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February 22nd, 2009, 19:09 Posted By: wraggster
There is no "i" in team. There is one in your new Nintendo handheld. (There's two in "Wii", but I digress.) GoNintendo asked Ninty straight up what's with the I, and got an answer.
Nintendo insists it's not-follow-the-leader of Apple branding "i" on any must-haveable small gadget that exudes 2.0 coolness. Rather:
• The "i" is symbolic of the subject "I" and its personal aspect.
• Plus, the addition of two cameras gives the system its own "eye" on things.
"Nintendo hope that the Nintendo DSi becomes more than a game system and more of a personal tool to enrich our daily lives."
GoNintendo says that comes directly from a Nintendo rep.
http://kotaku.com/5158140/nintendo-e...i-in-dsi-means
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February 22nd, 2009, 19:08 Posted By: wraggster
You can get most of the old NES games for the DS, but they just don’t feel the same. Sure your hands still cramp up, but its just not the same cramp we remember. What is the solution? Put an old Nintendo Entertainment System controller on your DS. [Parker] did exactly that. The method he used is fairly strait forward. He opened the DS, wired extensions onto the buttons he wanted to use to a controller. Instead of making it permanent though, he chose to wire it through the GBA slot. This allows him to plug the controller in whenever he wants to use it. This reminds us of the PSP with a SNES controller we covered back in October.
You can see a video of it in action after the break. You’ll notice in the video, he has also modded his buttons to have LEDs behind them.
In the comments, [tri-edge] points out that you can follow his build in the acidmods forum. There seem to be some other variations as well, including an SNES controller
http://hackaday.com/2009/02/22/nes-controller-on-a-ds/
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February 22nd, 2009, 19:02 Posted By: wraggster
The economy has been a recurring theme at this year's D.I.C.E. Summit. Presentations from EA CEO John Riccitiello and NPD Group analyst Anita Frazier have both suggested that a spate of recent publisher layoffs are less bad omens than appropriate readjustments, but that optimistic point of view is by no means universal.
Ironically enough, one of the presenters putting a dire spin on the state of the industry was Tom Prata, senior director of project development for the high-riding Nintendo of America. The honcho in charge of Nintendo's WiiWare and the upcoming DSiWare digital distribution services opened his Friday afternoon presentation with a simple observation.
According to Prata, the first question in conversations at D.I.C.E. used to be "What game are you working on?" This year, he thinks the question has become "Are you going to make it?"
To help answer that question in the affirmative, Prata pointed to digital distribution--WiiWare and DSiWare specifically--as a golden opportunity for small-scale games. However, he cautioned that it isn't a magic panacea, and he noted four significant hurdles digital distribution has yet to overcome: quality, reach, storage, and promotion.
Digital distribution cannot make mediocre into great, Prata said. Nor can it reach those who don't have their systems connected to the Internet or who simply won't download games. Then there's the issue of systems with limited storage, which prompted Prata to stress that "we have not been deaf to the complaints." While the Wii lacks a hard drive, the company is working on a solution involving the system's SD card slot.
Finally, there's the problem of promotion. It's not enough to make a great game if nobody notices it. Prata specifically said Nintendo will be devoting more resources to support the promotion and development of WiiWare games in the future.
Moving Memo.
Prata wrapped up his presentation with a quick video demo of an upcoming DSiWare product developed under the supervision of Donkey Kong and Mario creator Shigeru Miyamoto. Previously announced as Moving Notepad, the game has apparently had its North American name retitled Moving Memo.
A translated and extended version of a Japanese promo clip shown in Japan last month, the video offered a look at a number of Moving Memo's utilities. Players can use the DSi touch screen to write messages, draw pictures, and attach memos to a calendar for personal reminders. The game will also allow users to make flip-book animations and spruce them up with audio recorded through the system's microphone or pictures captured with one of the system's cameras.
