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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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November 16th, 2009, 16:43 Posted By: wraggster
Eurogamer's Digital Foundry tech blog has released an article looking in-depth at the options surrounding new handheld hardware for Sony, Nintendo and Apple, and notes the possibility that with Apple already on an annual release schedule, Nintendo could be set to release new hardware next year as well.
"While the combination of crippling losses, the general economic crisis and the advent of motion control are enough to stall the release of true next-generation consoles, there's strong evidence to suggest 2010 won't be the hardware drought we thought it might be," writes Richard Leadbetter. "Both Sony and Nintendo are deep in development on a new wave of handheld devices that look set to deliver a substantial amount of gaming power in a pocket-sized form factor."
He went on to look at detail at the new hardware set to power the forthcoming Sony and Nintendo products - neither of which have yet been officially acknowledged by the respective companies - could include, starting with the NVIDIA's Tegra 2 chipset in a possible new DS console.
"Let's just say that it is a significant improvement, and a colossal jump in performance compared to the current DS," he explains, going on to detail various attributes the chipset will include. "Our sources can only speculate at this point, but suspect anything up to 300MHz is possible, depending on just how much the platform holders want to concentrate on battery power. The faster the chip, the more impact it has on battery life... NVIDIA is on the record as saying that Tegra 2 offers four times the power of its predecessor.
Meanwhile, his analysis of the technology behind Sony's much-rumoured PSP2 reveals lots of raw power for developers to play with.
"From what we've learned about the in-development PSP2, the device is going to be a technological monster," he writes. "Insiders in the mobile space are fully aware that a deal has been struck between Sony and IMG (creators of the PowerVR derivatives found in the iPhone) and, as previously reported by Eurogamer, a multi-core variant of the forthcoming SGX543 looks set to the GPU of choice for the new machine.
"A four-core version of the chip appears to be most likely, and while this sounds like overkill, at 45nm you'd be looking at die of around 20 square millimetres based on measurement derived from IMG's own whitepaper. That's significantly lower than the silicon used by the current-generation PSP's graphics unit, which should give some inkling of an idea on costs and power consumption.
"So how do the potential PSP2 and DS2 architectures match up? The performance difference is potentially astonishing," he continues, before noting of the PSP2 technology that "you really have to sit down and take a deep breath before reading the next bit: we're talking about a GPU with the potential to be a halfway house between the raw power of the original Xbox's graphics chip and the Xenos GPU found in the Xbox 360, without factoring in all the advantages of running on a much lower resolution screen.
"Could the PSPgo really be a stop-gap unit designed to extend the PSP lifespan until its successor is ready to launch?" he concludes. "It's a possibility, though we suspect Sony would want to launch in the same window as its competition. A 2010 release for the new Nintendo handheld is conceivably no problem - the design of the chipset would've been complete last year and NVIDIA will be in full production of Tegra 2 in a matter of months.
"Up against an annually evolving platform in the form of Apple's iPhone, it will be interesting to see how the next generation of fixed platforms compete. While the prospective chipsets for the new Nintendo and Sony consoles look positively mouth-watering, the success of the DS and iPhone in particular emphasise that superb graphical prowess counts for little in the hearts and minds of today's gamers."
http://www.gamesindustry.biz/article...or-2010-rumour
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November 15th, 2009, 23:09 Posted By: wraggster
The second of my reviews is regarding the Gameboy Advance SP 2GB i brought a few weeks ago.
This was a console i spotted on IShopVideoGame and was eager to try it.
The GBA SP is fitted with a 2GB Flash Drive which you cant see unless you open the console.
Upon booting the console i was a tad astonished to find a mass of games already loaded onto the console, infact a total of 118 games, of which all played and saved perfectly.
The Console has a USB Lead with it and when connecting to a PC/laptop it shows up as a removeable drive and its not hard to work out how to add additional games to the console, so adding homebrew and emulators for the GBA is really easy.
Now the price is a rather decent $54.95 and like my other review shipping from ishopvideogame was very resonable.
I must point out that the GBASP plays games like any normal GBA but obviously the benefit of a 2gb hard drive makes the console a great selling point, you could stick hundreds of GBA Homebrew and Emulators for GBA on the hard drive too.
all in all a great buy and i highly recommend this to any GBA fans.
Thanks again to IShopVideoGame for a great console and quick shipping.
