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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 24th, 2009, 00:45 Posted By: wraggster
Far from the "realistic"Ghostbusters game Terminal Reality is creating for the Xbox 360 and PlayStation 3, let's take a look at what Nintendo Wii and DS players have to look forward to.
I kind of like what developer Red Fly Studio has done for the Ghostbusters games for the Wii and PlayStation 2. Rather than giving us a watered-down version of the visuals we'll be seeing on the more powerful consoles, they went for a more animated style, freeing themselves from having to worry about how hard they are pushing the two weaker systems.
Zen Studios looks to be using the same animated style for their Nintendo DS version as well, which suits the double-screened handheld just fine. Should be plenty of Ghostbusters to go around once the game is released in June.
http://kotaku.com/5158985/ghostbuste...ther-half-look
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February 24th, 2009, 00:39 Posted By: wraggster
In addition to some timely humor about current events, this GameStop/Grand Theft Auto: Chinatown Wars ad features the first footage of Rockstar's DS game in motion. While there may only be a few seconds of actual gameplay visible (actually a bunch of different windows, each showing a few seconds of gameplay), it's enough to make us take notice.
Chinatown Wars is breathtakingly smooth in motion, especially for a DS game! The lighting looks great, and the semi-cel-shaded style works perfectly to make everything look clear and vivid. Of course, there's always the chance that the game won't look quite as good in reality as it does in ads!
The commercial highlights the GameStop-exclusive (until the first buyer gets home and logs into GameFAQs) code for an extra in-game $10,000, which should be an attractive prospect to those of you not interested in using the regular cheat codes included in every GTA.
http://www.joystiq.com/2009/02/23/gt...gs-government/
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February 24th, 2009, 00:35 Posted By: wraggster
ake heed, for Nintendo has dropped DSi launch trailers upon us. The trailers show off a lot of the DSi's new features, namely the SD card slot and the handheld's two cameras. Also shown are several of the DSi's applications, including the web browser, music player and photo album. What isn't shown, apart from a few DSiWare apps, is exactly how any of these features pertain to playing video games. Then again, considering it's the same hardware with a few additions, maybe we're hoping for too much.
We will say one thing, though: Man, do these people look happy to have a DSi. Check out the trailers after the break.
http://www.joystiq.com/2009/02/23/ds...ight-on-games/
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February 24th, 2009, 00:23 Posted By: wraggster
The Gamecube and Wii emulator for Windows has seen a new beta release, heres the news from the official site:
This been a very busy week, and it brought us various features and general code cleanup. You should also notice that dolphin is becoming slowly more stable, and a lot of crashes and glitches were fixed as well. Continue reading for release highlights or discuss the release in our forum. Releases available as usual from the download section.
Download Here --> http://www.dolphin-emu.com/downloads.php
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February 24th, 2009, 00:23 Posted By: wraggster
The Gamecube and Wii emulator for Windows has seen a new beta release, heres the news from the official site:
This been a very busy week, and it brought us various features and general code cleanup. You should also notice that dolphin is becoming slowly more stable, and a lot of crashes and glitches were fixed as well. Continue reading for release highlights or discuss the release in our forum. Releases available as usual from the download section.
Download Here --> http://www.dolphin-emu.com/downloads.php
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February 24th, 2009, 00:20 Posted By: wraggster
Taking its place alongside the original NES, Genesis, NeoGeo and other classic game systems on Wii's Virtual Console is the Commodore 64, Nintendo of America announced Monday.
The Last Ninja, International Karate and Pitstop II are the three Commodore 64 games debuting on the Virtual Console at $5 each. The games are currently available.
The Virtual Console library is now comprised of over 260 games.
Also announced for the WiiWare channel is Hudson Entertainment's Onslaught, the first FPS on WiiWare.
http://www.edge-online.com/news/comm...games-come-wii
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February 23rd, 2009, 23:38 Posted By: wraggster
New from Divineo UK
Rock Out with the new sound activated Stagelight.
Super bright Darklite LEDs are projected all around the room, as you lay down
some serious riffs with your latest guitar game.
Sensitivity is fully adjustable to respond to different types or levels of music.
And a pair really gets the party started!
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February 23rd, 2009, 22:35 Posted By: Shrygue
via Joystiq
Back in the days when the DSi was young (November), Eric demonstrated how slowly the system's browser operated, documenting the agonizing process of trying to read DS Fanboy on the device. Agonizing only in that it took a long time, we must clarify -- reading any incarnation of our site is a soothing and life-affirming experience, of course. But how much more or less agonizing is the process on the DSi browser than on the DS/DS Lite Opera browser? DotEd of the Opera N+ blog did a comparative speed test to find out.
According to science (i.e. the one test seen in the video after the break), the DSi's browser loads the New York Times site much quicker than the DS Lite version; even better, it loads the text first, so you can read even while images are coming in. The browser on the DSi will end up getting a lot more use than the other one (on account of being free and not requiring two separate cartridges), so it's kind of nice that it actually works better.