Once completed, flip-book animations can be shared with friends or posted on a Web site for download by other Moving Memo users. Those users can then edit and tweak the original animation and re-upload it for others.
The economic climate is presenting game makers with a dilemma, Prata said. If publishers want to survive, then playing it safe with games seems like the best bet. On the other hand, without the innovation of developers, the industry has no future. Thankfully, Prata said, even in this economy, there's room for little developers with big ideas.
http://uk.gamespot.com/news/6205029....s&subj=6205029
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February 22nd, 2009, 19:02 Posted By: wraggster
The economy has been a recurring theme at this year's D.I.C.E. Summit. Presentations from EA CEO John Riccitiello and NPD Group analyst Anita Frazier have both suggested that a spate of recent publisher layoffs are less bad omens than appropriate readjustments, but that optimistic point of view is by no means universal.
Ironically enough, one of the presenters putting a dire spin on the state of the industry was Tom Prata, senior director of project development for the high-riding Nintendo of America. The honcho in charge of Nintendo's WiiWare and the upcoming DSiWare digital distribution services opened his Friday afternoon presentation with a simple observation.
According to Prata, the first question in conversations at D.I.C.E. used to be "What game are you working on?" This year, he thinks the question has become "Are you going to make it?"
To help answer that question in the affirmative, Prata pointed to digital distribution--WiiWare and DSiWare specifically--as a golden opportunity for small-scale games. However, he cautioned that it isn't a magic panacea, and he noted four significant hurdles digital distribution has yet to overcome: quality, reach, storage, and promotion.
Digital distribution cannot make mediocre into great, Prata said. Nor can it reach those who don't have their systems connected to the Internet or who simply won't download games. Then there's the issue of systems with limited storage, which prompted Prata to stress that "we have not been deaf to the complaints." While the Wii lacks a hard drive, the company is working on a solution involving the system's SD card slot.
Finally, there's the problem of promotion. It's not enough to make a great game if nobody notices it. Prata specifically said Nintendo will be devoting more resources to support the promotion and development of WiiWare games in the future.
Moving Memo.
Prata wrapped up his presentation with a quick video demo of an upcoming DSiWare product developed under the supervision of Donkey Kong and Mario creator Shigeru Miyamoto. Previously announced as Moving Notepad, the game has apparently had its North American name retitled Moving Memo.
A translated and extended version of a Japanese promo clip shown in Japan last month, the video offered a look at a number of Moving Memo's utilities. Players can use the DSi touch screen to write messages, draw pictures, and attach memos to a calendar for personal reminders. The game will also allow users to make flip-book animations and spruce them up with audio recorded through the system's microphone or pictures captured with one of the system's cameras.
Once completed, flip-book animations can be shared with friends or posted on a Web site for download by other Moving Memo users. Those users can then edit and tweak the original animation and re-upload it for others.
The economic climate is presenting game makers with a dilemma, Prata said. If publishers want to survive, then playing it safe with games seems like the best bet. On the other hand, without the innovation of developers, the industry has no future. Thankfully, Prata said, even in this economy, there's room for little developers with big ideas.
http://uk.gamespot.com/news/6205029....s&subj=6205029
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February 21st, 2009, 21:39 Posted By: wraggster
Next week Atlus will release Legacy of Ys: Books I & II, a remake of the two games that started the Ys series. When the Ys remakes were released in Japan last year the games were broken apart and released on separate Nintendo DS cartridges. Atlus brought them back together for North America at a price cheaper than one of the Japanese carts. We inquired how they pulled this off and about the 21st century quality localization they are working on.
http://www.siliconera.com/2009/02/20...ooks-i-and-ii/
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February 21st, 2009, 21:36 Posted By: wraggster
It's a free ad for GameStop, but since we haven't seen any Chinatown Wars gameplay, it qualifies as interesting. So does the pre-order lure: Start the game with $10K and the best weapons.
