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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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November 21st, 2009, 16:08 Posted By: wraggster
Has a year of uninspiring selections all but made you forget the Wii's Virtual Console even existed? Understandable. Might want to buckle up, though, because three of the most-requested games for the service are finally making an appearance.
This coming Monday - November 23 - sees the release of the original SNES Mario Kart, for 800 Points. Good news. Better news is to come, though, as "sometime this holiday season" Nintendo will also release the original SNES Pilotwings and the original N64 Smash Bros. Exact release dates and pricing to come on those two.
Leaving just one game on my Virtual Console wish list. Jurassic Park. Chop chop, Nintendo.
http://kotaku.com/5409774/virtual-co...ngs-all-coming
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November 21st, 2009, 01:19 Posted By: wraggster
Nintendo`s new larger screen version of the Nintendo DS has been released over in japan (21st november), the console is shipping in 3 colours, Dark Brown, Natural White and Wine Red
The NDSi LL has two 4.2 inch screens with an enlarged viewing angle. Gather your friends and family together when you need help with a puzzle or simply to show them a cool AMV sequence, everybody could get a view now.
Camera, DSi menu, music player and the DSi Ware functions remain the same, the console already comes with two brain training games and a dictionary.
The DSILL is on sale from import stores Play Asia and Superufo.com for those desperate to get their hands on one.
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November 21st, 2009, 01:06 Posted By: wraggster
Newly released today:
features
The first Wii exclusive NARUTO Shippuden title featuring all new content and storyline, Now includes Wi-Fi multiplayer gameplay functionality
Includes enhanced fighting gameplay mechanics
More than 30 playable characters, many of which have been upgraded with a new Shippuden look and unique abilities, including character-specific jutsu moves
More than 40 3D environments to choose from, including nine completely new stages
description
NARUTO™ Shippuden: Clash of Ninja Revolution® 3, an exciting new installment to the hit Clash of Ninja fighting game series. Exclusively for Wii™, the classic 3D fighting game features new and improved gameplay mechanics, multiple gameplay modes, and for the first time, Wi-Fi multiplayer functionality. The game follows the storyline of the popular NARUTO Shippuden anime series and showcases the grown up new look of the NARUTO cast of characters.
http://www.play-asia.com/SOap-23-83-...j-70-3dgj.html
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November 21st, 2009, 01:04 Posted By: wraggster
Newly released today:
features
Invite friends and family to experience the horror alongside you in 2-player co-op mode
Experience environments and areas from classic Resident Evil titles such as Raccoon City from Resident Evil 2 and the hidden Umbrella laboratory from Resident Evil: Code Veronica, as well as scenarios that will be all new to Darkside Chronicles
Play as Leon S. Kennedy, protagonist of Resident Evil 2 and Resident Evil 4, his partner Claire Redfield, who appeared in Resident Evil 2 and Resident Evil: Code Veronica, and others still to be announced
Players can upgrade and customize their weapons for each battle scenario. Each playable character can be specialized for a specific combat style
In addition to the initial settings of Easy, Normal and Hard, the game’s difficulty level will adjust automatically based on the player’s skill level so that both old and new fans can have a fun and challenging experience
For true Resident Evil devotees, archive items such as characters, enemies, old documents and movies can be found throughout the game
description
The game’s on-rail, arcade shooter gameplay first featured in Resident Evil®:The Umbrella Chronicles, has been radically upgraded. With the focus on creating more terrifying experiences than ever before, the camera now mimics the first person point of view, providing a more cinematic and immersive experience. Combined with an eerie soundtrack and a new graphics engine utilizing state-of-the-art technology, Resident Evil: The Darkside Chronicles delivers the most fun and accessible horror game on the Nintendo Wii™ yet.
http://www.play-asia.com/SOap-23-83-...j-70-3cqt.html
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November 21st, 2009, 00:21 Posted By: wraggster
New from Divineo USA
- Take your cardio and strength training to the next level with the new Everlast 3 inch Aerobic Step for Wii Fit.
