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November 10th, 2009, 23:02 Posted By: wraggster
News via http://www.nintendomax.com/index.php...27&format=news
BALROG also participates Compo Weak Number Fouuuuuur with FireGhouls. The game is coded in Lua, but everything needed to operate is provided in the archive.
Quote:
Description:
A small shooter where you must kill various creatures bloodthirsty surroundings before they devour you. Fortunately, the good warrior that you have an overkill for this anti-gun ghouls.
To all the nag: attention to the ammunition!
And you will understand, kill or die! Cheesy
PS: Do not ask me why a big look is in the middle of the screen. My condition prevents me from human to understand the nature of the place presented in the game
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November 10th, 2009, 23:00 Posted By: wraggster
News via http://www.nintendomax.com/index.php...29&format=news
EvilSpoon, For his part proposed that the Compo Weak Number Fouuuuuur"The Invasion Of The Deadly Pumpkin", In which you will devour the city to blow keystrokes.
Quote:
Longer Description:
The last of the witches has balls ...
The Halloween party has turned into candy fair, no more jokes and fear!
To reinstall an atmosphere of fear, she decided to create an evil that will restore the order of things: a pumpkin demon who will bite the backsides of boys during their hunt for candy.
But his anger was too strong, the creature became huge and its insatiable hunger ...
To you from devouring the city and go to that stupid party music spirit of fear and darkness.
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November 10th, 2009, 22:20 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13888.html
The new API of Mupen64Plus is on the way of completion. Everyone who likes, can compile the current source and examine the innovations.
Quote:
November 9th, 2009: The newly re-architected Mupen64Plus code is up and running. Most of the code for the new API in the core is finished, and all of the plugins have been ported to the new API. In particular, there are some really great new features and bugs fixed in the Rice Video plugin and the SDL Input plugin. Look for instructions below to check out and build the software as it is being developed.
Beta Testing
You can download and test the latest source code as we are building Mupen64Plus v2.0. You will need a full development environment (GCC, G++, GNU Make, etc), including development packages for the dependencies: SDL, OpenGL, etc. You will also need to install our source code control tool Mercurial (Hg).
Part of the re-design of our emulator has involved breaking it up from a single big package into 6 separate modules which must all be built separately. In order to make this easier for developers, I have written a few simple shell scripts for checking out and building the code. You make download an archive of the scripts here:
m64p_helper_scripts.tar.gz
To check out, build, and run the new Mupen64Plus code, unzip these scripts into an empty directory and run:
./m64p_get.sh && ./m64_build.sh && ./m64p_test.sh
If, at a later time, you want to pull the latest changes and rebuild all of the code, you may do the following:
./m64p_update.sh && ./m64_build.sh
The build script will create a test directory and place all of the necessary files there. You can go into this directory and run the console front-end (named mupen64plus-cli) to run ROMs.
http://code.google.com/p/mupen64plus/
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November 10th, 2009, 22:19 Posted By: wraggster
news via http://emu-russia.net/en/ :
Nintendo GameCube and Nintendo Wii emulator for Windows has been updated. Changes:
Dolphin GUI:
- Fix issues with dialog windows accepting keyboard input.
Dolphin Core:
- Fixed SPS in Soul Calibur 2 with JIT.
- Fixed the good 'ol TLBHack, which might fool some games into running again.
- Implement an opcode which makes it possible to get into the NES games in Animal Crossing - unplayable graphics though ;p
- Rewrite memory management, hopefully banishing "failed to map 1 gb contiguous memory" 32-bit Dolphin errors to history'
- Fix Peek_Color bug that was only present in JIT x64 build.
Software Graphics plugin:
- Added TEV stage output dumping.
- Fixed Command Processor interrupt handling.
DirectX Graphics plugin:
- Many accuracy fixes and speedups, for specifics please see SVN commit logs.
- Implemented more proper EFB behavior.
- Fix crashes which could happen when resizing the render window.
OpenGL Graphics plugin:
- Fixed depth of field effect in Wind Waker (use copy EFB to GL texture).
- Other fixes, again see SVN log for specifics
DSP LLE:
- First sounds from Zelda ucode (Pikmin)!
- Minor speedups.
Wiimote plugin:
- Change default key layout to be more handy and not interfere with other default keys.
