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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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July 5th, 2008, 23:33 Posted By: wraggster
News /release from Bool
Some people have been asking for the code to control the wii's light so here it is.
It's more of an example for anyone to understand what is going on.
It tricks your eyes into thinking you are seeing changes in light intensity, but actually it is just being turned on and off too quickly.
Whatever, here it comes the example.
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July 5th, 2008, 23:29 Posted By: wraggster
The GC Linux team have released a new version of linux for the Nintendo Wii
Heres the release news:
USB Host Controller support The baby has gone one step further. We've recently added a USB Host Controller driver on top of IOS to the Linux kernel. This means that now Linux on the Wii is capable of handling most of the USB peripherals that Linux already handles (pen drives, card readers, hard disks, keyboards, mices, ...) and, finally, the Nintendo Wii Remote. You can experiment the new features yourself through whiite-linux-0.1a ( http://sourceforge.net/project/showf...ease_id=608205 ), a real implementation of a GNU/Linux system for the Nintendo Wii based on Debian ( http://www.debian.org ) 4.0 (etch). See the related article for additional information. Oh, CVS ( http://gc-linux.cvs.sourceforge.net/gc-linux/linux/ ) was updated too. Enjoy!
http://www.gc-linux.org/wiki/Main_Page
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July 5th, 2008, 23:26 Posted By: wraggster
Nuvalo posted this news:
Hi good news: The xserver runs !!!!! XD XD XD:
Here is a video, booting the T2 SDE 6.0 linux distribution for powerpc. It boots from an external usb hard disk, using the SD card as a pivot root. It can´t boot directly to an USB hard disk, as it isn´t recognized at boot time. The colours are wrong, as the X server runs in RGB mode, and the wii framebuffer only supports yuv2 colours. And the usb mouse doesn´t seems to work. Anyway, it shows how to boot, the login and little more. Here is the video:
Have fun
- Forgot the link to the source, thanks to ThePedo for the reminder.
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July 5th, 2008, 23:23 Posted By: wraggster
via tehskeen
JustWoody has released a very impressive remake of the classic time passing game MahJongg for the Nintendo Wii. Mahjongg is a memory based game where you match various tiles on the board. Each time you match a pair they are removed. You goal is to clear the board. This is a very impressive remake and hopefully we'll see online score keeping.
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July 5th, 2008, 23:08 Posted By: wraggster
SEGA has been on a roll lately, bombarding both the Nintendo DS and Wii with numerous exclusive titles. We have already seen a slew of home console Wii revivals published / developed (House of the Dead, NiGHTS, Samba de Amigo), plus recent announcements of Platinum Games’s gory MadWorld, whilst the Nintendo DS has the former Clover Studio team’s Science Fiction RPG ‘Infinite Line’, as well as Image Epoch’s RPG ‘World Destruction’. But it seems Nintendo’s previous fierce rival has plenty more to offer fans.
This new role-playing game, exclusive to the Nintendo DS, is called Blazer Drive and since the official website has now opened, the first firm details have emerged. Rather than relying on outside developers as in the case of Infinite Line and World Destruction, this appears to be an internally-developed game based on a fresh new manga show in Japan, an anime that apparently is actually linked with SEGA and its development team. The manga is written by Seishi Kishimoto, who is actually the twin brother of Naruto artist Masashi Kishimoto, and an accomplished manga creator himself.
In this game translation, players will take on the role of Shiro, a young, trendy teenager who uncovers his hidden Blazer skills after actually being personally attacked by a Blazer. Shiro, along with his long-time friend Tamaki, who is also a Blazer, is asked by an unusual man called Kuroki to team up with the Guardians to help them make the Tokyo of the future a much safer place.
As 1UP.com states, from the early information released so far:
In the near future, Tokyo has been radically redeveloped to become an “enviro-friendly” city, one where nature and man-made structures freely intertwine, and everyone presumably drives water cars and eats gluten-free soy hamburgers. The main energy source in this reborn city is Mystickers, odd sticker-like objects developed by the Next corporation that can summon energy from whatever they’re attached to. Mystickers are a part of normal life in Tokyo, and while they’re normally harmful if you’re silly enough to stick one on your arm, some people (called Blazers) have the ability to do just that — they can control the Mystickers’ power and use them to make themselves super-strong or able to wield magic-like abilities. Blazer crime has naturally become a problem, and a group of good-hearted Blazers called Guardian has been formed to fight them. And now you’re about to join the Guardians.”
