you see above is an officially licensed super-sized version of the popular Yarn Yoshi Amiibo. It's a fully-functional NFC figure, so you'll be able to use its foot to interact with various WiiU titles. It'll activate the "Double Yoshi" feature in Yoshi's Wooly World, create an A.I. fighter in Super Smash Bros.or get a sweet Mii costume in Mario Kart 8. Priced at $39.99 and scheduled for release this November 15th, it's likely to sell very quickly. You'll want to keep a close eye on pre-orders as this green giant is going to cost a bomb on eBay once stocks run out.
http://www.engadget.com/2015/08/24/m...-yoshi-amiibo/
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August 24th, 2015, 20:17 Posted By: wraggster
Nintendo has lately been willing to license its characters for movies (see Donkey Kong's appearance in Pixels), but it's been a long time since there was a flick based on its characters -- maybe it's still having traumatic flashbacks toSuper Mario Bros. from 1993. Whatever the reasons, it might just have a change of heart. Shigeru Miyamoto tells Fortune that the firm is thinking "more and more" about including movies as part of its strategy. He used to see movies as passive content that was at odds with gaming, but a shift to treating Nintendo as an "entertainment company" has once again raised the prospects of movie adaptations.
http://www.engadget.com/2015/08/24/n...ased-on-games/
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August 23rd, 2015, 21:25 Posted By: wraggster
Steveice10 proposes the 1.4.6 version of "FBI" open source utility for the Nintendo 2DS / 3DS for installing the CIA files.
The CIA files are chains that may contain 3DS Games / Applications / Games Eshop / Homebrew / etc ... who settle in the system menu of the console. For comparison, the CIA files for the Nintendo 3DS what the WAD files for the Nintendo Wii. The application is accompanied by another "utility sockfile" that allows sending files to the FBI CIA utility via an internet connection.
http://www.nintendomax.com/viewtopic...76479a811915f4
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August 23rd, 2015, 21:24 Posted By: wraggster
shutterbug2000 offers a demo version (closer to the PoC) of "3DOS" port of the PC XT emulator / virtual machine 8086tiny for Nintendo 2DS / 3DS.
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So, I've DECIDED to put out my latest project. "3DOS" said Port of 8086tiny to the 3DS It's "functional" It Does not purpose-have input support (* should * be fairly easy to do) and only text mode bearer (qui is strange at times due to the terminal output for the 3DS / ctrulib not Having "ANSI escape?" qui I think 8086tiny uses for Some printing. If anyone knows how to convert this to just gold ASCII whatever lit. I know), purpose graphics are supported using SDL, so it shoulds not be too hard Make That work. I've attached a copy of the emulator, along with the bios for it and file a copy of freeDOS, qui Will make it to the command prompt, you can not order anything input.
http://www.nintendomax.com/viewtopic...76479a811915f4
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August 23rd, 2015, 21:22 Posted By: wraggster
MRJPGames offers "Mastermind 3DS" modern adaptation of the famous board game Mastermind for Nintendo 2DS / 3DS.
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A mastermind of release for 3DS. IMO It has nice graphics, in a modern style (ios 7 / lollipop). Fully functional, the computer has Generates random code and you get 7 Attempts to crack it. Black pines mean a proper color and proper square, white pine okay okay okay purpose color mean not the site. Works With Any Version of ninjhax, shoulds and work with ironhax When released. Update (08/11/2015): Local multiplayer (we Sami 3DS) Creates code 1 player, 2 player tries to crack the code Added color option (6.7 or 8 colors) If you do not guess the code Correctly It Will now display the correct code on screen. Controls: Touch: use it -screen buttons up / down: changes selected color screen on bottom right / left: change selected circle has: input Attempt
http://www.nintendomax.com/viewtopic...76479a811915f4
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August 23rd, 2015, 21:21 Posted By: wraggster
Zalo offers "Whack Mania 3DS", an excellent port of the Android / iOS version of the game Mole (Whac-A-Mole) "Whack Mania" for Nintendo 3DS.
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So i have finally finished the harbor of a game I released A couple of years ago for IOS and Android called Expired Whack Mania.
It is Basically a Whack a Mole game goal with very nice graphics (I Worked with very professional people here) similar to Mario Galaxy. Instead of the classic game Where the mole holes APPEAR it was flat on here They APPEAR around a planet and you need to rotate it in order to smash em. There are A Few game modes --other goal I prefer to take a look you give me your opinion has
http://www.nintendomax.com/viewtopic...76479a811915f4
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August 23rd, 2015, 21:20 Posted By: wraggster
Rinnegatamante offers version 1.5 of "Custom Home Menu Manager" utility for management of custom theme for Nintendo 3DS.
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Changelog: - Removed auto-preview system. Now full preview (+ BGM.ogg preview.png) is done with Y button. - Solved After Causing if you freeze-have a lot of themes. - Now entre themes is moving faster. - Added possibility to move faster in themes list with left dpad and right.
http://www.nintendomax.com/viewtopic...76479a811915f4
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August 23rd, 2015, 21:16 Posted By: wraggster
Pencil offers version 1.8 of its utility Muti-Spot "WiiBuilder" that allows developers to convert jpeg, png, gif, bmp, xml, bmf, mp3, mod, etc ... in the header (.c / .h ) compatible with their project. But also to send your .dol directly to the Wii over WiFi, etc ...
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Version 1.8.0 Now available in 64-bit. No IOS Reload Was renamed AHB Access. The tag ahb_access Will replace no_ios_reload in HBC XML file. Removed function to generate a PNG file from a file GRR. This feature only available for GRRLIB Was 2.0 (or less).
http://www.nintendomax.com/viewtopic...76479a811915f4
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August 23rd, 2015, 21:15 Posted By: wraggster
nop90 offers the 0.2 alpha version of "Handy 3DS" porting the emulator Atari Lynx "Handy320" (Dingux) for Nintendo 2DS / 3DS.