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November 10th, 2009, 22:19 Posted By: wraggster
news via http://emu-russia.net/en/ :
Nintendo GameCube and Nintendo Wii emulator for Windows has been updated. Changes:
Dolphin GUI:
- Fix issues with dialog windows accepting keyboard input.
Dolphin Core:
- Fixed SPS in Soul Calibur 2 with JIT.
- Fixed the good 'ol TLBHack, which might fool some games into running again.
- Implement an opcode which makes it possible to get into the NES games in Animal Crossing - unplayable graphics though ;p
- Rewrite memory management, hopefully banishing "failed to map 1 gb contiguous memory" 32-bit Dolphin errors to history'
- Fix Peek_Color bug that was only present in JIT x64 build.
Software Graphics plugin:
- Added TEV stage output dumping.
- Fixed Command Processor interrupt handling.
DirectX Graphics plugin:
- Many accuracy fixes and speedups, for specifics please see SVN commit logs.
- Implemented more proper EFB behavior.
- Fix crashes which could happen when resizing the render window.
OpenGL Graphics plugin:
- Fixed depth of field effect in Wind Waker (use copy EFB to GL texture).
- Other fixes, again see SVN log for specifics
DSP LLE:
- First sounds from Zelda ucode (Pikmin)!
- Minor speedups.
Wiimote plugin:
- Change default key layout to be more handy and not interfere with other default keys.
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November 10th, 2009, 21:38 Posted By: wraggster
Kyoto-based game company Nintendo created an anonymous form for collect information about the sale of R4 cartridges in Japan. This information will be used by Nintendo in its legal suit.
As we posted previously, announced that it and 54 software game companies were filing a lawsuit with the Tokyo District Court against companies that import "R4 Revolution"-type devices, using the Unfair Competition Prevention Law as the legal grounding.
According to Nintendo, such devices hurts the growth of the entire game industry and steps must be taken regarding the legality of R4 carts. It's important to note that this legal injunction is for Japan only.
Nintendo is asking for the cease of marketing, sales and importation of these Chinese-made devices. The R4 allows easy software piracy by fitting right into the DS's cartridge slot. Data is stored on a Micro SD and downloaded from websites via a flash drive, and the R4 has a small slot that the Micro SD card goes into.
In addition to the suit, Nintendo launched a website devoted to collecting information about R4 sellers. "It's getting increasingly difficult to track down R4 sellers as day by day they get more ingenious, flourishing online and complicating matters," said Nintendo in a written statement. Because of this, Nintendo is calling on the strength of the masses to eradicate the sale of these devices.
The website Nintendo has set up has an anonymous form that can be filled out. Selectable choices include retail stores, internet shops, online auctions selling R4 devices. Another choice includes "game software uploads" - or those sites or individuals making DS games available online. There's also spaces for dates and time, a box for details and another box for the shop's address or home page.
Today, Nintendo announces that the information collected by this website has been "extremely useful".
"We would like to say that the information we have collected from so many individuals has been extremely useful and offer our sincere gratitude for everyone's cooperation." Nintendo goes on to say that with the cooperation of all, the legality of this issue will be concretely resolved.
http://kotaku.com/5401050/nintendo-t...t-r4-retailers
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November 10th, 2009, 16:24 Posted By: wraggster
EA's CEO John Riccitiello has noted his frustration at the low sales of Wii software, and suggested Nintendo needs to release more first-party titles in order to generate interest in the format.
Speaking during a call to investors last night, he admitted sales on the Wii were poorer than expected – despite his belief that EA is releasing the best third-party content on the console.
"To be honest with you, I think the Wii platform has been a little weaker than we had certainly anticipated. And there is no lack of frustration to be doing that at precisely the time where we have the strongest third-party share," Riccitiello told investors.
"Frankly, I think they need more beats in the year than they get out of a first-party slate – to be able to have the Wii software platform perform as well as they would like. We are building the products that I think the most highly rated on the platform and at this point in time, generating the most revenue of any third-party platform."
Nintendo needs to partner with third-parties at retail, said Riccitiello, to help both achieve success on a format suffering slower sales than last year.
"I think driving revenues up on that platform from where we already are, which is up substantially from where we were a year ago, we are reaching out to Nintendo to find ways to partner to push third-party software harder.