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November 15th, 2009, 22:52 Posted By: wraggster
Tonight i have 2 mini reviews for you.
The first is of a Refurbished DSLite Console i brought from IShopvideoGame
Ishopvideogame sell a range of Refurbished DSLite Consoles including some special edition consoles such as the Zelda, Dragon Ball, Naruto and Pokemon and all the usual colours.
The price of the consoles ranges from 94 Dollars up to 106 Dollars and the shipping is a very decent 10 dollars or less depending on where you live.
Ishopvideogame also will mark the package as sample or with no value to beat nasty customs charges and thats a big thumbs up from me.
Ok the console, the box it shipped it wasnt a brand new box but if buying for a present would be passable, the console itself was in perfect condition, in fact i looked all over it and to be honest it looked brand new, even better it came with a 100-240v charger so no messing around.
My wife has had it for weeks now and its working great, battery life is as expected and absolutely in perfect working order.
Am i happy with my buy, yes for sure, the fact you can get special edition DSLite Consoles for a cheap price and consoles as good as new for 50 dollars cheaper than the usual price makes this a great buy.
Thanks to IShopvideoGame for a great console.
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November 15th, 2009, 22:15 Posted By: wraggster
New from Ishopvideogame:
Supercard DS ONEi
Supercard DS ONEi is the best DSi Flash Cart, it can perfectly compatible with DSi V1.4, Except that, you will never worry about the firmware upgrade because of Supercard DS ONEi - It\'s the first external USB Smart Upgrade set of the world. DSONEi also continues providing the dream functions of real-time save, real-time cheat and real-time game guide to the customers.
SuperCard DS ONEi Features:
1. Supports MicroSD & SDHC Cards to 32GB
2. Supports Hard Firmware Updates
3. Perfect Homebrew Compatibility
4. First Class Support & Updates
5. USB 2.0 MicroSD & SDHC Reader Supplied
6. Backwards Compatible DSi, DS Lite & DS
7. FAT 16 / 32 File System Supported
8. Supports Multiple Skins & Change
Guick Qo
More...
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November 15th, 2009, 21:03 Posted By: wraggster
Ant512 has released a new version of Woopsi for the DS:
Heres whats new:
Version 0.40 is now out.
This release is the first alpha version. At this point I'm mainly concerned with bugfixing and tidying up than adding significant new features.
Big changes this time around include the removal of PALib support and a directory restructure. This is the first release of Woopsi that ships as a proper library. Installation instructions are included in the zip file, but it's essentially a matter of just copying the libwoopsi folder to the devkitpro folder.
Additionally, there are a lot of improvements to the graphics API, are a few new example and test projects, and a sizeable number of bugfixes.
Download from SourceForge as usual:
http://sourceforge.net/projects/woopsi/
- Fixes:
- PALib support removed.
- Pointer to selected day button in calendar resets to NULL when new month selected; prevents day button incorrectly popping up if same button is clicked in new month.
- Calendar::getPreferredSize() returns valid values.
- Label text is greyed out when disabled.
- Huge speed increase in Calendar::resize().
- Calendar's child controls correctly fill entire available space.
- Calendar correctly selects date if new day is the same as old day but in a different month.
- Gadget drag event only raised if stylus is actually moved whilst dragging mode active.
- ScrollingPanel drag and scroll events only raised if stylus is actually moved whilst dragging mode active.
- MultiLineTextBox greys out text when disabled.
- MultiLineTextBox::removeText() correctly repositions cursor.
- TextBox greys out text when disabled.
- Scrolltest compiles correctly.
- SimpleScreen and SimpleWindow helper gadgets removed.
- Renamed LinkedList to WoopsiLinkedList and LinkedListIterator to WoopsiLinkedListIterator to avoid type clashing with LinkedList in devkit.
- Tidied up woopsifuncs.h.
- SuperBitmap::getBitmap() returns a pointer to the Bitmap object instead of the Bitmap object's raw pixel data.
- Moved skinned gadgets out of main library and into bonus folder.
- Removed fatInitDefault() stub method for SDL out of individual .cpp files and into nds.h.
- dimmedscreen.h includes woopsi.h.
- Graphics::drawBitmap() clips correctly if bitmap destination co-ords are greater than the size of the destination bitmap.
- GraphicsPort::drawPixel() clips correctly.
- GraphicsPort::drawXORPixel() clips correctly.
