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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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July 14th, 2008, 16:43 Posted By: wraggster
BUILD YOUR OWN PARADISE!
You’re shipwrecked on a deserted island! Starting with an abandoned farm, a handful of seeds, and the determination to start a new life, it’s up to you to tame the land and make the island prosper! By farming crops, raising animals, and mining for precious gems, you’ll help the island grow into a vibrant town bustling with people, businesses, and eligible bachelors and bachelorettes. Are you a good enough farmer to turn this island into a paradise?
• Play as a boy or as a girl!
• Attract settlers by building your farm!
• Fall in love and start a family!
• Explore the biggest portable Harvest Moon ever!
• Compete against other ranchers via Nintendo Wi-Fi Connection!
Available: Summer 2008
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July 14th, 2008, 00:10 Posted By: wraggster
Gusec has updated Mastermind his game for the DS, heres the full release info:
It's Mastermind, a codebreaking boardgame!
I've finally completed my first game to the DS, with PAlib.
It may still host a bug or two, so report if you find any!
Rules
The rules are simple;
You should in eight attempts , try to guess the order and colour of four marbles, to your help you get stars each turn.
Silver tells you that one of your marbles has the right colour but not the right position,
and gold tells you that one of your marbles both has the right colour and the right place.
It's up to you to find the right code with the hints you get!
Information about this version
I've tried to make it as stable as possible, though it's my first attempt!
I'm going to improve the flow of the game, and maybe add a couple of functions, like a better HighScore-list or some unlockables.
This is still an early version. So if you find anything weird, please let me know and I'll try and fix it!
Secrets are none so far, besides one little easter egg that may occur if you lose...
It contains three different levels of difficulty, from easy to almost impossible, so it should contain enough challenge.
Level-setting reachable via Start, and HighScore-list (new game here to), Select.
* 1.02 - Fixed memory flaws and slow graphics.
* 1.03 - Improved sprite management. Version number added to description.
* 1.20 - Fixed, brighter graphics, faster flow. Highscorelist added!
Screenshot:
That's about it!
If you like Mastermind, please give it a try and let me know what you think!
You're free to suggest improvements!
Download and give feedback via comments.
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July 14th, 2008, 00:04 Posted By: wraggster
News from Neoflash:
NEO Summer coding contest 2008 for NDS(GBA) and PSP first announcement
*** close time: Aug.20th 2008 ***
more info: http://www.neoflash.com/forum/index....ic,5206.0.html
* NDS(GBA) and PSP Game division
There are 10 winners for NDS(GBA) game and 10 winners for PSP game, total 10+10 winners.
* NDS(GBA) and PSP APP division
There are 10 winners for NDS(GBA) App and 5 winners for PSP App, total 10+5 winners.
In this neo coding contest, the main concept is for R6 Gold / MK6 Motion cart / PSP Motion kit applications, it's mean you will have more chance to win with an Apps using the full motion function.
The rules of NEO Spring coding contest 2008:
[1] All original entries will get +5 "original score " , but the second entry (same project from last contest but improved, and just enter one more time again ) will don't get any "original score" in this contest.
[2] With this contest we will keep to use the new judge way still --- everyone can become the judger! You just need test all contest entering and submit your very detailed test report to us , and you must give out your own top 10 winner judgement, from here you can find the "TOP REVIEWER" sample --- http://www.neoflash.com/forum/index....ard,108.0.html
We will keep the new award --- "NEO TOP REVIEWER" too, we will check all review reports and choose top 6 from NDS division and top 6 from PSP division too, so will have 12 top "NEO Professional Reviewer" will get our prize.
[3] The No.1 winner from last Neo contest can't use their same project (even it has updated a lot) to enter this contest again.
[4] You can enter the PSP/NDS/GBA's GAME contest and APP contest at the same time, without any limit.
[5] You must put the splash screen of "NEO Summer coding contest 2008" to your production.
[6] If your production have enter other contest before, you can enter this NEO contest still.
[7] If your project can support NEO Motion function, then you will get +5 "Motion Score".
[8] You don't need public your source code, but if you can PM to us for refer will be welcome.
The top 10 prize list for NDS(GBA) and PSP contest,4 divisions are same:
The No.1 : US$300 cash , OR choose anyone item from the final NEO product prize list.
The No.2 : US$200 cash , OR choose anyone item from the final NEO product prize list.
The No.3 : US$100 cash , OR choose anyone item from the final NEO product prize list.
The No.4 ~ No.10 : can choose anyone item from the final NEO product prize list.
The top 12 NEO Professional Reviewers (6 from NDS/GBA division and 6 from PSP division) can choose anyone item from the final NEO product prize list too.