"Wii is where we are missing it and so I really do think that the opportunity exists to find different ways to partner with first party in this case to sort of help establish in the minds of the consumer legitimacy of some of these other brands when they are going out multiplatform because very, very few multiplatform titles are succeeding on the Wii."
However, Riccitiello did mention that he does not expect third-parties to achieve any success in Asian markets on the Wii, and reaching the installed base of over 50 million consoles would not be realistic.
"I would point out, by the way, the 50 million number of course includes Asia or Japan and I don’t think any of the Western companies are likely to participate much at all on the Wii platform in Japan, so the addressable market we see is just a little bit below 40 million but that is still an important opportunity."
http://www.gamesindustry.biz/article...of-wii-success
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November 9th, 2009, 22:25 Posted By: wraggster
News via http://www.nintendomax.com/index.php...18&format=news
New tennis like for the DS, "SpacePong"Developed by lua benjani13. Game that requires Nano Lua DS or Micro Lua DS v3 to operate.
benjani13 wrote:
It is therefore a very stupid game of tennis is going into space.
There is a 1 player game against the DS and a 2 player mode on the same ds.
Keys:
Up / Down: snowshoeing joueur1
X / B racket player 2 (if mode 2 player)
Start: Pause / resume
Select: Exit
L / R: change the background (currently 6)
It works perfectly in MLS but on the DS you will probably VRAM problems (...).
http://microlua.xooit.fr/t443-SpacePong.htm
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November 9th, 2009, 20:26 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13882.html
VisualBoyAdvance Rerecording is a Nintendo GBA and GB/GBC emulator (based on VisualBoyAdvance).
Quote:
VBA rercording v22
http://code.google.com/p/vba-rerecording/
The rercording (rr) branch of VBA is designed for making Tool-assisted Movies
http://tasvideos.org
New Features
--Added RAM search and RAM watch dialogs from Gens!
--Added support for loading ROMs and movies in 7z/rar/zip/etc archives, including multi-file archive selection support
Win32 GUI features
--Now the emulator will never write to the Windows Registry anymore.
--Added an option to make the emulator prefer the old-fashion save/movie/etc. file naming to the new-fashion.
--Enabled directory override edit boxes
--Added directory overrides for GBx rom, cheats, ips, LUA scritps, AVI and sound recording.
--Re-added the "Open GBx ROM..." menu command. "Open ROM..." changed to "Open GBA ROM...".
--Cleaned hotkeys (somehow). Old hotkeys settings might fail.
Lua
--Added input.get().
--gui.gdscreenshot, gui.gdoverlay code changes. removed the upper limit of opacity.
--Changed the draw timing of Lua GUI (use gui.register to display something).
--accept a table for color value.
--add gui.parsecolor, joypad.getup, joypad.getdown, emu.emulating.
--gui.line, gui.box, joypad.get becomes like Gens.
--Win32 Lua console - add a menu to Lua window with "Font..." and "Clear" items.
Filters
--Added Pixelate 3x and Pixelate 4x filters
--Fixed GDI/D3D/OpenGL display with 3x filters.
--Added Simple 3x and Simple 4x filters (unoptimized).
Bug Fixes
--Fixed a bug that certain accelerator keys would not be enabled correctly.
--Fixed an assertion failure in the old cheat search dialog.
--Fixed several activation problems of the main window and dialogs.
--Fixed an old bug that would crash the emulator if the user paused it with the throttle set to 25% or less and without a ROM loaded.
--Fixed menu item File->Pause. It now updates correctly. --Fixed display of timestamps of Save Slots. It can be enabled via File->Current Slot->Display Timestamps.
--Fixed an old bug that caused the emulator to freeze.
--Fixed various out-of-range errors within some file dialogs.
--Fixed GB memory viewer crash
--Fixed read-only toggle to refuse toggling when the movie file is not writable
--Fixed browse dialog filter selection crash
--Added "All Files" filter option to all browse dialogs
--Fixed movie drag & drop behavior.
--Fixed Reset/Cancel in the Directories dialog.
--Fixed compilation with SDL and gtk. Still malfunctioning.
--Fixed small bugs in Memory Viewer
--(Probably) the gbx SRAM issue ( issue 29 ) is now fixed.
