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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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July 9th, 2008, 01:30 Posted By: wraggster
Newly released today:
This newest Naruto game is a horizontal scroll action adventure that includes even more ninja techniques for you to try out. Run at superhuman speed, throw shuuriken and aim to pin your enemies down, make huge leaps and wall climb like spiders. And these are just a few common things you can play with.
Make use of your background knowledge of the characters. For example, remember Sakura's super strength and the beasts under Sai's command etc, the specialties of these characters may be the key to your conquering a stage.
Sure-kill attacks become stronger than ever in this game, completed with matching animated sequences. Like the manga, teamwork are key elements to victory. Your support characters get more attacks, and by cooperating with them, you can launch all sorts of cool, or even absurdly funny attacks.
Boss fights are upgraded to include giant monsters like the black fireball spitting serpent Orochimaru transforms himself into. While you can play against monsters in this game, you can also play against your real world friends to determine who's the best ninja amongst you all. A maximum of four players can join in a battle session and fight until there is only one survivor left standing.
http://www.play-asia.com/SOap-23-83-...j-70-2snv.html
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July 9th, 2008, 01:28 Posted By: wraggster
A flaming hot special this week: Ash: Archaic Sealed Heat for Nintendo DS™ at a bargain price of US$ 10.90 only - offer valid for 1 week
This RPG takes place in a medieval European-like country named Milinia. On her seventeenth birthday, the princess Aisya will be crowned queen. Her subjects are gathered around the palace while her uncle, the regent who has been looking after both the princess and the country in place of the king watches on with great pride.
However, this is not to last. For the moment the bracelet of Milinia touches Aisya's wrist a giant flaming serpent descended from the skies and set fire to the whole country. The green, prosperous Milinia and its majestic palace is no more, everything has fallen apart around Aisya when she finally came to her senses.
While the casualties are great, miraculously, some warriors survived the flame, this include the regent. Although they are no longer human, they are alive as ash soldiers. Accompanied by these survivors, Aisya sets off to find out the truth behind the flaming serpent and ways to revive her country.
Game Features:
The game is arranged into chapters. Proceed with the story and level up your characters as you clear the missions in the chapters.
Arrange your soldiers and companions into different teams and control set tasks for them to complete in the fields.
Battle in a turn base system by making use of the commands, aside from regular attacks, each character has their own set of skills that make them specialize in certain types of battles. Learn about your character's specialties when you split them into groups.
Nintendo's fantasy RPG Ash: Archaic Sealed Heat for Nintendo DS is sold as a region free Japanese version at a bargain price of US$ 10.90 only.
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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July 9th, 2008, 01:25 Posted By: wraggster
When Majesco announced last month that it would dedicate the bulk of its 2008 lineup to the Nintendo DS, we took this to mean that the company would do its part keeping store shelves stocked with casual games and cooking sims aplenty. We were unprepared, however, for the Cooking Mama evangelist to take up publishing duties for Away Shuffle Dungeon, the oddly named DS "roguelike" RPG from Mistwalker and AQ Interactive.
Offering a mix of both 2D and 3D gameplay, Away Shuffle Dungeon promises to cast players in the role of a lone hero branded with the unfortunate name, Sword, as he races to collect treasure and rescue prisoners caught in dungeons before they "reconfigure," hurting anyone left inside. The game also boasts some impressive credits, which include such luminaries as Final Fantasy sire Hironobu Sakaguchi and esteemed composer Nobuo Uematsu, as well as character designs by Sonic creator, Naoto Oshima.
Even so, we're still having a hard time getting over that title, and even now have simply begun referring to Away Shuffle Dungeon by a label more fitting its newly-named publisher. Readers, we give you Dungeon Mama.
http://www.joystiq.com/2008/07/08/ma...eon-stateside/
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July 9th, 2008, 01:15 Posted By: wraggster
Next time you sit down to write your Great American Novel, perhaps you should consider tapping the opus out on your Wii with Logic 3's weird and somewhat awful -- though excellently named -- Wii Keyboard. There's not much meat on these bones -- it's simply an add-on for Nintendo's console that allows you to type on a QWERTY pad rather than light-sabering all over your apartment to name your new Mii "Death Bringer." The 'board is due out July 18th (in the UK at least) and will nab a tidy £14.99 (or about $30).
http://www.engadget.com/2008/07/08/t...name-suggests/
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July 8th, 2008, 23:48 Posted By: wraggster
via gxmod
News/release from drmr
All images are alpha-transparent PNG icons which should be fairly easy for you to import or load into your homebrew software. The image format is 96x96 pixels for every image, the cursor size itself is selected to match the original Wii cursor's size on a 640x480 canvas.
All pointers are set up to align the cursor's hotspot (usually the fingertip) at the center of the image, at x:48/y:48. This enables you to rotate the image around the hotspot if you would like to replicate the Wii remote's roll value.
The shadow images follow the same principle as the cursor images. Choose an appropriate offset for them to appear beneath the cursor image (x+1 and y+2 pixels is a good starting point).
