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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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July 12th, 2008, 00:28 Posted By: wraggster
Newly released today:
features
Bowl in exotic locations such as the Route 66, Spielgasse, Hong Kong Penthouse Palace, Studio 77, Ten-pin Shrine, Highland Bowling, Deep Space Lanes and more!
Choose from 12 unique characters, each with their own signature move
Experience multiplayer fun with Pass & Play, local wireless, or with the global Nintendo Wi-Fi Connection
Challenge yourself with four single-player modes including: World Cup, Precision, Duckpins, or Practice
Unlock key character features such as special bowling balls & shoes
Use the Psyche meter to build Psyche points and unleash the "Special Move" with its unstoppable strike 'em down power!
description
The thrill of the lanes is in your hands with AMF Bowling Pinbusters! 'Bowl 'em down in the exciting around-the-world bowling action on the Nintendo DS! Take on the challenge alone or against players from all over the globe as you compete to become a World Cup bowling champion!
http://www.play-asia.com/SOap-23-83-...j-70-2r9i.html
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July 11th, 2008, 23:52 Posted By: wraggster
The latest issue of Euro mag NGamer has a rumor that both Animal Crossing Wii and Punch-Out!! Wii will be revealed at next week's E3. The mag states (via N-Europe) that Animal Crossing Wii has been done for a while and, although not an MMO, uses Wi-Fi sharing. Punch-Out!! Wii can allegedly use the Wii Fit Balance Board for dodging as an option, while the rest of the gameplay will be similar to Wii Sports boxing or Wii Fit's Rhythm Boxing.
Now, this all come from a magazine, which has a lead time, so even if the information is true, who knows if it's still accurate. Although Punch-Out!! Wii is a semi-surprise, let's be honest, Animal Crossing isn't a question of if ... but, when.
http://www.joystiq.com/2008/07/11/ru...evealed-at-e3/
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July 11th, 2008, 23:50 Posted By: wraggster
So between following things like massive survey leaks and price drop rumors and generally preparing for next week's big trade show, we've been a little preoccupied here at Joystiq's massive, 50-story headquarters. So preoccupied, in fact, that we haven't really been keeping up with the recently-announced sequel to one of our favorite crazy Japanese imports, Rhythm Tengoku.
Luckily, our friends over in the DS Fanboy shack have been keeping up with Rhythm Tengoku Gold, which hits Japan in just a few short weeks on July 31. Like the Game Boy Advance original, Gold takes WarioWare style minimalist graphics and simple mini-game-fueled play and adds a much needed sense of rhythm to the proceedings. 1UP has some more details on the new title's 50 toe-tapping tasks, which include "keep[ing] a ping-pong rally going, taking pictures as a cameraman, running a choir by opening and closing your mouth at the right time, dancing with birds, attracting a lizard mate by using your maracas-like tail to shake to the beat," and more. Really, how can you not love a game that includes lizard mating?
The chances for a domestic release for this quirky title are probably somewhere between slim and none, so if you're looking for some more rhythm-infused craziness, hit up your favorite importer. You do that while we go back to our reguarly-scheduled pre-E3 madness.
http://www.joystiq.com/2008/07/11/we...japan-july-31/
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July 11th, 2008, 23:33 Posted By: wraggster
New from Divineo China
Rock like a rock start with Wireless Rock Guitar-W V2 manufactured by Dragon. It features the whammy bar, strum bar and a shoulder strap for easy carrying.
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July 11th, 2008, 20:34 Posted By: Shrygue
via IGN
It's the Neo Geo that opens up its archives for this weeks Virtual Console update in PAL territories, with Art of Fighting 2 and Ninja Commando stepping up to the frame for Nintendo's download service.
Art of Fighting 2 is a sequel to the much loved arcade brawler – as you've probably ascertained from its title, you clever little things. But what's different about the sequel, we hear you cry? It's the 'Rage Gauge', silly. The game also marks the only time that Yuri Sakazaki was playable in the series. At least that's what Wikipedia tells us.
For some more ballistic action, you may care to try Ninja Commando, a top down vertical shooter that takes three ninjas and gives them guns. Which is quite a beautiful concept, rendering it well worth 900 Wii Points – or two pints of cider if the only currency you deal in is alcohol units.
