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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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February 19th, 2009, 00:34 Posted By: wraggster
Newly released today
The battles between the hollows and the wielders of the Shining Force were fierce eons back, however all power dissipates in the course of time, and soon the Shining Force is replaced by newer technology.
Although the wars between humans and hollows have ended, strife between countries never did. Within this chaos, treasure hunters reaped the benefits.
During an expedition in one of the Shining Force historical sites, the hero Jin unsealed the artificial life form Alfin from her sleep and gained her powers. Yet, he is not the only one, for the ambitious second prince of the empire has also awakened his own source of power.
To prevent the claws of evil sinking into the land, think strategically during battles and employ your forces wisely.
http://www.play-asia.com/SOap-23-83-...j-70-369l.html
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February 19th, 2009, 00:23 Posted By: wraggster
New from Successhk
The Drum Performance is silimilar as the original one,but feel more realistical .It has steady stand and unslip&unshock design,compatible with WU and WU Remote Controller.It includs games,sports and m usic ,can real reduce your stress.
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February 18th, 2009, 23:22 Posted By: wraggster
Videogame controllers are typically rated on ergonomics, durability, and responsiveness -- though they sometimes get a few bonus points by looking especially cool. The original NES game pad really didn't have any of those attributes going for it, but that didn't stop it from becoming a cultural icon, one that has inspired reproductions of all shapes and sizes. The latest one varies not in dimensions but in composition: it's made of soap. Yes, this controller, which sells for just $8.25, is designed for bath time fun, and what it lacks in functionality it makes up for with natural ingredients and lovely (we presume) fragrances that surely smell a good bit better than those musty hunks of discolored plastic you probably have stuffed in a box somewhere.
http://www.engadget.com/2009/02/18/n...elp-you-get-a/
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February 18th, 2009, 22:28 Posted By: wraggster
Timed nicely (although most likely coincidentally) to coincide with the announcement of the DSi's US release, Namco Bandai revealed itself to be the first third party publisher to support the DSiWare download service. The company shared first details on three upcoming titles with the latest issue of Weekly Famitsu.
Leading the way in name recognition is Korogashi Puzzle Katamari Damacy. Yes, this is a new rendition of Katamari Damacy, only it's not quite what you think. The game only uses themes from the Katamari franchise, and is otherwise another one of those games that can be described as "a falling blocks puzzle game with a tiwst." The twist here is that the blocks that drop onto the field have mini "katamari" clumps in them. These roll around in between the blocks and pick up stuff.
A Japanese release for this twist on Katamari Damacy is planned for March 25, priced at 500 DSi Points. As a somewhat unexpected feature, the game will include an actual voiced theme song from virtual idol Hatsune Miku.
Namco Bandai is also bringing Mr. Driller to DSiWare. Set for a February 25 Japanese release at 800 DSi Points (placing it in the upper pricing bracket for the service), Sakutto Hamareru Hori Hori Action Mr. Driller includes time attack, mission, and drill stone modes, all playable by a solo player. The latter mode disperses throughout the play field special blocks which have a variety of effects.
A WiiWare version of Mr. Driller is also on the way, so be sure and check IGN Wii later in the day for details.
The third DSiWare title from Namco Bandai is one that will likely stay in Japan. Mojipittan Shiritori Tokei is the latest entry in the company's addictive Scrabble-like word puzzle franchise that has appeared on every system since sliced bread. The DSiWare version is being priced at a low 200 DSi Points, but still includes a dictionary with 130,000 words! Japanese speakers can look forward to this download on February 25.
All the release dates in this story are for the Japanese DSiWare service only. We'll let you know when Namco Bandai makes an announcement for the games (well, for Katamari and Mr. Driller at least) on our shores.
http://uk.ds.ign.com/articles/954/954943p1.html
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February 18th, 2009, 22:27 Posted By: wraggster
Tucked within the press release for the Nintendo DSi announcement was the reveal that Rhythm Heaven -- a music-focused DS game -- will ship in the US on the same day as the brand new system: April 5, 2009.
Rhythm Heaven is a game where players use audio and visual cues to tap and stroke the touch screen along with the music. The closer and more accurate you follow along, the higher you'll score. The game is a sequel to Rhythm Tengoku, a 2005 Game Boy Advance title that was only released in Japan.
http://uk.ds.ign.com/articles/954/954921p1.html
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February 18th, 2009, 22:26 Posted By: wraggster
Smash Bros. Brawl director Masahiro Sakurai is teaming up with Nintendo for a new project. Nintendo announced today the formation of Project Sora, a new subsidiary that will be headed up by Sakurai and will develop a new game under Sakurai's direction.
The new studio has capital of 200 million yen and is 72% owned by Nintendo, with Sakurai's own studio Sora and some other parties covering the rest. It officially opened for business on January 22 at an office in Tokyo's centrally-located Idabashi area.
