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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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November 17th, 2009, 02:20 Posted By: wraggster
New from Divineo China
You can now use NES / SNES controllers to play Wii games! Simply plug the controllers to Wii Remote easily with this adapter and play your favourite WIi games. No extra driver required. Built in Turbo (auto fire). Compatible with the game that works with Wii Class Controller and all versions of Wii console.
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November 17th, 2009, 02:18 Posted By: wraggster
New from Divineo China
Your best alternative classic pad for Wii.
Easy setup and use. Ergonomic controller design with exactly same function as Wii Classic pad. No need to connect to extra power or batteries.
8 directional of pad, 4 buttons, 4 shoulder triggers and 12 ways analog D-Pad are fully with pressure sensitive.
Fully compatible with any versions of Wii console, Wii Remote Controller and Wii Motion Plus.
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November 17th, 2009, 02:12 Posted By: wraggster
As it seems to do these days, discussion with Nintendo of America's president turned to the possibility of a new Wii capable of rendering high-definition graphics. It's a common question, but one that Kotaku was told, misses something.
During my recent interview with Reggie Fils-Aime, Nintendo of America's president, we got to talking about a so-called Wii HD by way of talking about his appearance last week at an event featuring presentations by top executives of gaming companies. Top men from Activision and Ubisoft showed trailers for the complexly-rendered Modern Warfare 2 and Assassin's Creed. Neither game is slated to be released on the Wii, coming out only on more powerful platforms, such as the Xbox 360, PlayStation 3 and PC.
I asked Fils-Aime what he, as someone who wants his console to do the best, thought of that.
"I'm extremely disappointed," he said. "I've had this conversation with every publisher who makes content that is not available on my platform. The conversation goes like this: 'We have a 22-million unit installed base. We have a very diverse audience… We have active gamers that hunger for this type of content. And why isn't it available?'"
I told him that I assumed that technology was still a formidable obstacle. While Nintendo boasts that Resident Evil 4 and Call of Duty World at War each sold well over a million copies on the Wii, it seemed to me that more recent games, such as a Grand Theft Auto IV or an Assassin's Creed 2 just wouldn't be able to function on the console, given its level of horsepower.
"I think for those games, typically decisions are being made two years prior," Fils-Aime said. "And so the decisions two years ago were that those types of games would not be effective on the platform. But we've shown that that's just not the case. High-quality, effectively marketed against our installed base will sell, period end of story."
It seemed, I suggested, that a more powerful Wii would help.
I observed that even Nintendo's engineers and execs were discussing the prospects of the company getting into the business of making an HD-compatible console at a recent investors' event in Japan. And I mentioned that people like games financial analyst Michael Pachter and Game Trailers TV host Geoff Keighley had openly speculated that building a more powerful Wii that could do HD and the games that are made to that standard would seemingly check off the last box where Nintendo didn't have parity with the other console makers.
Fils-Aime and I weren't seeing things the same way.
He said: "The fundamental issue in the logic flow is that — and this is what I'm hearing, whether it's from you or Geoff or Michael himself — is that, gosh it's such an opportunity to take HD capability and link it with the Wii. And what we have said, repeatedly, is that that's not the way we at Nintendo do things. The way we at Nintendo do things is, you know, when we will move to a new generation, it's because there are some fundamental things the [current] console cannot do. What that says is that simply the addition of HD capability will not be the next step for us. There will be more to it. There will be additional capability. There will be additional elements, and, given that, it is far into the future."
In jest, I replied: "So, no new Wii in 2010?"
Fils-Aime: "Not to announce with you here today."
http://kotaku.com/5405667/reggie-wii...miss-key-point
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November 16th, 2009, 22:19 Posted By: wraggster
News via http://www.nintendomax.com/index.php...56&format=news
Petite mise * jour correctionnel pour WinDS PRO DSi, application PC regroupant plusieurs émulateurs dont 3 pour la Nintendo DS (No$gba/DeSmuME/iDeaS) et 1 pour la Gameboy Advance (VBA-M) ainsi que des outils (émulateur customisable/zoom/etc...).