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July 8th, 2008, 23:38 Posted By: wraggster
elhobbs has updated his port of Quake for the DS, heres whats new:
7/08/08 changes
added sprite rendering
added double tap support for the touch screen. there is a cvar to control the sensitivity "ds_tap_time". 32728 is roughly one second. the default is 9000. 0 to disable.
fixed crash when loading saving games when a referenced entity has a higher number than the currently loading entity (thanks to thenewimpossibles for tracking this down)
fixed a crash during the finale (thanks to Sir_Voe for tracking this down)
fixed the display on the intermission screen
fixed the shaky weapon model (though it may be too steady now).
fixed some more menu stuff
allowed r_ambient to be changed in single player only version during deathmatch for playing against bots
probably some more but I do not remember...
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July 8th, 2008, 20:49 Posted By: wraggster
News from the Wii Hacker Bushing
Last week, I bought two brand-new Wiis (the first new ones I’ve ever owned!) and dumped their NAND Flash filesystems before powering them on for the first time. I was able to recover some interesting info (although nothing earth-shattering).
The two Wiis:
LU5757004xx (id 0×047854xx): This unit was purchased Jun 27th from a major “big box” electronics retailer (Best Buy) here in California. The PCB has a datecode of “1208″, meaning the 12th week of 2008 — I bought it in the 26th week, so it’s taking them 14 weeks to get the units from the factory to the store shelf, which seems rather slow to me. (Wiis are still very hard to find here; all stores sell out of Wiis on the same day they receive the shipment.) The drive PCB has a datecode of “1008″, and is presumably a D2C2.
LU3477336xx (id 0×046d2b5a): This unit was purchased July 1st from a specialty game retailer (GameStop). The PCB has a datecode of 0808, as does the drive PCB — so it’s taking them even longer to ship units to the smaller retailers. I’m guessing that these two consoles came from different factories (hence LU5x vs LU3x).
Both devices contained new silicon revs — “Broadway B” and “Hollywood AA”. The LU3x Wii uses a strange, foil-shielded DI cable that I have never seen before.
http://hackmii.com/2008/07/factory2/#more-58
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July 8th, 2008, 20:47 Posted By: wraggster
Dragonminded of DS Fame has released a new Media Player for the Nintendo Wii, heres the release details:
DragonMedia Player will pick up files anywhere on your SD card, and plays sequentially once a file has started. Simply install into the HBC by copying the dmp folder in the zip file to /apps/ and run the program. Do not rename the folder as DragonMedia Player expects things to be in the correct order to function.
Supported Formats
Currently, this list is limited, as I have tried to set up the application framework before porting codecs. I am working on getting common formats such as flac and ogg integrated, and I am interested in supporting as many strange formats such as spc, sid, nsf, etc, so look forward to more support.
it
mod
mp1
mp2/mpa
mp3
s3m
wav (8/16/24/32 mono/stereo)
xm
Supported File Sources
Again, this list is very limited, nothing from DVD, USB, or Internet supported yet.
Front SD
Future Plans
Things I would like to add when I get the time.
Random play
Playlists
File source from Internet (and DVD/USB if documentation comes out)
More interactive theme support
Icons on file browser
Video (?)
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July 8th, 2008, 20:43 Posted By: wraggster
Just spotted this at wiibrew so im hoping its legit, anyway seems that SpindleyQ has released a single game emulator for the NES that supports Bongos and only for the game Mike Tyson's Punch-Out, sounds weird eh.
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July 8th, 2008, 20:30 Posted By: wraggster
Updated release from Beardface
WiiPhysics is a physics playground for the wii, much like crayon physics or PocketPhysics. It uses Box2D and libwiisprite.
Physics Tools Overview
Tools Overview:
Select - Use this tool to select objects, Hold A to drag them around, Hold A and press B to put them to sleep/wake them up
Draw Circle - Draw Circle
Draw Box - Draw Box
Joints
Rope Joint - Connect two objects by a rope
Click on two Objects to connect them
Rotate Joint - Create a rotation joint using 2 objects
Click on two objects to set up a rotation relationship
Pulley Joint = Click on three objects to set up a pulley system
2nd object is the pulley anchor
Object Control
Mobile Objects - Keep this selected to allow these objects to move
Frozen Objects - Keep this selected to freeze objects you create
Sim Control
Run - Run the simulation
Stop - Freeze/pause the simulation (Good for building)
2008.07.08 - v1.3.0
Changelog:
+In Game Help
+Pen Drawing added
+Reset Button Added
+Added BG Music
+Bug fixes
+Initial action sounds (Using Sndlib)
+Intro Screen while wiiphysics constructs
+Main Menu
+Added Prismatic (Slider) Joint
+Added Settings Menu
+Added configurable Color
+Added configurable Density
+Added Show/Hide Menu Button
+Increased world size (no longer hit the bottom with too many objects)
+Fixed layout
+Reset velocity to 0 if you grab an object
+Fixed Freeze Unfreeze (Hit B while you have object selected to swap)
+Dynamic Gravity Setting GUI
+Dynamic Restitution GUI (Change individual object bouncieness)
+Dynamic Friction GUI
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July 8th, 2008, 01:28 Posted By: wraggster
News/release from Cyber T
Here's the first good Guitar Hero Clone for the Wii!
