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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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July 4th, 2008, 02:37 Posted By: wraggster
If true this is very controversial and i expect the Whole DS Scene to give a backlash back at the R4 team
Heres brakken of Tehskeens newspost in full:
In a surprising move the team behind the R4 Nintendo DS entertainment, development and backup unit are planning on bricking your Nintendo DS or Nintendo DS Lite - that is if you're using a cloned product. Knowingly or not the R4 Team plans on releasing a firmware that will wipe your Nintendo DS's on-board BIOS to smithereens.
In a move to fight other factories from replicating their flashcart without permission the R4 Team will release a new firmware to combat the situation. Cloning happens a lot in the scene as factories either steal the design or the unit is reproduced using cheap parts. Most cloning is done by a few companies including Divineo and in that companies instance the clones are promoted on sites Divineo owns such as **********.com.
quote
Important point:
1. After 15 September, Team R4 will do something for the fake card, original program(firmware) with Fake R4 may damage your DS machine (brick), original R4 will have no problem with this program.
2. Make sure you have buy a original R4 (see photo below), if you brick your DS with fake R4, please go ask the selling shop and Team R4 will not admitted this liability.
From their point of view they are probably thinking they are doing a good thing, but what will little Johnny think when he installs a new firmware and his Nintendo DS suddenly stops working? Not much other then the R4 Team's comments on the situation are known. No word on when the firmware will be released, but the R4 Team states they won't provide any type of warranty or solution to fixing your Nintendo DS and sites all the blame on the reseller of the cloned R4 unit.
I believe this is a bad move on their part as it will give Nintendo another reason to dislike flash carts as having one out there that ruins your Nintendo DS will taint the entire market just as Darkfader's virus did. Hopefully people with flashme installed will be able to recover, but that is only speculation at this point in time. What do you think about this move? Please tell (or vote in the right column) ...
Personally i see this as a very bad move by the R4 People, What are your verdicts on this ?
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July 4th, 2008, 02:26 Posted By: wraggster
Soulanger posted this cool news:
Fuzzy's project had now hit a milestone, by releasing a demo. Super Smash brothers Rumble, The 21th Smash brother clone in my map
Is another SSB clone. Very impressive and functional, but just a warning though, dont spruce your expectations too much again.
site: http://ssbrumble.blogspot.com/
video:
If I remember correctly he was using libnds but somehow it looks PAlib. Anybody know what language he is using?
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July 4th, 2008, 02:14 Posted By: wraggster
For those who don't like the floating steering wheel of Mario Kart Wii (because it lacks the realism of driving around a banana-spewing bulletmobile), this wheel mount by JTT isn't a bad solution. Using a suction cup to attach the wheel to any flat surface, the top tilts 120-degrees so you can compete old-lady or bus-driver-style. But for $28, we really wish it had the famous Chinese-girl-driving-wrong-on-one-way setting. Oh well. I guess good old fashioned psychotic "don't-cut-me-off"-mother****er-Caucasian will still serve me as well as it always has
http://gizmodo.com/5021790/wii-wheel...in-stereotypes
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July 4th, 2008, 02:04 Posted By: wraggster
The first time we all saw big headed Mii's strolling around the plaza, we imagine we all had the same thought: Animal Crossing on the Wii is a lock. But here we are, a year-and-a-half after the system's release, and we still haven't gotten to use a Wiimote to rock with KK Slider. However, if we're reading a hint in UK's Official Nintendo Magazine right, the wait may nearly be over.
The magazine's latest issue features a still from the Animal Crossing-verse with the quote "It's been a while! It's time to revisit an old friend. How's your village doing these days?" Is that enough for us to bet on seeing a new Crossing game at E3? Yes. But it should also be known: We're addicted to gambling.
http://www.joystiq.com/2008/07/03/an...endo-magazine/
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July 4th, 2008, 02:03 Posted By: wraggster
Activision announced this morning that Guitar Hero: On Tour is booking gigs all over and has sold 300,000 units in its first week. The publisher states that GH:OT is the company's best launch on the DS by a factor of eight; not only that, but it's also one of the top five best-selling launches "in the company's history."
Activision's Mike Griffith -- who's probably still high from his $1.5 million bonus -- is excited about GH:OT's "breakthrough peripheral" bringing the Guitar Hero experience to the potential 41 million DS owners in NA and Europe. All we know is we'll have entered a strange new world if we start seeing people playing this game on public transportation.
http://www.joystiq.com/2008/07/03/gu...in-first-week/
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July 4th, 2008, 01:58 Posted By: wraggster
Beyond some crappy scans and lots of speculation, real info on the WiiWare return of Mega Man has been scant. Well, GamesRadar just opened the flood gates with its exclusive, proper reveal of Mega Man 9, featuring a hands-on by Nintendo editor Brett Elston and an interview with series creator (and MM9 producer) Keiji Inafune.
