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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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November 24th, 2009, 12:07 Posted By: wraggster
Pate has posted more news of his Dos Emulator for the DS:
Last saturday I started working on the internal BIOS and DOS emulation, which until now had mostly been just a collection of quick hacks to get certain programs running. I decided to rewrite much of it, reorganize the source files to logical collections, etc. A lot of maintenance work, in other words.
I also downloaded source codes for FreeDOS, to learn how a real DOS version handles stuff like memory allocation and task launching. Much of saturday was spent just looking at the code and figuring out the best ways to do something similar in DSx86. Saturday evening I managed to get a proper memory allocation scheme working in DSx86.
Sunday morning I then rewrote the task launching code, which now should resemble the way real DOS works. It is still missing some features, but I managed to launch both COM and EXE files (still bundled with the core) using the new code, so in principle it seems to be working.
Perhaps the biggest reason why I wanted to make the internals work like in a proper DOS is that I *really* don't want to write a command interpreter (or shell) for DSx86. I've written about a dozen language parsers in the past, and writing yet another couldn't be less interesting. So, I try to make my DOS kernel look-a-like be able to run an existing DOS shell, like 4DOS (which is what I used instead of COMMAND.COM back in the early 90's when coding the original LineWars games).
I just got 4DOS.COM to run up to presenting the prompt inside DSx86, so I think I will by default support 4DOS as a command interpreter for DSx86. It is very feature-rich compared to the standard DOS shell, it is faster, takes less conventional memory, and best of all, it is nowadays freeware! So I think it will be a good way for me to avoid writing yet another parser.
However, 4DOS has one very annoying feature: It uses an unaligned stack pointer! It does this only in a very small snippet of it's code, but that was enough to crash DSx86 (where I had assumed that no coder in their right mind would use byte-aligned stack pointer, and thus used ldrh/strh opcodes for all stack emulation). Now I had to fall back to separate ldrb/strb opcodes, only because of a few lines of code in 4DOS.COM! Very annoying!
Well, I just hope I can figure out some new tricks to speed up the stack handling back to the previous level in the future.
http://dsx86.patrickaalto.com/
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November 24th, 2009, 11:50 Posted By: wraggster
CustomizeMii 1.1 released by Leathl:
CustomizeMii is a 100% legal custom Channel creator for the Wii.
It's completely written by myself (some parts are based on other 100% legal codes).
Use legal Base WADs to create your own legal custom Homebrew Channels.
The .NET Framework 2.0 is required to run this application!
Please Note: This is a clone of the original Channel Making Application by icefire / Xuzz.
I decided to do it, because Xuzz gave up the work on his application and
the last beta Version he left creates bricking WADs.
And No: This has nothing to do with piracy! It's for creating custom Channels for your Homebrew Apps (like the Homebrew Channel).
Changelog
Version 1.1
Note: License upgraded to GNU GPL v3!
Sound is working now
Added brlan and brlyt tabs (for advanced users)
Added displaying of image width and height in preview window
Added "Make Transparent" checkbox for TPLs
Fixed IA8 previewing / extracting
Improved bricksafety (hopefully!)
Added Tooltips
Added update check at startup
Wrote basic instructions (see Instructions.txt or instructions tab)
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November 24th, 2009, 10:30 Posted By: wraggster
Not only are we still waiting for the TV Guide Channel that Japanese Wii users have been indulging in for the better part of two years, but now Variety is reporting that Nintendo has teamed up with a dozen corporate partners to tease us with a Japanese pay-per-view service for the console. Premiering last Saturday, Wii no Ma (Wii's Room) currently has 120 titles, including episodes of Sesame Street and Pocket Monsters, available for prices ranging from ¥30 - ¥500 ($.35 - $5.63). According to Variety, titles can also be viewed on your Nintendo DSi handheld, a device known for its sonority and large, appealing display. No word yet on when we can enjoy a Stateside version, but we'll let you know as soon as we hear something. In the meantime, there's always PlayOn.
http://www.engadget.com/2009/11/23/w...uced-in-japan/
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November 24th, 2009, 10:25 Posted By: wraggster
Konami has unveiled Foto Showdown, a new RPG which is played using the DSi camera.
The idea is you take photos and the DSi uses "advanced colour recognition" to generate monsters from them. You can then test out their unique powers in epic battles. There are more than 100 levels to play through and over 150 monsters to collect.
