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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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October 26th, 2009, 22:10 Posted By: wraggster
News via http://www.nintendomax.com/index.php...42&format=news
BALROG provides an update of his game coded in Lua for the DS, "CarPaying. In which you should avoid cars that will darken it.
Quote:
Major news for users:
-Sounds are now played correctly.
-The enemies now appear in random order. (before it was always Top-Left-Right-Bottom)
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October 26th, 2009, 19:14 Posted By: wraggster
If homebrew SNES development was an obscure affair in the days that the platform reigned supreme, undertaking such a project almost two decades later can be nothing left than a labor of true geek love. But if you've always dreamed of writing the next great first-person shooter for a retired game platform you're in luck: the Quickdev 16 is a cartridge that includes everything necessary for bringing your creations to the Super Nintendo, including the Atmel AVR ATmega644 with boot loader, USB connection for placing your code on the cart, 16 megabits of SRAM, and an RS232 converter for a debugging terminal. Works with Windows, Mac, and Linux systems as long as you know your way around a command line (and if you've read this far, you just might). Available now for $120 including shipping.
http://www.engadget.com/2009/10/26/q...ke-games-no-o/
https://www.assembla.com/wiki/show/quickdev16
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October 26th, 2009, 01:04 Posted By: wraggster
Slappy has released ZEngine v0.1 :
ZEngine is a game library which is designed for any platform that SDL and OpenGL are available on. ZEngine is a set of classes and a main ZEngine class which are designed to make game development easier and more organized. As of 0.7.7 ZEngine can use OpenGL to do the 2D display, so it is much faster and can take advantage of hardware accelerated features. This file provides a simple overview of using it, more on the subject can be found in the docs and at http://github.com/jamesturk/zengine/
http://wiibrew.org/wiki/ZEngine
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October 25th, 2009, 21:23 Posted By: wraggster
Updated release from RyouArashi
Hexxagon DS is a remake of an old DOS board game played on a hexagonal board.
Each turn a player can move one of his own pieces by duplicating it onto an adjacent tile or simply
jumping one tile further. All enemy pieces next to the piece just moved will change color and
turn into the player's pieces. Once the board becomes full, the player with most pieces wins.
Click a piece to select it an show all possible moves for this piece.
Click on a highlighted tile to move or re-click the piece to deselect.
For green outlines to piece will duplicate, for yellow outlines it will jump
Update: WIP Release 1
New features:
- some new ingame graphics/animations
- started working on Menu system
- Multi-language support (currently English and German)
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October 25th, 2009, 21:21 Posted By: wraggster
Updated release from maRk2512
After a long time here's a new update for 'StoneAgeDS'
What's new?
- ROM is compiled with the latest version of PAlib (090801, libnds 1.3.7). Hope this fix problems with some flashcards.
- Bugfix for map 61 (Thanx to 'astroraptor' - i think you really love this game... )
- Improved endsequence - enjoy!
Have fun!
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October 25th, 2009, 21:15 Posted By: wraggster
Schmendrick has posted a new release of his homebrew for the DS:
New release! See first post
..
No wifi yet though I can't get it to work correctly for now, and I tried several examples (can't compile when I put them in my project).
Wouldn't upload a new version without some changes though:
- Fixed worm options saving, colors and name are now saved!
- Fixed level boundary problem, you can no longer exit levels 3 screens wide
- Map display! Both in level editor AND in-game. No worm locations yet though
- Ninjarope rope shows now! (see screenie)
- Changed menu look and made it more consistent (ish)
- Moved AI enabling to options, and this is saved too
- Enabled up to 4 worms! One player and up to 3 AI worms
- Do not play CTF or Simple CTF with more than 2 worms, this isn't implemented yet
- Also the AI worms don't go for flags, so it's kinda useless anyway..
- Worms and objects shouldn't 'hop' as much
- Banned some dysfunctional weapons by default
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October 25th, 2009, 21:07 Posted By: wraggster
News via http://www.nintendomax.com/
Ant512 proposes a new demo of its graphical user interface library for creating homebrew on the model of the windowing Amiga Os, "Woopsi.
Quote:
- Fixes:
- Removed framebuffer-hitting code from DimmedScreen gadget and replaced with call to GraphicsPort:: dim ().
- ListBox removes itself from its object when ListData deleted.
- Keyboard cursor example shows.
- Moved DimmedScreen into woopsi folder as an official gadget.
- CycleButton: getPreferredDimensions () rect populate with the correct values.
- Const fixed Gadget: getRefcon ().
- Gadget:: disable () and Gadget:: enable () redraw the widget by default.
- Fixed clipRectToHierarchy () bug introduced in switch to non-recursive function in last release.
- RadioButtonGroup redraws when resized.
- RadioButtonGroup returns correct size from getPreferredDimensions ().
- Updated copyright notice in defines.h.
- Bitmap:: getPixel () works correctly for large bitmaps.
- Bitmap:: drawBitmap () flushes correctly mem for DMA copy.
- Gadget:: show () clears rect sibling cache of gadgets with a lower z-index to Ensure that they do not draw over the top of the newly-shown gadget.
- A disabled overlaps another gadget that intercepts clicks correctly now, no longer Allowing them to fall through to the gadget below.
- New Features:
- TextBox and MultiLineTextBox cursor moves when d-pad left / right are pressed and gadget has focus.
- Added test folder:
- CycleButton test;
- RadioButtonGroup test.