Total winners : 47
NEO Summer Coding contest 2008 close time : Aug.20th 2008
Winner prize send out time : Sep.20th 2008
Note: We will keep the right for use the neo contest production in the NEO products,like use for demo.
Good Luck to all PSP, GBA and Nintendo DS Coders
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July 14th, 2008, 00:04 Posted By: wraggster
News from Neoflash:
NEO Summer coding contest 2008 for NDS(GBA) and PSP first announcement
*** close time: Aug.20th 2008 ***
more info: http://www.neoflash.com/forum/index....ic,5206.0.html
* NDS(GBA) and PSP Game division
There are 10 winners for NDS(GBA) game and 10 winners for PSP game, total 10+10 winners.
* NDS(GBA) and PSP APP division
There are 10 winners for NDS(GBA) App and 5 winners for PSP App, total 10+5 winners.
In this neo coding contest, the main concept is for R6 Gold / MK6 Motion cart / PSP Motion kit applications, it's mean you will have more chance to win with an Apps using the full motion function.
The rules of NEO Spring coding contest 2008:
[1] All original entries will get +5 "original score " , but the second entry (same project from last contest but improved, and just enter one more time again ) will don't get any "original score" in this contest.
[2] With this contest we will keep to use the new judge way still --- everyone can become the judger! You just need test all contest entering and submit your very detailed test report to us , and you must give out your own top 10 winner judgement, from here you can find the "TOP REVIEWER" sample --- http://www.neoflash.com/forum/index....ard,108.0.html
We will keep the new award --- "NEO TOP REVIEWER" too, we will check all review reports and choose top 6 from NDS division and top 6 from PSP division too, so will have 12 top "NEO Professional Reviewer" will get our prize.
[3] The No.1 winner from last Neo contest can't use their same project (even it has updated a lot) to enter this contest again.
[4] You can enter the PSP/NDS/GBA's GAME contest and APP contest at the same time, without any limit.
[5] You must put the splash screen of "NEO Summer coding contest 2008" to your production.
[6] If your production have enter other contest before, you can enter this NEO contest still.
[7] If your project can support NEO Motion function, then you will get +5 "Motion Score".
[8] You don't need public your source code, but if you can PM to us for refer will be welcome.
The top 10 prize list for NDS(GBA) and PSP contest,4 divisions are same:
The No.1 : US$300 cash , OR choose anyone item from the final NEO product prize list.
The No.2 : US$200 cash , OR choose anyone item from the final NEO product prize list.
The No.3 : US$100 cash , OR choose anyone item from the final NEO product prize list.
The No.4 ~ No.10 : can choose anyone item from the final NEO product prize list.
The top 12 NEO Professional Reviewers (6 from NDS/GBA division and 6 from PSP division) can choose anyone item from the final NEO product prize list too.
Total winners : 47
NEO Summer Coding contest 2008 close time : Aug.20th 2008
Winner prize send out time : Sep.20th 2008
Note: We will keep the right for use the neo contest production in the NEO products,like use for demo.
Good Luck to all PSP, GBA and Nintendo DS Coders
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July 14th, 2008, 00:02 Posted By: wraggster
News/release from teknecal
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July 13th, 2008, 23:51 Posted By: wraggster
Dragonminded has yet again updated his Media Player for the Nintendo Wii, heres the release details:
Music player for the Wii. It has a nice interface and is skinnable. It plays mp3, ogg, flac and other formats but does not work with wma or aac. It is a native Wii application (no Wii Linux) with the intent of being a multi-source media player on the Wii.
DragonMedia Player will pick up files anywhere on your SD card, and plays sequentially once a file has started. Simply install into the HBC by copying the dmp folder in the zip file to /apps/ and run the program. Do not rename the folder as DragonMedia Player expects things to be in the correct place in order to function. For the changelog, please look inside either the source or the binary zip file.
Currently, this list is limited, as I have tried to set up the application framework before porting codecs. I am working on getting more formats such as aac/m4a integrated, and I am interested in supporting as many strange formats as possible such as spc, sid, nsf, etc, so look forward to more support.
flac
it
mod
mp1
mp2/mpa
mp3
ogg
s3m
wav
xm
Supported File Sources
Again, this list is very limited, nothing from DVD, USB, or Internet supported yet.
Front SD
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July 13th, 2008, 23:45 Posted By: wraggster
Whilst searching tehskeen and then double checking DCEmu i came across 2 releases by DSBomb that i and other sites have missed, they are infact over 2months old but as i said not posted, heres the release info
i have a couple betas of these emulators ready for testing if anyone's interested. No, I know you're all gonna ask it, there is no Wiimote support in them. These are made to fix various bugs and to get things working properly.