Citation:
WinDS PRO DSi 2.3.6a (EN)
- New VBA-M SVN 926
- New ShellDS Trimmer / .nds roms right click menu "Trimm ROM"
- Fixed NO$PMP & NO$WTT
- New DeSmuME SVN 3046
http://windspro-en.blogspot.com/
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November 16th, 2009, 22:18 Posted By: wraggster
News via http://www.nintendomax.com/index.php...50&format=news
blabla announces the end of the development of its RPG-coded lua, "Digimon μArena.
Quote:
With the Beta-1, we could only play a beta 1 with MLS.
-Only Works Nano 2.4.
"You can not beat that Peckmon, Koromon, DarkAgumon, Tsunomon. (Because of the larger images)
Unfortunately, the game will not continue, see my website: http://www.gameblabla.netai.net/index.php?p=1_10
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November 16th, 2009, 21:48 Posted By: wraggster
Slappy has released Quadrax (Multiplayer) v0.5
"Quadrax is logical game game where more than keen reactions you will need fast fingers and will have to use all your grey brain cells. :-)
Just only that way you can succeed in solving all the ninety levels, which the game has."
Version 0.5
Released: 16 November 2009
+ Multiplayer game added!!!
+ Characters are now controlled by Nunchuk joystick
+ Camera is controlled by D-pad
+ Better loading times
+ Engine log is created (file Quadrax.log)
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November 16th, 2009, 21:45 Posted By: wraggster
Leathl has released ShowMiiWads 1.2:
ShowMiiWads is a 'Wad File Manager' for Windows. It displays information about wad files, edits them, gives a preview of the Banner and Icon and more. New since Version 1.0 is the included NAND Backup Browser 'ShowMiiNand' which displays all titles installed in your NAND Backup (No BootMii Backups!).
Due to some people stating this as a piracy tool, I just wanted to clarify that I'm all against piracy and this tool was never intended to be used for!
Changelog
Version 1.2
Fixed a bug that caused ShowMiiNand not to load the List with the saved entries
You can replace Banner and Icon images (the resultant U8's can be Lz77 compressed!)
Added Dol Insertion (uses Waninkokos Nandloader)
Installation to Nand does now update uid.sys, if required
Improved Virtual Console detection to display System (NES, SNES, ...)
Fixed U8 Unpacking (Now works with every proper U8 archive)
Added batch renaming including variables, e.g. {titleid} (use 'Rename' button)
Added ability to Backup and Restore save data
Added some Tools (U8 Packing, Lz77 Compression, ...)
Deleted 'Pack Wad Without Trailer', just delete the trailer file if you don't want it :P
Bugfixes and Improvements
Added editing of IOS Slot (Note: Both these features are untested and dangerous!)
Added editing of Title Version (Use them at your own risk and only with BootMii/boot2!)
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November 16th, 2009, 21:43 Posted By: wraggster
Flarup has released Sand Traps 2.1 :
Sand Traps is an original multiplayer puzzle/platform game for Wii homebrew.
The objective of the game is to tilt the board using your Wiimote, in order to guide the sand towards the green exit. In each level you need to save a certain percentage of the sand. If the sand 'falls out' of the board it is lost. If the sand touches the red stone it is also lost.
In some levels you can add new stone, and in some levels you can also remove it again so you can reuse it elsewhere.
Changelog
Version 2.1
Added "Multiplayer Mayhem" levels
Reusable stone can now be placed in the BMP level files
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November 16th, 2009, 20:50 Posted By: wraggster
Newly released today :
features
New Super Mario Bros. Wii offers a combination of cooperation and competition. Players can pick each other up to save them from danger or toss them into it.
Mario™, Luigi™ and two Toads are all playable characters, while many others from the Mushroom Kingdom make appearances throughout the game. Players can even ride different Yoshi characters and use their tongues to swallow enemies – or their fellow players.
In some areas, players use the motion abilities of the Wii Remote™ controller. The first player to reach a seesaw might make it tilt to help his or her character reach a higher platform – and then tilt it incorrectly just to mess with other players.
New items include the propeller suit, which will shoot players high into the sky with just a shake of the Wii Remote and Mario’s new ability to transform into Penguin Mario.
