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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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July 5th, 2008, 00:00 Posted By: wraggster
Newly released today
Super Starcade features your own Shining Stars® Theme Park, where you can purchase games and "rides" with your glow points. Personalizing and customizing the theme park is important your friends and computer avatars will come visit your park and play the party games with you. In fact, 7 of the 15 games in your park can be played with a friend through the Nintendo DSTM Wi-Fi connection
http://www.play-asia.com/SOap-23-83-...j-70-2jkq.html
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July 4th, 2008, 23:53 Posted By: wraggster
Newly released today
features
New game modes include Fortune Prediction mode (make wagers on each trivia question)
Play multiplayer in the traditional TV mode; up to 3 players play as part of the Mob against the other player
Licensed "1 vs. 100" artwork, soundtrack, and sound effects
Game features popular TV Host, Actor, and Comedian Bob Saget
Use either the DS touchpad or analog controls
description
1 vs. 100™ puts you in the hot seat as you play against 100 mob members! Answer the questions correctly and eliminate the mob members. If you give the wrong answer, the game is over! 1 vs. 100™ for the Nintendo DS recreates the fun of the hit TV show, while 4 additional game modes bring on new and competitive excitement. The multiplayer aspect is key; competition will add to the nerve-racking decision-making of the traditional TV show. The game features TV host Bob Saget.
http://www.play-asia.com/SOap-23-83-...j-70-2jkp.html
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July 4th, 2008, 23:49 Posted By: wraggster
Newly released today
features
Pounce on enemies from above and then follow up with the magic rattle and knock them into next week!
Collect power ups to increase the power and accuracy of Trixie's weapons
Hop, skip and jump your way around the many Toyland levels and find the missing Magical Orbs!
description
Join the Myth Makers in their latest adventure... Trixie in Toyland! The evil Penumbra, leader of the Acrostic Riders has stolen the Myth Makers Orbs and has hidden it from Toyland. Trixie must explore every inch of Toyland and find the stolen orbs and return balance to the Myth realm. But its not going to be easy! Along her way, Trixie must do battle with killer clows, rampaging robots, and hovering helecopters!
http://www.play-asia.com/SOap-23-83-...j-70-2tdj.html
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July 4th, 2008, 23:47 Posted By: wraggster
Newly released today:
features
The new Cocoto adventure! Drive your kart on circuits full of surprises!
5 different worlds - Abyss, Volcano, Atlantis, Jungle and Paradise, all taken from the magical universe of Cocoto
12 characters to choose from 4 good ones and 8 evil!
12 different karts, each having it's own unique feature
description
The holy cauldron of Cocoto has dissapeared! The imps are in danger of loosing all their powers! Their only chance to recover them is to beat all their opponents in a series of fierce kart races to win the prize: the mysterious cauldron!
Choose your pilot among 12 lively characters from the Cocoto universe. Collect crazy bonuses and race through 5 magical and perilous worlds! Test your driving skills in various modes: Championship, Time Challenge or Multiplayer (up to 4 players) and unlock hidden bonuses.
http://www.play-asia.com/SOap-23-83-...j-70-2qo9.html
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July 4th, 2008, 23:38 Posted By: wraggster
Newly released today:
features
True sequel to Under the Knife – Scrub back in to Nintendo DS for the next chapter of the award-winning Trauma Center: Under the Knife that returns to the tactile stylus-based experience that made the original a smash hit.
Derek and Angie are back – Caduceus’ preeminent surgical team returns to confront the aftermath of the devastating GUILT epidemic in a brand new story.
Just what the doctor ordered – With a new easy play mode, improved tool utility, and clearer directions, playing doctor has never been so much fun.
description
GUILT is no more. Dr. Derek Stiles and Nurse Angie Thompson faced humanity’s greatest threat and triumphed. Now, in the aftermath, they find themselves in unknown territory, forced to deal with the disastrous consequences of the killer virus. Join them as they scramble to address questions left unanswered and put an end to the mystery behind the disease.
http://www.play-asia.com/SOap-23-83-...j-70-2ojd.html
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July 4th, 2008, 23:30 Posted By: wraggster
Scheduled to be released later this month in Japan, Wario Land Shake has been largely invisible ... until now. A little too dramatic there? Fair enough, but we're excited is all. While Mario and his fancy blue overalls snubs his mustachioed nose at 2D console games nowadays (even on a handheld, it's 2.5G or bust for Mario), there are still believers in the cause. Yes, dear reader, that's a plural believers; it's not just Castlevania creator Koji Igarashi who still thinks 2D platform gaming is "somewhat alive".