- Replaced DMA_Force and DMA_Copy with woopsiDmaForce() and woopsiDmaCopy() to fix ancient problems with DMA not seeing latest RAM state.
- New Features:
- Calendar test added.
- MultiLineTextBox test added.
- TextBox test added.
- Added an overload to GraphicsPort to print a length of a string in a specific colour.
- Restructured directories into traditional library layout.
- Upgraded main project to VC++ 2008.
- Added libwoopsi.a to SVN.
- Added template example that uses libwoopsi.
- Reorganised demo code into new demo directory.
- BitmapIO class can load 16-bit BMP images with any pixel encoding.
- BitmapIO class can load V3, V4 and V5 DIB headers.
- BitmapLoader example illustrates loading of most supported BMP types.
- Added skinned gadget example.
- Added SkinIO class to bonus folder - loads skins from disk.
- Added BitmapBase class to define basic interface for a bitmap.
- Added BitmapWrapper to enable included (not loaded) bitmap data to be used as a read-only Bitmap object.
- Moved drawing code out of Bitmap class into new Graphics class.
- Added MutableBitmapBase class to define basic interface for an editable bitmap.
- Added FrameBuffer class to wrap framebuffer inside a bitmap class.
- All references to DrawBg array now work with frameBuffer array.
- Added GraphicsUnclipped to perform raw unclipped bitmap drawing.
- GraphicsPort inherits from GraphicsUnclipped in order to reduce code repetition.
- Font system uses new Bitmap object hierarchy.
- System fonts available as global objects.
- Rewritten clipping routine in Font and MonoFont.
- Reorganised VC++ project with more filters.
- Rect struct moved out of Gadget class and into separate header.
- SuperBitmap no longer includes drawing functions; instead it exposes a non-const pointer to its bitmap and a non-const pointer to a Graphics object that can draw to the bitmap.
- Added bitmapdrawing example.
- Added gadgetdrawing example.
- Added blit() and blitFill() methods to Bitmap and FrameBuffer, and signatures to MutableBitmapBase.
- Added getData(x, y) method to all bitmap classes.
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November 15th, 2009, 20:57 Posted By: wraggster
news via http://www.nintendomax.com/index.php...49&format=news
Hotelsinus continuous development of its sequencer "TonesynthDS"We offer the 0.23 version.
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November 15th, 2009, 20:23 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13928.html
The SNES emulator Snes9x v1.51 rerecording, which is based on SNES9x, has been updated.
Quote:
r107
[asm modified] add trace logger (ported from bsnes, so thanks should go to byuu); DEBUGGER build might have such a function, but I don´t know. I think that isn´t maintained for a long time anyway...
r106
Lua: add memory.registerread (asm modified; requires rebuild)
r105
Lua: several changes for joypad api: * removed interfaces for unused bits, no one uses them. * fixed joypad.set, it works fine even though the script has no frame-advance loop. * changed joypad.set, it no longer adds input if the field value means false.
r104
Lua: add emu.emulating
http://code.google.com/p/snes9x-rr/
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November 15th, 2009, 20:21 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13929.html
FireNes is a java-based NES Emulator and Addon for the Webbrowser Mozilla Firefox.
Quote:
New version! The 1.3
Submitted by FaCuZ on Wed, 11/11/2009 - 22:54.
Recien subi to the server, so we have to update them automatically. In reality, the list had few months ago, but I was always postponing its publication for several reasons, some for lack of time a little for vagrancy. Take this opportunity to thank-Zone Casinos.es for their financial support, which is going to help me pay for another 2 years of hosting the games.
You could say that the most important thing is to add 3 things: add a search box of games that many asked me, upgrade to the latest version of the emulator and put back the option of notifying when a game does not work. I hope you enjoy it, I leave you with a full list of changes:
* Add a search bar as you type
* Create a database of games to better handle the list
* Now open the page with the updates each time it is updated
* Update the emulator to version 2.11
* Re-implemented and simplify the notifications of games that do not work
* Add an option to notices to "recommend to top"
* Fixed several errors in code
* Improve compatibility with Firefox 3.5 .* and linux distributions
Remember to update your version of Java to avoid problems.
http://www.firenes.com.ar/
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November 15th, 2009, 10:35 Posted By: wraggster
At E3 this year, Shigeru Miyamoto told reporters at a roundtable event that there would be no online support for New Super Mario Bros. Wii because the game uses all of the console’s processing power. But apparently there’s more to it. On the Nintendo Channel, there is an interview with Miyamoto and he once again talked about the lack of online play. Apparently Nintendo concentrated on local multiplayer only because “it’s more fun if you can see the face of the other people you are playing with.”
