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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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November 19th, 2009, 00:18 Posted By: wraggster
TetWiis v0.1b released by pembo
TetWiis is a Nintendo Wii Tetris clone, shamelessly based on the Nintendo DS version of Tetris.
TetWiis is freeware, can be distributed freely and should never be charged for.
v0.1b - Release 18th November 2009
Known Issues/Missing Features
Currently only works from an SD card.
Power reset callback not implemented correctly
GameCube Pad, Classic Controller support not yet complete
Options aren't saved
Highscore table not implemented yet
Blocks not all coloured/patterend correctly
Only currently tested on PAL TV - may have issues with NTSC.
Download and Give Feedback Via Comments
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November 18th, 2009, 22:30 Posted By: wraggster
I check most sites 3 times daily for news and one of my favourite sites for news and releases has been down due to database problems for what seems a long while now, anyone have any info as to whats happening to palib?
http://forum.palib.info/index.php
For newcomer DS Devs its a great place to learn defelopment on the DS.
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November 18th, 2009, 22:26 Posted By: wraggster
Nintendo fans are in for more than just new Wii Vitality Sensor software at E3 2010. The Legend of Zelda series producer Eiji Aonuma says Nintendo hopes to show something "surprising" about Link's next Wii-bound adventure.
Aonuma tells the UK's Official Nintendo Magazine that the Zelda team has been trying "something new in terms of the structure" of the next entry in The Legend of Zelda, which Shigeru Miyamoto teased at this year's E3 in the form of new concept art.
The next Zelda game after The Legend of Zelda: Spirit Tracks appears to be aimed at mixing up the now-familiar 3D formula. Aonuma tells ONM that he agrees with Miyamoto that "if we are following the same structure again and again, we might not be able to give long time Zelda fans a fresh surprise."
The still unnamed Zelda title will take advantage of the Wii MotionPlus peripheral and, more than likely, will offer a new role for Link's trusty Master Sword, as hinted at by the Wii game's concept art.
http://kotaku.com/5407642/nintendo-p...ing-at-e3-2010
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November 18th, 2009, 20:58 Posted By: wraggster
Add a plush puppet to never ending list of Wii accessories. Zoink Games is packing one with every copy of Wiiwaa since it’s used to control the game. Players stuff a remote in the puppet’s mouth and play with it to control the game. Motions like walking, jumping, dancing, and “crazy somersaults” are reflected on screen.
Wiiwa is said to have more than a dozen mini-games in addition to a pet sim where you have to feed and care for your orange fellow. As a concept, Wiiwaa scores discussion points for trying something unusual. Zoink Games hopes that will help the Sweden based studio find a publisher.
However, Zoink Games isn’t the only company with a Wii remote in a toy game. Babysitting Mama has a Wii remote powered toy baby peripheral.
http://www.siliconera.com/2009/11/18...d-with-puppet/
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November 18th, 2009, 20:28 Posted By: Shrygue
via Eurogamer
Konami has alerted us to an upcoming and free bout of DLC for the Wii version of Pro Evolution Soccer 2010.
Simply, the update brings all player stats and data in-line with the real world. So, imagine a crazy universe where Robin Van Persie had been injured during international duty - if that was the case the game would reflect it. You might even find he was out of the Arsenal squad for six weeks! Just imagine.
We expect Konami will issue a few of these data refreshers as the season goes on.
Pro Evolution Soccer 2010 is out on Wii this Friday, and we'll be discussing its pros and cons in a separate review. Maybe on Wii the match between Konami's and EA's game of football isn't so one-sided.
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November 18th, 2009, 20:03 Posted By: wraggster
Nintendo’s Kensuke Tanabe hints at new portable outing for Samus Aran
Whilst the recent Wii release of Metroid Prime Trilogy seemed to have drawn a close to Samus Aran’s FPS wanderings for the time being, Nintendo has now hinted at the possibility of a new game on the series for the DS.