At the end of each stage during the simultaneous multiplayer mode, players are ranked based on their score, the coins collected and the number of enemies defeated.
description
Developers at Nintendo have dreamed of creating a simultaneous multiplayer Super Mario Bros.™ game for decades. The Wii console finally makes that dream come true for everyonethis holiday season. Now players can navigate the side-scrolling worlds alone as before orinvite up to three others to join them at the same time on the same level at any point in thegame for competitive and cooperative multiplayer fun. With the multiplayer mode, the newest installment of the most popular video game franchise is designed to bring yet another type of family entertainment into living rooms and engage groups of friends in fast-paced Super Mario Bros. fun.
http://www.play-asia.com/SOap-23-83-...j-70-3f8w.html
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November 16th, 2009, 20:45 Posted By: wraggster
Newly released today :
description
Phantasy Star™ Ø takes place on an alternate Earth 200 years after the “Great Blank,” a massive war that has reduced the once-prosperous civilization to almost nothing. The sole surviving Humans have worked hard to exist peacefully and have built thriving Cities. The Humans that adventure past the outskirts of these Cities, called Hunters, explore the vast wilderness and hunt dangerous monsters to keep Cities safe. Players will take up the role of Hunters and select from three types of races and different classes, as well as gender for a total of 14 customizable character types. Each character type will play very differently and give players access to a great range of items, armor and weapons. Featuring over 350 unique weapons, gamers will venture out on “Earth”, combat dangerous monsters to gain experience and meet new major characters. As players explore further, they will unravel the mystery of the “Great Blank” and discover a dangerous new force that must be stopped.
Featuring both wireless and full Wi-Fi multiplayer options, Phantasy Star Ø takes advantage of the touch screen capabilities of Nintendo DS™ with the new Visual Chat feature. Gamers can now design their own Visual Chat commands that can be used in multiplayer modes. These Visual Chat commands will be displayed as “text bubbles” above the user’s character, enabling easy and fun communication when adventuring with friends.
http://www.play-asia.com/SOap-23-83-...j-70-39e7.html
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November 16th, 2009, 20:44 Posted By: wraggster
Newly released today :
features
Grow crops, raise livestock, and mine precious gems!
Befriend a variety of animals including sparrows, rabbits, and monkeys!
Build and develop your skills in cooking, mining, and fishing!
description
The islands are in peril! Years ago, many islands in the Sunshine Islands chain sank when a powerful earthquake struck. In Harvest Moon: Sunshine Islands, it's up to you to raise the sunken islands by finding the magical Sun Stones. With a little luck, they may even find true love and start a family along the way. Rejoin all of the beloved characters from Harvest Moon: Island of Happiness, and meet some new faces as well!!
http://www.play-asia.com/SOap-23-83-...j-70-3iz0.html
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November 16th, 2009, 20:43 Posted By: wraggster
Newly released today :
features
Tame wild and exotic animals including raccoons, pandas, and even penguins!
Take your pets for walks, teach them tricks, and even ride them around town!
Take pictures of your farm, family, and village and share them over WiiConnect24!
Grow crops, care for animals, expand your farm and build a family!
description
A divine tree which once stood in the middle of the Harvest Goddess’ pond has begun to weaken, the creatures are beginning to leave the land, and the five bells have lost their power. Only the strength of the Harvest King can revive the Earth and bring the tree back to life, but he is nowhere to be found. Can you ring the five bells, bring the the Harvest King back to the island, and help revive the Goddess’ tree and the land?