“Naturally, Nintendo uses the Internet now and with Super Smash Bros. Brawl we had a game you can play with other people, wherever they are. There will probably be people asking why we didn’t do that with this game as well. Well I think it’s more fun if you can see the face of the other people you are playing with, which is why we concentrated on this design this time.”
http://www.nintendoeverything.com/?p=27783
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November 15th, 2009, 10:23 Posted By: wraggster
Some progress news from the EmulateMii Team:
This is a quick update to let you all know what we’ve been up to. For those who have been monitoring the googlecode project, we’ve finally finished migrating all of our code changes to the public svn! That means the beta1 tagged code is the same code that was used to compile the Wii64/Cube64 Beta 1 release version. We thought the migration process would go much quicker, but the length of time for the migration testifies to the amount of effort put in to get the emulator ready for a beta release!
We’re in the process of preparing Beta 1.1, which will have some exciting improvements. We thought that we would push out a minor revision very quickly, but our wishlist for the revision grew, and we have a couple important things to add to it that are holding up the release. Don’t worry though, as it will be worth the wait.
In parallel we’ve been making significant changes to WiiSX/CubeSX. There is still a lot of work to be done in re-organizing and cleaning up the PCSX code base. We are hoping that as we tidy things up we’ll be able to fix bugs in the emulator. We’re not sure when the next release will be, yet, but look forward to major improvements when you see it.
Awesome news for everyone waiting for N64 and PSX Emulation on both the Wii and Gamecube.
http://emulatemii.com/wordpress/?p=199
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November 15th, 2009, 10:23 Posted By: wraggster
Some progress news from the EmulateMii Team:
This is a quick update to let you all know what we’ve been up to. For those who have been monitoring the googlecode project, we’ve finally finished migrating all of our code changes to the public svn! That means the beta1 tagged code is the same code that was used to compile the Wii64/Cube64 Beta 1 release version. We thought the migration process would go much quicker, but the length of time for the migration testifies to the amount of effort put in to get the emulator ready for a beta release!
We’re in the process of preparing Beta 1.1, which will have some exciting improvements. We thought that we would push out a minor revision very quickly, but our wishlist for the revision grew, and we have a couple important things to add to it that are holding up the release. Don’t worry though, as it will be worth the wait.
In parallel we’ve been making significant changes to WiiSX/CubeSX. There is still a lot of work to be done in re-organizing and cleaning up the PCSX code base. We are hoping that as we tidy things up we’ll be able to fix bugs in the emulator. We’re not sure when the next release will be, yet, but look forward to major improvements when you see it.
Awesome news for everyone waiting for N64 and PSX Emulation on both the Wii and Gamecube.
http://emulatemii.com/wordpress/?p=199
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November 14th, 2009, 22:53 Posted By: wraggster
News via http://www.nintendomax.com/index.php...43&format=news
Discover Wind Pro DSi, PC application involving emulators Nintendo DS and Game Boy Advance and tools (customizable emulator / Zoom / etc ...).
Quote:
In this new Wind Pro DSi we have ... New NOZ skin, skin the new Nintendo DSi LL!
Wind Pro DSi 2.3.6 (EN)
- New Skin for DSi LL NOZ (extras)
- Fixed Wind Pro Skin Editor (extras)
- New Cursor Stylus Red Wine (extras)
- New Cursor Stylus Big Red Wine (extras)
- New DeSmuME SVN 3043 / in the installer says "Dolphin" xD
- New USRCHEAT.dat 10/27/2009
- New render plugins for NO 10/19/2009 $ Zoom & VBA-M
- New VBA-M SVN 913
- New ngzoom. Skn files version (extras)
- New unicoide install for XP / Vista / 7
- New D3DX9_42.dll
- New icon for saved games "Micro SD"
And 2 new cursors for Cursor FX & Wind Pro Skin Editor to make your own menu skins!
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November 14th, 2009, 22:49 Posted By: wraggster
News via http://www.nintendomax.com/index.php...39&format=news
blabla offers a first Beta version of its RPG-coded lua "Digimon μArena".