Now you can add Nintendo's rascally un-mascot Wario to that list as well, as evidenced in these videos from his latest console outing. Above you'll find the animated intro (don't worry, your inability to understand Japanese shouldn't interrupt your ability to follow along) and after the break, you'll find the first gameplay footage, in all it's 2D, sprite-based glory.
http://www.joystiq.com/2008/07/04/wa...meplay-videos/
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July 4th, 2008, 22:04 Posted By: Shrygue
via Computer and Video Games
Square Enix has released downloadable content for its WiiWare Final Fantasy, My Life as a King. Time to clear out the channel space, then.
Included in the DLC are three dungeon packs ranging from 100 to 300 Wii points each, and two costumes packs for 100 Wii points. 1000 points costs you about eight quid, so that's about 80p for a virtual robe.
Here's the full list of DLC:
Infinity Spire
300 Wii Points / Blocks Required: 8
Adds two dungeons to the game, such as the Infinity Spire. The spire gains levels every time it is cleared, presenting a challenge to even the bravest champions of your realm.
Castle Renovation
100 Wii Points / Blocks Required: 8
Adds a dungeon to the game which adds a jukebox and the ability to rename your adventurers in the castle once cleared.
Library
200 Wii Points / Blocks Required: 8
Adds a dungeon to the game which adds libraries to the building menu once cleared. Libraries teach adventurers race-specific abilities.
Fresh King
100 Wii Points / Blocks Required: 3
Purchase an additional costume for the king-a casual outfit designed for warmer seasons. You can change costumes in the castle immediately after downloading.
Summer Chime
100 Wii Points / Blocks Required: 3
Purchase an additional costume for Chime-a cool outfit suited for tropical climates. You can change costumes in the castle immediately after downloading.
3 Screenshots
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July 4th, 2008, 20:38 Posted By: Shrygue
via Kotaku
For a game built upon endless repetition, Brain Training's certainly making an impression on some people, because years on from release, the two games are still selling like fancy, heated cakes. So Nintendo are surely working on more, yes? Itprintsmoney.gif and all that? No. Having most likely noticed the fact people can't tell the two games apart, and still buy more of the original than the sequel, it's been announced by Nintendo (grain of salt notice: Nintendo Europe) that two will do, and they'll just keep on selling them for millennia until our sun expands, killing us all in a blinding flash of white.
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July 4th, 2008, 20:32 Posted By: Shrygue
via Eurogamer
Nintendo has dished up two brand new WiiWare games, sticking to its Virtual Console one week and WiiWare the next rotation.
The first is Pokémon Ranch, "A place where Pokémon and people love living together," according to Hayley, the chirrupy gingham-shirt wearing vomit bowl of whimsy who introduces the game. Not my words, but those of Dan Whitehead, the man who will be offering the final say on these games as soon as he can.
Ranch is clearly an attempt to emulate the sort of success games such as Animal Crossing and Harvest Moon have enjoyed. The main idea is to import your animals from Pokémon Diamond or Pearl and then play with or take pictures of them in their misery. If you don't have the DS games then Ranch offers you a fresh monster to tinker with every real-time day. No levelling up, incidentally.
Pokémon Ranch costs 1000 Wii Points (approx GBP 7 / EUR 10).
The other game is Pop, where you pop bubbles. Point. Pop. Points. Rinse and repeat. Fun to begin with, but will it have any lasting appeal? Costs 700 Wii Points (approx GBP 5.50 / EUR 7).
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July 4th, 2008, 19:11 Posted By: JKKDARK
New version of the audio plugin for Ideas (a DS emulator for Windows).
- Fixed a bug in resampling Options.