Players can fight with up to six monsters at once and they get more powerful with each battle they win. You can also upgrade their powers, buy better weapons, give them tools and heal them with medicine. The DSi's wireless functionality allows players to take part in multiplayer battles and swap monsters.
http://www.eurogamer.net/articles/fo...-coming-to-dsi
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November 24th, 2009, 10:18 Posted By: wraggster
Joining last month's Bayonetta 40/40 score, this month's New Super Mario Bros. Wii has been given a perfect score from Japanese game magazine Famitsu.
The publication has stated that just moving Mario around is amusing, co-op play is fun and single player is a good time as well.
Critics score games on a scale of 1-10 with 10 being the best score. The four scores are then tallied, and 40 is perfecto.
Today, only eleven, well, now twelve games have been awarded the perfect score. The latest is multi-platform title Bayonetta. Multi-platform Bayonetta is the first game to appear on the Xbox 360 to receive this score.
To review, here are the previous 40/40 games:
1. The Legend of Zelda: Ocarina of Time (1998)
2. Soulcalibur (1999)
3. Vagrant Story (2000)
4. The Legend of Zelda: The Wind Waker (2003)
5. Nintendogs (2005)
6. Final Fantasy XII (2006)
7. Super Smash Bros. Brawl (2008)
8. Metal Gear Solid 4: Guns of the Patriots (2008)
9. 428 (2008)
10. Dragon Quest IX (2009)
11. Monster Hunter Tri (2009)
12. Bayonetta (2009)
To recap: No games in 2001, 2002, 2004 or 2007 got a 40/40, but three games in 2008 and four games in 2009 have been awarded the magic number. What's next, five 40/40 games in 2010? Six in 2011?
OH WAIT. Final Fantasy XIII comes out this year in Japan — whatever will Famitsu do?
http://kotaku.com/5411569/famitsu-aw...-perfect-score
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November 23rd, 2009, 20:24 Posted By: wraggster
Pate has posted more WIP News concerninh his Dos Emulator for DS:
I spent some time looking into supporting Master of Orion in DSx86. I found that supporting it at this stage of DSx86 development is rather difficult. The issues I ran into when attempting to run MOO in DSx86 were the following:
Master of Orion requires at least 1024KB of EMS, and it needs the EMS provider to follow LIM EMS specification 4.0. I have only supported version 3.0, as that is much simpler and is sufficient for Wing Commander 2. Adding support for version 4.0 is possible, but not very easy.
Master of Orion does not use the standard 320x200 256-color mode, but instead a tweaked VGA mode (I haven't yet determined which tweaked VGA mode, Mode-X or Mode-Y or something else). I have a lot of work still to do in supporting the standard modes, so I don't want to tackle the tweaked modes yet.
The game also uses the AdLib/SoundBlaster music a bit differently than Wing Commander 2, it seems to use the AdLib inbuilt timer instead of the system timer to sync the music. I haven't yet coded support for the sound card internal timer.
I will most likely return to working on supporting Master of Orion at a later time, but I am going to add support for some simpler games first.
http://dsx86.patrickaalto.com/
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November 23rd, 2009, 20:10 Posted By: wraggster
Nintendo legend Shigeru Miyamoto has told ONM that the games industry could lose its 'uniqueness' when Microsoft and Sony launch their own motion controllers.
When asked if Wii had now lost its unique selling point, Miyamoto replied: "Well, I should say that it could be taken as a compliment if others are following suit, by saying Nintendo was right in choosing a certain direction. But if you ask me if that is going to be good for the entire business, I really don't know."
"If everyone else is going to do exactly the same thing, unfortunately in this entertainment business that means less uniqueness, and uniqueness is what Nintendo has tried to realise."
However, Miyamoto was keen to stress that the emergence of rival motion controllers isn't something for Nintendo or its fans to worry about. "We don't look to the future in one direction only," he said. "When you say that one element of our uniqueness might have been lost, you don't really have to be concerned about that, because Nintendo always tries to find something new. I hope you are looking forward to our challenge to discover this new uniqueness!"
So it looks as if Nintendo is still aiming to stand out from the crowd with its next console? What do you think Nintendo's next console should do?
http://www.officialnintendomagazine....e.php?id=13425
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November 23rd, 2009, 19:32 Posted By: Shrygue
via MCV
Wii hardware sales jumped 60 per cent last week – as the black version of the console helped stimulate fresh interest in time for Christmas.
The Black Wii, which launched a fortnight ago on Friday, November 6th, helped the console become the best performing home system of the week, according to Nintendo.
And preferred distributor Nindie.com – owned by
Koch Media – has told MCV that it has been working “round the clock” to deal with increased demand.
“Of course it would be wrong to attribute all of this to Black Wii as we’re all starting to see a natural peak season uplift on all hardware,” said senior Nintendo product manager Rob Lowe.