This ad had been running in Late Night With Conan O'Brien - which just aired its last episode last night. Wonder where else this will be popping up.
http://kotaku.com/5157895/chinatown-...se-of-gameplay
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February 21st, 2009, 21:02 Posted By: wraggster
News via gxmod
Chris offers a new version of its famous clone of Yahtzee (or Yam's), a game company and reasoned that random practice with five dice. (Wikipedia)
News / corrections:
- Manage now correctly linked games.
- The score for the category two pairs now works correctly (thank you, Uffe).
- Fixed a problem when you exit the main menu while throwing the dice and then the game was restarted, the Player 1 got 4 launched during his 1st tour.
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February 21st, 2009, 00:27 Posted By: wraggster
News/release from Gaz
I have finally finished my first game for the Nintendo DS. The game is called 5 Dice and is very similar to Yahtzee, there are only a couple of changes from the original game (5 Dice and All Dice).
You are allowed three throws of the dice, after your first throw you can choose whether or not to hold the dice. On your third and final throw you must choose a score on the card-sheet.
<<< Update, Wifi Support >>>
Here is my update of 5 Dice, you can now post your scores onto a leaderboard; hosted on a new site, which I am in the process of creating. This will include programming tutorials/articles and my DS software using Palib.
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February 21st, 2009, 00:19 Posted By: wraggster
Today at DICE, Nintendo announced the first downloadable DSiWare game for North America. Moving Memo may be more of a toy than a game, allowing users to draw pictures and turn them into flipbook-style animations. You can also add sounds or use pictures taken with the DSi camera. Your cartoons or movies can be shared with other users over wi-fi by uploading them to a special website. People that download your creations can perform their own edits. In Japan, users self-police their content by flagging any movies on the website that they think are inappropriate.
Shigeru Miyamoto and Yoshiaki Koizumi are working on the project, which was released as a free download in Japan last year. Nintendo did not reveal whether or not the software would be free in North America.
http://uk.ds.ign.com/articles/955/955932p1.html
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February 21st, 2009, 00:16 Posted By: wraggster
In typical fashion, Nintendo Japan has waited until pretty much the last minute to share details on what will probably be one of next month's biggest DS games over in Japan. 3D Picross (or, as it's known in proper Japanese, Rittai Picross) hits Japan on March 12, and at long last received an official website today.
3D Picross is, as the name would suggest, a 3D version of the classic Picross DS puzzle game, itself a DS version of Nonogram or Paint by Numbers. The basic 2D Picross game has players mark off squares, eventually revealing a hidden picture. The new 3D version adds another dimension, replacing squares with blocks. Using hints, you break blocks and eventually reveal a hidden shape.
The game is controlled with a combination of the stylus and buttons. To destroy a block, you tap it with the stylus while pressing up (or x, for lefties). You can mark a block by tapping it while pressing right (or y). These controls can be previewed in advance through some movies at this section of the official site. The movies can be accessed by pressing the orange buttons towards the bottom of the page.
Nintendo appears to be packing the game full of content, with 350 default puzzles ranging from simple to super difficult. Video footage of some of the puzzles can be seen on this page of the official site.
But the fun won't end even if you've cleared all those. Nintendo will be offering downloadable puzzles via Wi-Fi. It plans on offering weekly puzzle packs consisting of five puzzles each. You can store a total of 300 download puzzles on your system, although this space is shared with puzzles that you've created yourself using the game's puzzle creation mode.
That creation mode fits into the game's online plans as well. Nintendo will be holding contests asking players to create puzzles around certain themes. Winning puzzles will be included in the weekly puzzle pack downloads.
With the Wi-Fi download packs and the user generated content possibilities of the puzzle creation mode, 3D Picross looks like it has the potential to be Nintendo's next big thing in Japan following Rhythm Heaven. Expect to hear a whole lot more following the Japanese release next month.
http://uk.ds.ign.com/articles/955/955913p1.html
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February 21st, 2009, 00:14 Posted By: wraggster
The latest episode of "Iwata Asks," Nintendo's series of conversations between company president Satoru Iwata and members of a specific project, hit the web this week, revealing some meaty information about the creation and development of the upcoming Nintendo DSi system.
