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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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July 12th, 2008, 23:49 Posted By: wraggster
Updated release from Cboomf, Felix123
A simple web-server for the Wii.
Still is very early stages of development and at present can only display a built in test page.
When //quit is requested it has to be approved by pressing A or B
alpha v0.76
wiiweb.xml
Added the option of a custom password to shut
the server remotely using //quit?password (see README)
Removed /img (old)
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July 12th, 2008, 22:44 Posted By: wraggster
Just checking on wiibrew and came across another version of tictactoe released for the Nintendo Wii by Crayon, heres the release details:
Wii-Tac-Toe is a game for the Nintendo Wii. It was programmed in C++ using devkitPro along with GRRLIB.
The game can be played alone vs the CPU or with a friend using one Wiimote. The game AI does not always do the same moves, so the fun never stop.
To win the game, you have to place three marks (O or X) in a horizontal, vertical or diagonal row. If the grid is filled completely and no one has won, well, it's a tie game. Start over and try to beat your opponent.
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July 12th, 2008, 22:35 Posted By: wraggster
news via nin scene
News/release from red bird
I present the Title Uninstaller v0.1. Basically, you could say it’s a WAD Uninstaller that does not require the original WAD. The operation is as follows:
Sample titles installed on the Wii (only normal channels, nothing in the system).
Allows you to select a particular title and delete it.
The process of erasure is identical to that of WAD_manager, but removing the information from the Wii itself rather than require an external WAD. The advantage is that it is more convenient and does not require the original, which sometimes is hard to find or the wrong version, etc. …
Precautions:
The process of erasure is the same as the WAD_manager, so you should not give problems. It deletes everything that needs to be deleted, but the Wii will still remember traces of what was installed (daily usage, etc. …).
If you install channels with the identifier of the HBC (’HAXX’), you will delete all of them. The problem is that the real Homebrew Channel cannot be picked out.
If you delete the HBC intentionally or by mistake, the program can give an elbow DUMP or leave the Wii hung back while trying to HBC. The erasure will be carried out correctly, but the program can not go back to something that no longer exists. That only happens with the original HBC. The other channels, although having the same identifier that HBC should not give problems.
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July 12th, 2008, 22:06 Posted By: wraggster
NeonDS has posted a new version of the DS Emulator for windows:
heres whats new:
Rendering problem on ATI card is fixed. If you are using ATI cards, select "ATI" in the settings dialog "rendering method" option.
When limit60fps options is enabled, the emulator will auto skip frames in order to have smooth gaming on slow computers.
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July 12th, 2008, 03:08 Posted By: wraggster
News via gxmod
Cyber-T and Hermes offer a new version of Guitar Fun to delight fans of Guitar Hero.
The CBT is offered in the form of WAD.
The Hermes is in the form of. DOL
News / corrections (identical to the 2 versions):
-- Fixed a small bug with the interpreter MIDI.
-- Corrections of problems with devices
-- Improvements in the management multithread
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July 12th, 2008, 02:27 Posted By: wraggster
News/release from Gusec:
It's Mastermind, a codebreaking boardgame!
I've finally completed my first game to the DS, with PAlib.
It may still host a bug or two, so report if you find any!
Rules
The rules are simple;
You should in eight attempts , try to guess the order and colour of four marbles, to your help you get stars each turn.
Silver tells you that one of your marbles has the right colour but not the right position,
and gold tells you that one of your marbles both has the right colour and the right place.
It's up to you to find the right code with the hints you get!
Information about this version
I've tried to make it as stable as possible, though it's my first attempt!
I'm going to improve the flow of the game, and maybe add a couple of functions, like a highscore or some unlockables.
This is after all the first version. So if you find anything weird, please let me know and I'll try and fix it!
Secrets are none so far, besides one little easter egg that may occur when you lose...
It contains three different levels of difficulty, from easy to almost impossible, so it should contain enough challenge.
* 1.02 - Fixed memory flaws and slow graphics.
* 1.03 - Improved sprite management. Version number added to description.