- Fixed a bug in SOUNDxPNT registers.
- Added Capture capabilities.
Audio Plugins for Windows & Linux users It's preferable to use one audio plugin, if you are using Paula PlugIn you must remove DirectSound PlugIn or viceversa.
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July 4th, 2008, 19:09 Posted By: JKKDARK
New version of the Nintendo DS emulator for Windows.
Changelog:
- Fixed a bug in texture Management.
- Fixed a bug in BindTexture with Translucent Polygons.
- Fixed a bug in VRAM Control Registers.
- Fixed a bug in DMA with FIFO.
- Fixed a bug in pixel rendering in Mode 3,4,5.
- Added Palette Viewer.
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July 4th, 2008, 19:07 Posted By: JKKDARK
Flubba has released the first Neo Geo Pocket Color emulator for Game Boy Advance.
Changelog:
New emulator! Woho! Well just like the Wonder Swan emulator this is really slow. It doesn't support any kind of saving so some games won't work correctly or at all. Other games have graphical glitches and are really slow. Some games doesn't work and it's really slow. It is indeed slow but there are a few things you can do to speed it up a little bit. You can turn off the Z80 for some games (experiment when to turn it on/off) and you can lower the clock of the TLCS-900 cpu.
*First release most things implemented except flash/save..
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July 4th, 2008, 17:15 Posted By: wraggster
Preventing the world from plunging into economic chaos can be dirty, joyless work. Thankfully, foreign ministers of the ultra-exclusive G8 club were handed their very own perfume balls and custom DSs when they gathered in Kyoto recently to lay the groundwork for next week's leadership summit. You'll never guess what Condoleezza pictochatted Miliband. Poor Steinmeier, always the butt of their jokes...
http://www.joystiq.com/2008/07/04/co...ive-custom-ds/
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July 4th, 2008, 17:13 Posted By: wraggster
Our first thought upon seeing this very cool hack was "that's awesome." Our second thought was "do you have to blow on it to make it work?"
BenHeck.com forum member "darkeru" created this inventive new take on a home made NES portable, which manages to squeeze all of the 8-bit dynamo's guts into a 4.1" by 5.5" space ... with a backlit LCD display. We just had a third thought: what happens when you connect it to this portable NES?
http://www.joystiq.com/2008/07/04/ha...nes-cartridge/
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July 4th, 2008, 03:47 Posted By: wraggster
Jeff has released a new version of his Rogue clone for the Nintendo DS/GBA/GP2X and also the PSP, heres whats new:
Two versions ago, David Parker ported POWDER to the GP2X. The GP2X is a type of hardware I've always meant to support - they actively encourage homebrew style development. Thus, I am very happy that David's changes have been rolled into the main development branch so we should have a GP2X build now. For those aching for stylus support - the source is there too. I have compiled this version blind, so apologies in advance if there are problems. With your feedback we can get it worked out.
Updated 32x32 icons from Ibson the Grey that have the new weapons.
Describe Ricochet. (Malte Helmert)
Extra regen for being full occurs even if you have a ring of regeneration worn. (Malte Helmert)
Regenerating magic when hungry occurs deterministically. (Malte Helmert)
Sleeping creatures are not damaged by light attacks.
Creatures who can't eat won't be hungry or full, regardless of pre-poly state. (Tobias Pierce)
Port to the GP2X by David Parker, done original for version 104, has now been rolled into the official build process. (David Parker)
Fix a type mismatch passing a structure as a pointer (!!) which surprisingly only caused problems on some platforms. (Peter Roozemaal, with patch)
Attempted to move all systems to va_copy - I hope I'm not longer using any old enough compilers that complain. Apparently MSVC still lacks va_copy. (Peter Roozemaal)
Some liches were locked up in a secret room as a temporary measure until I do a proper fix for AI opening doors. (The Rani)
Pushing a boulder against another boulder now has a full stop. (FEG)
Remove redundant to in bind soul description. (David R. Shultz)
Anachronistic reference to jello replaced by jelly. (R. Dan Henry)
Improved message for losing water walk (R. Dan Henry)
Pax will now grant Endure Hunger and Teleport. Tlosh will grant Preserve. Klaskove will grant Blunt Weapons. (R. Dan Henry)
+10 flaming swords have been overpowered because the +10 counts as a pure damage bonus to both the flame and regular sword attack, effectively giving +20 damage. To mitigate this, enchantment bonus is now only added to the base sword damage, not any bonus artifact or fire damage. Further, the enchantment is rolled against so you get +1d10 damage rather than +10. This doesn't effect +1 weapons, but provides a sliding penalty for the overpowered weapons tossed around by H'ruth.