- These sturdy Aerobic Steps transform the Wii Fit Balance Board (not included) into the ultimate Aerobic workout device.
- Rubber feet on base keep unit from sliding during use.
- Strong enough to support 300 lbs.
- Adds 3 inches of height to the Fit Balance Board.
- Steps are stackable for easy storage
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November 20th, 2009, 21:30 Posted By: wraggster
News via http://www.nintendomax.com/index.php...77&format=news
Ant6n we offer "tapSpeedTest", With which you can test your ability to chain the keys requested as quickly as possible. And with Wi-Fi you can view and send your results.
Quote:
The percentile rank says how many users's averages are slower than yours. The 'tapping IQ' is the position on a bell curve if we map all users' averages onto a normal distribution with mean 100 and standard deviation 15 (ie like a modern IQ test).
Currently you need a wifi connection. You can store files in your recordings, though (in order to resume them later) and I am thinking of adding some online submission facility for these, giving you the same stats, if there is demand.
http://forum.gbadev.org/viewtopic.ph...f192476582ce12
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November 20th, 2009, 21:15 Posted By: wraggster
wplaat released SpaceBubble v0.92
SpaceBubble is a classic board puzzle game based bubble breaker. Select multiple bubbles with the same color and destroy them, the more you hit in one the higher score you will get. Created by wplaat (www.plaatsoft.nl).
Key Features
- 2D bubble gameboard with special graphical effects.
- Support one to four concurrent players
- Seven game levels
- Game player score is shared on internet.
- Easy menu system.
- WiiMote IR device support
- 9 background music tracks
- Several sound effects
This evening SpaceBubble 0.92 is released by PlaatSoft
18/11/2009 Version 0.92
- Added today top highscore screen.
- Added functionality to trace game events to trace file.
- High score is send to web service if score is better then 5000 points.
- Improve network thread
- Use libfat 1.0.6 as disk access engine
- Use libmxml 2.6 library as xml engine
- Use libogc 1.8.0 library as Wii interface engine
- Build game with devkitPPC r19 compiler.
via wiibrew
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November 20th, 2009, 21:11 Posted By: wraggster
wplaat released pong2 v0.99
Pong2 is an open-source game based on the original game of Pong. Pong2 has improved features over the original. The paddle can be moved horizontally and vertically. 10 tracks of background music are available during game play. The first player to score 10 points in each level is the winner. Created by wplaat (www.plaatsoft.nl).
Key Features
- 2D pong gameboard with special graphical effects.
- Five game levels
- Multi player mode
- Game player score is shared on internet.
- WiiMote, Classic Controller device support
- 10 background music tracks
- Several sound effects
This evening Pong2 0.99 is released by Plaatsoft.
18/11/2009 Version 0.99
- Maintenance release
- Added functionality to trace game debug events to file.
- Use the asndlib (part of libogc) now as standard sound engine.
- Improve network thread
- Upgrade libmxml library to 2.6
- Upgrade libfat library to 1.0.6.
- Build game with libogc 1.8.0 and devkitPPC r19 compiler
via wiibrew
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November 20th, 2009, 21:06 Posted By: wraggster
wplaat released RedSquare v0.93
RedSquare is an classic 2D action game. Click and hold the red square. Now, move it so that you neither touch the walls nor get hit by any of the blue blocks. If you make it to 31 seconds, you are doing brilliantly! Created by wplaat (www.plaatsoft.nl).
Key Features
- 2D gameboard with special graphical effects
- Game player score is shared on internet
- Easy menu system
- WiiMote IR device support
- 10 background music tracks
- Several sound effects
This evening RedSquare 0.93 is released by Plaatsoft.
19/11/2009 Version 0.93
- Added today top highscore screen.
- Improve local and global highscore screen.
- Sound volume settings are now saved!
- Added functionality to trace game events to trace file.
- High score is send to web service if score is better then 10 seconds.