http://www.play-asia.com/SOap-23-83-...j-70-3kqx.html
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November 16th, 2009, 20:40 Posted By: wraggster
Newly released today :
features
PES will offer drastic improvements in license content, stadium atmospheres, player likenesses all the way down to the specific moves of the real life players. When you play as Messi, it will be like Messi is playing
PES will draw upon the real life excitement of soccer which relies heavily on intelligent defenses and offensive schemes. The AI is redone and will feature Teamvision 2.0 for a more formidable opponent. It will also help your offense to build attacks or to close down your opponents attacks. Gamers will be able to execute orchestrated attacks and defenses which involve multiple players at the same time
In addition to the UEFA Champions League mode, players will have more choices than ever. They can choose any of the modes including an enhanced Master League mode enabling players to create and manage their team for a longer period of time. In addition there will be multiple cups to play for and an edit mode to further personify your team
A new dedicated section of the PES production team is committed to improving the online side of PES 2010. More downloadable content is also planned. Konami has supported PES 2009 with the release of new licensed teams, transfer updates, etc, and this support will grow for PES 2010. Team and content updates are planned throughout the game’s lifespan. These will make the game even more bespoke to the player’s match day needs
description
Pro Evolution Soccer is a video game built on pride, the pride that comes from making the most realistic soccer experience one can have within the world of gaming. Pro Evolution Soccer 2010 does not disappoint and this year, the voices of fans world-wide have been heard. Based in Japan, Winning Eleven Productions has instituted a host of anticipated changes that make PES 2010 the best yet.
In PES 2010 you'll find yourself on the largest stage in digital soccer: The Champions League. Imagine you're in a 1-1 tie in stoppage time against Manchester United. You've broken their defense and are sprinting full throttle into a man to man match of wits and reflexes with Edwin van der Sar... Do you have what it takes to punch it in for the win?
http://www.play-asia.com/SOap-23-83-...j-70-3g1d.html
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November 16th, 2009, 20:38 Posted By: wraggster
Newly released today :
features
Easy and fun to play, basic controls move the Nunchuk and Wii Mote up, down, left and right, very intuitive controls
Customize your very own avatar, upload your Mii™, or choose from a diverse selection of amusing characters
Assortment of licensed and original music to play with your friends!
Downloadable song content will be available through the Nintendo Wi-Fi Connection
description
Since 1998, the Pop'n Music series has had 15 console games, as well as several arcade games, all of them exclusive to Japan. Hitting North America for the first time, Pop'n Music brings music games to kids of all ages! Play to entertaining music with exciting graphics dancing and moving along to the beat. Pop'n Music will bring a smile to kids as they move their controllers and their hips to the Pop 'n music!
http://www.play-asia.com/SOap-23-83-...j-70-3idx.html
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November 16th, 2009, 20:32 Posted By: wraggster
Newly released today :
features
Play as Jonas band-members - Nick, Joe and Kevin
Strike the right guitar actions chords to overcome obstacles and keep Jonas-induced hysteria under control
Perform as Jonas and rock out in 6 live concerts
Customize super stylish outfits to create cool looks for school and for the stage
description
Play as band members Nick, Joe and Kevin and tear up the stage, juggle school and friends and still make it home in time for dinner. Take on outrageous adventures set in your favorite TV show locations with Jonas music and friends Stella, Macy and more! But look out - legions of fans will keep you on your toes in this non-stop, hilarious adventure with your favorite superstar idols.
http://www.play-asia.com/SOap-23-83-...j-70-3hnq.html
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November 16th, 2009, 19:58 Posted By: wraggster
Much like he did for the just-launched New Super Mario Bros. Wii, Shigeru Miyamoto has announced that Super Mario Galaxy 2 will be "really difficult." But will it be so difficult as to require Nintendo's new in-game life preserver, the Super Guide? Miyamoto isn't so sure yet. "In general," Miyamoto told Official Nintendo Magazine, "wherever and whenever appropriate, I think we will want to incorporate that kind of thing, but I cannot commit to anything specific right now."
Here's our absolutely ridiculous prediction: Miyamoto and crew are going to do with this sequel what they did with Super Mario Bros.: The Lost Levels. Since Galaxy 2 is basically another level pack for an existing game, the team is going to make it almost impossible to complete.
Of course, that won't happen. More likely, Super Mario Galaxy 2 will be on par with the first game in terms of challenge, but will include the Super Guide to stay consistent with Nintendo's current strategy.
http://www.joystiq.com/2009/11/16/mi...lly-difficult/
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November 16th, 2009, 19:55 Posted By: wraggster
The president of Nintendo of America is sanguine about the lack of online play in what he calls the new Mario game for "even your most jaded" gamer. But it is the curiously under-hyped Zelda about which he's most excited.
Last Friday, Reggie Fils-Aime sat with Kotaku and got to discuss the unusual: Releases, within a month of each other, of new games in his company's two star series (no offense, Pokemon).