Fixed source code comment that lied about ways to charge lightning rapiers. (Adam Boyd)
You can really eat water elementals now. I hope.
There is now a mini icon for the rapier. It is the same as the sword in all builds but Ibson the Grey. You may guess who motivated this inclusion. (Ibson the Grey)
The Leather Helm now has its own tile icon so you can tell it apart from iron helms on the dungoen floor. (Jan Milewski, Ibson the Grey)
Speaking of which, the Ibson the Grey tileset has caught up to all the current tiles and also sports distinct male and female clothing.
Casting wizard eye and possess will now be noticed by the gods. (R. Hamaker, Bridget Farace)
When you choose a god or forget a spell there is now a confirmation.
Your current god is reported when you level up. (Meddyan)
An entry on the wiki was ret-conned to be correct.
Skills and spells don't show up in the intrinsic list if they'll show up later anyways. (R. Dan Henry)
Torches classified as weapons rather than misc, so thus should no longer change their properties when artifacts become or unbecome being torches. (David Damerell)
Jumping will noise your feet as expected.
After you have filled your highscore list, you will get the option to pick a starting god to avoid having to start-scumm to get equipment suitable for different gods. (Derek S. Ray)
Option to pick a random name. (Sam Goldfield)
Firing upwards with ice/fire wand no longer affects the square you are on.
You can now zap lightning rapiers. (Bunnyriffic)
Special rooms now have their doors flagged so creatures will not open them until you do - this should avoid out of depth creatures wandering the dungeon and killing you. (Derek S. Ray, Brendan)
Remove forbidden double knowledge from description of bleeding wounds skill (David R. Schultz)
Download Above and Give Feedback Via Comments
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July 4th, 2008, 03:47 Posted By: wraggster
Jeff has released a new version of his Rogue clone for the Nintendo DS/GBA/GP2X and also the PSP, heres whats new:
Two versions ago, David Parker ported POWDER to the GP2X. The GP2X is a type of hardware I've always meant to support - they actively encourage homebrew style development. Thus, I am very happy that David's changes have been rolled into the main development branch so we should have a GP2X build now. For those aching for stylus support - the source is there too. I have compiled this version blind, so apologies in advance if there are problems. With your feedback we can get it worked out.
Updated 32x32 icons from Ibson the Grey that have the new weapons.
Describe Ricochet. (Malte Helmert)
Extra regen for being full occurs even if you have a ring of regeneration worn. (Malte Helmert)
Regenerating magic when hungry occurs deterministically. (Malte Helmert)
Sleeping creatures are not damaged by light attacks.
Creatures who can't eat won't be hungry or full, regardless of pre-poly state. (Tobias Pierce)
Port to the GP2X by David Parker, done original for version 104, has now been rolled into the official build process. (David Parker)
Fix a type mismatch passing a structure as a pointer (!!) which surprisingly only caused problems on some platforms. (Peter Roozemaal, with patch)
Attempted to move all systems to va_copy - I hope I'm not longer using any old enough compilers that complain. Apparently MSVC still lacks va_copy. (Peter Roozemaal)
Some liches were locked up in a secret room as a temporary measure until I do a proper fix for AI opening doors. (The Rani)
Pushing a boulder against another boulder now has a full stop. (FEG)
Remove redundant to in bind soul description. (David R. Shultz)
Anachronistic reference to jello replaced by jelly. (R. Dan Henry)
Improved message for losing water walk (R. Dan Henry)
Pax will now grant Endure Hunger and Teleport. Tlosh will grant Preserve. Klaskove will grant Blunt Weapons. (R. Dan Henry)
+10 flaming swords have been overpowered because the +10 counts as a pure damage bonus to both the flame and regular sword attack, effectively giving +20 damage. To mitigate this, enchantment bonus is now only added to the base sword damage, not any bonus artifact or fire damage. Further, the enchantment is rolled against so you get +1d10 damage rather than +10. This doesn't effect +1 weapons, but provides a sliding penalty for the overpowered weapons tossed around by H'ruth.