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July 12th, 2008, 02:22 Posted By: wraggster
News from Neoflash
R6 motion menu v3.1.1958 for R6 Silver and Gold [2008-07-12]
more info: http://www.neoflash.com/forum/index....ic,5203.0.html
history:
* Support the first analog motion contorl in the world on the NDS SLOT-1!
* Update the R6 CHEAT CODE database to 2008-07-10 version
************************************************
analog motion contorl guide
If you have an R6 gold, you can enjoy motion enhancements with many games and utilities. You can toggle motion patching by hitting Y. The top line of the menu indicates what style of motion patch is activated.
There are three types of motion patches:
* D-Pad Digital motion - tilt the DS far enough in any direction, and the direction pad will be hit in this direction. Useful for games where analog control is not useful.
* D-Pad Analog motion - tilt the DS a little, the D-pad is pushed a little, tilt a lot and it is held. The degree of tilt corresponds to the frequency of the pulse. Useful for things such as racing games, where the degree of tilt corresponds to steering.
* Touchpad Analog motion - game specific - this edition works with Mario 64 (see special note below).
In this version of the menu, some games have conflicts with the motion and saving (when motion patches are available). If a conflict occurs, you will generally see a save error. To avoid this problem, hold "select" during the conflicting save portions. Generally, this is at program startup time. Holding "select" while starting the rom until you see the rom's title screen will often fix this problem. Holding "select" is also useful for navigating menus with the analog patch.
CAUTION: backup your save games before trying out motion. Due to the potential conflicts, if used incorrectly, it can corrupt or remove your save file. Experiment first with a backed-up save so that you will know the behavior for a specific rom.
Mario 64 motion: This game was originally designed for use with analog control. Many found the touchpad control awkward. This motion menu contains a special patch--restoring this game to the originally intended control by substituting the tilt of the DS for the analog stick. It works with the three methods of control available (selectable in game by hitting start or select). To activate motion control, hold L, R, or left (whichever is most convenient for your chosen control mode). You will stop moving when you letting go of the button. This allows you to readjust the "zero point" of the motion touch panel as well as provide a way to stop moving when you want. It also allows you to access the touch panel for menus, etc.
************************************************
download:
Korean version: http://www.neoflash.com/download/R6_...d_Gold_KOR.rar
English version: http://www.neoflash.com/download/R6_...d_Gold_ENG.rar
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July 12th, 2008, 01:48 Posted By: wraggster
News via nintendomax
Nuke releaser just a new version "intermediary" GeckoOS déstinée run Bross Super Smash Brawl in import version in color with an RGB cable.
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July 12th, 2008, 01:44 Posted By: wraggster
News from Bushing:
Note: This is not a standalone, ready-to-use program — hence the name. If you need to ask how to use this, you’re doing it wrong.
We’ve been pretty bad about releasing source code lately, so this is my attempt to atone. I’ve been sitting on this code for a couple of months now — I wrote most of it a day or two after IOS37 was released — but I’ve been waiting for the mythical “right time” to release it in a useful form, and that hasn’t happened. So, I’m releasing it as-is, because I think that many people will find this code useful in its current form, and it can be used as a building block for more sophisticated hacks.
The idea behind PatchMii is that we should be able to replace Nintendo’s update process with one of own. The most straightforward way to do this would be to set up a “shadow” update server that would vend patched versions of Nintendo’s updates, and then patch the System Menu to talk to it instead of the official servers. However, there are some serious copyright issues with doing this, so this is the next best thing. This code should work with anything available on the Nintendo update server — IOS and channels (at least, the ones for which you can freely download a ticket).
In the example configuration provided, patchmii-core will do the following things:
Download the ticket and TMD for IOS37 from the Nintendo Update Server
Use the built-in key-management functions of IOS to decode the title key (no common key required!)
Using the TMD, download all of the encrypted contents from NUS
Verify the integrity of each content against the hashes contained in the TMD
Decrypt each content individually, look for versioning tags inside the binaries and display them
Look for the signature check, and patch it out. (I have included code that will handle all versions of IOS.)
Re-encrypt the contents. If necessary, recompute the hashes, modify the TMD.
Modify the title ID in the TMD and ticket to IOS5.
Fakesign the TMD and ticket.
