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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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November 4th, 2009, 20:43 Posted By: wraggster
Nintendo's resident legend, Shigeru Miyamoto, has revealed that the next installment in the Legend of Zelda series on Wii will make use of Wii MotionPlus for more realistic sword combat and targeting. "In this (installment of the series), we're using MotionPlus to make you feel much more like you're actually fighting while holding a sword in your hand," Miyamoto disclosed during an October 30 Q&A session, as translated by GameLife.
"In the previous game, you aimed at things by pointing at the screen, but this time we'll use MotionPlus to create a much more convenient targeting system and a more pleasurable playing experience," Miyamoto added.
Despite these revelations, Nintendo has yet to officially state whether Wii MotionPlus will be an option or a requirement for playing the game. When this next Zelda was announced during E3 2009, Miyamoto could only say that MotionPlus-exclusivity was "possible." These gameplay elements -- especially the swordplay -- only make it seem more likely.
http://www.joystiq.com/2009/11/03/mi...ealistic-swor/
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November 4th, 2009, 20:32 Posted By: wraggster
Throwing a controller/handheld to the ground in frustration is for wussies. You really want to vent some steam, you load the offending peripheral or console into a gun and you shoot it through a wall.
That's what Amusement - the greatest gaming mag to never be published in English - did for their latest issue, blasting this red DS so hard through the wood that it splits clean in two. Beautiful (click to embiggen).
If your coffee table is in need of some flair next to those coffee-soaked back issues of Game Informer, you can buy back issues of Amusement here.
http://kotaku.com/5396463/shooting-a...through-a-wall
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November 4th, 2009, 19:55 Posted By: wraggster
There are more than 50 million Wii systems worldwide. Logically, the audience for a wide range of games and interactive experiences should be rather big, but based on the evidence so far, either that's not true — or publishers have been hedging the wrong bets. No one has conclusively proved the case for (or against) the viability of mature games on Wii, but 2009 was a litmus test on a number of fronts, including the DS. The results aren't encouraging.
http://games.slashdot.org/story/09/1...e-Games-On-Wii
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November 3rd, 2009, 20:40 Posted By: wraggster
News via http://www.nintendomax.com/index.php...00&format=news
Gannon offers a new utility for the Wii, "MemView" allowing you to explore the contents of the memory in your Wii.
Citation:
What's new?
0.2a: Shows 140 values per page. Use the wiimote to point at a value to get its address and the ascii representation of the value. Page now shows the address range at the bottom.
0.1a: First release. Showed 40 addresses and values per page.
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November 3rd, 2009, 20:13 Posted By: wraggster
WiiWare is slowly becoming packed with content, especially in Japan where the service often sees four titles released in a single week. Wouldn't it be great to be able to try out some of those games before handing over your precious WiiPoints? Nintendo CEO Satoru Iwata appears to think so!
During the Q&A session at a recent earnings briefing, Iwata told investors that Nintendo would begin a test program for WiiWare demos some time this month. The test will cover just a few titles.
According to Iwata, Nintendo is undertaking this test to see if it can get more players shopping on the Wii Shopping Channel. He admitted that the market for WiiWare and DSi Ware is currently small, with the Wii Shopping Channel and DSi Shop browsed only by people who already know the game they want to get.
Iwata also said that he doesn't feel demos are necessarily the solution to the problem. He may or may not be right, but we're sure some players would appreciate being able to try out certain WiiWare games in advance.
Nintendo hasn't officially announced this WiiWare demo program just yet, so we don't have specifics on titles or a start time frame. It's also unclear if the test will be limited to Japan, or if Nintendo will let the entire world take part.
Once we hear the specifics, we'll be sure and pass along the info to you.
http://uk.wii.ign.com/articles/104/1041407p1.html
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November 3rd, 2009, 20:03 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13822.html
GameGuha is a new Nintendo Game Boy and Game Boy Color emulator for all Systems with a Java VM for a project for a Computer Science 2 class at the University of Central Florida.