Elston reports that Mega Man 9 is ... well, it's essentially an NES game – just as difficult as the original 8-bit installments of the famed series. "Mega Man 9 is easily on par or above the hardest games in the series," Elston says, adding: "Hell, we played for two hours and only made it to three bosses, and even then only beat two." Read on after the break for more new info.
http://www.joystiq.com/2008/07/03/me...eens-hands-on/
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July 2nd, 2008, 23:19 Posted By: putzpie
After searching my username for no apparent reason on the net, I found out that you guys actual use this program so I updated it so it's better
For starters I changed the save system, and ALL save files will be saved to a PEAS folder on the root of your card. You must make the folder in order for it to save properly, as the program doesn't make one.
changes:
-10 save slots
-A cursor to show where you are erasing/lifting pen
-change the file name to save(#).peas
-use a "PEAS" folder, for .peas files.
-Doesn't draw a dot until the pen has moved.
Controls are as follows(pretty much the same as before):
A=Lift Pen(hold)
B=Eraser(hold)
R=Precision mode(hold)
L=Clear screen
Y=Quick Save
X=Quick Load
Start=Save Slot+1
Select=Save slot-1
Arrow keys/Stylus = draw
Report any bugs, or give feedback to putzpie@gmail.com
Hope you like it
Here is it in action:
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July 2nd, 2008, 21:39 Posted By: wraggster
Updated release from Cboomf, Felix123
A simple web-server for the Wii.
Still is very early stages of development and at present can only display a built in test page.
alpha v0.73 Security bugfixes
Added "HEAD" method support
Added space in file name support
Fixed disallowance of ../ or ./ for security
Added .bin file support
Sends server version in header
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July 2nd, 2008, 21:36 Posted By: Shrygue
via Computer and Video Games
Square-Enix has revealed that a remake of Chrono Trigger will be released in North America this Christmas.
The new edition will contain all the original elements whilst introducing dual-screen options and touch-screen functionality available on DS.
It will also contain artwork by manga artist Akira Toriyama and a musical score created by Yasunori Mitsuda, who scored the original.
The original Chrono Trigger was released for the SNES in North America and Japan, but not Europe. Fans have been campaigning for the title to be released on the Virtual Console, but to no avail. This could be why...
One screenshot
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July 2nd, 2008, 19:54 Posted By: wraggster
via drunkencoders
The Moon Books Project is holding a Contest from July 1st to August 31st.
There are numerous categories to choose from DS game reviews, hardware reviews, book and film reviews, graphic and audio design, fiction and non fiction writing, ds homebrew app and game coding, and game design using DSGameMaker.
The contest is sponsored by AceKard, DSGameMaker and GameFace Graphics. Prizes include AceKard 2 cards, DSGameMaker registration keys and DS Lite skins.
So, head on over, and have some fun!
Oh, and the above banner is the first entry in the graphics design category. Excellent work Josiah!
http://moonbooks.net/moonbooks/page.php?123
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July 2nd, 2008, 17:47 Posted By: wraggster
vader347 posted this news/release:
I was bored and added wiimote support to that chess game because I don't have a GC controller. If somebody really wants it I'll add IR too but I am probably going to just forget about it.
Note: This is an unofficial version of the one by hanse but mine is better besides the fact that you can't see the help at the beginning.
Thanks to lowlines for the icon.
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July 2nd, 2008, 17:44 Posted By: wraggster
Heres a release that i found today from Captain Hero:
Added Wiimote Cursor control to the left bar + rumble feedback when ball hits the bar + rumble when ball was lost. Now pong is really wii specific, with a real big fun factor. I wander what else can be made out of this simple pong.
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July 2nd, 2008, 17:10 Posted By: wraggster
Newly released today:
Nanashi no Game fights the oppresive summer heat by eliciting a sense of horror in you through its spine chilling plot, visuals and sound effects.
Gossip has been spreading around about a mysterious portable RPG that brings death to its players. Nobody knows who the developer was, the only thing people know is that the players died within a week once they started playing it.
The game brings reality together with terror through your DS, by showing scenes in a first person perspective, it takes you to a dark, shadowy alternate universe similar to the world we live in, thus blurring the line between the game world and reality.
This game makes use of the surround sound facility of your DS to heighten the eery atmosphere, sounds like someone breathing, or footsteps behind you are so real you will spin around in the middle of a train compartment to see if someone is following you.
Square-Enix's Nanashi no Game is not for the faint hearted. But if you are up for the challenge, Play-Asia.com will provide you with a copy for US$ 48.90, shipping as a region free Japanese version.
http://www.play-asia.com/SOap-23-83-...j-70-2qqi.html
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July 2nd, 2008, 03:01 Posted By: wraggster
News/release from silent_code
UPDATE: 1.5.1 released!
Hello everybody!
I have updated the Volumetric Shadow (Tech)Demo (formerly know as the "Stencil Shadow Demo" and later "Volume Shadow Demo".)
This version is very likely to be the final one, although the decision as not been made, yet. A more advanced project (VSD 2.0), which will take VSD's place in the future, is already being developed.
Back on topic: VSD is compatible with most, if not all DLDI devices.
Emulators (as far as they emulate used features) and older SLOT2 GBA NOR (without any SD or CF card storage) cartridges are supported via FCSR (build available on the site.)
The demo shows how to use a bunch of NDS features and some otherwise handy lines of source code, like:
- Hardware accelerated volumetric shadowing - mini-tutorial included!
