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January 6th, 2010, 23:30 Posted By: wraggster
Sales of Resident Evil: The Darkside Chronicles on Wii have been a "disappointment", the director general of Capcom France has revealed.
According to Antoine Seux, sales of other mature games, such as MadWorld and Dead Rising, on the platform have also suffered as core gamers have "obviously moved on".
Speaking in an interview with Gamekult, Seux said that Darkside Chronicles had sold a disappointing 16,000 units by December 23 - lower than hoped.
The sales, he continued, pointed to a very clear problem with core gamers moving on from the Wii and its audience becoming a much broader one.
Resident Evil 4 on Wii worked well, he added, selling over 140,000 units. But as it was released in June 2007 the market "had nothing to do".
The situation has since "radically changed" he notes, with an oversupply of games in 2009. Core games are selling less and less on the Nintendo console, he suggested, with sales of MadWorld, Dead Rising: Chop Till You Drop and The House of the Dead: Overkill all failing to make significant impact.
In contrast, games such as Mario & Sonic at the Olympic Games and New Super Mario Bros "work great", he added. But the Wii market is becoming complex.
Seux's comments echo those made earlier this week by SEGA studio director Constantine Hantzopoulos.
The poor performance of EA's Dead Space Extraction - a game with plenty of marketing muscle - "stunned" the company, said Hantzopoulos, who added that SEGA probably wouldn't release any more mature games onto the Wii.
http://www.gamesindustry.biz/article...evil-wii-sales
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January 6th, 2010, 00:55 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...6d2477a91da03b
In the series OLDIES, I'll talk about the latest homebrew of Uncle Alekmaul about a game that people under 20 years old should not know, I mean Manic Miner, a platform game revolutionary for its time, released in 1983 on ZX Spectrum by Matthew Smith. The following year my brother CPC 464
In the original version, our little hero Willy must traverse 20 levels. The version created by Alekmaul, allows for 20 levels and an additional unpublished end (note that the original did not end).
Manic Miner is part of his game which was brought on a lot of machine so it is official or not.
Portage Official: Commodore 64, Commodore 16, Amstrad CPC, BBC Micro, Dragon 32/64, Commodore Amiga, Oric 1, Game Boy Advance, MSX, SAM Coupe, mobile phones.
Portage Unofficial: PC (Windows / DOS), Apple Macintosh, Atari ST, ZX81, Sony PlayStation, Nintendo 64, Neo Geo Pocket Color, Acorn Archimedes, Orao, Z88, PMD 85, HP48, Microsoft Zune and Nintendo DS.
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January 6th, 2010, 00:52 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...6d2477a91da03b
aurel2108 realizes version 1.4 of its utility "Lamp DS", a flashlight for the DS.
Correction from v1:
- Added a backup of the config (active color mode and chug) when pressing Start
Fixed since v1.1:
- Check if the user to the latest version
- Added a mode teuf (changing color every two seconds)
- Press Select to enable or disable teuf
Fixed since v1.2:
- Added a small splash screen
Fixed since v1.3:
- Using images to tell if you have the latest version or not (and prettier)
- Improvement of variables to consume slightly less memory
- If pressed A after the splash screen: you do not check
http://microlua.xooit.fr/t444-Lampe.htm
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January 6th, 2010, 00:49 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...6d2477a91da03b
Ichiroh Satoh offers version 1.1.0 of its excellent Shoot Em Up "Super Star Shooter Wii.
What's new?
Ver1.1.0 fix and added features
Fix: Crash at the time of the start when connected GameCube controller.
Fix: SD card save support.
add: Supported 'GameCube Controller'.
add: Supported 'Classic Controller'.
add: Supported 'nunchuk'.
add: Game mode selection of title, 'Type-X' was added.
Special thanks to Anders Schlichtkrull and shadow1w2. Thank you for bug feedback!
http://www10.big.or.jp/~and/
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January 6th, 2010, 00:47 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...6d2477a91da03b
WinterAce offers version 2.1 of Sprite Combat, a Peter Feuille Scissors custom.
v2.1 -> Music! Yes, now we have sound effects!
Featuring a snick of the story mode!
The ROM name is now without the version number (saving)
Even better fading (now even the text and sprites fade in!)
"Press B to go back." added in many places to help users
Refined the code a bit
Fixed some places where the text was Placed irregularly
v2.0 -> Hoof! Major Updates here:
Added a Help Doc
Added a nice doc Credits
Fixed bug where the scores do not reset to 0
Records that keep track of your no. of wins and losses
SAVING! Yes, there is saving now!
Minor Bug fixes to the text
Score required to win reduced from 20 to 10
New Game Icon!
Removed the white background on request
Changed the font for better readability
"Opponent's Score:" - "Opponent" and "Your Score" - "You"
http://dsgamemaker.com/forum/viewtopic.php?f=28&t=3131
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January 5th, 2010, 23:28 Posted By: wraggster
Modern Warfare usually is discussed as a major franchise for the Xbox 360 and PS3 and is subject for debate on the PC. By at least one measure, it's significant on the Wii too.