Speaking to ONM, developer Kansuke Tanabe admitted: “We are always planning to make new games in the Metroid Prime series. Depending on the timing and the situation, we cannot deny the possibility of realising it on DS or DSi.”
Whether this possible new title would be another 3D outing a la DS launch title Metroid Prime Hunters or the long-rumoured new 2D instalment remains to be seen.
http://www.mcvuk.com/news/36566/DS-M...e-in-the-works
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November 18th, 2009, 20:02 Posted By: wraggster
Reggie Fils-Aime promises better marketing support for its lesser-known Wii and DS titles
It appears that those keen to hear more about Nintendo’s still mysterious Vitality Sensor will get their wish at next year’s E3 in LA in June.
Speaking to Kotaku, Nintendo’s American president Reggie Fils-Aime stated: “We will show off the Vitality Sensor with software at E3. I'm not going to give you any more hints beyond that.”
Fils-Aime also went on to discuss Nintendo’s intention to increase its marketing support its lesser known titles going forwards.
“I'm not satisfied with the volumes that we do on a Fire Emblem, for example, or a Battalion Wars,” he explained. “These are high-quality games that I have challenged the team to think about: How do we up our marketing on these types of titles to do a more effective job?
“And I think you are going to see that more with a title like Sin & Punishment 2, where it is much more targeted to the active gamer. It is a title that I believe we need to do a better job getting out in front of.”
http://www.mcvuk.com/news/36565/Vita...t-E3-spotlight
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November 18th, 2009, 19:59 Posted By: wraggster
An update on the Wii Vitality Sensor and a first look at its software applications are already part of Nintendo's plans for E3 2010, according to a new interview with Nintendo of America president Reggie Fils-Aime.
Although he offered no more details about the Vitality Sensor, which reads biometric data from a person's finger, the relatively frank interview on blog site Kotaku did offer some insight into Nintendo's other future plans.
Fils-Aime admitted that the company's policy of only starting heavy marketing on new games a few weeks prior to their release has not proven as successful for less mainstream titles.
"I'm not satisfied with the volumes that we do on a Fire Emblem, for example, or a Battalion Wars," Fils-Aime admitted. "These are high-quality games that I have challenged the team to think about: How do we up our marketing on these types of titles to do a more effective job?"
"And I think you are going to see that more with a title like Sin & Punishment 2, where it is much more targeted to the active gamer," he promised. "It is a title that I believe we need to do a better job getting out in front of."
Fils-Aime was also questioned on why Nintendo itself has not announced more support for the Wii MotionPlus peripheral. He confirmed that Nintendo has more compatible games planned, but that the company was also banking on Ubisoft title Red Steel 2 (now delayed until 2010) as being a key release for the add-on.
"That's a title that we had always looked at to be a key part of the strategy to drive the installed base of Wii MotionPlus," said Fils-Aime. "Having said that, even without the benefit of that launch, we've sold over four million at this point in time. That's a very strong start."
http://www.gamesindustry.biz/article...-sensor-unveil
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November 17th, 2009, 19:43 Posted By: Shrygue
via IGN
Nintendo's Reggie Fils-Aime has poured cold water on the increasingly fevered speculation surrounding a potential HD take on the Wii, saying any new consoles from the company are a long way off.
Senior figures have recently weighed in on the debate over Nintendo's future and its adoption of HD technology. "Since ordinary TV programs are now shifting to HD, moving to HD appears to me a natural flow," recently admitted Genyo Takeda, Nintendo's Research and Development General Manager.
An HD Wii has been expected sooner rather than later, with industry figures placing a release date for a new configuration of the console – or indeed an all-new console – at some point in the next two years.
Nintendo of America's president Reggie Fils-Aime has scotched such talk, telling Kotaku that a new console is some way off. "The way we at Nintendo do things is, you know, when we will move to a new generation, it's because there are some fundamental things the [current] console cannot do," said Fils-Aime, "What that says is that simply the addition of HD capability will not be the next step for us. There will be more to it. There will be additional capability. There will be additional elements, and, given that, it is far into the future."
