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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 7th, 2010, 23:32 Posted By: wraggster
Capcom has sent out a statement explaining it has not deserted Nintendo's Wii and is committed to a multi-platform - not just PS3 and Xbox 360 - future.
"Further to comments made in a recent article on French website Gamekult, Capcom would like to confirm its commitment as a multi-platform developer and publisher of interactive software," the statement read.
Yesterday, Capcom France leader Antoine Seux dismissed the Wii, claiming core gamers had turned their back on the console. "So for us at Capcom, the future is on PlayStation 3 and Xbox 360," he said.
http://www.eurogamer.net/articles/ca...wii-negativity
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January 7th, 2010, 23:20 Posted By: wraggster
Nyko has what it plans to be the world's first Wiimote replacement with the Motion Plus add-on built-in. Dubbed the Wand+, the controller will retail for $39.99 and should be on shelves by March. In addition to those fancy gryoscopes, the Wand+ has a matte rubberized back and rubberized buttons that are pretty comfortable to the touch, there's a built-in camera for acting as a "regular" Bluetooth mouse, and the whole assembly is much lighter than a Wiimote / Motion Plus combo. Perhaps we won't die of acute carpal tunnel after all. Check out some action video after the break.
http://www.engadget.com/2010/01/07/n...mashing-throu/
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January 7th, 2010, 01:48 Posted By: wraggster
News via http://drunkencoders.com/2010/01/und...g-competition/
Dovoto has returned from a bit of underwater exploits and has found his site in a dismal state of disrepair. Not the least of which was the lack of a winter coding competition which apparently was not kicked off as he had intended. Fortunately a few days of winter remain and there is a chance things wont be a complete failure.
I had announced the compo some time back with a deadline of 31 January but somehow my desire to have this wondrous event posted on my site was forgotten in my rush to be off. To mitigate the damage I am officially announcing the competition now and setting the deadline as the last day of winter (19 March 2010).
Its time to start the donations, to kick things off Drunkencoders.com pledges $100 to the prize pool with hopefully more to follow. Good luck and happy coding and hopefully we will have the same great turn out we have had for the past 4 years.
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January 7th, 2010, 01:39 Posted By: wraggster
News via http://www.wii-addict.fr/forum/Genes...32-t17838.html
Originally developed by eke-eke, PapermanZero took over the project to bring a lot of novelty in this famous Megadrive emulator.
QUOTE
What's new?
- Selection for the "Loading device" option in the system (SD, USB, DVD and user selection - to load the device automatically after starting the application)
- Right Font Alignment for the Game List
- New Menu Structure
- New Mapping Button (B is always returning to the previous menu;
add X Button (Classic and GameCube Controller) in the Game List for switching to the previous folder)
- Intro and Credits Screen added to the main menu
- Some code rewrite
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January 7th, 2010, 01:34 Posted By: wraggster
News via http://www.wii-addict.fr/forum/Neko-...-3-t17840.html
Rako updates its port of Neko Project II (directed by Yui) on the Wii. This homebrew is not to be confused with Neko Project II Wii 0.1B2.
This is a homebrew emulator NEC PC-9801 and initial needs a USB keyboard and mouse.
QUOTE
Beta Version 3
- Support USB
- Fixed some patch
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January 7th, 2010, 01:30 Posted By: wraggster
Yahtzwii v2.1 released by chris
It's Yahtzee for the Wii
Changelog
v2.1 06/01/2010
Added German Language support.
Fixed minor bug where undoing your move would not display the totals correctly in certain circumstances.
Minor cosmetic changes.
http://wiibrew.org/wiki/Yahtzwii
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January 7th, 2010, 01:26 Posted By: wraggster
News via http://simonkagstrom.livejournal.com/47506.html
I suppose I should post more here, but I seem to always have something else to do.
Over the vacations I've continued working on the Frodo/Wii project. The focus of the work has been on improving the GUI (the menu), which has been the most frequent improvement suggestion I've got. It's sad in some ways since the current menu is functional, but I guess I should know that it's very important how a program looks in addition to how it actually works.