Misc/Exerimental
--Unfreezed GBx "from SRAM" check for the time being. VBA now tells you that the feature might be problematic.
--Removed all the skin functions and CxImage?.
--Provided several options for what to do at movie end (buggy right now).
http://code.google.com/p/vba-rerecording/downloads/list
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November 9th, 2009, 20:25 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13875.html
An update of the NES emulator My Nes has been released.
Quote:
Revision History
Version 0.6.4.6 :
* Add support for mappers # : 13, 15, 16, 18, 32, 34, 41 and 225.
* Browser is sizeable now (and other improvements).
* Bugs fixed:
> Mapper # 4 IRQ timer (Teenage Mutant Ninja Turtles - Tournament Fighters game works great!!)
> Sprite0 hit, Super Mario Bros (Orginal ver) works now.
> VBLANK (which caused a bad scroll in some games like Castlequest and Castlevania)
> Rename folder in the browser (when you enter nothing)
http://sourceforge.net/projects/mynes/files/
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November 9th, 2009, 20:24 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13873.html
GameGuha is a new Nintendo Game Boy and Game Boy Color emulator for all Systems with a Java VM for a project for a Computer Science 2 class at the University of Central Florida.
Quote:
GameGuha is a Nintendo GameBoy (and eventually GameBoy Color) emulator for a project for a Computer Science 2 class at the University of Central Florida. It is open source and written in the Java programming language, thus running on any machine with a JVM installed. Planned features include sound, save states, pixel scaling algorithms, and high compatibility and speed.
r78
Fixed a small bug in the window drawing.
r77
Optimized window and sprite drawing. Also, performing the interrupt check every opcode instead of every scanline has a small performance hit, but gives better emulation accuracy on some games so I´m leaving it for now.
r76
Some optimizations.
r75
Allow reverting back to slow background rendering for games that swap tile maps intra-frame.
r74
Window drawing! It´s slow, but I´ll optimize that later. Also, throttling is turned on by default now.
r73
Small update. A little bit faster.
r72
Preliminary background tile caching. Good for about a 2x speedup. Sprites still have some room for optimization.
http://code.google.com/p/gameguha/
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November 9th, 2009, 20:16 Posted By: wraggster
Visual Impact are putting the DSi’s camera to pretty good use in their new game, System Flaw, that relies on the environment for its mechanics. Publisher Enjoy Gaming are calling it an "augmented reality game." Here’s their description:
The mission is to hunt down alien invaders – the Flaw – who are only visible through the DSi, and the radar tracker screen gets the player gyrating and spinning from room to room or running outside in pursuit! Developed by Visual Impact, System Flaw features 100 levels of enemies which seem to appear right out of the real-time environment of the gamer. The game has also generated great interest before its launch being awarded the "Best Innovation" nomination by Agence Française pour le Jeu Vidéo.
System Flaw is out this week in the U.S. and in February 2010 in Europe. It sounds like an interesting concept, and it’s nice to see more developers starting to explore the DSi.
http://www.siliconera.com/2009/11/08...-and-shooting/
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November 9th, 2009, 20:15 Posted By: wraggster
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November 9th, 2009, 20:09 Posted By: wraggster
Newly released today:
features
You can stock your store with items from 16 different in-game designer labels, each with its own distinct style and price point. Style Savvy includes more than 10,000 items and a range of customers with a variety of styles and personalities
Every day customers who walk through the door of your shop tell you their shopping budget and the kind of clothing they want. If you make them look good, they’ll be back – or they might even stick around and spend more
Once you build up some cash, then it’s time for you to go shopping to stock your store. You can expand your inventory or start getting ready for seasonal changes, which are timed to the calendar of the Nintendo DS™ system
You can make a local wireless connection with up to three of your friends to host a fashion runway contest to see who has the best eye for fashion
If two players have Style Savvy game cards, they can connect their Nintendo DS systems locally to visit each other’s stores. Players who have broadband wireless Internet access can connect to Nintendo® Wi-Fi Connection and walk around other players’ stores and browse their best wares. Players can find their favorite coordinates, download them and wear them
You can customize the look of your character with different head shapes, eyes and lips. Or you can modify your look by changing your hair color, getting a new hair style or adding makeup
description
Style Savvy™ combines creativity and fashion with a collection of trendy clothes, chic accessories and stylish shoes. As the owner of a clothing boutique, you must purchase inventory, monitor the store’s funds and try to please a constant stream of customers who look to you for the best fashions.
http://www.play-asia.com/SOap-23-83-...j-70-3g2m.html
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November 9th, 2009, 17:35 Posted By: wraggster
Familiar names and face populate this week's downloadable Nintendo games, with appearances by Frogger, Excitebike, Bomberman, and more Electroplankton than you can shake a stylus at.