In the dialogue, Iwata converses with Masato Kuwahara, head of the DSi project; Yui Ehara, designer of the DSi's shell; and Kentaro Mita, the member responsible for relaying ideas from the company to the team. A lot of great information surfaced in this conversation, pulling back the curtain a bit from the creation of the new system.
Development on the DSi began at the end of 2006 and had a relatively short schedule -- so short, in fact that the team wasn't sure if it was possible to do. What was most restricting was the fact that it had to be a supplement to the existing DS market and not a brand new system.
The idea of the cameras were there from the start: the system already had "ears" with the microphone, so it made sense to the designers that Nintendo give the next system "eyes." Two cameras, one on the inside and one on the outside, were put into the system after it was decided that one "swivel" camera would increase the system's cost and make it much more prone to damage. The idea of limiting the pixel count to 640x480 -- .3 megapixels -- was because the idea of the camera was for more than just taking pictures. Increasing the pixel count would add to the load on the processor and limit its application.
The inclusion of the SD card slot was something that was pressured in by Shigeru Miyamoto. For now, it's only used for saving photos and pulling in music, but Miyamoto did insist on it being added to the Nintendo DSi hardware, and and informed the team that he will definitely make use of it in the future.
It was also revealed that, by near completion in October 2007, the original DSi design was not well-received by the company, due to unnecessary bulk: the original system was to have two Nintendo DS slots stacked on top of each other, which made the system significantly bigger and bulkier. After a short redesign that involved moving the internal components to reduce the size of the external case, it was more widely accepted and liked within the company.
The DSi system's improved sound capabilities is through a new and improved audio codec. The reason for the DSi speakers being single holes instead of a series of them is simply due to aesthetics; the shell designer felt that it was important to have the system look as sleek and simple as possible.
The matte surface was, obviously, used to eliminate fingerprints.
Internal memory was added to the DSi design in order to give users the ability to make their system their own. The designers called it "My DS." It also gives users the ability to download software that wouldn't necessarily be available at retail. Examples include a Zelda calculator or an Animal Crossing clock that could be purchased at a very low cost.
The team is also proud of the fact that you can now put cartridges in and take them out without powering off the unit.
http://uk.ds.ign.com/articles/955/955787p1.html
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February 21st, 2009, 00:13 Posted By: wraggster
The DSiWare lineup continues to grow over in Japan. Today, Nintendo announced the latest additions, which are set to go live on the 25th.
Here's what DSi owners over in Japan have to look forward to:
Nintendo DSi Calculator Animal Crossing Type
A calculator that's themed around Animal Crossing. The program can be made to read back numbers to you in Animal Crossing speak. Functionality includes a measurement converter and a tool for converting animal ages into human years. Priced at 200 DSi Points.
Nintendo DSi Calculator Famicom Mario Type
This calculator is themed around the old 8-bit Mario. It offers the same functionality as the Animal Crossing calculator, but with Mario running around on the top screen. Priced at 200 DSi Points.
Art Style Hacolife
A puzzle game in which you use the stylus to fold up a sheet of paper into a 3D object. Priced at 500 DSiPoints.
Art Style Nalaku
In this puzzle/action game, you attempt to make a character climb a complex array of boxes in order to reach the top. The various boxes have different effects, some sucking up your life and some recovering it. Some cubes explode after being touched. Priced at 500 DSiPoints.
A Little DS Literature Collection: World Literature 20
This is a mini version of a full DS game, offering players 20 international classics and 5 Japanese classics. The Japanese works were in the included in the original DS version. Priced at 500 DSiPoints.