Quote:
Digimon μArena is an RPG (Like Pokemon Stadium) where we choose the digimon to beat and also brings together some mini-games.
When you win, your stats increase.
Thus, the more your stats increase, the more you can beat the strongest Digimon! (Your stats will be saved automatically!)
The game is in Beta but the full version, there will be:
- A multiplayer mode on the same ds
- A cinquataine or a hundred digimon fight
- 5 mini-games
- Combat mode WiFi (it's really not sure because I never schedule a game in wifi!)
Finally must be dreaming for now
http://microlua.xooit.fr/t448-Digimon-uArena.htm
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November 14th, 2009, 22:47 Posted By: wraggster
News via http://www.nintendomax.com/index.php...37&format=news
New update for "Moonshell", Now in version 2.07. To recall" Moonshell "media player is necessary for the DS, developed by the team Moonlight.
PROGDIR wrote:
22009/11/12 Version 2.07 stable
System:
* Fixed calculation of "checksun" file name to the course. (ex: Identifying a file that was named S3400074.JPG failed.)
* Applications will not be added in the menu "historic" when it is disabled.
* The volume of music and videos can be adjusted individually now.
* Update language selector (launch / Language select tool for MS2.nds).
Homebrews:
* New launcher homebrew (extlink / _hn.HugeNDSLoader.nds). For some homebrew, DLDI patch is also applied to ARM7.
* Fixed bug that caused the touch screen not working when launching a homebrew on an iQue.
* Moonshell does not stop anymore when launching a commercial ROM.
* The Homebrews NDSROM of 3072Ko ~ 4032Ko can now be launched.
File Browser:
* Added parameter "EnabledScreenSaver" in the [FileList] of moonshl2.ini. This allows to activate the configuration menu screen saver.
* Added parameter "ArtWorkBGColor" in section [M4APlugin] of moonshl2.ini. It can set the background color of the display of CD covers in iTunes.
* Moving the parameter ShowCoverImage "section [M4APlugin] to [FileList]. This can enable or disable (ON / OFF) the display of CD covers.
* I forgot to prohibit the making of the trash files in the folder / moonshl2. This is now done.
Text Editor:
* Arrangement of the knobs and added a little button in the writing mode handwriting.
* Fixed bug that prevented opening a text when there was a bookmark file.
* Fixed bug that prevented the recognition of texts S-JIS.
* The brightness control is now possible with the buttons L + X / Y.
* Change the menu exit.
* Added parameter "SoundEffectVolume" in the [System] of textedit.ini. It adjusts the loudness of noises (clicking, etc. ...).
* Added parameter "LoopResultWindow" in the [System] of textedit.ini. This can enable or disable (ON / OFF) repeated pressure on right / left of the window resulting characters.
* The text editor is now: _te.TextEdit.nds.
Other:
* Fixed bug that caused sound to some jerky DPG.
* Fixed bug that prevented text automatically determine S-JIS to watch ..
http://home.att.ne.jp/blue/moonlight/
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November 14th, 2009, 15:25 Posted By: wraggster
Best Buy’s Black Friday ad is full of deals and a stealth product announcement. (Thanks for the tip Marcus!!) Later this month, Nintendo will release two Nintendo DSis preloaded with DSiWare games.
One bundle is geared towards Brain Age fans. It includes Brain Age Express: Arts & Letters, Brain Age Express: Sudoku, Brain Age Express: Math, Clubhouse Games Express: Card Classics, Photo Clock and a white Nintendo DSi.
The Metallic Blue DSi Mario bundle is better suited for core gamers. Mario vs. Donkey Kong: Minis March Again!, WarioWare Snapped!, Dr. Mario Express, Mario Calculator, and Mario Clock are loaded on that DSi.
When the Nintendo DSi launched users could get 1,000 DSiWare points worth $10 by connecting to the DSiWare shot. The Brain Age bundle includes apps worth 2,800 DSiWare points ($28) while the Mario bundle has 2,200 DSiWare points ($22) of Mario related programs.
Best Buy also has PlayStation 3 and Xbox 360 deals. 120GB PS3s with LittleBigPlanet and the just released Ratchet & Clank: A Crack in Time go for $299. An Xbox 360 Elite with Lego Batman, Pure, Ghost Recon 2, Sonic the Hedgehog, Spider-Man: Web of Shadows, and Wall-E goes for the same price
http://www.siliconera.com/2009/11/13...-black-friday/
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