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November 6th, 2009, 21:41 Posted By: wraggster
The next Legend of Zelda game for Wii might not make it to the shops in 2010, Nintendo of America boss, Reggie Fils-Aime has warned.
"We haven't committed to Zelda for 2010... so we'll see how that continues to develop," Fils-Aime told GameTrailers TV.
Whether it makes it or not though, Fils-Aime is still very excited about Nintendo's prospects for 2010: "In terms of the three we highlighted during E3, Sin and Punishment 2 is going to be something that the Nintendo fan can get really excited about," he said.
"Galaxy 2... what can you say? Mr. Miyamoto himself is very excited about it. He thinks that it adds even more to that great title. And then Other M... that is another franchise that I've personally got great memories of, back to a side-scrolling Metroid title."
http://www.computerandvideogames.com...VG-General-RSS
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November 6th, 2009, 21:34 Posted By: wraggster
The biggest feature in New Super Mario Bros. Wii is co-op play something Shigeru Miyamoto wanted to bring back to the Mario series for years.
“After that [Mario Bros.], on every Mario project we have discussed the possibility of having two players play together simultaneously,” Miyamoto said during an investors Q&A session. Super Mario Galaxy had a lite co-op mode where a second player could shoot stars. New Super Mario Bros. Wii finally realizes Miyamoto’s goal with a four player mode where Mario, Luigi, and two toads explore the Mushroom Kingdom together. You can thank the Wii’s graphical capacity for that.
It was all thanks to the graphical capacity of Wii console. If two players or more are simultaneously controlling Mario and Luigi in the same screen on a platformer game, the slower player will be left behind by the faster player, beyond the game screen. This time the screen zooms in and out accordingly, thanks to the capacity of the Wii console. The camera can zoom out as far as three times wider where you can see a very small Mario running around, and zoom in to show huge Mario and Luigi. The camera will work automatically and simultaneously, according to the position of four players. That’s how we realized a Mario game which can be played by up to four players at the same time.
Miyamoto also believes the multiplayer mode helps balance the game for different skill levels. “If there is one veteran player among four players, he or she can lead the other three and they don’t have to do much. People can enjoy a kind of play like peeking inside Bowser’s castle to see how scary it is.”
OK, who’s going to do all of the work while the other three players float in bubbles to the end of a level?
http://www.siliconera.com/2009/11/05...ical-capacity/
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November 6th, 2009, 21:33 Posted By: wraggster
During the Nintendo earnings briefing Q&A, Nintendo president Satoru Iwata stressed (again) that his company is making an effort to strengthen relations with third-party software developers.
Following up his point, Shinji Hatano, General Manager of the marketing division, confirmed that we’ll be seeing Dragon Quest IX in English at some point. Iwata stated at one time that Nintendo would give the Wii-exclusive Dragon Quest X marketing support in western territories, and Hatano’s latest comments indicate that the publisher will be doing the same for Dragon Quest IX.
Food for thought:
Will Dragon Quest IX receive any DSi-specific updates in time for its English release? Square could then re-release an "international edition" in Japan to squeeze a few more sales out of the game.
http://www.siliconera.com/2009/11/05...rseas-release/
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November 6th, 2009, 21:26 Posted By: wraggster
Newly released today:
After building a dining empire from scratch and saving five restaurants from the wrecking ball, Flo trades in her apron for a passport to paradise! But will our hard-working waitress get a chance to relax? Join Flo and her sidekick Darla as they embark on the vacation of their dreams. But when Flo’s suitcase suddenly spills into the water, she must rely on her table-serving talents to get her vacation (and her lost wardrobe) back on track. Step into Flo’s Closet™ to dress Flo, one skirt, shirt, and shoe at a time. Seat customers, take orders, and satisfy nine types of customers to help Flo improve five all-new restaurants in the rarest of locations. New thrills, spills, and a surprise restaurant await you in the third episode of the original smash hit.
http://www.play-asia.com/SOap-23-83-...j-70-3hnc.html
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November 6th, 2009, 21:24 Posted By: wraggster
Newly released today:
features
A brand new soundtrack of chart-topping music that will get you energized and ready to cheer!
Get ready to shake your pom-poms as you jump, kick and dance to the routines! Wave your Wii Remotes like pom-poms and perform full-body dance moves and cheers using the brightly colored on-screen trace lines as a guide
Turn up the cuteness factor! Now you can customize any of more than 40 male and female characters to create your perfect team! Customize your character’s features, including hair, eyes, eyebrows, lips, skin tone and face art. Complete the look with all new tops, bottoms, shoes and accessories! You can even customize your entire squad!