The studio is seeking out employees, including programmers, 3D modelers, and game designers, via a special website.
While details on the new project are being kept under wraps, the special site has a moderately revealing interview session between Sakurai and Nintendo president Satoru Iwata. The two indicate that the game will be something totally new. Iwata refers to the project "a new experiment, both for Sakurai and for Nintendo." It will not be a new Smash Bros. game.
Sakurai also offers a few suggestions that the game will appeal to core game players. In fact, Sakurai specifically states that he wasn't interested in doing something along the lines of the Touch Generations series of games.
Details on platform and game content are not revealed at the site. The site does, however, state that the game is set to have a two year development period, suggesting a release in 2011.
http://uk.ds.ign.com/articles/954/954918p1.html
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February 18th, 2009, 22:23 Posted By: wraggster
After a three day weekend, we're playing an awful lot of catch-up. So much so that we're finding it difficult to set aside an hour to record our weekly podcast today. Which would be a day late anyway thanks to the celebration of two presidents' birthdays.
Anyway, watch for our podcast tomorrow, February 18th when we can safely block out a recording session between the two remote IGN offices.
http://uk.ds.ign.com/articles/954/954719p1.html
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February 18th, 2009, 22:13 Posted By: wraggster
News/release from Xeron
Giddy 3 is a great fun platform puzzle game. It was originally released in 2001 for MS-DOS, but last year I acquired the source code and converted it to C. This version is written specifically for the Wii.
Change Log
1.2
Giddy's speech bubbles and some other texts stay on the screen for a bit longer.
The appearance of the hint bulb is a bit more obvious
Fixed a nasty bug which meant that if you did things in a certain order the game became uncompletable.
Updated the meta.xml file properly this time
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February 18th, 2009, 22:11 Posted By: wraggster
News/release from Scip, Rodries
Mplayer CE is a fork of the Team Twiizers MPlayer port, combining elements of MPlayerWii and GeeXboX.
V0.2
SD/USB Mount bugs fixed
DVD Mount/Stop/Motor/Pause problems fixed, now mounts, only when you select DVD
Network Initialising on startup changed, now connects "hidden" in background.
Added 5 SMB Shares, review smb.conf
Boot-up speed increased
Added files filter to only show audio/video files
Same directory kept open when you open/close the menu
Menu closes on file load
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February 18th, 2009, 22:07 Posted By: wraggster
News/release from Wilsoff
Wad Studio is a Windows application that helps the user to edit animated WADs (Banner and Icon).
It automates the extraction of images from a WAD file provided by the user. It comverts these images to TGA format which can be edited in Photoshop or GIMP 2.0.
It then automates the repacking of WAD with the edited images and allows the user to include a new DOL file in the WAD.
It's here if you wish to try it. This is really one all mighty batch file/macro with a GUI. It takes existing tools and link them all together.
It works on my machine, but it does still need some polishing! One other user tested it and it tried to launch Windows Media Player. I can't replicate this so can't work to fix it yet. I would be interested to hear your results.
Let me know if you try it and how you get on. Let me know what you'd change.
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February 18th, 2009, 22:03 Posted By: wraggster
Updated release from wplaat
A new version of Pong2 is released with the following change:
17/02/2009 Version 0.98
- It took a long time but now pong2 support multi player mode.
- Added extra menu option to select multi player mode.
- Build game with libogc 1.7.1 and devkitPPC r16 compiler.
Pong2 is an open-source game based on the original game of Pong. Pong2 has improved features over the original. The paddle can be moved horizontally and vertically. 10 tracks of background music are available during game play. The first player to score 10 points in each level is the winner. Special thanks to my family for their support during the development of this game.
Key Features:
2D pong gameboard with special graphical effects.
Five game levels
Multi player mode support
Game player score is shared on internet.
WiiMote, Classic Controller device support
10 background music tracks
Several sound effects
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February 18th, 2009, 21:58 Posted By: Shrygue
via Eurogamer
Square Enix will release Final Fantasy Crystal Chronicles: Echoes of Time for Wii and DS here on 27th March. That's the same week, and just a few days later, than the US.
The headline attraction of Echoes of Time is cross-platform Wii and DS multiplayer, which lets up to four people adventure together regardless of platform or geographical location, within reason.
To achieve all this, Square Enix appears to have stretched the DS game onto Wii rather than develop two very separate games.
Otherwise, Echoes of Time tells another story of another boy-hero venturing out into the world to make an RPG name for himself.