- Improve network thread
- Use libfat 1.0.6 as disk access engine
- Use libmxml 2.6 library as xml engine
- Use libogc 1.8.0 library as Wii interface engine
- Build game with devkitPPC r19 compiler.
If anybody has a good idea how to improve this game, please post a comment!
via wiibrew
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November 20th, 2009, 21:01 Posted By: wraggster
wplaat released BibleQuiz v0.94
BibleQuiz is an open-source quiz game. Test your knowledge about the bible. Created by wplaat (www.plaatsoft.nl).
Key Features
- 2D Quiz gameboard with special graphical effects.
- Support for four concurrent players
- Many questions about many topics available
- Game player score is stored on SD Card.
- Game available in five languages
- WiiMote device support
- 10 background music tracks
- Several sound effects
This evening BibleQuiz 0.94 is released by PlaatSoft.
19/11/2009 Version 0.94
- Maintenance release
- Added functionality to trace game events to trace file.
- Improve network thread
- Use libfat 1.0.6 as disk access engine
- Use libmxml 2.6 library as xml engine
- Use libogc 1.8.0 library as Wii interface engine
- Build game with devkitPPC r19 compiler.
- Content update:
Added 20 spanish question ( 1 topic)
via wiibrew
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November 20th, 2009, 20:42 Posted By: wraggster
Another Sonic the Hedgehog collection? Yep, it looks that way since Australia’s OFLC rated a game called Sonic Classic Collection for the Nintendo DS.
Sega has yet to announce it, but we’re pretty sure it’s going to be a bunch of Genesis era Sonic games on a Nintendo DS cart. With all of the other Sega re-releases on the market, Sonic Classic Collection needs something to make it standout. Something like Knuckles’ Chaotix or a prototype to play with. Wishful thinking, I know.
http://www.siliconera.com/2009/11/19...king-on-to-ds/
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November 20th, 2009, 20:40 Posted By: wraggster
Nintendo is giving the Wii no Ma (Wii’s room) channel a major upgrade. Users will be able to watch feature films like the “Curious Case of Benjamin Button” and Kirby episodes in the new Theater no Ma (Theater Room) area.
Warner Brothers Japan, TV Asahi, Walt Disney Japan, Asmik Ace, NHK, J League Media, Sesame Workshop, Howcast, Bonus, Warp Star, Toei, NTV and the Pokemon Corporation will provide content for the service. Specific movies and anime series have not been announced, but Elmo videos should be available at launch.
Aside from this 100 Wii Point ($1) episode of Kirby, pricing is still up in the air. Please note that the fee is only for a rental and rates will vary depending on the content. One neat Theater Room feature is some videos can be transferred to a Nintendo DSi for on the go viewing.
For now, this service is only for Japan. Nintendo has not released Wii’s Room in any other region.
http://www.siliconera.com/2009/11/20...ches-tomorrow/
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November 20th, 2009, 20:31 Posted By: wraggster
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November 19th, 2009, 21:11 Posted By: wraggster
Nintendo just raised the bar for platinum Club Nintendo presents. In the past, members could get limited edition Game & Watch Collection DS games. This year, if you registered 400 or more Club Nintendo points in Japan, you get an actual Game & Watch.
Platinum members will be handsomely rewarded with Game & Watch: Ball. Ball was the first Game & Watch handheld Nintendo released so there’s some history to the present. The gift will ship out in April. Gold members get a boring calendar.
If you’re in Japan, there is still time to upgrade your account by grabbing DS games from Tsutaya’s clearance pile.
http://www.siliconera.com/2009/11/18...et-game-watch/
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November 19th, 2009, 21:10 Posted By: wraggster
[David Cranor] has managed to fit a fully working Uzebox system into an old NES controller. Uzebox, an open source gaming platform based on the ATmega 644 and an AD725 NTSC encoder, is one of a couple systems that are becoming more and more widespread and accessible. There are a number of ready-to-go Uzebox kits available, but for the more hands-on types, [David] has been very generous with his schematics and step by step instructions. These schematics can all be readily reshaped, and would easily fit into controllers with less fun applications and sentimental value.
http://hackaday.com/2009/11/19/uzebo...es-controller/
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November 19th, 2009, 20:35 Posted By: wraggster
Lazard Capital Markets analyst Colin Sebastian has released a new investor note following a meeting with Nintendo yesterday in which he cites the Wii manufacturer as saying that sales of Super Mario Bros Wii are "off to a good start after three days at retail".
