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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 18th, 2009, 00:28 Posted By: wraggster
Last year Idea Factory brought the Spectral Force series to the Nintendo DS. We haven’t heard much about Spectral Force Genesis after that, but Europe is getting an English version of it. Intrepid publisher Nobilis who recently brought From the Abyss to PAL regions and picked up a Case Closed game is taking the job. A tentative release date has been set for the second quarter of 2009.
A North American release has not been announced, but even if it doesn’t make it here eager Neverland fans can import it. This might have been good news earlier, but now the Nintendo DS is drowning in a flood of RPGs and strategy RPGs. Can Spectral Force: Genesis rise above the tide? Take a look at Idea Factory’s system which looks like a mix of Dragon Force with football play controls.
http://www.siliconera.com/2009/02/17...ing-localized/
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February 17th, 2009, 23:56 Posted By: wraggster
Heath Bell, pitcher for the San Diego Padres, needed to lose weight before the new season. To achieve his goal, he turned to an innovative home-based training program that makes virtual trainers available at all times -- otherwise known as Wii Fit. Bell credited time spent with his children, playing the Balance Board-equipped exergame, with the 25-pound weight loss he accomplished before returning to training camp.
"It said I was obese," said the professional athlete (seen here judging a cookie contest). "If you're obese, it makes [your character on the screen] obese. I was disappointed that I was that big."
While we're happy to see Wii Fit getting some good press (it's a bit of an underdog, and could use the push!), we can't help but wonder if there might have been some kind of outdoor activity that Bell could have used to lose weight. There's bound to be some kind of sport he would like, right? Like cricket or kickball. Something like that.
http://www.joystiq.com/2009/02/16/pa...r-weight-loss/
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February 17th, 2009, 21:21 Posted By: wraggster
Brunni has released a great looking Sonic game for the GBA, heres the details:
Something held me to the heart ... For so long that I tried to resume but did not succeed, it is time to face reality once and for all and declare the project closed (to be launched by fashion Nhut)
But as this project is enormously important to me because here was one of the major projects of the former PA, I want to post here and share them with those who might be missed, since he not been taken from the old forum.
It is a clone of Sonic on Mega Drive, a technical challenge to reproduce the original gameplay. The project was started in late 2003 on the TI-89 (calculator) if I remember correctly. The discovery of the GBA, its large color screen and responsive immediately motivated me to bring the code on it. After a small demo Mario (available here), it also brought a soft TI who wanted to be like Mario Land, as I started the adventure.
The project then evolved on the basis of criticism and assistance of members of PA. I remember the first version of the engine that I presented with a physical in the west but just Sonic 1 and BG (no subject) took more than 100% of the CPU of the console ... then came to add a lot of features and the engine is below the 40% CPU ... Among these are:
- Infinite number of tiles (not limited VRAM) for dynamic loading
- Infinite number of tiles and palettes for the sprites, as well as sprites themselves by a similar trick
- Effects of variable scrolling on a given plane and management of water levels by reparameterization of the palette via VCOUNT interruptions, the next is reparamétrée once the other completed (there was therefore no HBLANK)
- Audio mixer based on a single channel ADPCM (for music) and 4-channel PCM (for sfx)
- System managed pixel text with variable width fonts, allowing debugging and a compact menu
The physics engine, object management and collisions was designed without using the original code, but just by observation (that fortunately constants chosen by the Sonic Team are relatively easy to guess). So a simple code = fair
Then the project has continued and Phoebius, big fan of Sonic, joined me. Originally, we wanted to make new levels, with graphics in the style of Sonic Mega Drive. Unfortunately the term motivation is happened ...
There are some prototypes, presented on the following son:
http://forums.sonicretro.org/index.php?showtopic=4813
http://forums.sonicretro.org/index.php?showtopic=8300
For the first time, the source code is provided. I have updated to be able to compile the latest version of devkitpro (I say hell no, so many things change over the install personal HAM I had at the time) and including Sonic the Development Kit. The SDK is his nickname in the form of a simple project that uses the object files and allows the engine to add new levels, objects, behaviors and Sonic the code without touching the engine. It was used so that Phoebius, who knew no code, creates his own enemies and levels while I was working on the engine.