Install this patched IOS37 as IOS5.
http://hackmii.com/2008/07/patchmii/#more-60
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July 12th, 2008, 01:41 Posted By: wraggster
Updated release from Cboomf, Felix123
A simple web-server for the Wii.
Still is very early stages of development and at present can only display a built in test page.
When //quit is requested it has to be approved by pressing A or B
alpha v0.75 Removed /tux and /yak.jpg (old and deprecated)
Minor speed improvements
Date and time in the header
????
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July 12th, 2008, 01:33 Posted By: wraggster
The main GBA Dev Community Site has today posted this article:
Everything seems to happen at once here at gbadev.org! You might not have noticed but last month we received our 5 millionth visitor on the main page! 2 weeks before that the 10 thousandth member registered on our forum....
...and today we celebrate our 8th birthday!
8 years ago today this site was started....and what a great time we've had!
Let's reminisce...
Back in 2000, a few months before the GBA was even released, the first GBA Emulator was released and our visitors/day record might still be from that day...
I dont remember much from 2001 (I need to go dig out the old backups so I can see what we posted about back then), but I do remember receiving my GBA in march 2001, the same day it was released in Asia.
We started to host development competitions back in 2002 (I think) and thanks to luna_s we got the forum set up in the last few days of that year.
We had our big site re-design done in 2003, and I think we havent changed it much since (correct me if Im wrong!). It was also back in 2003 that the whole Nintendo vs. Lik-Sang battle took place. I don't think we'll forget about that anytime soon
We also hosted a successful coding competition (24 games, 5 demos downloaded 3000+ times in the first 2 days after the compo ended) with $1200+ in cash and a lot of flash cartridges etc as prizes.
I remember our trip to E3 in 2004 where we had front-row seats at the Nintendo press conferance where Satoru Iwata unveiled the DS.
In 2005 we spent a lot of time working on the 2004Mbit compo game (I STILL quite often get e-mails from people asking questions about the game), one of the high-lights being our meeting with Shigeru Miyamoto at that years E3 where he signed a copy of the game (Nintendo president Satoru Iwata standing next to us looking on).
2006 and onwards have been slower news-wise. I have had a lot to do IRL and many homebrewers have moved on to do DS development so there isn't always a whole lot to update this site with, but if you have anything GBA development related, do send us an e-mail (and if we dont post, PM us on the forum as your mail was probably lost in all the spam we get).
Anyways...I hope you have enjoyed this as much as we have and if you want, feel free to leave a comment in this forum thread
/Simon & krom
http://www.gbadev.org/index.php?showinfo=1366
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July 12th, 2008, 01:00 Posted By: wraggster
Atlus U.S.A., Inc. today announced that a demo of Trauma Center®: Under the Knife 2 for Nintendo DS™, a direct sequel to the 2005 medical action smash hit, is now available for a limited time as a free download for Wii™ owners via Nintendo Channel. Experience a fast-paced operation from the full version as you race to save the patient’s life! With numerous enhancements, including new difficulty modes and new operations, Trauma Center: Under the Knife 2 offers handheld surgeons a lot to be excited about.
Trauma Center: Under the Knife 2 is now available in stores across North America.
To learn more about Nintendo Channel for Wii™, visit the official Nintendo Channel website: http://us.wii.com/channel_nintendo.jsp
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July 12th, 2008, 00:51 Posted By: wraggster
Wario's Back And After Treasure Once Again As Wario Land: The Shake Dimension Arrives In Europe
Get ready for a wave of nostalgia as Wario heads to Wii for his first dedicated adventure on the console! Prepare yourself for some classic Wario action as Wario Land: The Shake Dimension takes you on an epic and lush 2D platform adventure to seek out treasure, complete missions and, in a traditional Wario way, obtain as much money as you can! Prepare to defeat all the bandana-wearing pirates standing between you and your potential haul as this puzzle-filled adventure hits European shores on the 26th September 2008.
Presenting an entirely new cast of characters around Wario, get ready to embark upon an all-new, swash-buckling adventure where Wario explores various continents in search of treasure. The notorious pirate leader, Shake King, has kidnapped Queen Merelda and it’s up to Wario to get her back. But is he really out to do a good deed? Or it is the ‘Bottomless Coin Sack, a sack containing a never-ending flow of gold coins, which has really caught Wario’s attention?