Virtual Console European Releases, July 11
Neo Geo – 900 Wii Points- Art of Fighting 2 (1994)
- Ninja Commando (1992)
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July 11th, 2008, 20:04 Posted By: Shrygue
via Eurogamer
505 Games is bringing Buffy back from the dead this November and putting her on the DS.
The deal with the telly show people means screenwriter Rob Deshotel is conjuring up a completely new story for the game. All the familiar faces such as Angel and Spike will be in it, and the plot is set some time after the seventh series ended.
Most of the focus will on be vanquishing vampires and duffing demons though, and Buffy gets to use spells and karate kicks and axes to do this. You get to swish a total of 20 weapons around and can use scenery to hit baddies with, too.
There are around 24 levels stretched across 12 locations in all, with each change of scenery culminating in a big boss battle.
"This is a fantastic opportunity for 505 Games and we're working extremely closely with Fox to ensure this is the definitive Buffy the Vampire Slayer experience," said Rowan Tafler from 505 Games.
"Buffy's return to videogames is great for long-time fans of the franchise and we hope the huge market reach of the Nintendo DS will help to create new fans too."
Creep over to our Buffy the Vampire Slayer: Sacrifice gallery for the first shots.
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July 11th, 2008, 18:43 Posted By: JKKDARK
via SlashGear
With Wall-E hitting theaters and even before that there have been a few Wall-E replicas pop up. Some are just non-working units that just look cool and others are very basic robots. This Wall-E is now my favorite so far.
He is made out of a modded Gamecube, which makes me a little sad that I don’t have one lying around anymore. Not that I could have managed such a mod.
The dimensions of the Gamecube ended up being just about the perfect size, so he doesn’t really look too long. The only thing that’s driving me up a wall are the bright white eyes, I wish the modder had made them a gray to look more like the original.
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July 11th, 2008, 01:31 Posted By: wraggster
News/release from teknecal
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July 11th, 2008, 00:09 Posted By: wraggster
via drunken coders
_0xtob has made a major update to his awesome software. Here are the major new features:
Loops
Volume Envelopes
Multi-Sample Instruments
Channel Mute / Solo
And some minor changes:
wav saving
free ram indicator
sample preview
the file browser remembers recent folders and files
improved xm player
volume column editing
sample panning
improved left handed mode
Download Here and Give Feedback Via Comments
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July 10th, 2008, 23:52 Posted By: wraggster
News from the great wii hacker Bushing:
The past few weeks has seen increased interest in hacking IOS, the “firmware” of the Wii — I think many people are under the mistaken assumption that I disapprove of this. On the contrary — I think it’s an exciting direction, but I want to make sure people have realistic expectations.
Limitations: IOS is responsible for most of the things you *don’t* see when using your Wii. It can’t do graphics and probably cannot do sound. We do not yet know if it’s possible to read the GameCube pads or the front buttons (power, reset). Currently, all we have is eight GPIO pins that the thing uses for bootup diagnostics. Marcan has done some great work in this area, including mounting an LCD to 6 of those pins, and most recently he was able to patch IOS to redirect its (sparse) debug output over USBGecko — if you don’t already have one, now would be a good time to go out and get one if you’re interested in participating.
Capabilities: IOS currently manages all of the hardware that is unique to the Wii (as compared to the GameCube) — so, NAND Flash, SD card slot, WiFi, USB (at a low level — think libusb). It has a full-fledged virtual machine that is capable of running a simple, JavaScript-like language and carrying on HTTP, SSL and SMTP communications — this is WiiConnect24, and it’s barely used by Nintendo.
Shared resources: Both the PPC and Starlet (ARM core) share both areas of memory; IOS could probably be used to patch PPC code (if someone sat down and wrote the code to make that happen). Both can control the EXI bus. They share the USB busses (IOS has drivers for USB HID devices and the USB Ethernet adapter; the PPC has the Bluetooth module driver).
Requirements: IOS does a tremendous amount of poking at management registers to make the Wii work; replacing it entirely (while still playing games) is probably infeasible and not really worth the effort. Instead, we’ll probably be patching it, extending it, and occasionally writing special-purpose replacements for limited, specific purposes (like brick recovery)
Piracy: We are not making a soft-mod or an isoloader. Most of the anti-DVDR protection on the Wii is done in hardware; assuming Nintendo designed it correctly, we will not be able to bypass this in software. Homebrew has always been our goal, and we have no intention of actively pursuing anything that would violate the DMCA. (That having been said, I no longer believe that Nintendo can tell the difference between what we do and what pirates can do; also, Nintendo and BroadOn have already made some pretty horrible mistakes which made VC piracy much easier to pull off.)