Blazer Drive sticks very closely to its anime roots in terms of appearance, but its battle system is definitely something different. “Before battle, you must decide which Mystickers you want to equip your characters with, similar to setting up a deck in a card-based RPG. During the turn-based fights, you’ll use the stylus to drag Mystickers onto your party members’ arms to unlock attacks and unleash combos and special skills, making your choice of Mystickers a vital part of every conflict in the game.”
http://www.nintendic.com/news/2614
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July 5th, 2008, 23:06 Posted By: wraggster
LowLines posted this:
Okay, this thread is for posting ideas/suggestions towards Teknecal's project.
On my site I have a working demo which I can have a go at implementing features you would like to see in the official build (when it can be done of course).
Think of this as sort of a "visual interpretation" of everyone's ideas that is a working usable demo.
Being the current Graphic Designer of his project, it means that if any features I have implemented are put into the official build all I have to do is export the graphics etc.
Plus this will give users a unique/different chance to test the end result before it actually happens and provide feedback about it.
On the current "To Do" List:
- Add Category Sub Menu
- Add Statusbar
- Enhance Graphics (more moving things as such, rollover images etc)
- Add more apps for debugging
[edit]
I'll also keep people posted with updates etc (this may also include features that have been implemented into the official build etc)
But keep in mind that Teknecal's project is still in it's early stages so don't expect nothing too fast okay? Good!!
- Go back to reading my book ;p
http://llref.emutalk.net/pages/proje...ser/index2.htm
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July 5th, 2008, 22:10 Posted By: wraggster
Here at Joystiq, we've been pretty consistent in our hatred of useless plastic attachments for the Wii Remote. We might have to break our streak, though, as we're uncharacteristically excited about the maraca attachments that were recently shown as part of the leaked box art for the Wii version of Samba de Amigo. There's just something about the weight and sound of those vibrating plastic beads that helped make the maraca shaking on the Dreamcast a transcendent experience, and one we're glad we'll now be able to relive on the Wii. We're not changing our minds on the Wii Wheel, though. We have to keep our hater-rating up somehow ...
http://www.joystiq.com/2008/07/04/le...amba-de-amigo/
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July 5th, 2008, 16:30 Posted By: Xeron
IRIS and Up Rough have released their multiplatform musicdisk "Planet Hively" for the Wii!
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July 5th, 2008, 02:51 Posted By: JKKDARK
New version of the Nintendo DS emulator for PC.
Changelog:
3D rendering was completely rewritten using GLSL in this version, on systems supported you'll get better 3D display output. In order to run this emulator your system need to support OpenGL 2.0 or above. Sound is still not emulated yet.
Here are the details of this update:
- New 3D display engine using GLSL
- Video capture
- 2d background mosiac effect
- RTC
- NDS firmware settings
- Other emulator bug fixes
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July 5th, 2008, 01:21 Posted By: wraggster
News/release from chishm
Tuna-viDS plays AVI files that contain Xvid encoded video and MP3 encoded audio.
New release, with contributions from Robin Watts (building on work from Sophie Wilson & Paul Gardiner), Costas, and ecurtz (building on work from Thoduv).
This release has stereo MP3 support, faster colour space conversion, and actually allows vertical heights less than 192 rows.
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July 5th, 2008, 01:17 Posted By: wraggster
News/release from iainprice
What do you guys think? There are only 30 phrases at the moment... and yes I know I have to find the Japanese for:
Please enter your phrase
Sorry no matches found
Please choose your phrase
and I need to add lots more phrases into it.... but this is only a demo.
arrows or touch to move through phrases
A or touch to listen to sounds
Both shoulder buttons together to toggle UK->JAP or JAP->UK
give it a try and let me know what you think.......the text wrapping needs a little work i know
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July 5th, 2008, 01:12 Posted By: wraggster
News/release from teknecal
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July 5th, 2008, 01:04 Posted By: wraggster
Greetings everyone!
