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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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July 14th, 2008, 23:06 Posted By: Shrygue
via Computer and Video Games
Publisher D3P has released a batch of screenshots from the new Shaun the Sheep game for DS.
In the videogame, players take control of Shaun who must track down missing sheep before the farmer comes home.
There's plenty of sheep action in the screenshots, plus a variety of regular characters from the series.
The game should be out in the autumn, if it takes your fancy.
Screenshots
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July 14th, 2008, 22:46 Posted By: wraggster
theinternetftw has released an unnoficial update to the GBA Emulator for Nintendo Wii
Heres whats new:
Hey guys, I got fed up with the intermittent video mode problems I was having and updated the code to take advantage of the latest version of devkitpro, which fixed it. Should help all those out there with component cables, etc. Hope this fixes things for those having problems on the PAL side of things too, I couldn't test for that.
I also added classic controller analog stick support, and you can insert the classic controller at any time now, even after you've started the emulator.
I may end up adding other stuff (may being the operative word, because I have very little programming experience). "other stuff" would probably include fixing having to press the save button in the in-game menu, adding Save states, letting you select a new rom without having to quit, maybe even adding a proper gui. Hope this release comes in handy.
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July 14th, 2008, 22:34 Posted By: wraggster
fcorbier has updated his release thread here at DCEmu with a new version of his Native (not using linux) Media Player for the Nintendo Wii.
Heres whats new:
v0.03:
-happy french bastille day!
-added USB storage support (USB reading is dead slow unfortunately, only good for MP3 files)
-added volume controls (Up/Down buttons on the wiimote)
-added wiimote buttons repeat during playback
-added preliminary test network streaming (shoutcast and mms)
-longer filename display in the file selection screen
-fix for widescreen aspect ratio (uses the Wii display settings)
-more audio playback fixes
installation
- unzip the package into the "apps" folder on your SD card.
- place video and audio files on the root folder of your SD card.
- launch MPlayerWii through the Homebrew Channel.
Download and Give Feedback over at the release thread here --> http://www.dcemu.co.uk/vbulletin/sho...d.php?t=118838
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July 14th, 2008, 22:23 Posted By: wraggster
via gxmod
New version of this board game developed by philoo. 2 new games were added (Mancala and Tchuka Ruma) and a few sound effects, while some wallpapers have undergone a small facelift.
A bug last minute to prevent a replay of the second part had been discovered, a corrected version 0.5 is stamped out in the aftermath.
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July 14th, 2008, 20:39 Posted By: Shrygue
via Computer and Video Games
Sega has released eleven new screenshots from BioWare's DS role-playing game, Sonic Chronicles: The Dark Brotherhood.
There's nothing in the screenshots to sway anyone who wasn't keen before, but for everyone else there's increasing reason to be excited.
The more we see the more we're convinced it's a mixture of a traditional BioWare game and something like Final Fantasy. In our minds, that's no bad thing.
Take a look below and let us know what you think in the comments. We'll send the first person who correctly guesses what first-party game Nintendo bundles this with a pack of Chewits.
Screenshots here
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July 14th, 2008, 20:09 Posted By: wraggster
News/release from Gusec:
It's Mastermind, a codebreaking boardgame!
I've finally completed my first game to the DS, with PAlib.
It may still host a bug or two, so report if you find any!
Rules
The rules are simple;
You should in eight attempts , try to guess the order and colour of four marbles, to your help you get stars each turn.
Silver tells you that one of your marbles has the right colour but not the right position,
and gold tells you that one of your marbles both has the right colour and the right place.
It's up to you to find the right code with the hints you get!
Information about this version
I've tried to make it as stable as possible, though it's my first attempt!
I'm going to improve the flow of the game, and maybe add a couple of functions, like a better HighScore-list or some unlockables.
This is still an early version. So if you find anything weird, please let me know and I'll try and fix it!
Secrets are none so far, besides one little easter egg that may occur if you lose...
It contains three different levels of difficulty, from easy to almost impossible, so it should contain enough challenge.