Those who follow our monthly tally of Wii playing time (the so-called "measure of pleasure," as I've dubbed it) know that the average amount of time that Wii gamers spend playing 2008 Call of Duty: World At War is sky-high. At last count, gamers were averaging more than 51 hours with the game, which has sold more than a million copies, according to reporting I've done in the past. Only three games boast more hours per player: The similarly multiplayer-centric Super Smash Bros. Brawl and Guitar Hero III along with Animal Crossing: City Folk, a game designed to be played daily.
I was interested in seeing how this past November's Call of Duty: Modern Warfare: Reflex Edition, a remake of 2007's Call of Duty: Modern Warfare would fare. I'll get to sales figures a little lower, but let's look at something impressive first: its average playing time per player. As of December 1, the game had an average playing time of 17 hours, 22 minutes. As of January 1, that average is up to 24 hours, 55 minutes. People who play this game are keeping at it, likely due to its online play.
There's a caveat to the rising numbers for Call of Duty on the Wii. Because I'm only tracking average playing times, a game that is owned by five people who each play the game for 50 hours, will have an average playing time that exceeds a game that a million people have bought and played for 10 hours each. There's also the issue that these average playing times are tallied by the Nintendo Channel, a Nintendo service that only pulls the data of Wii gamers who download the channel, opt-in for data-sharing and re-visit the channel.
There's a way to account for those caveats, to at least have some context. As of January 1, the Reflex Edition was listed as having a cumulative 237,615 hours of play time among people sharing their data with Nintendo. World At War, as of December 1, had more than 7 million hours logged by users sharing their data. Compare those totals to The Legend of Zelda: The Twilight Princess, which has 45 million hours tallied as of Jan. 1, and it's obvious that not that many Reflex Edition players are out there and/or sharing their data... yet.
A better comparison for the Reflex Edition might be New Super Mario Bros. Wii, which was also released in November. That game has an average playing time of 15 hours, far fewer hours than that of the Reflex Edition but more than 1.5 million hours of that Mario game have been played and logged by the Nintendo Channel, dwarfing those 237,615 hours for the Reflex Edition. On the other hand, we've got September 2009's WWE Smackdown Vs. Raw 2010 which has a wonderful average playing time of 27 hours and 28 minutes, but across just a cumulative 90,066 hours played.
There's no starker contrast than with sales, of course. Nintendo announced today that New Super Mario Bros. sold three million copies in the U.S. through December. The NPD sales-tracking group, which has not released sales for December yet, told me today that, in its first month of release, Call of Duty: Modern Warfare: Reflex Edition sold 81,000 copies.
These Nintendo stats that we track measure the passion players have for the games they have, if not the popularity. Sales aren't the only stats that are interesting to look at.
Call of Duty games may not be the immediate blockbuster launches that they are on other platforms, but the playing time patterns here suggest that those who do have the game are as into the series as the most fervent fans on other platforms. World At War proved that on Wii. Reflex Edition seems set to do the same.
http://kotaku.com/5440722/modern-war...-big-sales-yet
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January 5th, 2010, 23:27 Posted By: wraggster
I just discovered a hullabaloo over at the Orange County Register's Mom Blog that began when blogger/mom Marla Jo Fisher explained why she keeps her household gaming free.
Part of the attraction for this story are the new ways Fisher demonizes games, which she thinks would hold her son back from growing up smart and fit.
This is kind of novel:
I truly believe that video games were created by Satan to turn otherwise normal children into his drooling, glassy-eyed stooges. After my son plays them at his friends' houses, he comes home irritable and testy for the rest of the day.
But this... this is new stuff:
Here's my question: When do kids ever think these days? When do they ever have brains free from electronics long enough to ponder the universe? To think of things that might someday lead them to a cure for cancer?
If Sir Isaac Newton had been playing a DS, I'm sure he never would have noticed the apple falling from the tree, so he never would have formulated the theory of gravity.
Fisher gets hit with gamer backlash in the comments section below her blog. That's not too surprising. More interesting is a dad named Kevin who writes about his kids' relationship with games.
Here's some from Kevin's comment:
My youngest son's case: he's 13 now, and loves his Xbox. The game he loves to play enables him create and design his own courses and let's others online use his course too. The menu system for this game is very complex, and develops analyical skills just to work through the whole thing. He is able to record his course runs and can "render" them and put them up on a forum for his buddies online to watch. He can do screen captures (get still pictures) of him playing. This has motivated him to learn Photoshop (totally on his own) so he can edit the photos and post them on his forum. He's now into creating videos of his games, creating title pages, splicing in pictures, adding video, adding music for other gamers to watch. I was amazed! I got him Photoshop Elements and Premiere Elements (video editor) for christmas! He's 13!! He's certainly not the only kid out there doing this.