Includes all the tools you need, except GBA Graphics (it available on my site). From memory it has:
- SpriteCutter to create scripted sprites in several parts
- All: to centralize the definitions in a file. H
- Wav2son and Wav2bgm: to convert the music and sound effects
Hoping that this will drive away the ghosts that haunt me and gives a good time to those who did not know.
PS: the source is available here: http://brunni.dev-fr.org/dl/gba/sonic_src.7z
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February 17th, 2009, 20:49 Posted By: wraggster
Natsume Inc., a worldwide developer and publisher of family-oriented video games, announced today that it will be publishing Harvest Moon: Frantic Farming for the Nintendo DS this spring. The company also released the first screenshots and gameplay details. The game is scheduled to hit retail this May.
Something strange is happening on Sunny Island! Crops are popping up everywhere and growing out of control! If something isn't done soon, the once-tranquil island will be buried in an avalanche of vegetables! It's up to the players to solve the mystery of this produce predicament as they try to tame the crops and gather as many vegetables as they can!
"Harvest Moon: Frantic Farming is an all-new action-puzzle game set in the world of Harvest Moon," said Hiro Maekawa, President and CEO at Natsume. "With exciting gameplay modes, unlockable music and art, and a deep story mode with multiple selectable characters, it's no puzzle why we think it will be a big hit with Harvest Moon and puzzle game fans alike!"
Set in the world of the recent DS hit Harvest Moon: Island of Happiness, Harvest Moon: Frantic Farming continues the tale of the island and its residents. Players can choose from 12 playable characters, each with their own unique story! See how the mystery unfolds from each character's perspective, and who they meet along the way!
The game features a variety of modes including Story Mode, the brain-teasing Mission Mode, and the action-puzzle excitement of Score Attack and Free Play Modes. Players can test their farming skills against their friends and family in multiplayer. Players can also unlock character art, music, and some special surprises in their Collection Room.
Harvest Moon: Frantic Farming will ship to retail this May.
For more information, please visit www.natsume.com.
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February 17th, 2009, 20:47 Posted By: wraggster
News/release from Jayenkai
This one's for me!!
If other folk enjoy it, then so be it, but I made this for myself because I was getting really ticked off by the lack of decent crossword games* on the DS.
There's 3479 crosswords in the game.
Each one's selectable from the very uninteresting title screen, and playable whenever you want.
Pick a level, play it, done.
If you want to save midway, hit start to return to the menu, then quit. When you come back, it should be right where you left it.
Only one save is available, though. It only saves the last puzzle you were playing.
Other than that, it's nice and simple.
Reds show up where you've got a letter wrong, and nothing fancy when you're right.
There's no "COMPLETE!!!!!" screen.
If you've got it all right, you should be able to tell... it's a crossword!!
So, enjoy it for what it is.
* Not that the crossword games on the DS don't have good crosswords.. They do.. It's just that stupid UI that they all use is really really really rubbish..
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February 17th, 2009, 20:17 Posted By: wraggster
News/release from linus
Native wii cheat code manager, for use with WiiRd codes and the GeckoOS\Ocarina code handler. Select codes from .txt file and encode to .gct format. Works with Code Downloader.
Changelog
version 1.1: Max Cheats is now 500. SSBB compatible. Fixed file selector bug. Compiled with libogc 1.7.0 adds SDHC support. Fixed sound effects and changed to asndlib. Added libfreetype for logo.
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February 17th, 2009, 20:10 Posted By: wraggster
With the WiiWare version of Crystal Defenders having that "R1" in the title, expectations were high that Square Enix wouldn't stop with just one. Sure enough, a sequel is on the way. Square Enix announced today Crystal Defenders R2, set to hit the Japanese WiiWare service on February 24 at 1,000 WiiPoints. R1 was released over there late last month.