So I'm trying to improve on that situation and also make the code better, and I'm slowly getting there. You can see some screenshots here:
So it's still ugly you say? Well, I've got good news for you - you can change that! The new GUI is themeable, and the blobs you see here are really just PNG images and can be changed to whatever you want them to display. The font is also replaceable and you can make the background just as nice as you want! In the images, you can also see some of the features: The disk browser will load an information page for each game (if it exists), the virtual keyboard now pops up on top of the underlying code and there is integrated help bubbles for every option (almost).
I'm also doing a total refactoring of the code, which is why this has taken so much time. The old code was ported from an old Mophun project and was written in C. The new code is all C++, much easier to extend on and is not that tightly integrated into Frodo. It's currently a bit over 4100 lines of code, most of which is taken up by the virtual keyboard and the joystick binding code.
Alas, there are still stuff to do before this is in releasable state:
Make Frodo use 16-bit graphics (or really, whatever is the default for the platform)
Use the SDL joystick support instead of hardcoding the Wii stuff
Make it possible to actually save screenshots for the game information you see above
Finish up various pieces of the menu which are still missing
Integrate the new menu and throw out the old stuff (I'm doing the development outside of Frodo now)
Fool someone into drawing nicer graphics for the menu :-)
Various network updates (message sending etc)
So all in all, the release is at least some weeks off. An additional problem is that I went and bought an Android phone, a Samsung Spica, which obviously will take some time from the Frodo stuff! So far I'm happy with it, it's quite a step forward compared to my old phone and it's really the first phone which I've felt any urge to use on the Internet.
It will be interesting to see if it will ever get an update to a newer Android release. I took a look at the kernel patches for it, and unfortunately it seems very much like a quick hack. Google does not give much incentive for phone makers to keep their products updated.
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January 7th, 2010, 00:52 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-14345.html
An update of the NES emulator nemulator has been released.
Quote:
1/6/2010
nemulator 2.1.1
* Fixed a bug that, in some cases, prevented SRAM from being saved to disk.
1/5/2010
nemulator 2.1
* nemulator now includes a cycle-accurate emulation mode! This mode enables accurate emulation of games like Battletoads and Marble Madness and eliminates graphical glitches in many other games. The scanline-based (fast) mode is used in the menu, and the cycle-based (accurate) mode is used in-game. This is configurable in nemulator.ini.
* Added options to disable sprite limiting (to reduce flicker) and to mask the sides of the screen (to hide scrolling glitches). These are configurable globally and on a per-game basis; see nemulator.ini.
* Fixed bug that could cause random hangs on game selection.
* Improved audio resampling.
http://www.nemulator.com/
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January 7th, 2010, 00:51 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-14343.html
The NES Emulator Nintendulator has been updated.
With rather inconvenient timing, information regarding the inner workings of MMC5 PCM sound were posted yesterday, 1 day after the release of Nintendulator 0.700. Support for this feature (though it is not known to be used by any games) has been added.
Additionally, limited support for NES 2.0 format ROM images has finally been added - for now, this consists solely of handling images with more than 4MB of PRG ROM and 2MB or more CHR ROM.
http://www.qmtpro.com/~nes/nintendulator/
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January 7th, 2010, 00:49 Posted By: wraggster
News via http://emu-russia.net/en/
NES emulator has been updated recently. Changes:
- Added a "Player Profile" feature that displays all of the UberNES high scores and speed run times for players on the UberNES leaderboards;
- Added post-processing effects system, renderer can now apply various effects independently of the selected upscaler (i.e. hqx, NTSC);
- Added screen curvature/fishbowl post-processing effect:
-- Ray-traced rendering simulates curve of old CRT glass screens
-- Software-based implementation; works in GDI and DirectDraw
- Added "oversampler" post-processing effect:
-- "Native" NES output can be scaled to proper 4:3 aspect ratio
-- Can optionally crop edges of NES display to hide rendering artifacts
- Added scanline post-processing effect:
-- Variable-intensity scanlines can now be applied on top of NES display, regardless of selected upscaler;
-Render color depth can now be specified independent of desktop color depth;
- Added 16 and 32-bit color depth renderers for the GDI interface, which allows for much faster NTSC and HQX upscaling;
- Users can now fast-forward games they are playing.