Featuring five different maps full of action-packed stages to complete, Wario Land: The Shake Dimension, is packed with exciting missions and challenges. Complete Missions, which are challenges, set out at the beginning of each stage, such as finishing a stage within a specified time limit or collecting a special number of coins. Also seek out the hidden Treasure in each stage to obtain the special items held within them, then progress through the game and unlock further stages.
The Wii’s innovative controller, the Wii Remote, is held sideways in a traditional retro fashion when playing, and is shaken to activate Wario’s special moves throughout the game. Shaking the controller whilst on solid ground will see Wario unleash his ‘Ground Punch’ move that will stun all enemies on the screen. This move can also be used to manipulate surroundings and grant Wario access to new areas in the game. But use of the motion sensitive controller doesn’t stop there! Shaking the Wii Remote whilst holding an enemy or money bag will make them spill their precious contents, whereas tilting the controller when Wario is at the wheel will see players steer their various vehicles through the stage.
During the adventure, be sure to visit the Pirate Shop to spend those hard-earned coins. Make regular trips to purchase exciting items, new maps and videos, as new items and features will become available as progression is made through Wario Land: The Shake Dimension.
Be first to the treasure when Wario Land: The Shake Dimension launches across Europe on 26th September.
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July 12th, 2008, 00:47 Posted By: wraggster
Hello Kitty Big City Dreams is a fun, exciting and cute mini game based adventure for the Nintendo DS ™, featuring the popular Hello Kitty character.
The story finds our heroine, Kitty White leaving her home in Sanrio Town to try to make her mark in The Big City. Kitty moves into a simple apartment downtown adjacent to The Big City. Although she lives on the bottom floor now, she dreams of the day she can move up to the luxurious penthouse. Help Hello Kitty explore her new home and finds all sorts of people to make friends with! Perhaps by helping others and working hard, Hello Kitty will finally say Hello to her dream suite in the sky!
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July 12th, 2008, 00:44 Posted By: wraggster
Video game publisher Mastiff announced today that the first videogame based on the exciting world of competitive eating will launch exclusively for WiiWare on July 14th, 2008. Major League Eating: The Game features the world's greatest gurgitory athletes competing across a variety of foods and venues.
As featured on ESPN during the Nathan's Famous Fourth of July International Hot Dog Eating Contest, NY, MLE: The Game is built much like a classic fighting simulation, with offensive attacks and defensive counter moves, MLE: The Game requires players to master a smorgasbord of weapons including bites, burps, belches, mustard gas and jalapeño flames while cramming and chewing food at a world-class pace. It's not for the faint of heart, the slow of reflex, or those with an overly strong aversion to a Technicolor reversal of fortune.
Major League Eating: The Game uses the Wii Remote to simulate a variety of eating techniques including the cram, toss, and 'typewriter.' Burp-offs and Hot Potato challenges during the contests keep the competition intense and eaters on their toes. Major League Eating: The Game is for one or two players, offers online play and a leader board. MLE: The Game also features eleven of the best-known professional eaters in the world including Takeru Kobayashi, the Japanese eating phenomenon, and American Joey Chestnut, current champion of the world together with eaters such as Tim 'Eater X' Janus, Patrick 'Deep Dish' Bertoletti, Crazy Legs Conti, Sonya 'The Black Widow' Thomas, and 'The Lovely' Juliet Lee.
"Top level competitive eaters are more than brilliant athletes and tacticians, they are more than fierce competitors. These brave men and women are artists of the alimentary canal, warriors who create living poetry with each wiggle of the epiglottis. Each gurgitator is like a classical musician in a symphony of salivation, A pile of hot dogs sing like a Stradivarius in the hands, mouth and stomach of maestros like Joey Chestnut or Takeru Kobayashi. It took more than thirty artists, engineers and designers, and of course the Wii's motion sensitive controller and excellent online abilities, to recreate the Major League Eating experience as a videogame. But we did it." says Bill Swartz, Head Woof at Mastiff.
Despite its July 14th launch date, curious Francophiles should note that Major League Eating: The Game has nothing to do with Bastille Day. More information on Major League Eating: The Game can be found at http://www.mlegame.com/.