Video at Joystiq
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February 23rd, 2009, 20:02 Posted By: Shrygue
via Games Industry
Nintendo has revealed that third-party publishers and developers are taking full advantage of WiiWare, with only two of the top twenty games on the digital distribution service from Nintendo itself.
Speaking during the DICE Summit in Las Vegas, senior director of product development Tom Prata also said that Nintendo would increase its marketing support for the service this year, to educate consumers to the possibilities of the platform.
"90 per cent of the games made for WiiWare are made my outside companies," said Prata, reports Gamasutra. "Only two of the top 20 games are made by Nintendo."
"How many consumers can you reach? Not everybody has connected [their Wii] to the internet, and not everybody who is connected has downloaded games," he added. "I think there’s more that Nintendo can do for support. This year Nintendo will increase resources for development and support."
Prata also said the company "had not been deaf to the complaints" about storage on the Wii, and reiterated that Nintendo is working on a solution to improve storage on the console.
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February 22nd, 2009, 20:42 Posted By: wraggster
News via Nintendomax
yagero and 3 friends have just accomplished a new version of their game / 3D action "Glube Planet DS. This new version includes 2 versions, 1 with functional backup for linkers 1 and version that runs on the emulator no $ gba. The game is also available in English and now contains 1 additional level.
Quote:
The complete changelog:
21/02/2009 - Alpha 1.2
- Added a version for emulator, supporting implementation with no $ gba
- Added selection menu language
- Added English translation of the game
- Added auto-detect the language of the console
- Added auto-detection of profile name
- Added button "select" to restart the level without going through the menu
- Added level 11
- Fixed bug in the backup
- Fixed bug with icons steerable objects on the mini map
- Updated the properties of "Jumper" Jumping height 1 unit and 1 unit in length
- Update of levels 8, 9 and 10 to bond with the new properties of the "Jumper"
- Updated level 8 to make it easier
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February 22nd, 2009, 20:35 Posted By: wraggster
News via Nintendomax
shyriu42 release a new version of Biorytm.Voici what this update brings:
Quote:
* Set the default display small curves
* Improved filtering of the input
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February 22nd, 2009, 20:33 Posted By: wraggster
News via Nintendomax
Closing Valryon his project "Shmup" considers that ended with some modifications:
Quote:
* Added a megabombe
* Fixed some bugs
* Additions animated movement for the enemies
* Added a blink when an enemy is hit
* Withdrawal of the sound as an enemy was dying, too horrible
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February 22nd, 2009, 20:16 Posted By: wraggster
News/release from Linus
Native Wii Code Downloader. Downloads Wiird .txt files from the Wiird code database to the sd card and renames them to the name of the game they are used for. To use the cheats in game, txt codes/cheats files must be converted into .gct format by using Wiicm or CheatManager.
Change Log
Version 1.1: Removed colons from file names. All games should work now.
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February 22nd, 2009, 20:12 Posted By: wraggster
News/release from Scip, Rodries,
Mplayer CE is a fork of the Team Twiizers MPlayer port, combining elements of MPlayerWii and GeeXboX.
Changelog
V0.21c
Updated menu.conf to allow selecting subtitles
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February 22nd, 2009, 19:52 Posted By: wraggster
News/release from Minik
The Mad Bomber is loose in the city and he's dropping bombs everywhere! It's your job to catch them before they hit the ground and explode. Luckily, you have a set of trusty buckets to extinguish them with.
Controls
Hold the Wiimote(s) sideways or point at the screen to move the buckets of water
Home Exit to loader
+ Pause/Return to menu
A/2 Start Game
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February 22nd, 2009, 19:47 Posted By: wraggster
News/release from MrClick
AnyTitle Deleter DB uses tona's AnyTitle Deleter and adds several features.
Its main purpose is to list all titles (such as channels, IOS, etc...) and allow the user to delete the ones he/she wants to get rid of.
Red Squirrel released AnyTitle Deleter MOD which used an external database to associate the cryptic title IDs (such as "HAXX") with a meaningful name (such as "Homebrew Channel"). AnyTitle Deleter DB uses his database format to achive the same goal but adds support to read the title's name from the titles banner.bin file which is stored internally in the Wii's NAND. Not all titles have a banner.bin - actually only channels and about half of all game saves do - but combining the banner.bin names with Red Squirrel's database allows the user to work with a broder scope of title names.
History
1.0 v2
adding title names from the banner.bin to the external database
title names not taken from the database are marked now
an enhanced file information screen is displayed before deleting a title
made some space so more titles can be displayed on screen at once
internal code cleanup
when compiling a constant in main.c can be set to hard reboot instead of return to loader
another constant can disable brick protection on recompile
warning messages are displayed throughout the program when brick protection is off
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February 22nd, 2009, 19:45 Posted By: wraggster
Updated Release from Cashman:
Wii Home is a homebrew which launches at startup of the Wii. You can, on the menu, select if you want go to the System Menu or to the HBC. You can also customize Wii Home with a theme of your choice.
Changelog
1.2
Added multi-languages support. Detect the language of the console. English is the default language.
Added French support.
Added German support.