R2 is meant for players who've gotten accustomed to the basics of Crystal Defenders through R1. The game offers eight new jobs: Fencer, Black Mage, Hunter, Flintlock, Tinker, Time Mage, Thief, and Berserker. It also adds in Power Crystals, devices that can be placed on the battle field to give troops in the vicinity a power boost.
Many of these changes mirror the updates that were given to Crystal Guardians W1, the Crystal Defenders R1 cell phone predecessor, when Square Enix released Crystal Guardians W2. There are some differences, however, in terms of available jobs.
Crystal Guardians ended up being a trilogy. We have no doubt that the same will hold true for the WiiWare version of Crystal Defenders. The only question is, will any of the versions see release outside of Japan? Square Enix doesn't appear to be talking just yet.
http://uk.wii.ign.com/articles/954/954514p1.html
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February 17th, 2009, 00:55 Posted By: wraggster
BossK has posted a new build of the port of ScummVM for the Wii:
- Dhewg's interpretation of brijohn's usb keyboard patches.
- SCI engine won't be included until 0.13 is released. (Requested by dhewg). If you want SCI, build it yourself.
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February 17th, 2009, 00:42 Posted By: wraggster
News/release from bob_fossil
Mankind's oldest enemy, the decimal numbers 1 to 5 have launched another audacious attack and it's up to you to stop them. They have one weakness - they self destruct when they are combined to make the number ten. Select numbers with the stylus and make tens to save the world.
Whats new
-------------
- Added extra sound effects.
- Improved tile animation when numbers move up a row and when they are pushed around.
- Fixed situation where board was corrupted after dropping tiles.
- Fixed score repainting glitch after dropping tiles.
- Added pause. Press START in game to pause.
Refer to the read me file in the .zip for more details.
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February 17th, 2009, 00:11 Posted By: wraggster
News/release from BHSPitMonkey
Liights Out! is a puzzle game for the Wii, based on the classic puzzle game Lights Out.
The goal is to turn off all the lights on the board. When you toggle one light, the lights nearby also toggle.
Version History
v1.0 beta 5
Fixed accidental logging, which caused the main menu to lag in beta 4
Fixed broken-looking background image in beta 4
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February 17th, 2009, 00:08 Posted By: wraggster
News/release from scanff
WiiRadio is a ShoutCast stream player. It can read from thousands of internet radio streams and play them back on the Wii.
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February 17th, 2009, 00:04 Posted By: wraggster
News/release from Mrclick
AnyTitle Deleter DB uses tona's AnyTitle Deleter and adds several features.
Its main purpose is to list all titles (such as channels, IOS, etc...) and allow the user to delete the ones he/she wants to get rid of.
Red Squirrel released AnyTitle Deleter MOD which used an external database to associate the cryptic title IDs (such as "HAXX") with a meaningful name (such as "Homebrew Channel"). AnyTitle Deleter DB uses his database format to achive the same goal but adds support to read the title's name from the titles banner.bin file which is stored internally in the Wii's NAND. Not all titles have a banner.bin - actually only channels and about half of all game saves do - but combining the banner.bin names with Red Squirrel's database allows the user to work with a broder scope of title names.
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February 16th, 2009, 23:52 Posted By: wraggster
The Wii's retro gaming download service, the Virtual Console, may be seeing a new retro console go virtual in America soon -- the Commodore 64. Hints included in today's Wii-kly Update (a press release usually only dedicated to informing gamers what new titles have arrived for purchase in the Wii Shop) seem to suggest that could be the case. You can read the press release in its entirety by clicking here, but the paragraph of interest is this one:
"In other news, the Wii-kly Update has a fun surprise coming soon for all our fans. We can't tell you the secret just yet but maybe we'll offer you some hidden clues. From AZ to NC, if you're a fan, your applause could rattle your walls, windows, door. You might enjoy this news whether you live in a brick house or Vanderbilt dorm. Even people living along Route 286 in rural Pennsylvania ought to be excited. It'll feel like a bunch of birthday greetings and, really, who could ask for more? But that's about all we can say for now, so be sure to check future Wii-kly Updates."