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July 12th, 2008, 00:40 Posted By: wraggster
Marvelous Entertainment USA and XSEED Games today announced its E3 plans which include a stellar line up of games for both Nintendo platforms, the Nintendo DS and Wii, as well as the PSP® (PlayStation®Portable) system. Both companies will display their portfolio of upcoming titles at E3 2008 which will be held at the Los Angeles Convention Center from July 15th – 17th. E3 attendees are invited to visit the Marvelous Entertainment USA and XSEED Games booth located at Concourse Hall Pavilion #427.
”We’re very pleased to be able to give the North American audience a sneak peak at our upcoming lineup,” stated Yasuhiro Wada, Managing Director of Marvelous Entertainment. “This is just the beginning of some of the great games that we’ll be releasing in the US under our Marvelous Entertainment USA banner.”
“It’s been an amazing year for us, and we feel that we’re well positioned going into E3,” said Jun Iwasaki, President of XSEED Games. “We’ve got a fantastic partnership with Marvelous Entertainment which we greatly appreciate, and the overall line up of titles we’re showcasing is strong and diverse, which we’re exceptionally excited about.”
Games being shown under the Marvelous and XSEED Games partnership are:
Avalon Code DS
From the creative minds behind Rune Factory and Harvest Moon with the development studio responsible for the Final Fantasy III and Final Fantasy IV DS remakes comes Avalon Code, an action RPG boasting incredible graphics, a deep and engrossing story, and innovative game play mechanics. Using the main character’s ‘Book of Prophecy’, players can modify the rules of engagement during battle as well as weapon and monster attributes. The player even has control over the story as it changes depending on which gender the player chooses to play as, enhancing the ability to immerse themselves into the story. Avalon Code DS is scheduled for release Q1 2009. The game will be published in Europe by Rising Star Games*, a subsidiary of Marvelous Entertainment.
Rune Factory: Frontier Wii
From the creators of Harvest Moon and Rune Factory for the DS comes the first installment of Rune Factory for a home console. Developed exclusively for Wii, Rune Factory: Frontier features stunning graphics and takes full advantage of the Wii’s unique controls to fully immerse players in the Rune Factory universe. Rune Factory: Frontier incorporates an open-ended structure that allows players to choose the type of game they wish to experience. Whether it’s growing crops, expanding the town, fighting (or befriending) monsters or even falling in love, the experience is unique to each player. Rune Factory: Frontier Wii is scheduled for release Q1 2009. The game will be published in Europe by Rising Star Games*, a subsidiary of Marvelous Entertainment.
LITTLE KING’S STORY Wii
Little King’s Story has an art style that is very ‘story-book’ in look and a magical fairy tale quality that will intrigue and delight gamers. The storyline, visual look, and lyrical music of Little King’s Story, work in concert to transport players to an interactive, enchanting, fairy tale world. By combining gameplay elements from life-simulation, real-time strategy, and adventure genres, the many aspects of creating a vast kingdom come to life! As King, players will manage and involve their townspeople in the goals of creating this new territory; enlisting them to dig for treasure, build new buildings and otherwise better their community. Of course, leadership is a two-way street, so as King, players will try to conquer rival nations to create a single unified kingdom, while also granting the requests of townspeople at whim. The game transforms the Wii Remote™ to a royal scepter and offers players the chance to be the best king in the world! Little King’s Story Wii is scheduled for release Winter 2008. The game will be published in Europe by Rising Star Games*, a subsidiary of Marvelous Entertainment.
VALHALLA KNIGHTS 2 PSP system
Sequel to the popular Valhalla Knights, Valhalla Knights 2 promises to give fans of the original game a vast and expansive world to explore, and the customization tools to create the ultimate battle party. This action RPG (Role Playing Game) sequel adds new races, job classes, weapons, magic spells, foes, armor and more to the Valhalla Knights universe, all within an engrossing story arc. Controlling and choosing character aspects such as skills, race and appearance, players engage in real-time 6 on 6 battles, reliant on tactical combat strategies to achieve success. Supporting 2 player ad hoc network play, gamers can engage in Co-op and Versus modes with friends, or simply trade items and weapons. Valhalla Knights 2 PSP system is scheduled for release Fall 2008.