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Ver. 0.2 alpha (21 August 2015) Fixed some bugs are GUI and modified it's layout Added configuration parameters save one SD and autoload on startup Added png in skin folder for empty saveslot and Load Game screen (can be modified Respecting picture sizes) Modified the name of top screen background image and Proposed a better picture Cleaned all the code related to frameskip (Does not make sense with HW rendering as it's is very lightweight) Disabled state saving on exit (not very usefull and Caused Some Strange crashes) Implemented a basic and very crackling sound output (disabled by default Practically have not usable at the moment) Some code cleaning
http://www.nintendomax.com/viewtopic...76479a811915f4
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August 23rd, 2015, 21:14 Posted By: wraggster
iamevn offers the 0.1b version of "For Anyone Who Walks A Lot" utility to collect coins free with walking, for Nintendo 2DS / 3DS course.
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Currently a little ugly goal this is in good enough conditions to release.
The idea Is That if You Walked a lot in a day and-have Reached the 10 play area per day limit, you can just run this little program and It Will make up the difference for you. To install, just extract the folder in the zip file ('for-anyone-who-walks-a-lot /') into the / 3ds / folder is your SD card. You do need the cache.bin file that's in there so do not delete it! (I do a CIA plane to build too soon, just-have to get things set up for that) Please let me know if you find bugs Any Either here is on the github repo! I'm going to add aa vault for you to store and deposit coins in play / from so you can get around the 300 area Hopefully limit and pretty it up a little while I'm working is other stuff.
http://www.nintendomax.com/viewtopic...76479a811915f4
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August 23rd, 2015, 21:13 Posted By: wraggster
FluBBa offers version 0.9 of "S8DS" Excellent emulator Master-System, GameGear, SG-1000, Othello Multivision and Coleco Vision for the Nintendo DS. The Roma in ZIP format are supported and must be in a directory named s8ds to root of your linker.
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S8DS revision history
- = - = - = - = - = - = - = - = - = - = - = -
V0.9 - 2015-07-25
(FluBBa). Added SRAM Support
Fixed folder browsing a bit.
Fixed Some nasty bugs qui affected saving of settings and more.
http://www.nintendomax.com/viewtopic...76479a811915f4
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August 23rd, 2015, 21:12 Posted By: wraggster
A bloated and poorly Implemented Version of checkers for the 3ds, in glorious ASCII art I'm Currently Reviews entering my 2nd year at UK, so do not expect a clean gold steady game. This is more a less a test of the portability of code I've written for a freshman year class To use the compiled version of: Currently only tested using the method for tubehax launch homebrew is 8/18/2015. Drop into the root of your SD card.
http://www.nintendomax.com/viewtopic...76479a811915f4
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August 23rd, 2015, 21:02 Posted By: wraggster
While still working on putting the finishing touches on the arcade cabinet I mentioned last time, I got distracted building a neat little Game Boy mod. I got my inspiration after seeing the great work by the author of SuperPiBoy and several other modders.
Seeing it as a good excuse to get rid of an older Raspberry Pi board I had hanging around, I got a Dremel tool, a broken Game Boy DMG from eBay and set to work.
Early on I decided to make the changes to the case as unobtrusive as possible, and other than the somewhat unseemly RCA video jack (which I had to have), I think I’ve accomplished what I was after:
http://0xff.akop.org/2015/07/17/modding-a-game-boy/
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August 23rd, 2015, 20:42 Posted By: wraggster
[source: emu_kidid @ gc-forever.com] In case anyone has missed the news in the Game Boy Interface thread, there has been further development on making use of a pre-existing Super Smash Bros. Melee memory card exploit to load homebrew on GameCube. Thanks to Extrems who co-developed the changes with Dan Salvato, users can now load DOL files that are stored in .gci format on a memory card (primarily developed for loading the Game Boy Interface DOL). This is great news since it has opened up another way to load arbitrary homebrew which will come in handy for users who do not wish to modify their systems, and especially after the recent sold out status on the SD Media Launcher for the NTSC region.
The SSBM exploit will require a way to get a custom save file onto the memory card ahead of time (either a GameCube that can already boot homebrew or a backwards compatible Wii) & GCMM, along with a copy of the game (all regions supported).
You can try out the SSBM exploit from here, and then grab the Game Boy Interface .gci files from the official release thread.
http://www.eurasia.nu/modules.php?na...ticle&sid=3427
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August 23rd, 2015, 20:38 Posted By: wraggster
The GBADEV.ORG team (krom & SimonB) just wanted to mention that the site is turning 15 years old today. Yay!
We have been planning sort of a come back for the past couple of years but other things have gotten in the way. Sorry about that heh! But this summer we have taken steps to move the site to a new server so that it can live on for another few years, and we promise to update it every now and then. Really!
Anyway, thanks for stopping by and dont forget that the forum is still up and running if you need any help with developing for the GBA!
Here's to another 15 years!
krom & SimonB
http://www.gbadev.org/
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August 23rd, 2015, 20:29 Posted By: wraggster
Want to have fun with your Nintendo DS in those moments in which time seems to move too slowly? If the answer is "Yes" the Homebrew is for you. SurviballDS is a Homebrew where we will in the skin of Link , eternal defender of Hyrule and hero among heroes, with the sole purpose of avoiding all the balls we can and go racking up losing five lives at our disposal. How long can you survive before the balls kill you? It's definitely a game easy to understand but hard to master , that every user of Nintendo DS should have in your flashcard.
http://nds.scenebeta.com/noticia/surviballds
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