“But we have been really pleased with Wii’s performance over the last couple of weeks and the new Black Wii has certainly contributed to that. In fact Black hardware sales have doubled week-on-week.”
Nintendo is hoping to avoid any stock troubles as demand increases. Lowe added: “We’re bringing in a decent supply of stock and hopefully retail will find it in plentiful supply this Christmas – although consumer reaction to the new colour might suddenly change that position. It is a limited edition version of the console so currently we only have plans for it to be available in 2009.”
Koch Media boss Craig McNicol added: “We are working around the clock this Q4, opening each weekend to take in deliveries to support yet another strong Nintendo Christmas. Nindie.com continues to be the only place to offer a fair allocation of stock to the independent channel.
"We allocate our stock based on the market share that our customers have built up with Nindie on first party Nintendo purchases in the past quarter. Loyalty gets paid back with fairness.”
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November 23rd, 2009, 18:54 Posted By: fatquack
Wii Game Studio is an easy drag and drop game maker for the nintendo Wii.
Wii Game Studio 1.5 is out.
The room editor is less flickery, and the grid and overlays are now drawn above the text.
Actions can now be duplicated
The script bug has been fixed, so now scripts can be run from within other scripts.
www.wiigamestudio.com
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November 23rd, 2009, 17:41 Posted By: wraggster
News via http://gbatemp.net/index.php
The Supercard team have today confirmed directly to GBAtemp.net that the development of the successor to the Supercard DSONE is now officially under way.
Their newest cart, unsurprisingly named the Supercard DSTWO, will be a mash up between the original DSONE and the hardware that was found in the iPlayer multimedia player. It will of course be DSi compatible, but will most likely not have 'i' in the title, but that is subject to change. That means you're going to have a cart on your hands that can play both Nintendo DS and Game Boy Advance games without any additional hardware. There will also be a SNES emulator, but we have not yet had the chance to see this in action.
Alongside the built in emulators, the DSTWO will also boast a revamped real-time feature system, multi language options, slow motion and a file management system.
Here's the official feature list for the Supercard DSTWO:
QUOTE(Supercard Team)
1. RealTime Functions: RealTime Save, RealTime Game Guide(txt,bmp,jpg) & RealTime Cheat. (More stable, more easy to use, cheat code compatible with R4 and TT now)
2. Multi Saves (Up to 4 slot), Easy to backup and restore saves.
4. Unlimited MicroSD storage space support. SDHC support. FAT or FAT32.
5. Multiple languages (English, Simplified Chinese, Traditional Chinese, French, Italian, Korean, Japanese, Spanish)
6. Built-in GBA/SNES Emulator.
7. Action Slow Motion (4 levels,).
8. File Management System (Copy, Paste, Cut and Delete, long file name support).
9. eBook (BMP, JPEG, JPG, PNG, TIF, GIF, TXT, PDF).
The major news of interest is the support of the GBA emulator that was made for the dsiplayer and the Snes emulator thats gonna be built in, does the Snes emulator run close to full speed, if it does then this could be a real major hit for the supercard team.
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November 23rd, 2009, 17:36 Posted By: wraggster
News via http://www.nintendomax.com/index.php...80&format=news
Louis and Pierre Monestier perform "Rapid Fire"For the DS, so shoot'em up where you need to destroy using projectiles in the form of stars before they cross the screen.
This game is to eliminate the creatures do before what does the length of the field. Without getting hit.
Before each game you can toggle the music. And you can also choose the map and where they will play.
As time passes more monsters move quickly (at first you do not realize but in the end it's different ...)
During the duration of the game can receive bonuses that have 3 levels of evolution:
Multi-launch: Allows you to run multiple projectiles (3,5,7).
Size: Increases the size of projectiles.
Speed: Increases speed of shots.
Refill: Increases the speed between each run.
Perforating: The projectiles perforate enemies.
At the end of each party can see their scores.
Have fun!
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November 23rd, 2009, 17:33 Posted By: wraggster
News via http://www.nintendomax.com/index.php...81&format=news
Other homebrew of Louis and Pierre Monestier"Smiley". This time he must touch the smiley as soon as possible.
Quote:
This game allowed us to give us a foretaste of the development on the DS.
It took us 4 nights and it was rather a success
The goal boils down to click on the header that appears.
If you miss the head you lose a life, if the head rest too long on your screen as you lose a life.
More time passes over the heads become smaller and it's hard
If you touch turn heads this will increase your combo and more heads will appear (if you reach up to 6 heads bravo!)
http://www.gamateur.fr.cr/
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