Level-setting reachable via Start, and HighScore-list (new game here to), Select.
* 1.02 - Fixed memory flaws and slow graphics.
* 1.03 - Improved sprite management. Version number added to description.
* 1.20 - Fixed, brighter graphics, faster flow. Highscorelist added!
* 1.22 - Stability - check! (+ flashing HighScore-row)
.
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July 14th, 2008, 19:56 Posted By: wraggster
JimmyL has posted a new version of his bomberman style game for the DS:
Well, it's been over a year since the last Explosive Gas update, so here you go. The only thing noticeably different in this version is a second map layout. This new map has some holes on the upper level that are useful for surprise dive bombs on people below. Just watch that you don't fall into a dead end.
Enjoy.
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July 14th, 2008, 19:10 Posted By: wraggster
news via wiilinux
It’s official, a Custom Wii Firmware is in development. It may not be the feature packed firmware that you’re looking for, but it truly is a massive leap in the Wii Hacking Scene.
Recently, Marcan, one of the more publicized Wii developers, was interviewed for another website. During the interview, Marc let some news items fly.
Some of the more interesting points include:
Homebrew Channel Beta 9 - This channel will include new features that many have been asking for. It will be more of a minor update, focusing on stability rather than new features, but we will be suprised with what is included in the new release. The channel could have been released already, but testing was stopped because of testing for the… Wii Custom Firmware - In general, the Wii custom firmware has no features that are new. It would operate exactly as your current firmware does. The difference however, is that a “Recovery Menu” will be implemented to restore the NAND memory, even if “has been completely and utterly trashed”
Read the entire Interview here
Awesome News, what would you like to see in a Custom Firmware for the Wii ?
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July 14th, 2008, 18:59 Posted By: wraggster
Nintendo's upcoming Wii MotionPlus accessory for the revolutionary Wii Remote controller again redefines game control, by more quickly and accurately reflecting motions in a 3-D space. The Wii MotionPlus accessory attaches to the end of the Wii Remote and, combined with the accelerometer and the sensor bar, allows for more comprehensive tracking of a player’s arm position and orientation, providing players with an unmatched level of precision and immersion. Every slight movement players make with their wrist or arm is rendered identically in real time on the screen, providing a true 1:1 response in their game play. The Wii MotionPlus accessory reconfirms Nintendo’s commitment to making games intuitive and accessible for everyone. Nintendo will reveal more details about the Wii MotionPlus accessory and other topics Tuesday morning at its E3 media briefing.
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July 14th, 2008, 17:30 Posted By: wraggster
Jkkdark posted a bit about this last night but this is such major news it deserves a full on newspost with screens.
Ector last night revealed that Dolphin the Gamecube Emulator for Windows has now gone open source and also that Nintendo Wii Emulation has been added with the ability so far to play intro movies and starts zelda, heres his post:
We hereby release the source code of Dolphin and most of its plugins under the GPL 2.0.
You can check out the code using Subversion (we recommend TortoiseSVN), from our new repository at Google Code. .
A few new features are included:
* New OpenGL graphics plugin by zerofrog
* Basic patch/cheat system (no search yet), support for decrypted Action Replay codes
* Much faster JIT in 32-bit, slightly faster in 64-bit
* Basic Wii support (plays a couple of intro movies, starts zelda, no working wiimote)
* Some more I forgot about right now, see them as bonuses..
With the new gfx plugin, the code mostly builds and even runs a bit on Linux, but games don't work yet. There's now a cross platform wxWidgets GUI.
We'll release some new official builds soon, too.
Compatibility has not increased since the last release, but speed has in many cases.
Dolphin is currently not in a super polished state, but we hope that the community can help fix that, and maybe in the long run also add more features and compatibility. If anyone has a new feature or fix and wants SVN write access, just contact us and we'll add you to the project. Or you could just fork the whole thing, but that would probably be annoying
Have fun,
Falcon4ever and Codex Dolphin beta testers posted many screens of game intros and even some ingame footage. heres a few of the screens:
This Version with Wii Support is unreleased at this time but its looking great for Emulation fans again.