The Mario hype train was already trundling along by the time we spoke, charging through a Sunday release of New Super Mario Bros. Wii, a game Nintendo is marketing heavily as a four-player twist to the most classic of its video game franchises.
Fils-Aime, who chatted with me in his suite at New York's Waldorf Astoria, was ebullient. "I really do believe that New Super Mario Bros. Wii will satisfy even your most jaded, even your most competitive player," he said. "I'll tell you, there's nothing like playing New Super Mario Bros. with three of your friends. You're picking each other up and throwing each other into the lava pits and the crevasse. This game is the most fun."
The biggest concerns I had seen from Kotaku readers prior to the game's release has been among those who believe their lives don't allow for co-op shared-couch Mario adventuring. They'd either have to play the game alone or lament its lack of online play.
Fils-Aime maintained that the game is "superb" for single-players, but he admitted desire for online options. Nintendo's multiplayer racing and fighting series, Mario Kart and Smash Bros., did have online on the Wii. New Super Mario is the odd one out.
"This was a decision made purely by the developers," he said. "They believe this experience, in the same room, to be elbowing your friends and family members as you're playing the game [is ideal]. It was really their decision. I personally would have loved for it to be online capable as well, but having played the game, I really can't fault it for not being online multiplayer."
In just a few weeks Nintendo will release a Zelda game as well: The Legend of Zelda: Spirit Tracks. Fils-Aime refers to it as the game he is "personally looking forward to most this holiday season." Despite that enthusiasm it's among the Zelda games Nintendo has kept most quiet about. The company announced it in March, showed it at E3 in early June but offered little news about the game since, before publicizing in recent weeks that hero Link would spend this adventure alongside an active Princess Zelda this time.
Why keep so quiet about this game for so long?
"We believe that to tease fans over an extended period of time really doesn't do the gamer just service," he said. "So, we have always been mindful of: When's the launch date? When's the right time to share information? How do we break information? In particular, with this game, given the Zelda dynamic — which you find out about right at the start of the game — we really wanted to keep that secret and have it be a big reveal. That is something very new and very different in a Zelda game, [having] Princess Zelda essentially playing along with you. That's essentially what drove the strategy for how we reveal the information, when do we reveal the information and the fact that it had to be fairly late."
I related to Fils-Aime the discussion that the blog Press The Buttons started regarding the different box art for Spirit Tracks in Europe, Japan and America. For the American gamer, the box is darker and Link looks a bit tougher than he does on the package being sold in other regions.
"We just thought the package art we developed with [Nintendo's Japanese headquarters office] NCL that highlights the train and highlights the Phantom… was a great representation of the game," he said. Does it show that Americans want a tougher, more aggressive Link? "Not at all," he replied. But he did note that he was proud that Zelda sells more copies these days in the U.S. than in other regions, meaning Japan and Europe.
New Super Mario Bros. Wii is in stores for the Wii now. The Legend of Zelda: Spirit Tracks will be released in North America on December 7 for the Nintendo DS. (And if Pokemon fans are feeling left out, a new downloadable Pokemon game is out today.)
http://kotaku.com/5405658/nintendo-t...zeldas-secrets
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November 16th, 2009, 19:27 Posted By: Shrygue
via Computer and Video Games
It may have failed to live up to expectations both critically and commercially, but that hasn't stopped Shigeru Miyamoto from insisting his Wii Music still has a future, and even hinting there may be a 'Wii Music Plus' on the cards.
Speaking to Official Nintendo Magazine (full interview to be published in issue 50), Miyamoto said: "[Wii Music] was a really unique game, and even today, we are receiving several different offers from people in the field of music education... I think it still has great potential."
But more likely to perk the ears of creative Wii musician types, he went onto reveal the game could receive some "developments" for the "future"...
"Unfortunately, we don't have any news we can talk about at the moment," he said, coyly. "But like Wii Fit Plus, it's not really a sequel to the original Wii Fit - but we have added some features to improve the overall experience. It's a kind of an enhanced version."
So a vastly improved Wii Music not too far in the distance? It'd be a bit like Hear'Say reforming and being really, really good. (Without sounding too harsh).
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