Added Spanish support.
Added Italian support.
Added Dutch support.
Added possibility to change the cursor in png format. The cursor must be cursor.png and must be 96*96 in "WiiHome" folder.
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February 22nd, 2009, 19:41 Posted By: wraggster
Updated Release from Cashman:
Wii Quizz is a quiz/puzzle homebrew application. You can play lots of quiz modes (other modes will be added in the future).
changelog
2.05
Fixed a bug with the back button in Settings menu
Time connection to the server faster
Added a counter server connection
Sending statistics Google Analytics only when receiving / sending scores
Fixed a bug with the notification of a new version
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February 22nd, 2009, 19:27 Posted By: wraggster
The Codemii team have posted another video of their upcoming new version of the Homebrew Browser for the Wii:
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February 22nd, 2009, 19:23 Posted By: wraggster
Mednafen is a portable, utilizing OpenGL and SDL, argument(command-line)-driven multi-system emulator with many advanced features. The Atari Lynx, GameBoy (Color), GameBoy Advance, NES, PC Engine(TurboGrafx 16), SuperGrafx, Neo Geo Pocket (Color), PC-FX, and WonderSwan (Color) are emulated. Mednafen has the ability to remap hotkey functions and virtual system inputs to a keyboard, a joystick, or both simultaneously. Save states are supported, as is real-time game rewinding. Screen snapshots may be taken at the press of a button, and are saved in the popular PNG file format.
Fixed the rectangle calculation for screen rotation with Lynx and WonderSwan to use X scale and Y scale
values appropriately(they were reversed before; also, assuming square pixels on your monitor ).
Rotation still poses a problem in fullscreen with the default settings, however.
Fixed an off-by-one error in the software SDL graphics rotation code(used for Lynx and WonderSwan).
Fixed a race condition that could cause rapid oscillation between fullscreen and windowed when trying to
toggle it.
...and fixed a race condition that could cause oscillations when rotating the screen with Lynx and WonderSwan
emulation.
SexyAL: The return values of ALSA functions are now treated as errors only if they're less than 0, rather
than non-zero as before. Thanks to R.L. for pointing this out.
The default "nethost" setting is now "fobby.net" instead of "mednafen.com". The latter was allowed to
expire and lost to domain squatters some time ago. Domain squatters cause desires to commit grievous face-stabbing.
However, the netplay server on "fobby.net" is not guaranteed to be up.
PCE: Added the ability to load a custom colormap(palette) by setting "pce.colormap" to the path of the colormap
file. The colormap consists of either 512 or 1024 RGB triplets, 8-bits per color component,
in the order R,G,B,R,G,B,R,G,B,... .
It is recommended that the colormap provide all 1024 entries(the first 512 entries are for normal mode,
the second 512 entries are for grayscale/strip-colorburst mode). If it doesn't, Mednafen will calculate
the grayscale colors using a formula similar to that used with the real VCE, but with more precision.
The colormap may be disabled by setting the "pce.colormap" setting to an empty string, or 0. Command-line
examples:
mednafen -pce.colormap /path/to/blueblue.cmap /yarr/pirate/booty.pce [Enable]
mednafen -pce.colormap 0 /some/where/over/the/rainbow/islands.cue [Disable]
PCE: Added a hack to fix games that try to write to VRAM while VRAM DMA is in progress(fixes graphical
glitches in "Crest of Wolf", maybe others too?).
This could potentially cause regressions, so please post any on the forum.
PCE: Having "pce.forcesgx" set to 1 with non-SuperGrafx games will no longer cause problems with display
timing(and positioning). However, this doesn't fix the underlying issue, and any demos that set
the horizontal and vertical timing registers differently on each VDC won't operate as they would on a real
SuperGrafx. (This could affect commercial SuperGrafx games, but AFAIK they keep the VDC timings the same).
NOTE: Setting "pce.forcesgx" to 1 is still not recommended, the preferred way of forcing a game/demo to
enable SuperGrafx emulation is by giving it a file extension of "sgx".
PCE: Arcade Card RAM is now initialized to 0 on allocation(it was erroneously being left uninitialized before).
PCE: Added Arcade Card RAM to the memory editor in the debugger.
PCE: Fixed the BRAM initialization(it was wrong, and generated from when Mednafen erroneously emulated 8KiB of BRAM).
Fixes lockups in "Sorcerian".
Note that if you have any existing save states or battery-backed RAM files for "Sorcerian" in "sav" or "mcs" under
Mednafen's base directory from when you attempted to run "Sorcerian", you will need to delete them
for this fix to have any effect.
PCE: Reduced the mirroring address space range of the Arcade Card register mapping in HuC6280 banks 0x40-0x43.
It was mirrored throughout 0x40-0x4F, now it's only mirrored at 0x40-0x47. It may not be mirrored at all with
a real Arcade Card, tests need to be performed!
Fixes a crashing bug in "Linda Cubed" early into gameplay.
WonderSwan: Fixed a bug that made it impossible to push a direction on one D-pad while the opposing direction
was being pressed on the other D-pad.
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