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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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November 9th, 2009, 00:53 Posted By: wraggster
CustomizeMii 1.0 released by Leathl
CustomizeMii is a 100% legal custom Channel creator for the Wii.
It's completely written by myself (some parts are based on other 100% legal codes).
Use legal Base WADs to create your own legal custom Homebrew Channels.
The .NET Framework 2.0 is required to run this application!
Please Note: This is a clone of the original Channel Making Application by icefire / Xuzz.
I decided to do it, because Xuzz gave up the work on his application and
the last beta Version he left creates bricking WADs.
And No: This has nothing to do with piracy! It's for creating custom Channels for your Homebrew Apps (like the Homebrew Channel).
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November 9th, 2009, 00:52 Posted By: wraggster
bootOpera 0.4 released by Gannon
bootOpera will boot the installed Opera channel for those who don't want to exit their loader to boot it. The source can easily be edited to boot other installed channels.
Source is included with the binary file.
Boot To URL
To boot to a specific page, place a file in the directory you are loading bootOpera from titled "url.cfg" with the URL you wish to load written in it.
Version History
0.4: Quick bugfix that caused the program to crash if a url.cfg file wasn't present. Also added a blank url.cfg file as I noticed some blogs telling people to put it in the root directory, which is only true if loading from a loader that doesn't pass the filepath as an argument, or of course if you are using wiiload.
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November 9th, 2009, 00:44 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13872.html
VisualBoyAdvance Rerecording is a Nintendo GBA and GB/GBC emulator (based on VisualBoyAdvance).
Quote:
r178
apply recent lua changes of snes9x: * accept a table for color value. * add gui.parsecolor, joypad.getup, joypad.getdown, emu.emulating. * gui.line, gui.box, joypad.get becomes like Gens. * win32: add a menu to Lua window, add "Font..." and "Clear" items.
r177
- stopped the sound from looping endlessly whenever any dialog or messagebox appears - made Lua error messages go into the output window instead of into a (sometimes debilitating) messagebox - made Lua GUI drawing not so slow for offscreen lines - made gui.text more permissive about the message argument´s type - fixed a bug with the Lua open script window that prevented typing characters into the file path edit box, and another bug that made it fail to disable the edit button when it doesn´t app
r176
Minor changes to some small things. will be updating this more later with other notes
http://code.google.com/p/vba-rerecording/downloads/list
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November 9th, 2009, 00:25 Posted By: wraggster
[Hailrazer] built a handheld GameCube so he could take his gaming with him. The final product is quite nice, providing a large display and about 3 hours of play time on the lithium polymer batteries.
Starting with the case from a Kidz Delight Datamax game, he used Bondo to alter the case but still provide a professional look. The display is a five-inch PlayStation One LCD Screen from which he also incorporated the speakers. At least four controllers were cannibalized for use as the buttons, sticks, triggers, and directional pad. Our favorite feature is the totally exposed optical head mounted on the back.
We’ve embedded video as well as a picture of the optical drive after the break. This goes so far beyond just making the GameCube an all-in-one system. If you like this build, check out the Nintendo 64 and Dreamcast mods on [Hailrazer's] YouTube channel.
http://hackaday.com/2009/11/08/gamecube-to-go/
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November 9th, 2009, 00:21 Posted By: wraggster
We all know that home console Zelda games take longer to develop than most small, fledgling nations -- still, we'd secretly hoped that Nintendo would pull a hat trick next year, releasing new Wii installments in the Metroid, Mario and the aforementioned Triforce-centric series. Sadly, a recent quote from Reggie Fils-Aime has made us doubtful that this scenario will be realized -- speaking on GameTrailers TV, Fils-Aime explained that Nintendo hasn't "committed to Zelda for 2010."
So, feel free to keep that hope in your heart that you'll be Ganon-thwarting once more within the next 365 days -- but don't get too upset if it doesn't happen. Much like a college-aged Lothario, Nintendo's remaining non-committal. You might say the company's as free as a bird, darling -- and this bird, you cannot change.
http://www.joystiq.com/2009/11/08/ni...r-wii-in-2010/
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November 9th, 2009, 00:20 Posted By: wraggster
That stipulation is, it'll beat either the 360 or the PS3 versions of the game, but not both, the Nintendo boss Reggie FIls-Aime told Gametrailers TV. Still, that's a hell of a Pepsi challenge.
Granted, New Super Mario Bros. Wii only releases on a single platform. Modern Warfare 2 is still expected to be an enormous seller for both Xbox 360 and PS3, take your pick. Fils-Aime is unfazed by that and sticks to his claim. "Absolutely. I say that unequivocally," he told GTTV. "Now, you've got to give me the entire holiday selling season. Right? So let's take it all the way through the January NPD data. Yes. I'll put that stake in the ground."
Or maybe he means it'll outsell Modern Warfare: Reflex on the Wii?
http://kotaku.com/5399737/fils+aime-...ne-stipulation
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November 8th, 2009, 10:38 Posted By: wraggster
News via http://www.nintendomax.com/index.php...15&format=news
Thermo Nono offers version 0.9 b of "Darts", his homebrew coded in Lua, which demonstrates the capabilities of its lib 'EZ-Angle'. It is a game of darts which features only mode 301 for one player.
Game that requires Nano Micro Lua Lua DS or DS to work.