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July 14th, 2008, 17:04 Posted By: wraggster
cerasus.media brings one of the most successful PC casual games to the Nintendo DS: Cradle of Rome, originally developed by the AWEM studios. Distinctly marrying the Match-3 puzzle mechanic with an enticing resource management system, Cradle of Rome offers players a satisfyingly addictive gameplay experience. This game is the first in a series of popular games which cerasus.media will be adapting for the DS over the next few months.
cerasus.media just closed a deal with one of the major DS publishers in North America who will publish the game this year. Details will be announced within the next weeks. Rising Star Games, home of the popular “Harvest Moon” brand, will bring the game to Europe, with exception of Germany and Benelux, on October 10th 2008. The home market of Berlin based developer cerasus.media, Germany, will be covered by rondomedia and Benelux by Easy Interactive from Holland.
About the Game:
Welcome to the birth of the Roman Empire where players re-create the legendary city of old using a unique variation of the much-loved Match-3 puzzle mechanic. Players still swap two adjacent squares around to create a row of three or more, but instead of completing the board as quickly as possible, the goal is to gather as many resources as you can before the timer runs out. The more resources you gather, the faster you can build Rome. Start with a lowly saw mill and progress to gain access to historical monuments such as the Arch of Titus, the Temples of Venus and Saturn and eventually the mighty Coliseum.
A vast array of bonus tools adds even more incentive to continue the game for as long as possible. Unlocking these tools not only makes clearing the board easier, but also increases the opportunity to gather more resources, gold and treasure!
With conversion from the PC the levels were revised, game play was intelligently adapted to the dual screen and the difficulty level was adjusted more precisely. The completely new Free Play mode allows the user to play his favorite boards again and again.
“The new features added to an already well-loved puzzle mechanic makes this even more fun and addictive to play. Cradle of Rome was a phenomenal success on the PC last year and converting it for Nintendo DS opens up new opportunities for everyone to experience its unique gameplay”, enthused Stefan Juelke, managing director of cerasus.media.
“We are delighted to have signed a deal with cerasus.media to bring Cradle of Rome to European Nintendo DS owners”, said Yen Hau, Product Marketing Assistant of Rising Star Games. “It is a fantastic title that successfully mixes brain-teasing puzzles with thought-provoking resource management in an intensely addictive experience and is the perfect title for a publisher like Rising Star Games to enter the casual market.”
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July 14th, 2008, 17:02 Posted By: wraggster
Bring hours of interactive kitty cat fun home in Purr Pals, a game where you get to adopt and customize your very own virtual kitten! Choose from 40 breeds and hundreds of facial feature combinations and body characteristics. Then have hours of fun teaching and playing games with your new bundle of fur. You can even transform your Wii-mote into a laser pointer and have your purr pal pounce on the dot. But don’t forget all the responsibilities that come with being a kitty owner like using your Wii-mote to groom, clean and pick up after your new pal. If you’re a really good kitty parent, your kitty will love you back! Here kitty kitty…!
Release Date July 1, 2008
Platforms Nintendo Wii
ESRB E (No Descriptors)
Genre Pet Simulation
Publisher: Crave Entertainment
Number of Players: 1
UCP Code 6-50008-50011-0
Price Point $29.99
Why to Buy
• Create your own personal kitty from a huge assortment of characteristics
• Choose your kitty’s breed type, facial features and body appearance – over 40 cute kitten breeds to choose from!
• Pet, feed, groom and entertain your Purr Pal just like in real life
• Transform the Wii-mote into a laser pointer, fishing string and many more interactive toys
• Play games with your kitten like sing-a-long, ping pong and more
• Enjoy all new Wii mini games with your Purr Pal
• Customize your environment with hundreds of fun items
• Earn reward points to purchase new accessories for your kitty
• Enter your kitten in competitions and win prizes!