- Redesigned NES database system, it is now much faster, easier, and more robust for users to create and re-scan their ROM collections;
- Improved performance and stability of NSF player;
- Emulation now consumes much less CPU;
- Improved joystick support.
http://www.ubernes.com/
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January 7th, 2010, 00:25 Posted By: wraggster
We're not sure what the tagline will be – "Is it first-party? Or is it Memorex?" – but the storied consumer electronics company best known for its blank cassette tapes (remember those?) has been busy branching out, and a new series of video games accessories targeting Nintendo's various products is its latest endeavor.
The company has taken the opportunity at CES to unveil a Wii racing wheel, a Wii wireless sensor bar, some sleeves for everything from your Wiimote to your Wii Fit balance board, a charging kit for your Wiimotes, a rechargeable battery pack for Wii Fit, and some DSi goodies as well. Like most of these offerings, there isn't much you'll find exciting here. Check out the full specs in the press release after the break, or, if you're a visual learner, flip through the gallery for some eye candy.
http://www.joystiq.com/2010/01/06/me...ccessories-at/
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January 7th, 2010, 00:24 Posted By: wraggster
Phoenix Wright: Ace Attorney is ready to head into the WiiWare courtroom this Monday, Capcom reveals. You'll be able to relive the classic lawyer-em-up for 1,000 Wii Points ($10), where your Hamilton will net you the first four episodes from the original GBA game -- Capcom says the final fifth episode will be available later as DLC for 100 Wii Points ($1).
And if you're scratching your noggin, wondering what the big deal is, feel free to check out some recent videos from the game.
http://www.joystiq.com/2010/01/06/ho...e-this-monday/
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January 7th, 2010, 00:17 Posted By: wraggster
Earlier today, we reported that Nintendo chief Satoru Iwata told a Japanese newspaper that a motion sensor in the successor to the DS would be "necessary." That reminded me of something Nintendo's Shigeru Miyamoto told me in 2004.
Just days before the official start of the E3 gaming trade show that year, Nintendo's chief game designer provided me a private demonstration of the then unreleased Nintendo DS. He introduced me to the system's dual screens, touch screen and microphone. And he told me the feature that Nintendo omitted.
As I wrote in The New York Times back then:
To keep costs down, Mr. Miyamoto said, some features were left out of the DS. Maybe next time, he said, he will be able to include a tilt sensor for gyroscopic control. For now, he is focused on double screens.
Nintendo had experimented with tilt controls previously, including a motion sensor in the cartridge for the Game Boy's 2000 game Kirby Tilt 'N Tumble. In 2004 Nintendo would release Wario Ware Twisted, a Game Boy Advance game with a cartridge containing a rotation sensor.
Iwata told the Asahi Shinbun this week that a DS successor would need motion detection: "[It will have] highly detailed graphics, and it will be necessary to have a sensor with the ability to read the movements of people playing."
Current Sony and Nintendo handhelds do not detect motion. The Apple iPhone does.
Just as some other long-discussed Nintendo projects such as Miis have come to fruition in recent years, now it seems that a motion-controlled Nintendo handheld may be upon us.
Kotaku has requested clarification on plans for a new motion-sensitive handheld and will update you if we find out more.
http://kotaku.com/5441793/miyamoto-a...-a-nintendo-ds
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January 6th, 2010, 23:57 Posted By: wraggster
Boy, that Satoru Iwata has been awfully mouthy recently. In addition to sounding off about the next DS having a motion sensor, he also told Asahi that it'll have a higher-resolution screen. A HIGH DEFINITION screen.
Upgrading the 256 x 192 DS, the next DS incarnation—after the DSi XL—will have a 1024 x 768 screen according to several sites, which is very close to a decent 720p res. Iwata also confirmed Nintendo is in talks with several networks for connected DS consoles, which is something he mentioned a few months back when he touched upon the likelihood of allowing ebooks to be downloaded over 3G
http://gizmodo.com/5441650/next-ds-t...tentially-720p
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January 6th, 2010, 23:53 Posted By: wraggster
SEGA's just announced that Sonic & SEGA All-Stars Racing will allow Wii owners use their Miis as drivers.
Won't it be fun to see yourself next to the likes of Dr Eggman, Amigo and even Sonic himself?
You'll even be furnished with a Mii special power to stay competitive should you smash your face into the dashboard after a nasty crash.
We've uploaded a couple of Mii-related Sonic & SEGA All-Stars Racing screenshots to give a glimpse of what to expect.