Perhaps the most exciting game to come out as part of this week's Nintendo Download is Excitebike: World Rally for WiiWare (1,000 Wii points). It's not just because it is a return to the original motorbike racing title, complete with a track editor that lets you share your creations with friends, but simply the fact that this isn't Excitebots or Excite Truck. If you'd rather fear the road than own the road, you can always grab Frogger Returns (500 points), another 3D update to the classic 2D traffic-dodger.
Rounding out the WiiWare triple-play this week is Dragon Master Spell Caster by Stickmen Studios (500 points), a game that sees players doing battle on dragon back, casting spells and spewing fire in either the single player story mode or split-screen multiplayer.
DSiWare gets six new titles today, through five of those are Electroplankton mini-games available at 200 DSi points apiece. When you're done playing microscopic musical fishies, you can blow them out of the water with Bomberman Blitz (500 points), which delivers the classic Bomberman experience to the DSi with both local and online eight player multiplayer battles.
Rounding up this week's rather massive list of downloadable titles is the Virtual Console, which adds the platforming goodness of Sega's Wonder Boy III: The Dragon's Trap (500 points) and Cybernoid for the Commodore 64 (500 points) to its ever-growing lineup of classic titles.
So what's your poison this week?
WiiWare
Excitebike: World Rally
Publisher: Nintendo
Players: 1-4
ESRB Rating: E (Everyone)
Price: 1,000 Wii Points™
Description: Prepare to face daredevil jumps, crazy obstacles and other racers in the newest installment in the venerable Excitebike franchise, available exclusively on the WiiWare service. Choose from multiple camera angles as you tilt your way to smooth landings using motion-sensitive controls. Compete in races around the world in four championship circuits. Use Nintendo® Wi-Fi Connection to invite friends to a race. Or if you're feeling brave, take on anyone else looking for a match. Feel like tackling a challenge of your own design? Use the intuitive Track Editor to choose from the available obstacles and put together your dream course, then share courses with friends to see whose creation skills reign supreme.
Frogger Returns
Publisher: Konami Digital Entertainment
Players: 1-2
ESRB Rating: E (Everyone)
Price: 500 Wii Points
Description: Frogger Returns takes the heart-pounding challenge of arcade Frogger and moves it into the next dimension. Classic top-down 2-D game play is updated with colorful 3-D graphics, a new perspective, new levels, new enemies and game-changing power-ups. A local multiplayer mode lets you race a friend.
Dragon Master Spell Caster™
Publisher: Stickmen Studios
Players: 1-2
ESRB Rating: E10+ (Everyone 10 and Older) – Mild Fantasy Violence
Price: 500 Wii Points
Description: The Dragon Lords have returned to the magical world of Nakiha, bringing ultimate power to whoever controls them. Choose your champion, then master amazing magic and fierce dragon attacks to defeat the rival Champions and their Dragon Lords. Choose from four different paths and decide the fate of the world in the fantastic story mode. Battle your friends in two-player split-screen arcade mode and tailor your tactics with different dragon and rider combinations, each with its own strengths and weaknesses. Marvel at the effects of mind-blowing spell collisions. Mix spells and unleash their ultimate power. Control your Dragon Lord and crush, bite and burn your way to victory.
Nintendo DSiWare
Bomberman Blitz
Publisher: Hudson Entertainment
Players: 1-8
ESRB Rating: E (Everyone) – Comic Mischief
Price: 500 Nintendo DSi Points
Description: Bomberman makes his downloadable debut on Nintendo DSiWare with Bomberman Blitz. Dive into a classic multiplayer Bomberman experience with eight-player local or online multiplayer using Nintendo Wi-Fi Connection. Hone your skills and learn the maps, then take the battle online. Change map and item preferences for enhanced customization. Delivering unparalleled multiplayer excitement, Bomberman Blitz lets Nintendo DSi users enjoy the addictive fun of Bomberman anytime, anywhere.