Are you ready for Nintendo to go HD, or are you happy with your Wii the way it is?
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November 17th, 2009, 19:39 Posted By: Shrygue
via Eurogamer
Asked by Official Nintendo magazine if Super Mario Galaxy 2 will use the Super Guide feature that makes its debut in this week's New Super Mario Bros. Wii, Shigeru Miyamoto said he "cannot tell".
But he indicated that the game would probably be difficult enough to warrant it. "Well, as far as the challenge of Super Mario Galaxy 2 is concerned, I think it's going to be a really challenging game, but whether or not we are going to incorporate the Super Guide, I just cannot tell," said the famous designer.
"In general, wherever and whenever appropriate, I think we will want to incorporate that kind of thing, but I cannot commit to anything specific right now."
In New Super Mario Bros. Wii, the Super Guide appears as an option if a player is struggling on a particular level. When selected, it starts an automatic playthrough showing the player how to complete it. Players can jump in and take control at any point, or simply allow the Super Guide to finish the level for them.
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November 17th, 2009, 19:34 Posted By: wraggster
Newly released today:
features
Discover five beautiful New Orleans hub locations including the French Quarter and the Bayou
Have fun with eight playable characters and multiple NPCs
30 replayable Wii-exclusive mini-games for 1-4 players
Play & move to music, cook New Orleans cuisine, and try on multiple outfits with Tiana & her friends
Collect Mardi Gras beads to trade for new dresses, fabrics, ingredients and recipes
Explore quest hubs with drop-in/drop-out Multiplayer
description
For the first time players can experience Tiana’s exciting world set in the jazz-infused era of 1920’s New Orleans with the official video game inspired by the upcoming Walt Disney Pictures release of The Princess and the Frog. Celebrate favorite moments from the movie and take on new challenges with Tiana, as she pursues her dreams in a fun adventure. Meet favorite characters from the film and new friends, triumph over enemies, play frog games in the bayou, create music, cook New Orleans style and so much more. Along the way, discover what it takes to make Tiana’s dreams come true!
http://www.play-asia.com/SOap-23-83-...j-70-3ieb.html
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November 17th, 2009, 19:33 Posted By: wraggster
Newly released today:
features
For the first time ever in a LEGO game, Build Your Own Adventure Mode allows you to create your own levels and environments and share them with your friends
Innovative re-tellings of the classic movies (Indiana Jones and the Raiders of the Lost Ark, Indiana Jones and the Temple of Doom, Indiana Jones and the Last Crusade and Indiana Jones and the Kingdom of the Crystal Skull) with all new objectives and brand new levels. For example, this time you can play through the exciting vehicle chase in Shanghai with Short Round
Collect artifacts through the game to unlock more than 60 playable characters, including villains and supporting characters (Marion Ravenwood, Mutt Williams, Short Round, Rene Belloq, Willie Scott, Marcus Brody, Dr. Henry Jones Sr. and Irina Spalko)
description
LEGO® Indiana Jones 2™: The Adventure Continues combines the fun and creative construction of LEGO bricks with the wits, daring and non-stop action of one of cinema’s most beloved adventure heroes. With a unique, tongue-in-cheek take on all the Indiana Jones films — including for the first time ever Indiana Jones and the Kingdom of the Crystal Skull — LEGO Indiana Jones 2 follows Dr. Jones’ escapades from the jungles of South America to the Peruvian Ruins and beyond. Fans can experience the most authentic LEGO experience yet by designing and building their own levels brick by brick, and by fusing their levels with the ones in the game to create a custom experience. In LEGO Indiana Jones 2, everyone can build, battle and brawl their way through their favorite cinematic moments — or create their own.