Safety: This is a big, poorly-understood one. There are some very specific ways you can **** yourself over by hacking on IOS:
Disrupt the boot path. If you modify 1-2, 1-30 or boot2, you can easily get into a situation that will prevent you from recovering without hardware access to the NAND flash.
Corrupt support files needed by the system menu. When it starts up, it looks at the other titles installed in NAND to build the main Channel display; this has been responsible for several bricks as people have experimented with banners. These mishaps are sometimes easier to recover from than actual code bugs.
Tamper with the unknown. We don’t fully understand BC; it many ways, it is similar to boot1. It loads boot2. It seems to be run by the System Menu when you run a GameCube game. I’m guessing that the System Menu runs BC which runs boot2 which runs MIOS which runs your GameCube game; if this is correct, then modifying boot2 could prevent BC from loading it. If BC is used elsewhere, this could have bad consequences. Be Careful, or better yet — figure it out kthx
Corrupt the filesystem. IOS is the driver that maintains the NAND filesystem; if it discovers problems, its first reaction seems to be to completely wipe it and start over, and there’s no recovery from that.
Redundancy: Now that I’m done scaring you, there is some good news. The Wii can hold about 200+ different versions of IOS, and it will only load a version of IOS when required to by a TMD or an explicit ES call from a homebrew app. This means that it is possible — and mostly safe! — to experiment with a nonexistant version of IOS — say, IOS5 or IOS16. You can even patch existing versions of IOS, as long as you make sure you have a way to execute code if that IOS breaks. This also produces a unique challenge — anything that requires fundamental changes to the way that state is kept on the system means that you will have to modify every single version of IOS to get it to work — the best example of this would be adding in support for bigger NAND flash chips. There is not yet a safe way to do this, because we do not yet have a way to recover from a mishap if you make a mistake in patching all versions of IOS.
Expect to see more on this in the future; Marcan has already written a great article about our near-term plans, if you can read Spanish. I will be releasing some code in the near future to make it easier to experiment with IOS, but be warned that this would be a very poor choice for a first programming project.
Please try to keep all discussion at a technical level; I’m not in the mood for arguments, but I will try to answer any thoughtful questions you may have.
http://hackmii.com/2008/07/ios-hax/
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July 10th, 2008, 23:48 Posted By: wraggster
Dragonminded of DS Fame has released a new Media Player for the Nintendo Wii, heres the release details:
DragonMedia Player will pick up files anywhere on your SD card, and plays sequentially once a file has started. Simply install into the HBC by copying the dmp folder in the zip file to /apps/ and run the program. Do not rename the folder as DragonMedia Player expects things to be in the correct order to function.
Supported Formats
Currently, this list is limited, as I have tried to set up the application framework before porting codecs. I am working on getting common formats such as flac and ogg integrated, and I am interested in supporting as many strange formats such as spc, sid, nsf, etc, so look forward to more support.
it
mod
mp1
mp2/mpa
mp3
s3m
wav (8/16/24/32 mono/stereo)
xm
Supported File Sources
Again, this list is very limited, nothing from DVD, USB, or Internet supported yet.
Front SD
Future Plans
Things I would like to add when I get the time.
Random play
Playlists
File source from Internet (and DVD/USB if documentation comes out)
More interactive theme support
Icons on file browser
Video (?)
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July 10th, 2008, 23:05 Posted By: wraggster
New from Divineo USA
Now you can take your favorite sword game to the next level with this custom Wii Light Sword remote attachment. Sword features motion-activated red glow. Requires 2 AA batteries (not included).
Simply secure your remote into the base grip, hook on the sword and you’re ready for battle. No cables to connect! Made of high-grade durable material and is built to last, no matter how many enemies you defeat. It’s perfect for head-to-head battles in Star Wars and your favorite Wii sword games .
So go ahead, hook up and conquer your enemies!
retail price : $ 14.99
Digg This
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July 10th, 2008, 23:02 Posted By: wraggster
New from Divineo USA
The custom racing solution for the Nintendo Wii
Simply secure the Wiimote in place and the user is ready to race
Multiple blue LED lights provide a bright glow for non-stop racing action
Features a non-slip ergonomic grips for extra comfort and a slick "jet stick" design
Powered by 2 AAA batteries (not included)
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July 10th, 2008, 23:00 Posted By: wraggster
New from Divineo USA
Kit includes an AC & car adapter, each with custom power connections for Nintendo Game Boy Advance, Game Boy Advance SP, Game Boy micro, Nintendo DS, Nintendo DS Lite & PlayStation Portable.