However, he adds that it's not yet apparent whether or not the game has "driven incremental hardware sales," a point which he notes "remains a concern for the overall videogame industry."
The meeting also covered Nintendo's ongoing strategy to drive audience expansion by targeting users of all ages and attempting to balance even further the gender split, while Sebastian also noted the launch in Japan of the company's video-on-demand service, Wii-no-Ma.
He concludes that the outlook for the publisher will depend on the software line-up for the next 12 months, as well as the ongoing strength of the DS platform, and that while 2009 was disappointing, Nintendo is "upbeat" about its prospects for 2010 - and intends to "be more vigilant" in fighting piracy.
Nintendo's share price closed down 1.1 per cent to JPY 22,250 (USD 250.58) at the end of trading on the Tokyo Stock Exchange today.
http://www.gamesindustry.biz/article...-to-good-start
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November 19th, 2009, 13:08 Posted By: wraggster
Shigeru Miyamoto has given an interesting interview to Famitsu - translated and summarised by 1UP - about the design processes behind New Super Mario Bros. Wii.
It's the most closely he's been involved with day-to-day game design in a while, he said. "It's been a nostalgic time for me. I've been getting into the game and making the sort of fine-tuning adjustments that I made with Super Mario World and Mario 3."
Miyamoto says that the decision to go with "a very orthodox Mario" in the modern day and age was "courageous", but motivated by the decision to focus on multiplayer.
"I figured that as long as multi-play was fun, then simpler would be better for everything else, both to players and to us creators. To put it bluntly, I would've been just fine with basically making a multiplayer Super Mario World. That's not too terribly interesting, though..."
The multiplayer served Nintendo's goal of making the game more accessible to everyone without making it easier or creating multiple difficulty modes, since a talented player can carry others through it. "Even if they can't beat the game themselves, it's fun for them to experience the entirety of the game. That's why what you could call the 'story mode' is completely playable in multiplayer."
Miyamoto agrees with us that it's a tougher game than the DS New Super Mario Bros. "I do think the game has a lot more oomph to it than the first New SMB," he said. "World 1 and 2 are pretty forgiving, things ramp up starting with World 3, and it gets even harder at World 6... You could say this game is a challenge to gamers, to see if they have the perseverance it takes."
More from Miyamoto, including his thoughts on the Super Guide and how it was prefigured in Super Mario Bros. 3, over at 1UP. New Super Mario Bros. Wii is out today and it's lovely.
http://www.eurogamer.net/articles/mi...smb-wii-design
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November 19th, 2009, 00:55 Posted By: wraggster
Preliminary VGChartz estimates are in and it looks like New Super Mario Bros Wii has become the third fastest-selling game of the year so far in the Americas with over half a million copies sold in the first day alone. The title had accumulated around 520,000 preorders as of last week and VGChartz estimates that week one sales in the Americas should come in at around one million units.
The top Wii openings in the Americas have been Super Smash Bros. Brawl which sold 1.59m units in week one, and Mario Kart Wii which sold 1.21m units in week one. New Super Mario Bros Wii is expected to start slightly below those two but should sell more in weeks 2-6 with holiday sales boosts (Super Mario Galaxy may be a better comparison as it came out at roughly the same time of year two years ago although New Super Mario Bros Wii is expected to track at least 50% higher in the coming weeks).
With Assassin's Creed 2 and Left 4 Dead 2 out tomorrow and Modern Warfare 2 still seeing enormous sales, it will be a busy week but at the moment it looks like Mario will be coming out on top.
http://news.vgchartz.com/news.php?id=5887
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