Separately, XSEED Games will unveil the company’s first official support of the Nintendo DS with three titles:
Populous™ DS
Based on the original Populous PC classic from Electronic Arts, Populous DS brings a re-imagination of the classic game, which pioneered the God simulation genre. Featuring touch-screen controls that utilize the dual-screens, players manipulate 5 elementally-imbued gods, each with their own unique miracles, within an extensive single-player campaign. Within the multiplayer wireless mode, up to 4 players can unleash earthquakes, tidal waves and raging volcanoes onto rival players’ lands. Populous DS is scheduled for release Fall 2008. The game will be published in Europe by Rising Star Games*, a subsidiary of Marvelous Entertainment.
KORG DS-10
Designed after the famous KORG MS-10 music synthesizer, KORG DS-10 is a music-creation program for professional and aspiring musicians alike. The sound sources in the KORG DS-10 come from KORG, one of the world’s top musical instrument producers, and no effort was spared in the replication of creating high-quality sounds. The Nintendo DS’s touch-screen controls are utilized to the fullest to provide an authentic feel and operability across a dual-screen layout that is unsurpassed in portable music creation. A 6-track/16-step sequencer enables precise control and provides a wide range of musical possibilities, and up to eight DS units can be linked via wireless connection to play together or to exchange sounds and songs. KORG DS-10 is scheduled for release Fall 2008.
Retro Game Challenge
An original game based on the popular Japanese GAME CENTER CX TV series, Retro Game Challenge reinvents how classic games are played. Featuring a story-driven progression, players complete short challenges in a wide-variety of fictional retro-games. Specific challenges in shooting, racing, action and even an epic role-playing game are integrated into the story, while the in-game magazines offer cheat codes as well as fake 80’s news stories paying tribute to the rich history of the gaming industry. Released to raving reviews as Game Center CX: Arino’s Challenge in Japan , the game received a Gold Award from Famitsu with a 33/40 review score. Retro Game Challenge is scheduled for release Winter 2008.
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July 12th, 2008, 00:40 Posted By: wraggster
Marvelous Entertainment USA and XSEED Games today announced its E3 plans which include a stellar line up of games for both Nintendo platforms, the Nintendo DS and Wii, as well as the PSP® (PlayStation®Portable) system. Both companies will display their portfolio of upcoming titles at E3 2008 which will be held at the Los Angeles Convention Center from July 15th – 17th. E3 attendees are invited to visit the Marvelous Entertainment USA and XSEED Games booth located at Concourse Hall Pavilion #427.
”We’re very pleased to be able to give the North American audience a sneak peak at our upcoming lineup,” stated Yasuhiro Wada, Managing Director of Marvelous Entertainment. “This is just the beginning of some of the great games that we’ll be releasing in the US under our Marvelous Entertainment USA banner.”
“It’s been an amazing year for us, and we feel that we’re well positioned going into E3,” said Jun Iwasaki, President of XSEED Games. “We’ve got a fantastic partnership with Marvelous Entertainment which we greatly appreciate, and the overall line up of titles we’re showcasing is strong and diverse, which we’re exceptionally excited about.”
Games being shown under the Marvelous and XSEED Games partnership are:
Avalon Code DS
From the creative minds behind Rune Factory and Harvest Moon with the development studio responsible for the Final Fantasy III and Final Fantasy IV DS remakes comes Avalon Code, an action RPG boasting incredible graphics, a deep and engrossing story, and innovative game play mechanics. Using the main character’s ‘Book of Prophecy’, players can modify the rules of engagement during battle as well as weapon and monster attributes. The player even has control over the story as it changes depending on which gender the player chooses to play as, enhancing the ability to immerse themselves into the story. Avalon Code DS is scheduled for release Q1 2009. The game will be published in Europe by Rising Star Games*, a subsidiary of Marvelous Entertainment.