Dance as part of the team as you lose yourself in the music and the moves. Follow the routine, pulling off a flawless performance to earn higher points, unlock new stages, moves, songs, outfits and more as you compete to win the top spot! You might think you can stop any time, but once you get into the groove, you won’t quit until you’ve perfected your routine as Captain of the squad!
Choose your mode and your level of difficulty to suit your skills. Learn the basics in Training Mode, work up a sweat in Exercise Mode, lead your team to the championship in Championship Mode or grab up to 3 of your friends and compete to see who has mastered the moves!
description
Get ready to shake your pom-poms and show your team spirit with the newest version of the hit cheerleading game! We Cheer 2 uses two Wii Remotes™ as pom-poms as you perform fullbody motions to hit music of the past and present.
The latest installment features all new challenging dance moves, new stages, modes of play, outfits, male and female characters, and limitless character customization options so that your team not only performs great, but looks great, too! With various single and multiplayer modes, you’ll need to bring your energy and your rhythm if you want to master these moves!
http://www.play-asia.com/SOap-23-83-...j-70-3g0l.html
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November 6th, 2009, 21:22 Posted By: wraggster
Newly released today:
features
Rod, Bow, and Speargun: Choose your weapon and hit the water
The best real fishing equipment available: Shimano rods and reels, Hoyt Bows, AMS bowfishing reels, and Muzzy arrows give you the massive firepower you'll need to catch these whoppers
More than 15 different locations and over 50 species of fish to catch
Three different game modes: Tournament, Free Fishing, and Multiplayer
description
Embracing the wilder side of sport fishing, Shimano Xtreme Fishing is the only videogame to let players take the fight to the fish with bow and speargun in addition to the traditional rod and reel. Featuring cutting-edge fishing gear like Shimano Voltaeus fishing rods, Hoyt bows, AMS Bowfishing reels and accessories, and Muzzy arrow points, players hunt for a legendary catch from the deck of a free-roaming boat or underwater in full SCUBA gear.
http://www.play-asia.com/SOap-23-83-...j-70-3epa.html
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November 6th, 2009, 21:21 Posted By: wraggster
Newly released today:
features
Game is designed with Food Network Kitchens consulting to ensure authenticity
Includes 30+ recipes that you can take into your kitchen
All recipes can be played in cooperative and competitive modes
Both Wii Remote™ and Nunchuk™ are used to simulate a wide variety of kitchen utensils and appliances
Support for Nintendo’s new accessory will provide increased precision and immersion in the kitchen
Store and retrieve ingredients and cookware in the refrigerator, pantry, cabinets, and drawers – just like you do in your own kitchen!
description
Turn up the heat with Food Network: Cook or Be Cooked, the only video game developed with the Food Network Kitchens’ Executive Chefs. Whether a novice cook or a master in the kitchen, you’ll have fun, learn something new, and improve your cooking skills with Food Network: Cook or Be Cooked! Utilizing the Wii™ motion control capabilities, gameplay trains players in the proper movements and techniques required to become an accomplished chef. Players will learn as they play through fun and delicious recipe challenges that range from breakfast to family meals and even dinner parties. Mini judges offer instruction and feedback on preparing increasingly complex recipes.
http://www.play-asia.com/SOap-23-83-...j-70-3g0t.html
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November 6th, 2009, 21:19 Posted By: wraggster
Newly released today:
features
Fever Time Fever Time is a bonus round in which invaders in the bottom screen can be shot down to obtain items while numerous UFOs appear in the top screen
Bingo Light up three bingo squares in a row by conquering three Rounds and go into a special Bingo Round
Super Fever Time Clear the special Bingo Round to go into Super Fever Time! Shoot down special UFOs on the top screen to obtain a plethora of Bonus Items
Time Attack Play to beat and clear each stage as fast as possible in this new play mode
Multiplayer Battle a friend using Nintendo DS Download or Nintendo Wi-Fi Connection. Shoot down invaders to build up a stock of enemies send to your opponent by shooting down special UFOs. Whoever runs out of reserve ships first loses!
description
SPACE INVADERS continues the celebration of its 30th anniversary with SPACE INVADERS EXTREME 2! Enjoy an enhanced battle system, a challenging new time attack mode, and an expanded game play progression that goes beyond Fever Time to SUPER FEVER TIME! SPACE INVADERS EXTREME 2 is faster and more exhilarating than ever before!