I am please to announce that I have released WiiRemoteJ v.1.4. Both the library and docs are available for download. They are actually zipped and gzipped this time, just so you're aware.
Version 1.4 includes many bug fixes (as usual), with specific emphasis on multiple remote support. Multiple remotes should work much more smoothly now.
In addition, I have added Balance Board support. Note that I don't actually have a Balance Board, so I have no idea if it works. If someone who does own a Balance Board could get back to me on that, I'd be very appreciative. Anyways, please do tell me of any errors in the library or issues in documentation (there are sure to be typos in the Balance Board stuff, since a lot of it was copy/pasted from the Wii Remote documentation). Enjoy!
http://www.wiili.org/forum/wiiremote...sed-t4159.html
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July 5th, 2008, 00:49 Posted By: wraggster
press release
X-OOM Media Centre for Wii XE enables users to enjoy their music, videos and photos on a Nintendo Wii™. This innovative software turns the popular gaming console into an interactive media centre, by digitally streaming media files such as MP3s and Windows® Media Player files from a PC to a Wii™.
Share and enjoy your favourite digital media
No longer just for gaming, X-OOM Media Centre for Wii XE significantly enhances the Wii’s capabilities. Favourite video files, photos and music normally found on a PC in a bedroom or study can now be easily shared and enjoyed on a TV in any room via a Nintendo Wii™. Once installed, the software allows the PC to wirelessly interact with the Wii™. Chosen files can then be streamed to the console, eliminating the hassle of transferring content via memory cards, USB devices or CDs.
Access web TV, radio and podcasts
X-OOM Media Centre for Wii XE also makes it possible to browse the internet, providing access to over 1,000 digital radio and TV channels. New options include podcast support, RSS feeds and access to popular video sharing sites such as YouTube™ and Google Video™.
Easy installation
Requiring no extra hardware, X-OOM Media Centre for Wii XE is easy to use and install. After installing the software on the PC, use the File Wizard to add files to the Media Centre. Then, simply select the Wii’s Internet Channel, typing in the web address and pass code provided to navigate the simple menus and browse the streamed files.
Photos and films can be enjoyed in high quality as the software is optimised for widescreen and HD programs. Common network connection is provided through WLAN or LAN, and extensive media files are supported such as MP3, WMA, OGG, DivX, XviD, Mpeg2, MPEG4, WMV, JPG, BMP etc.
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July 5th, 2008, 00:46 Posted By: wraggster
Rather than a game, Wii Fit is more comparable to an exercise program. More specifically, it’s something that most people would consider playing in short bursts each day. A recent poll, however, shows that close to two-thirds of Japanese gamers are already giving up on the product. ITMedia in Japan took poll data from 1000 gamers and a staggering 64% of the participants said they stopped using Wii Fit after purchase.
Do you use Wii Fit faithfully everyday?
- 22% - I record my progress faithfully everyday
- 6% - Maybe once every two or three days
- 6% - Once a week
- 64% - Stopped using after purchase
http://www.nintendoeverything.com/?p=1883
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July 5th, 2008, 00:14 Posted By: wraggster
Ah, it just wouldn't be an Aaron Greenberg interview without a little juice to it, would it? Xbox's director of product management has, while speaking with Gamasutra, re-iterated a common and well-worn theme amongst Microsoft (and Sony) executives that, after new gamers buy themselves a Wii, they'll eventually "graduate" to a 360 or PS3. And why will they graduate? Well, because of another wll-worn argument: that the Wii is a fad:
Everyone says that eventually the novelty will wear off, right? I think that a lot of the people that are buying that console today are not people that have generally bought consoles in the past, right?
You see they're not buying games on it, right? They're buying it, it's like something they break out when people come over, and it's maybe a fun thing, but it's almost like the same people that buy a karaoke machine, you know? They're not really buying it for games, they're just buying it as a novelty.
Ah, the ritual, pre-E3 poo-chucking. Always a hoot.
http://kotaku.com/5022228/greenberg-the-wii-total-fad
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