Ok, so I've been sitting on a one-level game demo I developed (with the help of a very talented programmer, Tim Sorrels) in 2005, and I figured since the DSi was about to delete which did away with the GBA slot, I better go ahead and release it to the homebrew public while the format is still fairly relevant.
Admittedly there are a few bugs and the difficulty is substantial for this level and the gameplay could use some work, so forgive me- this was my first attempt at game development! But hey, I'm proud of the end result
Download the GBA file here!
http://www.steelehouse.com/boomblesh...chuck_Demo.zip
Numchuck and the Conquest of Color is a platformer with a dynamic color palette. You play a magical, colorful forest creature, Numchuck, who awakens one day to find his entire world has been drained of color by the cold-hearted creatures of the north. Numchuck is tasked with color-changing his enemies by painting them with one swipe of his magical paintbrush tail, and eventually restoring color to his land. With each enemy you paint, and each fruit you collect, color is gradually restored do the monochrome world.
Gameplay is as follows:
A to jump
B to paint swipe
Hold B to run, jump while running to spin attack
Holding B while in midair to bounce off the top of an enemy and paint them.
I hope you will enjoy this and share it if you like it! I'd love to hear what you think. A copyright for the game is held by my company Steelehouse Productions (
www.steelehouse.com ). While I'm at it, I should stick in a plug for my weekly webcomic Boodachitaville at
www.boodachitaville.com
Thanks!
--Eric