Snes9x r55 Beta
With Snes9x, I've fixed the Device/Slot mixups (A changing the wrong line, or a MemCard in the WiiSD slot). Most of the other changes have been on behind-the-scenes things.
Finally, I made some (potential) fixes for PAL RGB folks. Try the *_pal60 versions contained inside.
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July 13th, 2008, 23:45 Posted By: wraggster
Whilst searching tehskeen and then double checking DCEmu i came across 2 releases by DSBomb that i and other sites have missed, they are infact over 2months old but as i said not posted, heres the release info
i have a couple betas of these emulators ready for testing if anyone's interested. No, I know you're all gonna ask it, there is no Wiimote support in them. These are made to fix various bugs and to get things working properly.
Snes9x r55 Beta
With Snes9x, I've fixed the Device/Slot mixups (A changing the wrong line, or a MemCard in the WiiSD slot). Most of the other changes have been on behind-the-scenes things.
Finally, I made some (potential) fixes for PAL RGB folks. Try the *_pal60 versions contained inside.
Download and Give Feedback Via Comments
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July 13th, 2008, 23:41 Posted By: wraggster
Whilst searching tehskeen and then double checking DCEmu i came across 2 releases by DSBomb that i and other sites have missed, they are infact over 2months old but as i said not posted, heres the release info
i have a couple betas of these emulators ready for testing if anyone's interested. No, I know you're all gonna ask it, there is no Wiimote support in them. These are made to fix various bugs and to get things working properly.
FCEU r14 Beta
First, in FCEU, I fix the ROM loading problem of nothing actually being loaded. In Gamecube mode, you can use raw ROMs, Zips, and 7z archives on DVDs. I think it can also pick through a 7z containing multiple roms. The SD Gecko is able to load either raw ROMs or single-file Zips in either Wii or GC mode. Finally, the WiiSD can read raw ROMs, no zips, 7zips, or directories (for now, I'm sleepy). On the bright side, it can save game states to the WiiSD. Also, I've improved the memory card mounting routine.
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July 13th, 2008, 23:41 Posted By: wraggster
Whilst searching tehskeen and then double checking DCEmu i came across 2 releases by DSBomb that i and other sites have missed, they are infact over 2months old but as i said not posted, heres the release info
i have a couple betas of these emulators ready for testing if anyone's interested. No, I know you're all gonna ask it, there is no Wiimote support in them. These are made to fix various bugs and to get things working properly.
FCEU r14 Beta
First, in FCEU, I fix the ROM loading problem of nothing actually being loaded. In Gamecube mode, you can use raw ROMs, Zips, and 7z archives on DVDs. I think it can also pick through a 7z containing multiple roms. The SD Gecko is able to load either raw ROMs or single-file Zips in either Wii or GC mode. Finally, the WiiSD can read raw ROMs, no zips, 7zips, or directories (for now, I'm sleepy). On the bright side, it can save game states to the WiiSD. Also, I've improved the memory card mounting routine.
Download and Give Feedback Via Comments
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July 13th, 2008, 23:34 Posted By: wraggster
michniewski has released a new version of the Snes emulator for the Wii:
Hello,
I've decided to update the snes9xGXv2 port of snes9x 1.5 to bring it up to where other emulators are at now. The porting was originally done by softdev, then crunchy2, but both have since stopped work on it. Thanks to the original coders, as well as coders of other emulators, a lot of this is taken from there. Right now, this only works on the wii, but I'm planning to make it work on GC soon
Also, on all the roms I tested (including yoshis island, which is usually a toughie), it runs fullspeed!
PLEASE TEST!
Code:
------------------ Changes: --------------------
Here are the changes
- compiles with latest devkitppc (r15)
- now uses libfat (can use front sd slot on wii)
- updated menu items a bit
- wiimote support
- fixed: autoload sram/freeze
- fixed: rom plays immediately after loading
--------------- Wiimote Mapping: ----------------
Wiimote SNES
---------------------
1 Y
2 B
A A
B X
- SELECT
+ START
HOME Emulator menu
LT
RT
This configuration allows you to play with the wiimote held sideways.
NOTE: snes Left Trigger and Right Trigger are not mapped.
You can change the mapping in ngc/snes9xGX.cpp (search 'wmpadmap') and recompile.
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July 13th, 2008, 23:21 Posted By: wraggster
Updated release from mindcry
I started to port SDL to the Wii only to see that the guys at devkitpro already had a partially working GC version. I just played around with it here and there. Sound playback is now working!
I also got SDL_Image and SDL_Mixer to work.
I just used the latest version found in the repository at www.devkitpro.org.