http://www.play-asia.com/SOap-23-83-...j-70-3hnh.html
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November 6th, 2009, 21:14 Posted By: wraggster
Newly released today:
features
Fight on an expanded battlefront that spans multiple layers of action — start the fight on foot, commandeer a vehicle and dogfight in space, and land your craft on and fight in capital starships — your actions in each area directly affect the outcome on others
Take the lead role in an engrossing, never-before-told storyline that puts you in the middle of the action of the most memorable battles spanning the entire Star Wars® saga and beyond
description
Star Wars Battlefront: Elite Squadron is the deepest and most action-packed Star Wars Battlefront game ever. Experience battlefronts that span ground, space and capital starships, a robust original storyline and expanded gameplay features that deliver seemingly endless replayability.
http://www.play-asia.com/SOap-23-83-...j-70-3iax.html
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November 6th, 2009, 21:13 Posted By: wraggster
Newly released today:
features
Rock along to current hits and classic favorites that the whole family will enjoy including Jackson 5’s “I Want You Back”, Foo Fighters’ “Breakout”, Vampire Weekend’s “A-Punk”, Blur’s “Song 2”, Carl Douglas’ “Kung Fu Fighting”, Europe’s “The Final Countdown”, Good Charlotte’s “Boys and Girls” and Pink’s “So What”, just to name a few!
Pull off killer riffs in LEGO themed Rock Power challenges to perform amazing feats such as destroying a giant robot, summoning a storm or demolishing a skyscraper
Build fame LEGO style by completing songs to collect LEGO elements - build cooler vehicles, progress to new venues and unlock new characters and instruments
Express yourself with a personalized LEGO Rock Den that can be accessorized and decorated to perfectly suit your rock style
All-access gaming! Start off on Easy, work your way up to Expert or try out the newly introduced Super Easy setting created especially for budding rock stars!
Rock out using Rock Band instruments, as well as other music game controllers
track listing
Pink: So What
Europe: The Final Countdown
Good Charlotte: Boys and Girls
Blur: Song 2
Carl Douglas: Kung Fu Fighting
Jackson 5: I Want You Back
Vampire Weekend: A-Punk
Foo Fighters: Breakout
Bon Jovi - “You Give Love A Bad Name”
Counting Crows – “Accidentally in Love”
Sum 41 – “In Too Deep”
Blink 182 – “Aliens Exist”
The Hives – “Tick Tick Boom!”
description
LEGO® Rock Band® merges two of the most popular videogame franchises to deliver a unique family-friendly music experience that will take tweens, teens, families and gamers of all ages on a wild journey to rock stardom in order to “Build a Band and Rock the Universe.” Combining the authentic multiplayer music experience of Rock Band® with the accessibility, customization and humor of LEGO® games, LEGO Rock Band allows players to create their own unique rock star style and customize their own avatars, band members, roadies, and managers. As players successfully complete songs and rock challenges, they can collect LEGO studs, unlock additional content and build amazing vehicles, which can take their band from local gigs at rock clubs to epic stadium shows and even fantasy settings on Earth and beyond.
http://www.play-asia.com/SOap-23-83-...j-70-3emf.html
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November 6th, 2009, 21:11 Posted By: wraggster
Newly released today:
features
Rock along to current hits and classic favorites that the whole family will enjoy including Jackson 5’s “I Want You Back”, Foo Fighters’ “Breakout”, Vampire Weekend’s “A-Punk”, Blur’s “Song 2”, Carl Douglas’ “Kung Fu Fighting”, Europe’s “The Final Countdown”, Good Charlotte’s “Boys and Girls” and Pink’s “So What”, just to name a few!
Pull off killer riffs in LEGO themed Rock Power challenges to perform amazing feats such as destroying a giant robot, summoning a storm or demolishing a skyscraper
Build fame LEGO style by completing songs to collect LEGO elements - build cooler vehicles, progress to new venues and unlock new characters and instruments
Express yourself with a personalized LEGO Rock Den that can be accessorized and decorated to perfectly suit your rock style
All-access gaming! Start off on Easy, work your way up to Expert or try out the newly introduced Super Easy setting created especially for budding rock stars!