Quote:
GameGuha is a Nintendo GameBoy (and eventually GameBoy Color) emulator for a project for a Computer Science 2 class at the University of Central Florida. It is open source and written in the Java programming language, thus running on any machine with a JVM installed. Planned features include sound, save states, pixel scaling algorithms, and high compatibility and speed.
r71
Another optimization. BTW, I can´t work on it much next week, but after that I´ll be busting out the big optimization guns (tile caching). Also will work on drawing the window and more CPU debugging.
r70
Some minor optimizations. Laying the groundwork for a very large optimization.
r69
Fixed Alleyway. Added preliminary MBC1/2/3 support.
r68
Fixed Daedalean Opus.
r67
Even more games compatible (Castelian, Kwirk).
r66
Fixed a bug in opcode 84. Also, added full screen support (hit ´F´).
r65
More compatibility (Boxxle II, Motocross Maniacs)
r64
Sound update
r63
More sprite stuff. Check out Bubble Ghost and Bomb Jack.
r62
Partial sprite implementation (enough for Tetris, Minesweeper, and Crystal Quest to work). Also, allow LCD control to turn off (prevents screen glitches while loading).
http://code.google.com/p/gameguha/
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November 3rd, 2009, 19:43 Posted By: wraggster
New from Superufo.com
Customize your car, take corners at 200 mph, and own your opponents. Need for Speed Nitro delivers the fun and exhilaration of high-speed racing with deep and challenging gameplay, where racing skills are not the only way to victory.
Own the World
Pick Your Ride
Battle to the Finish Line
Extreme Customization
Coop World Tour Campaign
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November 3rd, 2009, 19:39 Posted By: wraggster
New from Superufo.com
Bundled with the newly designed blue NERF Switch Shot EX-3 blaster and attachable decoder lens that will deliver a blend of covert operation elements with over-the-top blasting missions, NERF: N-Strike Elite features a classic rail shooter style of gameplay and equips players with a cache of fresh features. With the Wii-remote snapped into the NERF Switch Shot EX-3 blaster and the red reveal lens engaged, players will be able to detect enemy weak spots, solve puzzles and decode secret messages as they blast their way to victory.
16 different NERF blasters, both real and fictional
Enjoy a classic rail shooter packed with arcade style shooter action
a detachable decoder lens through which special codes and enemy weaknesses can be seen
2-player offline multiplayer co-op functionality
Four different characters to play as
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November 3rd, 2009, 19:00 Posted By: wraggster
As the studio ponders new IP after Modern Warfare 2
Infinity Ward has ruled out development on Nintendo’s Wii console after stating that the platform cannot meet the studio’s ambitions.
As part of a wider interview with Develop, Infinity Ward community manager Robert Bowling implied that the Wii’s humble hardware specs are at odds with the studio’s aim to deliver cinematic experiences.
“If we felt like we could deliver the cinematic experience we were going for on other platforms, then we would gladly move to that platform,” said Bowling.
“Right now, we don't think the Wii can deliver the exact experience that we’re doing. We like to be very equal across all platforms, and if it’s not equal then we won’t do it.”
Bowling also suggested that Infinity Ward could work on new IP after the release of Modern Warfare 2, though at the same time insisted that the studio was still enjoying making Call of Duty games.
“We never worry about the future too much,” he said. “Right now we wanted to make a sequel, so the entire team is hands on deck for making Modern Warfare 2.
“Then once this is done, maybe we’ll see about doing something new. If we do want to do something else, then we will do it. We don’t feel tied to making Call of Duty games.
“We still make Call of Duty games because we’re having fun doing it. And when it stops being fun, we’ll move onto something else.”
Elsewhere in the interview, Bowling mentions the “ridiculous” budget Activision offered it for MW2 development, as well as discuss the pressures of hype.
http://www.develop-online.net/news/3...r-on-our-goals
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November 3rd, 2009, 18:58 Posted By: wraggster
Nintendo top honcho Satoru Iwata has said that Wii's situation in Japan "cannot be defined as healthy". It's probably not as bad as it sounds, they have sold ba-zillions after all.