All Songs you can download from here: www.fredsonfire.com!
I hope the Icon and Banner is good enough for you!
It's my first selfmade banner!
copy the 'guitarfun' folder in the root of the SD memory
Add the folders with 'Frets on fire' songs in the 'songs' directory
Add the background and necks bitmaps in the 'bitmaps' directory (see the PDF document)
V 2.6
- Now it's possible to change the buttons like you want
- Menu is better looking now
- fixed some bugs
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July 7th, 2008, 23:58 Posted By: wraggster
Another release from mindcry
I started to port SDL to the Wii only to see that the guys at devkitpro already had a partially working GC version. I just played around with it here and there. The code for sdl sound i borrowed somewhere from the SDL mailinglist, unfortunately it isn't working properly. I havn't yet found the time to play around with sound, i just hoped it would work :-P
I just used the latest version found in the repository at www.devkitpro.org.
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July 7th, 2008, 23:45 Posted By: wraggster
You read it first at DCEmu
Another release from mindcry
I patched the libogc source code to include support for the balance board.
I just used the latest version found in the repository at www.devkitpro.org.
Thanks to the guys at devkitpro for their hard work and additionally i want to thank wiibrew.org as i borrowed part of their code to handle the balance board events.
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July 7th, 2008, 21:26 Posted By: Shrygue
via Eurogamer
Nintendo has told Eurogamer that claims it is preparing to unveil a widescreen DS are "purely rumour and speculation".
Rumours emerged after a suspicious Nippon Ichi advert was posted by website Aeropause. It shows the publisher's upcoming titles on a DS with much larger screens.
Nintendo's comments would suggest this doesn't mean much, though the platform holder did not comment directly on the advert's authenticity.
The possibility of Nintendo unveiling a redesigned DS model at next week's E3 show in America also remains a talking point. Observers suggest the publisher has historically favoured revising its handheld hardware once every three years.
What would you like to see done to the DS, Eurogamer reader?
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July 7th, 2008, 21:22 Posted By: Shrygue
via Eurogamer
JoWooD has confirmed it plans to release a yoga-themed title for the Wii.
Wii Yoga will work with the balance board, which is said to play "a central role for the exercising (gaming) experience". Little else is known about the title, other than it will be released in Q2 2009.
It's not the first we've heard of it though; Wii Yoga was mentioned in the Intellisponse information leaked last month.
Apparently it'll feature an "adaptable weekly schedule of exercises that will leave you feeling refreshed", and you'll follow the instructions from a virtual yoga guru for doing "poses, stretches and triangular positions". Jolly good.
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July 7th, 2008, 21:20 Posted By: Shrygue
via Computer and Video Games
Square-Enix has unveiled a trailer for its DS port of Chrono Trigger that shows off gameplay footage for the first time.
The game appears to be a direct port of the SNES title, with no attempt to spruce up the graphics for its re-release.
You can take a look at it on the official website. A word of warning though - it's very Japanese.
Shots taken from Dengeki look like they've been ripped from the trailer.
Screenshots here
Trailer here
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July 7th, 2008, 21:18 Posted By: Shrygue
via IGN
D2C Games, Inc., a premier developer and publisher of mass-market downloadable interactive entertainment, today announced that their frenzied, arcade-style racing game, SPOGS Racing, is available on Nintendo's WiiWare service. Gamers can now download the high-octane game and experience the title's signature Crash 'N Grab action, where players battle it out for upgraded performance parts by crashing into each other and taking tires, engines, exhausts and brakes on-the-fly.
For 1,000 Wii Points anyone can download the game from the Wii Shop Channel. Players will modify and personalize their unique SPOGS Racers with custom in-game images. Then get right into the racing action with the innovative Crash 'N Grab instant upgrade feature. Once sufficiently tricked out, players can race their SPOGS around a dozen colorful and thrilling tracks, including stunt tracks with loops, jumps, power-ups and weapons. Players can also battle it out in split screen multiplayer and test their skills with four different control options.
"Because the Wii is rooted in easy, fun, and social games, we have chosen Nintendo's platform as a key component to our overall strategy," said D2C Games founder and CEO Scott Orr. "They have launched a first-rate download platform with WiiWare, and it is an ideal place for the kinds of games we're making at D2C. SPOGS Racing isn't just fun, unique and innovative - it's also accessible in terms of price, and for 1,000 Wii Points gamers of all ages will enjoy it immensely."
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July 7th, 2008, 19:37 Posted By: wraggster
This release is a fair few months old it seems and theres no apparent word from DSbomb on the details of this release apart from this:
A simple pong-type game for the Nintendo Wii or Gamecube
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