- Added class to BinaryFiles bonus folder.
- Added class to BitmapIO bonus folder - load / save BMP files using libfat.
- Added BitmapLoader example.
- Added SuperBitmap: drawBitmap () overload to handle Bitmap objects.
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October 25th, 2009, 21:03 Posted By: wraggster
News via http://www.nintendomax.com/
Ruben has a new demo for DS and GBA "AS Sonic", a MIDI file player.
Quote:
But just so you know:
DS-runs with variable channel count (to allow stuff like libnds sound)
GBA code-mixing has been heavily optimized
Music-code has been revised
Fixed-pitch bend stuff
-Added code SFX
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October 25th, 2009, 21:03 Posted By: wraggster
News via http://www.nintendomax.com/
Ruben has a new demo for DS and GBA "AS Sonic", a MIDI file player.
Quote:
But just so you know:
DS-runs with variable channel count (to allow stuff like libnds sound)
GBA code-mixing has been heavily optimized
Music-code has been revised
Fixed-pitch bend stuff
-Added code SFX
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October 25th, 2009, 20:59 Posted By: wraggster
News via http://www.nintendomax.com/
Kuwanger released a new version of the Gameboy emulator for the GBA:
Whats new:
Goomba Paletted v2.38 - 2009-10-21 - Support up to 256 borders and 256 palettes. Adds a list for border/palette selection (modification of Dwedit's list in Goomba Color).
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October 25th, 2009, 20:33 Posted By: wraggster
CashMan has released Wii Home 1.4
Wii Home is a "plugin" for Preloader
Wii Home is a homebrew which launches at startup of the Wii. You can, on the menu, select if you want go to the System Menu or to the HBC. You can also customize Wii Home with a theme of your choice.
Changelog
1.4
Added the possibility of launching a channel of your choice :
Create a channel.txt file in the WiiHome folder. In the file, write the first number :
1 for a title that begins with 00010001
2 for a title that begins with 00010002
4 for a title that begins with 00010004
8 for a title that begins with 00010008
After, write the title of the Wii Channel in letters (for example the title of the Wii Shop Channel is HABA)
So, for the Wii Shop Channel the complete channel.txt file is 2HABA because the complete title ID in hex is 0001000248414241. 00010002 is replaced by 2 and 48414241 is HABA in hex.
Ability to launch the Homebrew Channel or channel of your choice by pressing the 1 button to change the second option button.
Added an emergency button. Pressing the RESET button will jump on the Wii Menu.
Added the version of Wii Home. To see the version press the + button.
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October 25th, 2009, 10:08 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13711.html
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October 25th, 2009, 10:08 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13711.html
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October 25th, 2009, 09:18 Posted By: wraggster
Newly released at Superufo.com
Mario & Sonic at the Olympic Winter Games is a sports game that takes players on the DS and DSi to Vancouver, Canada, host city of the official 2010 Olympic Winter Games. This gaming experience invites players of all ages to face-off in intense winter competitions in lifelike Olympic venues where they can choose from a legendary cast of playable characters, including new faces to the series like Donkey Kong and Metal Sonic. The game features easy to use controls, 4-player multiplayer support utilizing DS single-card download play and multiple play modes allowing for a more interactive and realistic gaming experience.
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October 25th, 2009, 09:15 Posted By: wraggster
Newly released at Superufo.com
The seventeenth overall release in Electronic Arts' popular FIFA Soccer franchise, FIFA Soccer 10 enables gamers and soccer fans alike to enjoy the nonstop action and fun of the #1 simulation of the sport on the Wii gaming platform, regardless of their skill on a real or virtual pitch. With FIFA Soccer 10, players can create themselves in game, join a club and compete against gamers around the world in online competition. Game features include extensive play modes and improvements, as well as multiplayer options including 2-4 player support both online and offline.
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October 25th, 2009, 09:13 Posted By: wraggster
Newly released at Superufo.com
The seventeenth overall release in Electronic Arts' popular FIFA Soccer franchise, FIFA Soccer 10 enables gamers and soccer fans alike to enjoy the nonstop action and fun of the #1 simulation of the sport on the Wii gaming platform, regardless of their skill on a real or virtual pitch. With FIFA Soccer 10, players can create themselves in game, join a club and compete against gamers around the world in online competition. Game features include extensive play modes and improvements, as well as multiplayer options including 2-4 player support both online and offline.
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October 25th, 2009, 09:11 Posted By: wraggster
Newly released at Superufo.com
In Charm Girls Club Pajama Party for Wii, girls can play over 30 mini-games! Girls will be up all night bed bouncing, hair teasing, pillow fighting, dancing, scooter racing, posing, and playing together in ways that will keep the giggles coming!
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October 25th, 2009, 09:09 Posted By: wraggster
Newly released at Superufo.com
Grab your best friend and check out the pet party of the year. With Littlest Pet Shop Friends for Wii you can adventure in new worlds, customize accessories, play awesome mini-games, and collect a ton of adorable Littlest Pets. The second edition of the Littlest Pet Shop video game brings the party to you with a new cast of quirky pets and their best friends. Play tons of new mini-games and explore new towns with your favorite pets. With enhanced multiplayer features, you can even double your fun by playing with your best friend. Venture on quests, deliver invitations, serve up ice cream, and style your pets as you get ready for the biggest Littlest Pet Shop party of the year. And be prepared for a few surprises along the way, like an all-new mystery pet that just might show up at your party.
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