Chotto Asobi Taizen: Onajimi Table
This collection of table games includes Shogi, Go Moku Narabe, Reversi, Hanafuda, and Hasami Shogi. As with previous Chotto Asobi Taizen titles, the game includes download play support that can also be used with DS or DS Lite systems. Priced at 500 DSiPoints
Yosuke Ide's Health Mahjong DSi
A mahjong game which originally appeared on WiiWare. The game can be played by four via download play, or online with owners of either the DSiWare or WiiWare versions. Nintendo has also included Mii support. Pricing is set at 800 DSiPoints.
In addition to these first party titles, Bandai Namco will be delivering Mr. Driller and Mojpittan on the 25th.
http://uk.ds.ign.com/articles/955/955720p1.html
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February 21st, 2009, 00:09 Posted By: wraggster
News via nintendomax
This is the kind of news that I do, with a small excluded nintendomax, finally I think I have not looked at whether other sites have already homebrew. In any case djidane offers us his first release today. Melty Blood DS then what?
Melty Blood is a DS adaptation of the Melty Blood series on Nintendo DS. Melty Blood is a series of 2D fighting game from a different set of Type-Moon Tsukihime appointed
The beta of this game for the moment includes:
- Character 1 (Heaven)
- 1 arena
- 1 Music
For more info visit the readme, and remember that this is still a pre-release
Notes: The Melty Blood DS directory should be placed at the root of your linker to work properly
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February 21st, 2009, 00:05 Posted By: wraggster
News via nintendomax
If you own a Supercard DS one, this utility is for you. Otherwise, you can go your way. Indeed Mik, already author of a homebrew in the same genre (OSuP), we made a skin manager for use directly from your Nintendo DS: This is "SkinUp" In addition, each can make its bit by creating skins that will be downloadable wifi connection requires, on a remote server, and this always bypassing the PC.
Here are the official features:
Quote:
Characteristics:
- Viewing the database distantes skins available for download (WiFi connection required)
- Management and organization of skin present on the memory card
- Possibility of having more than 10 skins install using the local management of skins (Function Delete / Move)
- Very easy to use thanks to intuitive controls instructions displayed in the top screen of your DS or DS Lite
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February 20th, 2009, 23:46 Posted By: wraggster
News/release from Scip, Rodries
Mplayer CE is a fork of the Team Twiizers MPlayer port, combining elements of MPlayerWii and GeeXboX.
Changelog
V0.21b
Fixed hang when you access to dvdnav
V0.21
Reduced font size
New Readme
New mplayer.conf option: component_fix=yes to fix side bars on some problematic TVs
Small fix in cache2.c
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February 20th, 2009, 23:41 Posted By: wraggster
News/release from MiniK
Teeter Torture is a simple shooting game (similar to "Space Invaders", "Galaga" or "Galaxian"), but with a unique twist. Your cannon is sitting atop a teeter totter. If it leans too far in either direction, a barrel of TNT explodes! "Weight monsters" appear at the top of the screen, and randomly fall towards the teeter totter. If they attach to it, they'll weigh it down, making it more difficult to keep it balanced.
Controls
Hold the Wiimote sideways
Home Exit to loader
+ Return to menu
2 Shoot
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February 20th, 2009, 22:39 Posted By: wraggster
Newly released today
features
Use over 17 ninja weapons and tools, each with its own unique Wii motion
Move silently and use your environment as a camouflage to assassinate your targets
Fight your way through enemey territory and complete thrilling missions as the ultimate ninja
description
Fight your way through dangerous territory and complete thrilling missions as the ultimate ninja!