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July 14th, 2008, 17:01 Posted By: wraggster
The intensity of the Professional Bull Riders (PBR) is translated into the first PBR game for any home game console. Play as one of your favorite pro bull riders, favorite bull or create your own rider in multiple events and locations. Take on a friend in Rider vs. Bull mode in Multi-Player Mode. As a rider, staying on a bull will be challenging and fun. On the other side as 2,000 pound bull, throw a rider across the arena then proceed to go on a rampage. Either side you choose, get ready to ride and hold on tight to your controller!
Release Date October 2008
Platforms Wii, PS2
ESRB Anticipated “E”
Genre Sports
Publisher Crave Entertainment
Number of Players: 1-2 Players
Key Features
• Play as one of 12 real pro bull riders or 12 real butt kicking bulls
• Win the 10-event PBR Championship and make it to the World Finals in Vegas
• Compete in Rider vs. Bull mode against a friend where one of you is a rider and the other is the bull
• Start a career as your own customized character in career mode
• Become the overall best rider or bull in multiplayer games by having the most “wins” or become part of the “Millionaires Club”
• Season and Unlimited ride modes from 8 seconds to as long as you stay on as a rider or until you buck off the rider as a bull
• Unlock riders and bulls in Season mode to compete against
• Official scoring and rules from the PBR
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July 14th, 2008, 17:00 Posted By: wraggster
Tee-off against the wackiest golfers this side of Augusta – like Bubba the Elvis impersonator, the buxom bombshell, or the tough guy truck driver. Every course in King of Clubs is in many ways a puzzle game, with multiple routes, a generous helping of moving obstacles, and the potential for some outrageous and intricate hole-in-ones. To get the best score, you’ll need to take advantage of your magic golf bag that’s full of tricky golf accessories – like special balls and trick clubs. You’ll laugh through 96 competitive mini golf holes that will leave you in stitches…..Thank you…Thank you very much….
Release Date August 2008
Platforms Wii
ESRB “E” for Everyone
Genre Sports: Golf
Publisher Crave Entertainment
Number of Players 1 - 4 Players
UCP Code 6 50008 50015 8
Price Point $29.99
Key Features
• Experience the tricky and silly nature of miniature golf in every hole and course
• Play as different quirky characters, use wacky reacting golf balls and specially enhanced clubs
• Sure a hole-in-one is possible on every hole. Can you make the mythical “Hole in None”?
• Multiple environments and different themes to play in
• On-course hazards include wall sliders, gates, risers, bumpers, trapdoors, water hazards, pools of lava and even boiling oil!
• Frustrate your multi-playing buddy with gag balls, gag clubs and audio distractions when they’re putting
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July 14th, 2008, 16:59 Posted By: wraggster
Get down and dirty with Ford Racing Off Road and experience the thrill of massive high speed action using authentic vehicles made by Ford and Land Rover. Race through dense forests, cliff hanging mountain terrain and snow covered landscapes before making your way across the finish line. Through this unique driving experience, you will feel the adrenaline pumping excitement the way off roading is supposed to be.
Release Date July 15, 2008
Platforms Wii, PS2 and PSP
ESRB E (No Descriptors)
Genre Racing
Publisher: Empire / Crave Entertainment
Number of Players:
Wii & PS2: 2 / PSP: 6 (Wi-Fi ad hoc)
UCP Code
Wii 6-50008-50025-7
PS2 6-50008-50021-9
PSP 6-50008-50023-3
Price Point
Wii $29.99
PS2 $14.99
PSP $19.99
Key Features
• Drive 18 officially licensed Ford and Land Rover vehicles, including concept trucks not yet on the market
• Plow through 24 intense tracks that consist of different environments such as desert, snow and ice which affect the race
• Experience the real pounding and through real time body damage
• Challenge your friends (2 players) on split screen racing on the Wii and PS2 or over Wi-Fi on the PSP (6 players)
• Enjoy virtually endless game play through hours of themed competitions and challenges
• Test your racing skills through 12 different race types ranging from the standard race to, “Gold Rush”, Slalom, “Show Me the Money Race” and more!