"As you probably know, the current situation of Wii cannot be defined as healthy," he said, detailing this year's decline in Wii sales in Japan to well below the 50k unit sales mark per week.
A spike to almost 100k sales one week in the summer failed to last, and despite a price cut in September, Iwata says: "The price cut seems to have the least impact here than other parts of the world."
He adds: "It is our urgent mission to recover the momentum of Wii during the holidays utilising Nintendo's strength."
DS is propping up Nintendo's bank balance though, as Iwata says the portable continues to do well, thanks to Dragon Quest and Pokémon games.
http://www.computerandvideogames.com...VG-General-RSS
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November 3rd, 2009, 17:30 Posted By: wraggster
Virtual pet simulator Nintendogs remains one of Nintendo’s most successful DS titles, but in the years since its release there’s been no hint of a successor – until now.
Talk of a new game in Nintendo’s pet series will be no surprise, but what is interesting is that it seems man’s best friend might make way for cats in the still mysterious follow-up title.
Speaking in a Q&A posted on Nintendo’s Japanese site, translated by Andriasang, Miyamoto admitted that: “Recently, I’ve been caring for cats. That is all.”
A fairly innocuous comment in isolation, but president Saturo Iwata’s following comment, “He just gave a big hint”, suggests the statement was far more meaningful.
http://www.casualgaming.biz/news/294...tencats-for-DS
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November 3rd, 2009, 10:12 Posted By: sonic1980
Hi!
I have just released my Javascript Gameboy Emulator (named JSGB).
Some features:
- GLPv2 lisenced
- Pure javascript and HTML5.
- Works perfect with Google Chrome (even on a simple netbook). Slow with FF
- Integrated debugger (with disassembler, memory viewer, cpu registers...).
- Almost everything is emulated, except sound.
- Supports scanline effects, sprite priority, palettes, accurate timing...
The link: http://www.codebase.es/jsgb
Have fun!
- Pedro Ladaria
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November 3rd, 2009, 01:36 Posted By: wraggster
Gannon has updated BootOpera to 0.3
bootOpera will boot the installed Opera channel for those who don't want to exit their loader to boot it. The source can easily be edited to boot other installed channels.
Source is included with the binary file.
Boot To URL
To boot to a specific page, place a file in the directory you are loading bootOpera from titled "url.cfg" with the URL you wish to load written in it.
Version History
0.3: Added support for booting straight to a given URL. Thanks to Yossi the idea and SifJar for letting me know about the Nintendo Channel.
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November 2nd, 2009, 21:49 Posted By: wraggster
KlonoaMAST3R tonight messaged me about yesterdays release of a new version of the Super Smash Bros. homebrew game for the Nintendo DS!
And Being as no other Homebrew site has posted this as of writing you seen it here first.
Heres whats new:
What's New:
-Collision Detection Added!
-Dynamic Camera Added!
-Character Selection Screen Complete!
-Stage Select Added
-Custom Font Added
-Timer Added
-Basic Character and Stage Attributes System Added (Makes adding them easier and unique)
+See how Luigi moves slower but jumps higher than Mario
-Save System Added (No use for it yet)
-21 Characters Added!
+If you pick a character and it loads Diddy, it means they don't have a strip yet!
-2 Stages Added!
-Lots of Issues Fixed!
-Basic Control Added!
You can only play as one player, no cpus yet. Don't fret though, the next demo will definitely have cpus (and hopefully some AI).
CHARACTERS YOU CAN CHOOSE FROM:
Mario
Luigi
Animal Crosser
Deoxys
Diddy Kong
Geno
Ike
Jigglypuff
Knuckles
Link
Marth
Olimar
Pikachu
Shadow
Snake
Sonic
Stafy
Tails
Toon Link
Waluigi
Yoshi
STAGES YOU CAN CHOOSE FROM:
DK Isle
Nintendo DS
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