Rock out using Rock Band instruments, as well as other music game controllers
track listing
Pink: So What
Europe: The Final Countdown
Good Charlotte: Boys and Girls
Blur: Song 2
Carl Douglas: Kung Fu Fighting
Jackson 5: I Want You Back
Vampire Weekend: A-Punk
Foo Fighters: Breakout
Bon Jovi - “You Give Love A Bad Name”
Counting Crows – “Accidentally in Love”
Sum 41 – “In Too Deep”
Blink 182 – “Aliens Exist”
The Hives – “Tick Tick Boom!”
description
LEGO® Rock Band® merges two of the most popular videogame franchises to deliver a unique family-friendly music experience that will take tweens, teens, families and gamers of all ages on a wild journey to rock stardom in order to “Build a Band and Rock the Universe.” Combining the authentic multiplayer music experience of Rock Band® with the accessibility, customization and humor of LEGO® games, LEGO Rock Band allows players to create their own unique rock star style and customize their own avatars, band members, roadies, and managers. As players successfully complete songs and rock challenges, they can collect LEGO studs, unlock additional content and build amazing vehicles, which can take their band from local gigs at rock clubs to epic stadium shows and even fantasy settings on Earth and beyond.
http://www.play-asia.com/SOap-23-83-...j-70-3eme.html
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November 6th, 2009, 21:05 Posted By: wraggster
Newly released today:
features
Download fan requests from Band Hero on Wii to get all new challenges, cool rewards, and exclusive unlockables
Use the Rockstar Editor to customize your entire band with hundreds of rocker parts and accessories
Earn more than 200 different awards that will unlock titles, in-game cash, and parts to use in the Rockstar Editor
Including hits from Black Eyed Peas, Blink-182, The Killers, Pink, The Rolling Stones, and many more!
description
Music fans can now take their whole band and play their favorite music on the road anytime, anywhere with Band Hero for the Nintendo DS Lite. Band Hero takes the fun of social gaming beyond the living room and allows families and friends to play together as a band with the DS'
built in microphone, the brand new innovative Drum Grip that gives players the ability to lay down beats on their DS Lite and the signature Guitar Hero Guitar Grip® gameplay.
This cooperative, family-friendly addition to the Guitar Hero series boasts the biggest set list for a Nintendo DS music game to date and is comprised of some of the hottest tracks from music's most popular artists.
http://www.play-asia.com/SOap-23-83-...j-70-3ia0.html
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November 6th, 2009, 21:02 Posted By: wraggster
Newly released today:
features
In Party Play mode you can jump in/jump out of a song at any time with the click of a button
Sing together karaoke style on any song you choose
Team up with a partner on a Nintendo DS Lite for an all new level of competition
Your band is as unique as you are. Play with any combination of instruments you want, even 4 lead singers
Import your favorite Guitar Hero World Tour and Guitar Hero 5 Add-On Content straight into Band Hero
description
Family and friends will come together to ascend the virtual stage and rock their way to superstardom with Band Hero. Band Hero brings a new genre of music focused on today's hottest hits and classic anthems.
Headlined by some of music’s biggest names as playable characters such as Taylor Swift and Adam Levine of Maroon 5, Band Hero is the ultimate party game where players of all ages will be able to experience the signature, easy-to-learn but difficult to master Guitar Hero gameplay.
Taking social gameplay to new heights, Band Hero, allows fans to create the band they have always dreamed of using any combination of guitar or drum controllers and vocals, providing a new generation of rockers and performers the chance to experience and interact with their favorite music.
http://www.play-asia.com/SOap-23-83-...j-70-3g1i.html
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November 6th, 2009, 17:04 Posted By: wraggster
Nintendo executives have hinted the company is looking towards a shift to high-definition, and acknowledged it cannot "swim against the tide" with regards to technology.
"Since our division has been reviewing and developing a number of hardware, we are looking into many different things, including HD and SD," Genyo Takeda, GM of Nintendo's R&D division, told investors at a recent briefing.
"Since an increasing number of the TV sets at home around the world are becoming HD today, it will be natural for a machine to be able to generate graphics that people will be accustomed to see on HD televisions. Since the ordinary TV programs are now shifting to HD, moving to HD appears to me a natural flow."
"We are not too much concerned about if the technology itself is state-of-the-art or rather old-fashioned," he added. "If we can find the most appropriate medium, between SD and HD, and flexibly move around them depending on the game's contents, it will be good I think."
"We probably cannot swim against the tide," said Shigeru Miyomoto. "The customers' tastes will become more and more refined. Even today, many customers who have seen HD once say they cannot go back to SD"
However, the designer noted many consumers accepted 5.1 channel sound despite it not being true - and likewise with HD. "I have to doubt how many of us can actually tell them apart," he said.
He added that a shift to HD would incur an increase in development costs, meaning that upscaling might not be viable for certain products.
"We have to ask ourselves if HD is really necessary to develop Wii Fit. Won't HD be better for the games like Pikmin? The developers should choose the most appropriate graphical format depending on the software they make.
"To Nintendo, our theme is how we can prepare the SDK library to cater to the needs of the developers, with which the developers can more easily develop their games. In fact, Nintendo has been working with such mission."