That seems like a pretty random collection of clues, but intrepid forum-goers around the Internet have already proposed the connection between them. "Brick House" was a song performed by The Commodores. Vanderbilt University was founded by "Commodore" Cornelius Vanderbilt, and the school's sports teams are called the Commodores. And, if you actually happened to drive across Route 286 in Pennsylvania, you'd come across the great town of Commodore, PA. You can always count on the quick-thinking, Wikipedia-equipped Internet dwellers to crack any code.
Unlike the rest of the consoles that make up the Virtual Console, the Commodore 64 wasn't a video game system as traditionally defined -- it was a home computer. It was released and marketed as such in August of 1982, and only later gained notoriety as a gaming platform thanks to its widespread market penetration and the efforts of diligent programmers who managed to take full advantage of what the machine was capable of.
Commodore gaming got into full swing in the mid-'80s and continued for several years, making the platform a contemporary of Nintendo's NES for most of its life cycle. The system continued to enjoy success even into the early '90s, and, if you're like me, you even remember the elementary school you grew up attending having several of the machines equipped in classrooms. (We used them strictly for educational purposes, of course.)
Nintendo's press release gives no time table for when the Commodore 64 would be added to the VC lineup, an addition that would see the service growing to support a total of nine different systems here in the States. The tone would seem to suggest that we're going to continue to be teased with further clues for a while longer, perhaps setting up the system for a March Wii Shop debut -- which would be consistent with the service's most recent previous addition, the SEGA Master System, which joined the ranks in late March of last year.
But though software from the Commodore 64 would be new to Wii owners in the States, it's already been available elsewhere for quite a while -- Europe's Wii Shop saw the addition of the system on its digital shelves at the same time we were getting the Master System. Since last March, 18 total titles have made their VC debut there from the C64.
The selection has been mostly solid there so far -- their Day 1 line-up of scrolling shooter Uridium and fighting game International Karate may not have been explosively exciting, but since then some truly excellent C64 efforts like the platformer Mayhem in Monsterland, puzzle game Boulder Dash and isometric action Last Ninja trilogy has made the cut. It'll be interesting to see which, if any, of these same games Nintendo of America selects to offer to us in the U.S. But it's a safe bet that we'd see all of them eventually. (If the decision makers at Nintendo really want to have me reliving my childhood experience with the Commodore 64, though, then they'll need to find a way to hook us up with Where in the World is Carmen Sandiego?)
Remember, though, that all of this is still officially rumor for now. Stay tuned to IGN Wii for further updates on the possibility of the Commodore coming to the American Virtual Console, as we look for any more "clues" in future Wii-kly Update press releases. And, of course, you'll hear it here if and when it's all made official.
http://uk.wii.ign.com/articles/954/954425p1.html
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February 16th, 2009, 23:48 Posted By: wraggster
News from Hackmii
Those of you that already know the story regarding these and other websites may skip this paragraph. Several websites have, for a while now, been selling our Wii homebrew tools in conjunction with warez loaders, under the guise of “unlocking” you Wii. In doing this, they of course make all sorts of outlandish claims, such as full compatibility, avoidance of breaking the warranty, and an impossible ability to work through future updates. Needless to say, these warez loaders aren’t fully compatible, are slower than using originals, installing homebrew breaks your warranty (whether you manage to hide it or not is a different issue), and chances are the next Nintendo update will shut them down again (why, oh, why, are you taking so long, Nintendo?). They also seem to be making a pretty penny - we’ve heard figures of $8000 monthly revenue for HomebreWare. This doesn’t make us very happy, given that we’re making these tools for free. The two websites are located at homebreware.com and wiiunlocker.com (don’t link to them, they don’t need any of our PageRank).
Apparently HomebreWare has been recently sold for $30000. The old owner linked to our website download page and at least attempted to make the package somewhat legal (if entirely redundant and a waste of money). The new owner obviously couldn’t care less about the legality part. He’s converted the “package” into exclusively a piracy tool, with no other homebrew besides the Twilight Hack, The Homebrew Channel, and the usual warez loaders, plus a generous sprinkling of Nintendo software, and hosts it all on his server. He also bundles HBC beta9, which didn’t yet include the scam warning screen (so anyone who doesn’t have an active internet connection on the Wii won’t even know that he was scammed). He also includes a handy guide on how to torrent Wii games. I’m back in the process of firing a few DMCA notices around to try to get it taken down (or at least piss them off somewhat), but this is getting absurd. If anyone knows a lawyer willing to offer advice of what, if anything, can be done (practically speaking), or what the best course of action is in these cases, I’d sincerely appreciate it if they could contact me.