• Discover alternate paths and advantageous pick ups to get the racing edge on your high flying competition
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July 14th, 2008, 16:57 Posted By: wraggster
From the creators of Purr Pals and Baby Pals comes Defendin’ De Penguin – the first Real Time Strategy game on the Wii and DS primarily for children. Help our hero, Little Blue fend off hungry creatures that are eager to steal his town’s fish supply. To thwart these hungry animals, you’ll strategically place defense mechanisms throughout the town with each possessing unique strengths that are geared for specific animals. With the perfect combination of tower utilization, defensive placement, timing and strategy, Little Blue’s food supply will be saved and you won’t go home hungry.
Release Date July 2008
Platforms WII and DS
ESRB “E” Mild Cartoon Violence
Genre Real Time Strategy
Publisher: Crave Entertainment
Number of Players: 1 Player
UCP Code
• NDS 6-50008-50027-1
• Wii 6-50008-50029-5
Price Point $29.99
Key Features
• The first real time strategy game geared for kids 12 and under for the Nintendo DS and Wii!
• Use wits and strategy to defend your town from hungry invaders
• Strategically choose from 8 different tower types to defend from incoming animals who are running amuck in your town
• Utilize an array of environmental ammunition such as snowballs, ice cubes, icicles and frost to deter the enemy from invading Little Blue’s town
• Use our hero Little Blue to upgrade a tower, fish for money or retrieve special objects on the map
• Upgrade your towers to increase attack range and strength as enemies increase in size, strength and smarts
• Fend off a wide variety of hungry animals such as wooly mammoths, snow men, seals, snapping turtles and more!
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July 14th, 2008, 16:57 Posted By: wraggster
From the creators of Purr Pals and Baby Pals comes Defendin’ De Penguin – the first Real Time Strategy game on the Wii and DS primarily for children. Help our hero, Little Blue fend off hungry creatures that are eager to steal his town’s fish supply. To thwart these hungry animals, you’ll strategically place defense mechanisms throughout the town with each possessing unique strengths that are geared for specific animals. With the perfect combination of tower utilization, defensive placement, timing and strategy, Little Blue’s food supply will be saved and you won’t go home hungry.
Release Date July 2008
Platforms WII and DS
ESRB “E” Mild Cartoon Violence
Genre Real Time Strategy
Publisher: Crave Entertainment
Number of Players: 1 Player
UCP Code
• NDS 6-50008-50027-1
• Wii 6-50008-50029-5
Price Point $29.99
Key Features
• The first real time strategy game geared for kids 12 and under for the Nintendo DS and Wii!
• Use wits and strategy to defend your town from hungry invaders
• Strategically choose from 8 different tower types to defend from incoming animals who are running amuck in your town
• Utilize an array of environmental ammunition such as snowballs, ice cubes, icicles and frost to deter the enemy from invading Little Blue’s town
• Use our hero Little Blue to upgrade a tower, fish for money or retrieve special objects on the map
• Upgrade your towers to increase attack range and strength as enemies increase in size, strength and smarts
• Fend off a wide variety of hungry animals such as wooly mammoths, snow men, seals, snapping turtles and more!
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July 14th, 2008, 16:51 Posted By: wraggster
Enjoying a nice hot dog, tending to your flowers-not exactly the hallmarks of an adventurous lifestyle, right? Think again. This week's additions to the Wii™ Shop Channel feature action and excitement in unlikely settings, from super-charged eating contests to a greenhouse that's been invaded by a certain world-famous ape. We've also thrown in a classic scrolling actioner for those who prefer a more familiar brand of fist-flying combat. For WiiWare™ lovers and Virtual Console™ devotees alike, it's a great week to get some unexpected kicks.