Quote:
Version 0.9 (beta)
- Saving the best score
- Additional information: number of games played and highest score
- All variables are now destroyed when you leave the game
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November 7th, 2009, 22:26 Posted By: wraggster
Heres the first release of what looks to be a very good emulator project for the Nintendo DS:
News/release from Pate
Hi all!
For the last 4 months I have been working on an x86 emulator for NDS.
Now finally I have something to show for my efforts, so I decided to
announce this project, and release a technical demonstration.
DSx86 currently emulates 80286 processor, MCGA 320x200 screen and SoundBlaster audio.
You can find the demo at http://dsx86.patrickaalto.com/
The demo has my old DOS game LineWars II bundled with the emulator core. The emulator runs the game between 5 and 15 fps, with rare peaks up to 30 fps, depending on the amount of ships alive and visible on the screen.
I have also a blog/diary on my DSx86 web pages that gives some background about the emulator in case you are interested.
Thanks for reading!
Pate
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November 7th, 2009, 22:22 Posted By: wraggster
Iain Price has released a new version of his HaloDS game for the DS, the game is in an unfinished state according to the author but try it for yourself first.
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November 7th, 2009, 22:05 Posted By: wraggster
News via http://www.eurasia.nu/modules.php?na...ticle&sid=2481
modrobert writes: "First photos of the WODE (Wii Optical Drive Emulator) mainboard have been released over at wodejukebox.org. I don't know if this is the final PCBA layout, but it looks complete. From what I can see there's a NXP LPC3143FET180 which is a high-performance ARM926EJ processor core running at 270MHz with USB 2.0 support, an Actel ProASIC 3 FPGA, and MT48LC32M16A2 which is a 512Mbit SDRAM circuit. I suspect the 16 pin circuit where the print isn't readable is a flash.
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November 7th, 2009, 22:03 Posted By: wraggster
Arikado has updated Dop-IOS MOD to v8.
Dop-IOS MOD is a modification of the application Dop-IOS that allows you to choose which IOS you would like to use to install other IOSes (with the trucha bug if you like).
Changelog
v8.0
Fixed garbled text bugs
Fixed downloading and installing channels (thanks to everyone who tested this)
Fixed downloading and installing system menus (thanks to everyone who tested this)
Fixed GUI errors which performed things different from what the user wanted
Fixed a bug involving the gamecube controller
Added the ability to download photo channel 1.0 or 1.1
Added another sanity check to prevent crashing
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November 7th, 2009, 00:06 Posted By: wraggster
News via http://www.nintendomax.com/index.php...12&format=news
New version available "Pokemon Mini-Game"That solves the problem of path directories. Moreover, blabla offers a bonus pack for owners of motion and rumble.
Reminder:
Game that requires Nano Lua DS or Micro Lua DS v3 to operate.
Quote:
Here is version 3.2 which fixes all the problems of road.
DIRECTLY TO A RECORD IN THE SCRIPT!
And for the fortunate possessor of Motion and rumble: the final version of Pokemon Mini-Game Bonus Pack Extension.
* You must have Pokemon Mini-Game DS 3.2 to play this expansion.
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November 6th, 2009, 23:45 Posted By: wraggster
DacoTaco and Phpgeek have released Priiloader v0.1:
This project is a modified version of the officially discontinued Preloader
Changelog
v0.1 (changes on top of preloader 0.30)
added autoboot Bootmii IOS
added Bootmii IOS booting option to menu
let Priiloader remount SD on a lot of occasions
try and boot the HAXX Homebrew Channel title ID if JODI isn't found
various file access bug fixes
priiloader no longer needs ES_DIVerify for system menu booting. however if a different ios is chosen to run system menu with it still needs the hack/patch
killed the DVD spin bug (crediar forgot to close the dvd drive in ios)
fixed file booting (thx phpgeek)
Download --> http://wiibrew.org/wiki/Preloader/Priiloader
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November 6th, 2009, 23:44 Posted By: wraggster
WiiCrazy/I.R.on has updated Crazy Intro to v1.0:
Crazy intro is an autoboot homebrew to use along with Preloader
Changes
1.0 - 06/11/2009 - http://www.tepetaklak.com/data/CrazyIntrov1.0.rar
Compiled with latest Grrlib 4.1.0 / devkitpro r19
Default intro can launch the Homebrew Channel with the new title id.
Added random theme support, in CrazyIntro.xml config file set the theme as random. The example configuration in the distribution also uses random.
Added random/sequential (up to 9999 pictues) boot picture support. So in a theme you can have multiple boot pictures and program will alternate between those boot pictures. See theme_explained.xml or supplied kanji_10 theme for it's usage.
Improved dol/elf loader, still buggy though in certain apps.
http://wiibrew.org/wiki/Crazy_Intro
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November 6th, 2009, 23:32 Posted By: wraggster
News via aep
Yabause Wii is the Wii version of Yabause, a Sega Saturn emulator, and is the first of its kind as emulating the complex processes of the Sega Saturn. The Wii port is not released officially. Some unofficial versions have been released. Note that the Wii port is in alpha status, and won't be officially supported until a later date.
Unofficial r2411 alpha9 - Nov. 6, 2009
based on the original yabause r2411
fix putting position of vdp1 in the games using high resolution modes
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