As for the other guys, Wiiunlocker seems to be trying as hard as they can to hide the fact that they’re selling our software. Originally, they just hotlinked to our downloads. Since we killed unknown referrers, then they switched to non-linked tinyurl URLs (which you have to copy and paste into the address bar), which results in a blank referrer. After that, I implemented a dynamic link mechanism that forces you to go through our downloads page - then they tried copying one of those links, but they cycle every 10 minutes and thus it didn’t last long. Having lost the battle against our server, they turned to a publicly available mirror. We contacted its owner and got it shut down. They’ve switched to a secret mirror hosted at The Android News, which we can only guess is a friend of theirs, or a hacked website. We’re in the process of trying to get that taken down.
If you are currently hosting a copy of any of our software, we ask that you remove it and link to http://hbc.hackmii.com instead. We generally don’t mind mirrors, but it makes you a ripe target for one of these scammers to hotlink. Then we’d have to get in contact, and it’s all a big pain for you and us. We have plenty of bandwidth at http://hbc.hackmii.com, so it’s easiest for everyone if you just link to our downloads page.
The title might seem redundant to those that already know this, but I’m hoping it might help draw the attention of some potential “customers”.
http://hackmii.com/2009/02/scam-home...d-wiiunlocker/
DCEmu does have its own mirror but our files are protected against any hotlinking so scammers cant use us.
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February 16th, 2009, 23:47 Posted By: wraggster
News from the hackmii team:
We haven’t made an update on BootMii for a while but never fear, things are progressing. Part of what takes so long is figuring out what the edge cases are that could cause things to fail and in this regard we need your help!
We’ve developed a BootMii Compatibility Checker that we need as many people as possible to run on their Wii. This little utility will check your boot1 against a list of known versions and tell us if you have one that we haven’t seen. We’ve recently seen a few boot1 versions floating around that break BootMii so with your help we’re compiling a list of safe boot1’s to use in our installer so that you get a better quality BootMii.
Current stats: 187 reports of “normal” (compatible) boot1 (2cdd…), 4 reports of “variant 1″ (4a7c…) and 15 reports of what I was calling the “Korean boot1″ (f01e…). The latter will not be compatible with BootMii, and it looks like it’s not just Korean Wiis (or, as noted in the comments below, they could be region-changed Korean Wiis). Console IDs greater than 100000000 decimal appear to be using the new “Korean” boot1, and the rest are using either the normal one or the variant.
What are you waiting for? Download and run Checker and do your part for BootMii.
http://hackmii.com/2009/02/bootmii-checker/
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February 16th, 2009, 23:14 Posted By: wraggster
New from SuccessHK and on worldwide import:
In We Ski, up to four skiers can test their skills on more than a dozen runs from the bunny slopes to the most challenging Black Diamonds. Not only can players carve through the trails using the motion-based controls but they can also mix in the Wii Balance Board for a whole new level of realism. Players can ski using their own Mii or create a new character with a host of customizable options including changeable face and body types. Boosting the customization feature, additional skis, poles, goggles, and costumes can be unlocked.
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February 16th, 2009, 23:12 Posted By: wraggster
New from SuccessHK and on worldwide import:
Tenchu 4 continues the saga of Rikimaru and Ayame, elite ninjas who must use their lethal skills to keep the peace in feudal Japan. As loyal servants to Lord Gohda, Rikimaru and Ayame have seen much blood shed throughout their master’s territory. Now an evil enemy has kidnapped Kikiu-hime, Lord Gohada’s daughter. It is up to Rikimaru and Ayame to save the daughter and unmask the face of the enemy behind this treachery.
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