Nintendo adds new and classic games to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:
WiiWare
Major League Eating: The Game™ (Mastiff, 1-2 players, Rated E10+ for Everyone 10 and Older-Crude Humor, 1,000 Wii Points): The ultimate chomp-off is about to begin. Grab your Wii Remote™ controller and dig into 12 different foods as you compete against the greatest major-league eaters in the world. This isn't just a race to stuff your face-you'll need strategy to master a smorgasbord of digestive attacks, defenses and counters. These include the Mega Burp, Gas Attack, Antacid and more. And don't forget to keep an eye on your Barf-O-Meter, because if the food hits the plate twice, you're out. Unlock more than 10 characters in single-player career mode, go gut-to-gut against your friends in versus mode, or compete online using Nintendo® Wi-Fi Connection. Online play supports friend codes, random matchmaking and leader boards.
Virtual Console
Donkey Kong™ 3 (NES®, 1-2 players, Rated E for Everyone, 500 Wii Points): Based on the third game in the enormously popular arcade series, Donkey Kong 3 introduces an exterminator named Stanley as he desperately tries to protect the flowers in his greenhouse from Donkey Kong. Armed only with a can of bug spray, Stanley must force Donkey Kong higher and higher into the greenhouse rafters until Donkey Kong is off the screen and the next stage is reached. Not surprisingly, Donkey Kong isn't going to move without a fight, so he sends wave after wave of bugs, bees and other creatures toward Stanley. Not only must Stanley repel the insects in order to save the flowers, but he'll also have to keep an eye out for projectiles thrown by Donkey Kong himself. If Stanley is good enough, he'll be able to grab a can of more powerful bug spray and really get Donkey Kong moving. It all adds up to frantic fun that anyone can enjoy.
NINJA COMMANDO (NEOGEO, 1-2 players, Rated E10+ for Everyone 10 and Older-Mild Language, Fantasy Violence, 900 Wii Points): NINJA COMMANDO is a vertically scrolling action game released by ADK in 1992. Players choose from among three ninjas-Joe, descended from the Koga ninja; Rayar, a woman who has learned the ways of the Iga ninja; and Ryu, descendant of the famous ninja Fuma Kotaro-as they pursue the merchant of death known as Spider, who plans to use a time machine to bring havoc to the world. The battle spans seven time periods, including the Stone Age, the Egyptian era and the Japanese Civil War era. Each hero features a variety of attack options in addition to their own normal attacks, including a deadly attack that inflicts damage upon all enemies on the screen, special ninja-arts attacks performed by inputting specific commands, and a powerful attack unleashed by taking on the "shape of the beast" when three scrolls have been collected. The game also supports two-player cooperative play, so you're welcome to bring a friend and enjoy taking on the evil Spider together.
For more information about Wii, please visit wii.com.
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July 14th, 2008, 16:50 Posted By: wraggster
Apogee Software is back to re-establish itself as an innovative leader in interactive entertainment. Apogee is reviving some of its legacy catalogue of 30+ releases as well as publishing all-new properties in collaboration with diverse creators and developers.
Apogee is bringing the King of Action himself, Duke NukemTM, to the handheld console market with three new missions, together called the Duke Nukem TrilogyTM. Apogee Software is producing the Trilogy under an exclusive license agreement with 3D Realms and MachineWorks Northwest LLC. The Trilogy is comprised of three episodes: Critical MassTM, Chain ReactionTM, and Proving GroundsTM.
"This marks a new beginning for a famous publisher with a history of market-making innovation," said Terry Nagy, co-founder and Chief Operating Officer of Apogee. "I can't think of a better character than Duke or a better franchise than the Trilogy to usher in a new era for Apogee."
"It's funny how what's old is new again in this industry," remarked Apogee co-founder, Scott Miller. "Many of the things Apogee pioneered are back in style, so it only makes sense to bring back Apogee and its properties with a visionary team that will once again create innovation for gamers around the world."
Apogee pioneered the shareware game revolution in 1987 by inventing the concept of game demos, distributed online, which advertised the remaining episodes in a series. Before this time, game demos and episodic releases were unheard of. These concepts created by Apogee have become mainstream today. Apogee's amazing history includes the original releases of Commander KeenTM (1990), Duke NukemTM (1991), Wolfenstein 3-DTM (1992), RaptorTM (1993), and Rise of the TriadTM (1994), just to name a few.
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