Fixed source code comment that lied about ways to charge lightning rapiers. (Adam Boyd)
You can really eat water elementals now. I hope.
There is now a mini icon for the rapier. It is the same as the sword in all builds but Ibson the Grey. You may guess who motivated this inclusion. (Ibson the Grey)
The Leather Helm now has its own tile icon so you can tell it apart from iron helms on the dungoen floor. (Jan Milewski, Ibson the Grey)
Speaking of which, the Ibson the Grey tileset has caught up to all the current tiles and also sports distinct male and female clothing.
Casting wizard eye and possess will now be noticed by the gods. (R. Hamaker, Bridget Farace)
When you choose a god or forget a spell there is now a confirmation.
Your current god is reported when you level up. (Meddyan)
An entry on the wiki was ret-conned to be correct.
Skills and spells don't show up in the intrinsic list if they'll show up later anyways. (R. Dan Henry)
Torches classified as weapons rather than misc, so thus should no longer change their properties when artifacts become or unbecome being torches. (David Damerell)
Jumping will noise your feet as expected.
After you have filled your highscore list, you will get the option to pick a starting god to avoid having to start-scumm to get equipment suitable for different gods. (Derek S. Ray)
Option to pick a random name. (Sam Goldfield)
Firing upwards with ice/fire wand no longer affects the square you are on.
You can now zap lightning rapiers. (Bunnyriffic)
Special rooms now have their doors flagged so creatures will not open them until you do - this should avoid out of depth creatures wandering the dungeon and killing you. (Derek S. Ray, Brendan)
Remove forbidden double knowledge from description of bleeding wounds skill (David R. Schultz)
Download Above and Give Feedback Via Comments
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July 4th, 2008, 03:03 Posted By: wraggster
Famitsu publisher Enterbrain shared a report today on the first half of the year in games over in Japan. It shouldn't come as a surprise to anyone who keeps up on Japanese sales trends, but the PSP was the star of the show.
Sony sold 1.96 million PSP units over the first six months of 2008. This put it atop the hardware heap -- the first time the system has managed this feat for sales taken over a half year period. Perhaps more notable is that the system doubled its sales over the same period one year ago.
Nintendo's two platforms took a close second and third place. Wii was the second best selling platform for the period with 1.72 million units, placing it close to its performance last year. The DS sold 1.59 million units. This may not seem to shabby, except when you compare it to last year's performance of 3.71 million units over the same period.
The PlayStation 3 saw a Metal Gear Solid surge towards the end of the period to reach 540,000 units. This was a bit above last year's half million performance.
http://uk.psp.ign.com/articles/886/886133p1.html
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July 4th, 2008, 02:57 Posted By: wraggster
Ant512 has released anew version of Woopsi the Amiga-esque Windowing System for the DS:
http://www.sourceforge.net/projects/woopsi
Anyhoo, onto the new release. Version 0.34 is now available. Full changelog:
- Fixes:
- All gadgets have protected copy constructors.
- Added destructor to DimmedScreen class.
- Replaced SuperBitmap::drawLine() with a function that works correctly.
- Fixed crash in SuperBitmap::floodFill() when pixel stack overflowed the DS' stack.
- Fixed bug in SuperBitmap::floodFill() that prevented rows above the initial click point being filled and occasionally froze the DS.
- Fixed path null pointer crash in FileRequester constructor.
- SuperBitmap::drawHorizLine() no longer tries to DMA_Force() if the width of the line is 1.
- Fixed size of data stored in SuperBitmap floodFill's stack.
- Removed bitshifts from Screen: rag() that would prevent resizing the screen on alternative platforms.