Tenchu 4 continues the saga of Rikimaru and Ayame, elite ninjas who must use their lethal skills to keep the peace in feudal Japan. As loyal servants to Lord Gohda, Rikimaru and Ayame have seen much blood shed throughout their master's territory. Now an evil enemy has kidnapped Kiku-hime, Lord Gohada's daughter. It is up to Rikimaru and Ayame to save the daughter and unmask the face of the enemy behind this treachery.
http://www.play-asia.com/SOap-23-83-...j-70-33ge.html
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February 20th, 2009, 22:34 Posted By: wraggster
Newly released today
features
Fire Emblem: Shadow Dragon is the first to offer players a chance to test their skills against other players in combat. Using your broadband connection, Nintendo Wi-Fi Connection and wireless play modes, players are able to send units they've trained into battle against those of another player. Collect optional cards to give your team a unique tactical bonus that can help you clench victory. During Nintendo Wi-Fi Connection matches, friends can talk to each other using the built-in Nintendo DS microphone
Touch-screen controls, multiple save options and an easy-to-follow tutorial allow novice players to jump into the action, even if they've never played a Fire Emblem game before
Borrow units wirelessly or through Nintendo Wi-Fi Connection and use them in your own battles with the Loan Unit feature
Six levels of difficulty ensure that even seasoned players can find a challenge in this new entry into the Fire Emblem series
Purchase rare and powerful items using the gold you've acquired during your single-player campaign with the Online Shop feature. You never know what items you might come across, because new items rotate in and out of the armory on a daily basis
Play through the events that brought Marth to the beginning of his quest through a new set of prologue chapters that were specially added to the game for its Nintendo DS release
description
Medeus, the king of the dragonkin, has been revived and is forming an alliance with a fearsome sorcerer named Gharnef. Together, they threaten to the throw the entire continent of Archanea back to an age of chaos and war. Now, it's up to young Prince Marth and his small band of loyal followers to rise up and rally all those left in the land to make one last desperate push to free Archanea from the tyranny of the Shadow Dragon.
Fire Emblem: Shadow Dragon is a turn-based strategy game with a fantasy setting. Players alternate turns with opponents, moving their pieces (units) and attacking enemy units on the battlefield. There are dozens of units and different weapons and magic spells, each with its own strategic benefits-high-flying Pegasus knights move effortlessly over varied terrain, fast-moving mounted cavaliers can use swords and lances, unarmed curates use healing staves to mend the wounds of other units and so on.
Many groups play a part in a story but undoubtedly the story's protagonist, Prince Marth, will be the focus for most. Marth has been featured in the Super Smash Bros. series and has been extremely popular within those games, but this is his first time starring in a Fire Emblem game in the United States. At Marth's side is a support of fearless fighters, including the brave Caeda, a princess of the Talys kingdom. Other major characters include the evil sorcerer Gharnef and the sole surviving descendant of the royal House Archanea, Princess Nyna.
http://www.play-asia.com/SOap-23-83-...j-70-37sr.html
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February 20th, 2009, 22:31 Posted By: wraggster
Newly released today:
features
Official Super Mario Plush Doll
Height: approx. 21cm
Limited availability
description
Mario has turned himself into a ghoul in this plush toy collection. Presenting himself as a great white ball with a little puff of a tail and his iconic mustache and cap, he is cuter, funnier than terror inducing. Roll him across the sofa in moments of idleness and throw him as a projectile during pillow fights.
http://www.play-asia.com/SOap-23-83-...j-70-30x3.html
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February 20th, 2009, 22:25 Posted By: wraggster
Yosumin begun its life as a humble flash game before Square Enix retooled it for the Nintendo DS and Xbox Live Arcade. Crawlian might be the next Yosumin.
In Crawlian you control a green block. The goal of the game is to roll over and collect all the pink spots before time runs out. It sounds easy and it is when your level is a square. Things get trickier when maps are uneven and designed with holes that you can’t roll the block over. Curious? Then give it a try.
Right now the flash game is part of NicottoTown, a partially Square Enix owned virtual world. However, it looks like Square Enix has bigger plans for Crawlian. The publisher registered a trademark for Crawlian in Japan and the USA. Square Enix pulled a similar move with other downloadable games like Yosumin and Crystal Defenders. You know, a WiiWare version of Crawlian could be pretty neat if players rotated the remote as if it was the green block…
http://www.siliconera.com/2009/02/20...game-overseas/
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