Rune Factory: Frontier Wii
From the creators of Harvest Moon and Rune Factory for the DS comes the first installment of Rune Factory for a home console. Developed exclusively for Wii, Rune Factory: Frontier features stunning graphics and takes full advantage of the Wii’s unique controls to fully immerse players in the Rune Factory universe. Rune Factory: Frontier incorporates an open-ended structure that allows players to choose the type of game they wish to experience. Whether it’s growing crops, expanding the town, fighting (or befriending) monsters or even falling in love, the experience is unique to each player. Rune Factory: Frontier Wii is scheduled for release Q1 2009. The game will be published in Europe by Rising Star Games*, a subsidiary of Marvelous Entertainment.
LITTLE KING’S STORY Wii
Little King’s Story has an art style that is very ‘story-book’ in look and a magical fairy tale quality that will intrigue and delight gamers. The storyline, visual look, and lyrical music of Little King’s Story, work in concert to transport players to an interactive, enchanting, fairy tale world. By combining gameplay elements from life-simulation, real-time strategy, and adventure genres, the many aspects of creating a vast kingdom come to life! As King, players will manage and involve their townspeople in the goals of creating this new territory; enlisting them to dig for treasure, build new buildings and otherwise better their community. Of course, leadership is a two-way street, so as King, players will try to conquer rival nations to create a single unified kingdom, while also granting the requests of townspeople at whim. The game transforms the Wii Remote™ to a royal scepter and offers players the chance to be the best king in the world! Little King’s Story Wii is scheduled for release Winter 2008. The game will be published in Europe by Rising Star Games*, a subsidiary of Marvelous Entertainment.
VALHALLA KNIGHTS 2 PSP system
Sequel to the popular Valhalla Knights, Valhalla Knights 2 promises to give fans of the original game a vast and expansive world to explore, and the customization tools to create the ultimate battle party. This action RPG (Role Playing Game) sequel adds new races, job classes, weapons, magic spells, foes, armor and more to the Valhalla Knights universe, all within an engrossing story arc. Controlling and choosing character aspects such as skills, race and appearance, players engage in real-time 6 on 6 battles, reliant on tactical combat strategies to achieve success. Supporting 2 player ad hoc network play, gamers can engage in Co-op and Versus modes with friends, or simply trade items and weapons. Valhalla Knights 2 PSP system is scheduled for release Fall 2008.
Separately, XSEED Games will unveil the company’s first official support of the Nintendo DS with three titles:
Populous™ DS
Based on the original Populous PC classic from Electronic Arts, Populous DS brings a re-imagination of the classic game, which pioneered the God simulation genre. Featuring touch-screen controls that utilize the dual-screens, players manipulate 5 elementally-imbued gods, each with their own unique miracles, within an extensive single-player campaign. Within the multiplayer wireless mode, up to 4 players can unleash earthquakes, tidal waves and raging volcanoes onto rival players’ lands. Populous DS is scheduled for release Fall 2008. The game will be published in Europe by Rising Star Games*, a subsidiary of Marvelous Entertainment.
KORG DS-10
Designed after the famous KORG MS-10 music synthesizer, KORG DS-10 is a music-creation program for professional and aspiring musicians alike. The sound sources in the KORG DS-10 come from KORG, one of the world’s top musical instrument producers, and no effort was spared in the replication of creating high-quality sounds. The Nintendo DS’s touch-screen controls are utilized to the fullest to provide an authentic feel and operability across a dual-screen layout that is unsurpassed in portable music creation. A 6-track/16-step sequencer enables precise control and provides a wide range of musical possibilities, and up to eight DS units can be linked via wireless connection to play together or to exchange sounds and songs. KORG DS-10 is scheduled for release Fall 2008.
Retro Game Challenge
An original game based on the popular Japanese GAME CENTER CX TV series, Retro Game Challenge reinvents how classic games are played. Featuring a story-driven progression, players complete short challenges in a wide-variety of fictional retro-games. Specific challenges in shooting, racing, action and even an epic role-playing game are integrated into the story, while the in-game magazines offer cheat codes as well as fake 80’s news stories paying tribute to the rich history of the gaming industry. Released to raving reviews as Game Center CX: Arino’s Challenge in Japan , the game received a Gold Award from Famitsu with a 33/40 review score. Retro Game Challenge is scheduled for release Winter 2008.
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