http://www.play-asia.com/SOap-23-83-...j-70-3hnt.html
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November 17th, 2009, 19:29 Posted By: wraggster
Newly released today:
features
Play as Tiana and Ray and master the art of platforming as you swing, jump and soar to new heights
Explore 27 beautiful levels set in New Orleans and the Bayou
Go on special quests to find and collect items & ingredients and outsmart enemies along the way
Cook New Orleans cuisine in multiple activities and discover real recipes
Perform music with 1-4 players and save tunes in the game’s jukebox
Use Ray’s special abilities to fly through the Bayou
description
For the first time players can experience Tiana’s exciting world set in the jazz-infused era of 1920’s New Orleans with the official video game inspired by the upcoming Walt Disney Pictures release of The Princess and the Frog. Celebrate favorite moments from the movie and take on new challenges with Tiana, as she pursues her dreams in a fun adventure. Meet favorite characters from the film and new friends, triumph over enemies, play frog games in the bayou, create music, cook New Orleans style and so much more. Along the way, discover what it takes to make Tiana’s dreams come true!
http://www.play-asia.com/SOap-23-83-...j-70-3ib1.html
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November 17th, 2009, 19:18 Posted By: wraggster
Newly released today:
features
The lineage continues…introducing Ezio, the new Assassin
Experience the freedom and immersion of an all new open world and mission structure
Master the art of the assassin with all new weapons and instruments created by Leonardo Da Vinci himself
description
Discover an intriguing & fascinating new epic story of power, revenge and conspiracy set in a pivotal moment of History: the Italian Renaissance.
http://www.play-asia.com/SOap-23-83-...j-70-3iny.html
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November 17th, 2009, 16:20 Posted By: wraggster
Nintendo of America president Reggie Fils-Aime has said that Nintendo won't introduce a Wii HD for some time, because a new console iteration would have to do more than simply offer HD.
"The way we at Nintendo do things is, you know, when we will move to a new generation, it's because there are some fundamental things the [current] console cannot do," he told Kotaku.
"What that says is that simply the addition of HD capability will not be the next step for us. There will be more to it. There will be additional capability. There will be additional elements, and, given that, it is far into the future."
Earlier this month, Shigeru Miyomoto acknowledged that customer's tastes are changing and the company cannot swim against the tide indefinitely.
"The customers' tastes will become more and more refined. Even today, many customers who have seen HD once say they cannot go back to SD," he said.
Fils-Aime added that he is "disappointed" that triple A games such as Modern Warfare 2 and Assassin's Creed might not be released on Wii.
"I think for those games, typically decisions are being made two years prior," he said. "And so the decisions two years ago were that those types of games would not be effective on the platform.
"But we've shown that that's just not the case. High quality, effectively marketed against our installed base will sell, period, end of story."
http://www.gamesindustry.biz/article...nto-the-future
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November 17th, 2009, 16:15 Posted By: wraggster
Nintendo maestro hints at sequel to 2008 release as he admits original title underperformed
Nintendo’s Shigeru Miyamoto has suggested that the company could produce a sequel to Wii Music in the future.
The game was met with a disappointing response when released in 2008, selling little more than 2.65 million over the last year. While Nintendo has admitted Wii Music failed to perform, Miyamoto believes future iterations could be more successful.
In an interview with Official Nintendo Magazine, he said: “I think it sold lower than our expectations but on the other hand it was a really unique game.
“Even today, we are receiving several different offers from people in the field of music education, so as far as Wii Music is concerned, I think it still has great potential. And in the future there might be some developments.”
Miyamoto gave few details on what this could entail, but hinted Nintendo is thinking about the possibility of making software based on the original Wii Music – but with some considerable improvements.
“Unfortunately, we don’t have any news we can talk about at the moment,” he said. “But like Wii Fit Plus, it’s not really a sequel to the original Wii Fit, but we have added some features to improve the overall experience. It’s a kind of an enhanced version of the original Wii Fit.”
http://www.develop-online.net/news/3...n-to-Wii-Music
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