Electroplankton Trapy
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points
Description: Trapy plankton make sounds as they swim over graceful lines made up of linked triangles. The creatures follow the lines you trace along the water. There are six types of Trapy in all, each with a unique color and sound. All Trapy plankton produce different tones depending on the direction they swim. They produce the lowest-pitched sounds when they swim to the right and produce higher-pitched sounds as their path veers to the left.
Electroplankton Hanenbow
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points
Description: Normally aquatic creatures, Hanenbow sometimes use floating leaves to launch themselves out of the water, creating strange sounds and melodies as they bounce off the leaves. Entire schools of Hanenbow have been known to launch out of the water, one after another. As a leaf is repeatedly hit by flying Hanenbow, it gradually changes color. This also alters the sound made by bouncing Hanenbow. When all the leaves turn red, a flower will bloom. It remains unclear why the Hanenbow display this curious behavior.
Electroplankton Rec-Rec
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points
Description: Rec-Rec are fishlike plankton that feed on sound waves. They absorb sound waves transmitted through water and use them as a form of nutrition. The sound waves that the Rec-Rec eat are then stored inside their bodies until they have been digested. Once the digestion process is complete, they play back the sounds in perfect four-second intervals. While these sounds are playfully emitted, wave patterns can be seen pulsating on their bodies. Rec-Rec always swim side by side in schools of four. When they swim at different speeds, the frequency with which they emit sounds also changes.
Electroplankton Nanocarp
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points
Description: Nanocarp have very sensitive hearing. Using their two ears to sense vibrations coming through the water, these plankton can distinguish sound quality and frequency. They display very interesting reactions to the sound of humans clapping or breathing. Nanocarp are also excellent swimmers. They have a tendency to swim in formations of 16 and react together when they detect sounds. These plankton emit sounds on their own when they sense waves on the water's surface. When this happens, the pitch of sounds they produce changes depending on where the Nanocarp is located.
Electroplankton Beatnes
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points
Description: Beatnes are curious plankton with geometrically shaped heads that form vertical strands like seaweed. Their bodies are made up of eight sections, each featuring a distinctive diamond-shaped tail. The sound of a Beatnes can vary wildly depending on which segment of the body is tapped. However, all of the sounds closely resemble the short-wave and triangular-wave sound effects from a Nintendo Entertainment System™ sound chip. When Beatnes are tapped in time with a rhythm, they continue to repeat the sounds in perfect time for a short period.
Virtual Console
Wonder Boy™ III: The Dragon's Trap
Original platform: MASTER SYSTEM
Publisher: SEGA
Players: 1
ESRB Rating: E (Everyone) – Mild Cartoon Violence, Tobacco Reference
Price: 500 Wii Points
Description: Wonder Boy III: The Dragon's Trap is widely considered to be one of the best games produced for the SEGA MASTER SYSTEM. The direct sequel to Wonder Boy in Monster Land, it starts in the final lair of the previous game. This game is the first in the series to allow Wonder Boy to roam freely by using various animal forms, but as with previous games in the series, Wonder Boy can also buy various weapons, armor and items to help him in his quest.
Cybernoid™
Original platform: Commodore 64
Publisher: Commodore Gaming
Players: 1
ESRB Rating: E (Everyone) – Mild Fantasy Violence
Price: 500 Wii Points
Description: Federation storage depots have been raided by pirates, who've taken valuable minerals, jewels, ammunition and the latest battle weaponry. You have been commissioned by the Federation to retrieve the cargo and return it to storage within a specified time limit. The pirate craft have activated all planetary defense systems, which you must negotiate along with the pirates themselves. If you fail to reach the depot within the time limit, or if the value of your retrieved cargo is insufficient, you must forfeit one of your Cybernoid ships.
http://kotaku.com/5400311/the-ninten...-old-home-week
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November 9th, 2009, 17:18 Posted By: wraggster
WiiNetPuzzle 1.0 released by Chris_c
WiiNetPuzzle is a logic puzzle game, use the WiiMote as a pointer with a and b to rotate each tile until they all link up with the centre tile. Larger game sizes are harder, start with 5x5 and teach yourself to play. Future versions may include the ability to theme the tile set.
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