- Windows can no longer be dragged vertically out of non-permeable screens that are themselves dragged down.
- Fixed crash when dragging screen in SDL build.
- Added John's fix to limit SDL screen dragging to bottom screen.
- Gadget::lowerGadgetToBottom() does not try to move decorations.
- Gadget::raiseGadgetToTop() only invalidates the rect cache of any gadgets it collides with.
- AmigaWindow controls how it moves to the top of the parent gadget stack
rather than the Screen gadget.
- New Features:
- FileRequester tidied up and flags parameter added to constructor.
- Added FileRequester demo to examples directory.
- Added DimmedScreen demo to examples directory.
- Fixes to example makefiles.
- Added DimmedScreen readme file.
- Added WPaint to examples directory.
- Gadgets get drawn automatically when added to their parents.
- Added EVENT_MOVE_FORWARD and EVENT_MOVE_BACKWARD events
Anyhoo, here's a few new demos:
http://ant.simianzombie.com/blog/wp-.../05/wpaint.zip - WPaint, a very simple drawing app written in less than 300 lines of code.
http://ant.simianzombie.com/blog/wp-...mmedscreen.zip - Dimmed Screen Demo, a test of the dimmed screen gadget.
http://ant.simianzombie.com/blog/wp-...erequester.zip - File requester demo that uses libfat, written in about a dozen lines of code. Download and Give Feedback Via Comments
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July 4th, 2008, 02:54 Posted By: wraggster
T4ils has again updated his Portal game for the DS:
StillAliveDS is a puzzle game inspired by Portal: The Flash Version which is a 2D renewal of Portal, developed by Valve Corporation.
Portal consists primarily of a series of puzzles that must be solved by teleporting the character and other simple objects by using a Portal Gun. The unusual physics allowed by the portal gun are the emphasis of Portal.
Hello everybody
The wait is over once again, as the 1.15 version is now available in the download section
Here is what's new :
[Level Editor]
+ 5 new elements (see below).
+ Grid (press select to hide/show).
+ You can save your map when you want
+ You now have to upload your maps through the level editor. Only possible if the map was finished.
+ New clear button which deletes everything on screen.
+ The "Build" feature is automatically called when you save/upload a map.
[Game]
+ red energy wall : you can shoot portals through them but can't pass.
+ razor wheels : These will kill you if you touch them.
+ moving platforms : Jump on them to move in the map. They kill you if you're stuck. You can put portals on them.
+ acid pool : Don't try to swim in it.
+ reflecting wall (which is also a slippery floor) : Shoot a portal on it and it will be reflected. Up to 5 bounces are possible.
+ If multiple red plasma switches are set, you have to deactivate all of them to clear the green energy field.
[Menu]
+ language selection
+ customizable controls : just click on a control to change the associated action.
[Other]
- Backgrounds are now loaded from the flashcart
- Updated EFS lib to V2.0 finale, maybe G6 and M3 will load the game now ...
Please report me any bug since this version was hard as hell to finish, I had some weird punctual glitches like the upload system that just stopped working one time ...
Enjoy
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July 4th, 2008, 02:41 Posted By: wraggster
Dragonminded of DS Fame has released a new Media Player for the Nintendo Wii, heres the release details:
DragonMedia Player will pick up files anywhere on your SD card, and plays sequentially once a file has started. Simply install into the HBC by copying the dmp folder in the zip file to /apps/ and run the program. Do not rename the folder as DragonMedia Player expects things to be in the correct order to function.
Supported Formats
Currently, this list is limited, as I have tried to set up the application framework before porting codecs. I am working on getting common formats such as flac and ogg integrated, and I am interested in supporting as many strange formats such as spc, sid, nsf, etc, so look forward to more support.
it
mod
mp1
mp2/mpa
mp3
s3m
wav (8/16/24/32 mono/stereo)
xm
Supported File Sources
Again, this list is very limited, nothing from DVD, USB, or Internet supported yet.
Front SD
Future Plans
Things I would like to add when I get the time.
Random play
Playlists
File source from Internet (and DVD/USB if documentation comes out)
More interactive theme support
Icons on file browser
Video (?)
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