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July 13th, 2008, 23:18 Posted By: wraggster
Updated release from mindcry
I just compiled the source against the modified SDL library and surprisingly it compiled without a problem ;-) Sound is now supported! As well as the middle mouse button. Also the files are now HBC compatible. The only missing thing is a keyboard simulation to enter your hi-score :-(
Configuration is as follows:
A - Bomb
B - Granade
+ - Reload
The original source code can be found here:
http://lgames.sourceforge.net/index.php?project=Barrage
Thanks to Michael Speck for the cool game!
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July 13th, 2008, 23:02 Posted By: wraggster
News from Ector
We hereby release the source code of Dolphin and most of its plugins under the GPL 2.0.
You can check out the code using Subversion (we recommend TortoiseSVN), from our new repository at Google Code. .
A few new features are included:
* New OpenGL graphics plugin by zerofrog
* Basic patch/cheat system (no search yet), support for decrypted Action Replay codes
* Much faster JIT in 32-bit, slightly faster in 64-bit
* Basic Wii support (plays a couple of intro movies, starts zelda, no working wiimote)
* Some more I forgot about right now, see them as bonuses..
With the new gfx plugin, the code mostly builds and even runs a bit on Linux, but games don't work yet. There's now a cross platform wxWidgets GUI.
We'll release some new official builds soon, too.
Compatibility has not increased since the last release, but speed has in many cases.
Dolphin is currently not in a super polished state, but we hope that the community can help fix that, and maybe in the long run also add more features and compatibility. If anyone has a new feature or fix and wants SVN write access, just contact us and we'll add you to the project. Or you could just fork the whole thing, but that would probably be annoying
Have fun,
http://www.emutalk.net/showthread.php?t=44926
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July 13th, 2008, 22:56 Posted By: wraggster
Am I the only one looking at this with an OCD urge to rip back the controller and go hit the first coinbox? Come on, this is World 1-1. And it's painted on a concrete wall, although Mr. Juandrful over at Kezins doesn't say exactly where.
I wanted it to be a self-esteem project painted by a group of at-risk Goombas, but no, it's the handiwork of an artist who goes by BPAK. It's a "Quikrete infused" mural that took three weeks to complete.
http://kotaku.com/5024565/super-mari...-missed-a-coin
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July 13th, 2008, 22:48 Posted By: wraggster
We understand that trailers for puzzle games, even ones with strong RPG elements, aren't exactly titillating. With very few explosions, no dialogue, and the repetitive swapping of multi-hued bricks, the odds are somewhat against them. If you never played the first Puzzle Quest, the above trailer will probably look as bland as eating toast at a Kenny G concert -- however, those who have gemswapped their way through the Challenge of the Warlords understand the fancy-tickling capacity of this debut Puzzle Quest: Galactrix trailer. With looks at the new hex-based gameplay, the massive galaxy the game takes place in, and the new visual aesthetic, this one video should be enough to cause visions of hexagons to dance in your head until the game's Q1 '09 release.
http://www.joystiq.com/2008/07/13/fi...s-rather-hexy/
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July 13th, 2008, 16:20 Posted By: JKKDARK
New version of the Game Boy, Game Boy Color and Game Boy Advance emulator for PC.
Changelog:
* Made the option "File->Load Game->Do not change battery save" work for GB/C games as well as GBA games in the Win32 port (Spacy)
* Fixed building in GTK port (bgk)
* Fixed XV output for cards not supporting the XV_AUTOPAINT_COLORKEY parameter in the GTK port (bgk)
* GBC battery fixes in the core (chrono, Squall Leonhart)
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July 13th, 2008, 05:18 Posted By: bmic@universitando.c
Implementation of Home Menu function in GRRLIB for game console Wii.
Download of source code just when completely over.
Video:
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July 13th, 2008, 00:55 Posted By: Lordus
I decided to release a little update, although most of the things I wanted to do for the next version are not done yet. jEnesisDS 0.7.4 has no new features, but I think it's still worth the update, as the speed is improved by up to 30% and the sound is substantially better, too, in my opinion
Changelog:
********
v0.7.4 *
********
- Changed scheduling of M68000 and Z80.
- Some changes in M68000 internal memory handlers.
- YM2612 FM core mostly rewritten in ASM.
- Some bugs in FM core fixed (Operator 1 was sometimes not considered in certain cases).
- Fixed reset bug for FM core resulting in unstable sound for every game loaded except the 1st one.
- Raised sample rate for FM emulation from 16KHz to 28KHz (28, because a few games can't do 32KHz)
- Sound is completely mixed in hardware now, meaning every FM channel, PSG and DAC have their own DS sound channels.
Download Here and Give feedback & Compatability Reports Via Comments
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