- Motion blur with video capture, using only one VRAM bank, at 60 FPS
- Hardware lighting, texturing, fogging, antialiasing etc.
- Display brightness control
- Viewport scissoring (thanks to gabebear)
- Loading binary and text files from disk
- Converting 24/32bit .tga image data to 16bit NDS textures
- Displaying a custom font and a text area over a background image, all loaded from disk
- Smooth touch input
- Simple frame rate counting and renderer status display
Please, make sure you read the contents of the included readme file!
A mini-tutorial on volumetric shadows comes with the source release (as well as at here in the forum) and some additional information (e.g. on the .tga format) is "hidden" in the source files. ;^)
Since the initial release, I have reworked the sources a lot! There have been quite some rewrites and a lot of renaming and rearranging! I have also included some better (or any, at least ;^D ) error detection and handling.
Now all data can go to ROOT/data/vsd_data!
It was developed and build with devkitARM R23b, libnds 20071023 and libfat 20070127.
It's quite readable, stable (I guess) and relatively easy to understand!
Download it from: www.robs-basement.de
As always, I released the sources along with binary builds. I only supply a DLDI .nds and an FCSR .nds, as I don't think anybody needs a .gba any more (I don't) and the few people who do need it, can easily convert it themselves... But in case that assumption is wrong, please let me know and I'll upload a .gba to the web site.
Note, that there's some code and data structures I don't recommend using in "serious" code, but for the sake of simplicity, I used it here (e.g. the triangle structure.) This issue will be addressed in the next major release, which is already being worked on.
The shadow in the demo is static, that means it's not deforming (but could be moved around freely) - it's up to you to implement dynamic shadows.
Feel free to punch me in the face - right here in this thread - for silly programming and the like (that demo was my first publicly released open source software) - just make sure you read the readme first! ;^)
Anyways, I hope this demo will be useful to at least some of you. :^D
Finally, I want to thank everybody in this forum who's helped me making the jump from GBA to NDS!
Very special thanks go out to Brandon M. and Larry E. for helping me out with the hardware and gabebear for sharing his viewport scissoring implementation.
Thank you for reading and have a nice day! :^)
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July 2nd, 2008, 02:52 Posted By: wraggster
The great Wii Hacker speaks
It’s been a few days, so I’m just going to post some brief notes on what I’ve been working on lately.
Twilight Hack: Marcan did a great job of putting together a nice new release that works with System Menu 3.3: Twilight Hack v0.1beta1. It seems to work well; we have some initial reports that some SD cards don’t work with it, giving a “error -1 reading boot.elf”. I’ve found at least two different problems that can cause that, so expect a small update soon — in the mean time, reformatting the card often fixes it.
Updates: No new updates, as seen on Marcan’s Wiimpersonator. I would not expect this to last; Nintendo will probably release a fixed version of their anti-TP hack code which will not be nearly so easy to defeat. For those of you who updated to 3.3, take that as a warning and just don’t update next time. We’re working on a long-term solution.
Korean Wii: We believe that the new Korean Wiis have a new common key, and we won’t be able to use our tweezer attack to recover it. I’d like to take a look at one and see what other avenues of attack there may be. If anyone knows how I can buy one of these and get it shipped to the US, please let me know.
http://hackmii.com/2008/07/etc/
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July 2nd, 2008, 02:49 Posted By: wraggster
Dragonminded of DS Fame has released a new Media Player for the Nintendo Wii, heres the release details:
A native Wii application (no Wii Linux) with the intent of being a multi-source media player on the Wii.
Controls
A: Click/Select on any control
B: Used to 'drag-scroll' on file browser
+: Up one directory on file browser
Home: Return to loader
Usage
DragonMedia Player will pick up files anywhere on your SD card, and plays sequentially once a file has started. Simply install into the HBC by copying the dmp folder in the zip file to /apps/ and run the program.
Currently, this list is limited, as I have tried to set up the application framework before porting codecs. I am working on getting common formats such as flac and ogg integrated, and I am interested in supporting as many strange formats such as spc, sid, nsf, etc, so look forward to more support.
it
mod
mp1
mp2/mpa
mp3
s3m
wav (8/16/24/32 mono/stereo)
xm
Front SD
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July 2nd, 2008, 02:45 Posted By: wraggster
Ac_K has posted a new version of the Sega Saturn Emulator for Nintendo Wii:
Yabause Wii is a Sega Saturn emulator for wii and is the first of its kind as emulating the complex processes of the Sega Saturn is much harder then it looks and now even harder to run it on the limited hardware of the wii. Yabause Wii can now run a small number of commercial games at usable speeds (5-10fps) were it is still possible to play the game.
Development Status
Ac_K:
I use the actual version on the Yabause website.
Changelog:
- ThX to Waninkoko for WAD Manager source.
- ISO selection menu added with help of WAD Manager source.
- Useless functions remove.
- Add CUE and BIN support.
- Littles code optimisations.
- Check ISO extension.
- Check if BIOS exist.
For use, put Bios.bin in the Yabause folder and put ISO, CUE, BIN roms in the Yabause/ROMS folder.
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