Screenshots
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February 18th, 2009, 21:57 Posted By: wraggster
In a recent Top Secret podcast – found on the official Bionic Commando website – members of Capcom of America had a chance to chat games, and interview Keiji Inafune, Japanese game designer/director most known for the creation of the Mega Man series over 15 years ago. While most of the talks were directed to Dead Rising 2 and other future works, Inafune also commented on the state of Wii, specifically citing Monster Hunter 3 as one of the system's bigger upcoming games.
We've transcribed the Wii-specific statements below, all of which were made by Inafune himself:
"Of course the Wii is a very important part of our multi-platform strategy. Games like RE4 on the Wii and Umbrella Chronicles have done quite well for us, and of course there's Monster Hunter. Although it isn't too popular, it was the number one selling title in Japan last year. So that goes to show we are very serious about the Wii as a company. People say that third-party Wii games don't sell in Japan, but I can honestly say that we are cutting no corners with Monster Hunter Tri. There's a lot of pressure to make it succeed, and I'm sure there will be a lot of shocked gamers out there when they see just how good Monster Hunter Tri looks. Please don't worry. We are putting a lot of effort into Wii as well."
We're hoping Monster Hunter 3 sees the success it needs to get a fully-supported English release, as it's quickly becoming one of the most robust – and visually impressive, might we add – third party titles on Wii.
http://uk.wii.ign.com/articles/954/954998p1.html
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February 18th, 2009, 21:57 Posted By: wraggster
Today NIS America announced it will it will be publishing Phantom Brave: We Meet Again for the Wii this June. A port of a 2004 PlayStation 2 game, Phantom Brave offers a unique take on turn-based strategy. Instead of locking characters to a grid-based battlefield, players can freely move their units within a range as long as they have points to spend. But perhaps the most unusual aspect of the game is the "confine" system by which the main character can summon allies to fight alongside her by confining souls inside random objects on the battlefield (rocks, plants, items). It received an 8.6 from IGN.
We Meet Again will add new features and extra story chapters. The graphics are being touched up and the user-interface will receive a redesign.
http://uk.wii.ign.com/articles/954/954861p1.html
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February 18th, 2009, 21:56 Posted By: wraggster
After a three day weekend, we're playing an awful lot of catch-up. So much so that we're finding it difficult to set aside an hour to record our weekly podcast today. Which would be a day late anyway thanks to the celebration of two presidents' birthdays.
Anyway, watch for our podcast tomorrow, February 18th when we can safely block out a recording session between the two remote IGN offices.
http://uk.wii.ign.com/articles/954/954724p1.html
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February 18th, 2009, 21:25 Posted By: Shrygue
via Eurogamer
EA will release a Wii version of Dead Space this autumn; one that has been specially built and has a whole new scary story to unravel.
The game, subtitled Extraction, will be a prequel to Dead Space from last year, and be developed by the same EA studio.
We're promised top notch FPS motion-sensing controls as well as co-operative multiplayer.
Story-wise, we'll be introduced to a woman who becomes a mining colony's only hope for survival once a mysterious contagion spreads across the ship. We're told there will be plenty more weapons, enemies, characters and puzzles to uncover along the way.
Dead Space was released last October on PC, Xbox 360 and PS3, and divided opinion. Whereas we saw the spooky shooter as nothing revolutionary, rather a lot of you disagreed.
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February 18th, 2009, 20:24 Posted By: Shrygue
via IGN
After months of waiting, Nintendo of America finally revealed the details we've been anticipating. On April 5th, the Nintendo DSi system will be released in North America for $169.99. The North American version will be available in two colors: black and blue.
The system has been available in black since the Japanese launch in October 2008; the blue system will be unique to the US launch.
The Nintendo DSi system is an enhanced handheld that features two cameras, an SD card slot, built-in 256 megabytes of rewriteable storage, the ability to play music files, and new online connectivity with download functions.
Another feature mentioned in Nintendo's announcement is the Nintendo DSi system's ability to not just play Nintendo DS games as well as downloaded DSiWare titles, but also the ability to play Nintendo DSi-native games purchased at retail. Nintendo has yet to release a DSi-native game on cartridge in Japan.
Earlier this month we played with the US version of the Nintendo DSi, which you can read all about by heading to our extensive hands-on with the unit.
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February 18th, 2009, 00:46 Posted By: wraggster
Newly released today:
From the newest game from Final Fantasy Crystal chronicles, this sound track double disc album carries some sweetly heartwarming and nostalgic music.
Releasing simultaneously on both Nintendo DS and Wii, the game focused on the love between friends and family.
Composed by Tanioka Kumi, one of Square Enix's composers, the album consist of all the warm melodies used in the game.
With a multiplayer mode, you can enjoy the game with your friends and family, recall the fun times you have had with them through this album.
The Original Soundtrack of Echoes of Time from Final Fantasy Crystal Chronicles are available today
http://www.play-asia.com/SOap-23-83-...j-70-37st.html
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