Despite this shifting of Nintendo's position on high definition however, Reggie Fils-Aime expressed a conflicting message during a recent interview with GTTV.
"Michael [Pachter] continues to be the only one that believes [Wii HD] is going to happen," the NoA president told presenter Geoff Keighley.
"I don’t know how forcefully we can say that there is no Wii HD."
http://www.gamesindustry.biz/article...a-natural-flow
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November 6th, 2009, 17:01 Posted By: wraggster
Nintendo president Satoru Iwata has acknowledged that tackling game piracy is an "endless battle", but has pledged to continue taking it seriously for the benefit of both its customers and other software companies.
"I recognise there is more software piracy, playing downloaded software data without purchase, than some years ago on many of the current platforms, including Nintendo DS," he told investors at a recent financial briefing.
Piracy has become more widespread in Europe than in the US, he said, especially in specific countries where piracy regulation is restricted by the law.
The way Nintendo plans to tackle the problem is by using technological and legal measures, he explained, adding that these "tend to become a cat and mouse chase".
"As the piracy itself is underground, someone somewhere finds out the solution to evade our measures. When we shut one hole of the mice, they have dug a new one somewhere else. We have acknowledged that this is an endless battle and we believe the best measure is to keep fighting it technologically and legally.
http://www.gamesindustry.biz/article...endless-battle
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November 6th, 2009, 16:13 Posted By: wraggster
Satoru Iwata has denied Nintendo has lost its edge following the release of iPhone and the announcements from its rivals of their own motion detecting technology.
People suggesting the company is trying to leverage its DS business in response to their movements are incorrect, Iwata told investors during a briefing.
"It is true that the current Nintendo DS business is not that heated up as it used to be sometime ago, when no one could tell how far ahead DS might be able to grow," he explained. "On the other hand data [has shown] that DS has not lost its footing at all. Actually it has been even increasing its footing all around the world."
Apple's success with iPhone was down to its successful expansion from the already popular iPod to the phone business, said Iwata.
"Because the original iPod business itself was big, my view is that Apple was able to leverage a very good timing to expand its business to telephones just when the original iPod business was nearing its saturation point.
"In other words, in my opinion, iPhone did not grow itself to a huge business, but something already grown up was able to prevent its growth speed from slowing down."
However, Nintendo doesn't plan to go after the same "affluent" consumers as Apple, Iwata continued. "Realistically Nintendo does not try to reach out only to those who can afford to pay several thousands yen monthly."
On the subject of Microsoft and Sony entering Nintendo's market space with their upcoming motion detection technologies, Iwata argued it remained to be seen if they could compete with it on software.
"If fun and interesting software to take advantage of the technology could be created that easily, a number of other titles which are more fun than Wii Sports must have been already launched for Wii. Why in real life are not so many?"
http://www.gamesindustry.biz/article...edge-to-iphone
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November 6th, 2009, 16:12 Posted By: wraggster
It will still be a significant amount of time before digital distribution replaces traditional retail, and developers should be concentrating on using the internet to expand a product's lifespan rather than change the way it is delivered, Nintendo president Satoru Iwata has said.
Speaking during an investor briefing, Iwata expressed his view it could take 20 years for game delivery to switch primarily to digital.
"There is a variety of views about how much [digital distribution] will replace retailers and package software. Most radical people even dare say that retailers will be replaced by digital distribution in no time. But personally I think it will still require a significant amount of time," he said.
"In other words, it will require many years and months for the majority of videogame purchases to become digital. In short, in 20 years or so I might say it will have probably changed.
"But in five years or so I do not totally agree with opinions that no one will purchase titles at retailers by then. Habits of life do not change such radically and quickly. Especially for the expanded audience of various people to whom we are and will be trying to appeal, I believe their habits will change more slowly."
Instead of focusing on the switch to digital delivery, Iwata believes the internet should instead be used to expand a game's lifespan by delivering additional features and services to players.
"As a result [users] will play a single software for a longer time without feeling bored and will not sell it to the used-game shops, which will then contribute to more software sales. I believe such a utilisation of the internet connection is one of the major directions we should aim for and we will continue to try and raise the connection ratio."
The numbers of connected users of Wii and DS currently stand at around 35 per cent on Wii and 20 per cent on DS, said Iwata. He added that Nintendo Zone partnerships such as the one it has with McDonalds, which aims to lower the hurdle for connecting, had proved successful, but not yet elevated the numbers of users connecting with DS to the 30 per cent mark.
http://www.gamesindustry.biz/article...amount-of-time
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