Sonic & SEGA All-Stars Racing is due out this spring on DS, Wii, PS3 and Xbox 360. 360 Avatar support was recently announced, too.
http://www.eurogamer.net/articles/so...-supports-miis
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January 6th, 2010, 23:52 Posted By: wraggster
Majesco has announced the world's first 3D shooter for Wii, known as Attack of the Movies 3D.
Developed by Panic Button, the game will be out this summer packaged with four pairs of 3D glasses - therefore four-player multiplayer should come as no surprise.
The idea is to plop you in the middle of classic-film-inspired sets that are alien-riddled, shark-riddled, robot-riddled, zombie-riddled and so on. Majesco's blurb promises you'll experience a "realism and dimensionality" that only cinemas have previously been able to provide.
You're also promised replayability as enemies will be unpredictable, paths branching, areas unique and environments "challenging" - a bit like the snow this morning.
There are no screenshots or video clips available at the moment.
http://www.eurogamer.net/articles/ma...hooter-for-wii
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January 6th, 2010, 23:50 Posted By: wraggster
Satoru Iwata has told a Japanese newspaper that the next generation of Nintendo handhelds will have to be able to read the movements of players.
Although the Nintendo president declined to comment on when the company's first post-DS handheld might be released, he said, in comments translated by Kotaku, that it would need "highly detailed graphics, and it will be necessary to have a sensor with the ability to read the movements of people playing".
Nintendo is known to be exploring specific options for the hardware on its next, non-DS handheld, which would fit the graphics bill. Eurogamer's Digital Foundry reported on insider information and analysis late last year.
Today's Japanese newspaper piece also stated that the next Legend of Zelda game, briefly trailed at E3 last year and as-yet unnamed, will be released this year, although it did not specify whether it was referring to Japan or the whole world.
We should also expect the Vitality Sensor too, apparently, for which there will be a press conference this July followed by a release as soon as possible.
http://www.eurogamer.net/articles/iw...st-ds-handheld
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January 6th, 2010, 23:49 Posted By: wraggster
Nintendo boss Satoru Iwata believes Wii has shaken off a shaky year and repositioned itself firmly as generation leader.
He spoke as the company internally estimated over 3m Wii sales across North America for December alone. That's up from 2.15m sales from the same month in 2008.
And that's impressive, considering Nintendo's depleted but nonetheless impressive Thanksgiving effort.
Iwata attributed the strong Christmas sales to two things: a stronger software lineup and price cut. New Super Mario Bros. Wii, released November, has already sold 4m copies.
"I think it's now safe to say the Wii has recovered from slowdown," Iwata told Reuters.
"But I'm not sure if it's prudent to use words like revival and recovery lightly before making absolutely certain we can maintain this momentum. So, I steer clear of such words today."
Iwata didn't announce specific figures for DS but said the handheld had likely broken 10m sales for 2009 in North America - a record for videogame hardware.
The Nintendo boss also praised the DS (and new arrival DSi) for not peaking after three years on the market, as is tradition, but selling strongest in its fifth (launched 2004 in the US) year on the shelf.
Yesterday Nintendo announced that the DS had sold 40 million units across Europe, which makes it the best-selling console ever. In home-console stakes - as in the ones under the telly - the Wii wins the prize, with 20m units shifted.
http://www.eurogamer.net/articles/iw...-from-slowdown
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January 6th, 2010, 23:32 Posted By: wraggster
Satoru Iwata has told a Japanese newspaper that the next generation of Nintendo handhelds will have to be able to read the movements of players.
Although the Nintendo president declined to comment on when the company's first post-DS handheld might be released, he said, in comments translated by Kotaku, that it would need "highly detailed graphics, and it will be necessary to have a sensor with the ability to read the movements of people playing".
Nintendo is known to be exploring specific options for the hardware on its next, non-DS handheld, which would fit the graphics bill. Eurogamer's Digital Foundry reported on insider information and analysis late last year.
Today's Japanese newspaper piece also stated that the next Legend of Zelda game, briefly trailed at E3 last year and as-yet unnamed, will be released this year, although it did not specify whether it was referring to Japan or the whole world.
Consumers should also expect the release of the Vitality Sensor too, with a press conference this July followed by a release as soon as possible.
http://www.gamesindustry.biz/article...g-ds-successor
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