Keeps handheld gaming system powered up while at home or on the road.
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July 10th, 2008, 22:54 Posted By: wraggster
Quazal, makers of the award-winning Net-Z, Rendez-Vous and Spark! online multiplayer middleware today announced that they have been accepted into Nintendo®’s 3rd Party Tools Program for the Wii™ console, and are now shipping their in-game online technology, Net-Z, to authorized Wii developers.
With an established and award-winning product refined over the last ten years, Net-Z for Wii allows developers to rapidly enable online play for their titles using either an object-based network implementation in peer-to-peer or client-server topologies, or the SyncSim implementation for deterministic networked simulations.
“We’ve had a lot of interest in the notion of online gaming for the Wii from a number of developers and publishers over the last year,” said Martin Lavoie, CTO at Quazal. “It’s great to now be able to offer our technology and expertise to the Wii development community as a whole, and we hope that this will promote more online development for the platform.”
“We’re really pleased to join the 3rd Party Tools Program for the Wii, and think that gamers will be excited about the first slate of games using our technology on the platform,” stated Mike Drummelsmith, Developer Relations Manager of Quazal.
Quazal’s Net-Z technology is available for immediate evaluation and licensing to all approved Wii developers. To learn more about Quazal’s technology and service offerings, please visit www.quazal.com, or contact info@quazal.com.
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July 10th, 2008, 22:53 Posted By: wraggster
Deep Silver, Inc, a publisher of interactive entertainment for PC and consoles today announced the company's lineup for the 2008 E3 Media & Business Summit to be held July 13 - 16 at the Los Angeles Convention Center. In addition to S.T.A.L.K.E.R.: Clear Sky for PC, Deep Silver will showcase three titles for the Nintendo DSTM system: Secret Files: Tunguska, Gravity, and Pet Vet: Down Under. All games will be shown by appointment at the Deep Silver booth #401 in the Showcase Pavilion.
S.T.A.L.K.E.R.: Clear Sky is a survival FPS game for PC based on a 'what-if' scenario of the second Chernobyl Nuclear Power Plant accident. The game is created as a warning to mankind against mindless play with technologies. S.T.A.L.K.E.R.: Clear Sky is the official prequel to the renowned S.T.A.L.K.E.R. game by the Ukraine-based GSC Game World studio. The game is set in 2011and brings forth the events to have preceded the third campaign of Strelok to the Zone center. S.T.A.L.K.E.R.: Clear Sky introduces an alternative look onto the events of the original game and offers the player to try himself out as a mercenary s.t.a.l.k.e.r. in search of his own path in the world of S.T.A.L.K.E.R. The game is expected to be available worldwide on August 29, 2008.
In the classic adventure game Secret Files: Tunguska, players unravel one of the greatest mysteries of our time. In 1908 in the Tunguska region of Siberia, a massive explosion of unknown origin triggered a flaming inferno, leaving death and destruction in its wake, but almost 100 years later this mysterious catastrophe is barely remembered. Even Nina Kalenkow knows nothing of it-until her scientist father suddenly vanishes without a trace. Accompany Nina and her boyfriend Max on a fascinating voyage of adventure around the world. Follow the kidnappers' trail through ancient secret passageways in Irish castle ruins, through the flickering heat of Cuba, and aboard the legendary Trans-Siberian Railroad.
Gravity is a fiendishly fun puzzle game that will appeal to the young, the old, and everyone in between. Players must master the correct placement of objects in order to solve each puzzle and advance to the next level. There is more than one way of completing a given puzzle, often with surprising results. With over 100 levels packed full of mind boggling and challenging puzzles, plus 10 sandbox levels and an editor for creating custom levels, the game contains hours of fun and endless replayability. High quality, hand-painted backgrounds and an atmospheric soundtrack enhance the experience.
Both Secret Files: Tunguska and Gravity will also be available for the WiiTM system.
Nurture and care for some of Australia's most adorable animals in Pet Vet: Down Under. Using the Nintendo DS stylus, players can examine, feed, assist, and play with six amazing animals, including koalas, kangaroos, and platypus. Players will be amazed by the variety of reactions as they administer treatments, and correctly diagnosing the animals' ailments will earn money which the player can then use to expand and upgrade the animal hospital. The game contains extensive information about Australia and its wildlife, which players can read in order to treat the animals and successfully grow their veterinarian business.
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