I'm not so interested in commenters here haranguing Marla Jo Fisher, but I am curious what parents believe their kids are getting out of playing games. A release? Development of skills? Entertainment?
http://kotaku.com/5440758/parent-nin...vering-gravity
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January 5th, 2010, 23:26 Posted By: wraggster
Nineties arcade champion NBA Jam is reported to be returning to life exclusively on Wii.
EA will make the game, revealed an ESPN report, under the watchful eye Mark Turnell - the former Midway man responsible for the original NBA Jam. No other details are given. EA UK has offered "no comment" on the matter.
If true, this puts an end to speculation sparked by EA Sports community manager Alan Quinto, whose December Tweet said the company was gearing for a new game announcement.
NBA Jam was released in North American arcades in 1993 and proved such a hit that machines needed their money stomachs emptied daily. Apparently the original arcade flock generated around $1bn in quarters.
Jam's draw was larger-than-life, two-on-two basketball, where there were next to no rules and gravity defying slam-dunks. Score consistently and players would literally be "on fire", gaining permanent turbo-boosts and more.
http://www.eurogamer.net/articles/ea...a-jam-onto-wii
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January 5th, 2010, 22:29 Posted By: wraggster
Created by Eric Ruth Games, Pixel Force: Left 4 Dead is a great little NES-style "de-make" of Valve's Left 4 Dead. It's also been relesed on PC as a free download.
Eric Ruth (the sole developer behind the game) says, "Pixel Force: Left 4 Dead is a retro de-make of Valve's hit zombie killing masterpiece. Lovingly recreated in a fashion that would have been acceptable in 1986 for the Nintendo Entertainment System, this de-make stands as the flagship title of the upcoming Pixel Force series from Eric Ruth Games.
"Go alone, or invite a friend for 2 player co-op against the zombie apocalypse in all 4 of the original game campaigns. Two difficulties and all four of the survivors make a glorious 8-bit appearence, complete with first and second tier weapons scattered along your path to escape. So, grab your controller of choice and kick back with an award-winning retro take on the end of the world with Pixel Force: Left 4 Dead."
ou can download Pixel Force: Left 4 Dead here --> http://www.ericruthgames.com/
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January 5th, 2010, 22:01 Posted By: wraggster
Nintendo has announced that it expects the Wii platform to have sold an additional 3 million units in the US in December, ahead of official figures to be released by the NPD Group on January 14.
The platform holder, which has endured a tough time in 2009, ended the year strongly - it also announced that total US sales of Super Mario Bros Wii are almost at the 4 million mark.
And additionally the company expects the DS handheld to set another new calendar year record for hardware sales in the country.
The expectations were outlined by Nintendo president Saturo Iwata, and although it's not yet clear how that performance will shape up to Microsoft and Sony sales last month, it'll be welcome news in a year that had seen a general decline.
"The millions of people who bought Nintendo hardware during the holidays can look forward to enjoying great games on those systems now and in the future," added Cammie Dunaway, Nintendo of America's executive VP of Sales & Marketing.
"The Legend of Zelda: Spirit Tracks for Nintendo DS, and Wii Fit Plus and New Super Mario Bros Wii are all currently providing Nintendo fans with amazing experiences and fun adventures for the whole family."
http://www.gamesindustry.biz/article...es-in-december
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January 5th, 2010, 22:00 Posted By: wraggster
Nintendo has announced that the DS family of consoles has sold over 40 million units in Europe
The numbers come after last month's confirmation of 10 million sales in the UK alone, with Nintendo also adding that Wii sales have reached 20 million in the three year's since launch, making it the fastest-selling home console in the region.
According to Nintendo, 9.6 million Europeans have a copy of either Wii Fit or Wii Fit Plus, and over five million copies of Wii Sports Resort have been sold since it launched in July last year.
The recently released New Super Mario Bros. Wii, which was released in November, has already sold over 2.5 million in Europe.
http://www.gamesindustry.biz/article...sold-in-europe
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January 5th, 2010, 21:59 Posted By: wraggster
A distribution deal has been struck between Capcom and Nintendo for the release of Monster Hunter Tri in the PAL territories due to happen later this year.
Under the terms of the deal Nintendo will be responsible for the sales, marketing and distribution of the game throughout European and Australian territories.
"Nintendo has identified Monster Hunter Tri as a key title for the Wii platform in 2010," said Michael Pattison, senior director of marketing for Capcom Europe. "We are really excited about partnering with Nintendo to further develop this franchise."
"Monster Hunter has a huge and passionate following in Japan and we are looking forward to introducing the Monster Hunter Tri to a whole new audience in Europe as the series makes its first appearance on the Wii," added Laurent Fischer, Nintendo Europe's managing director of marketing and PR.
The game was previously slated for an early 2010 release, but its delay was announced - alongside delays for Lost Planet 2 and Super Street Fighter IV - earlier this week. Capcom has confirmed the game will now come out in April.
Released at the start of August in Japan, sales had reached over million copies there by the end of September making it one of the best-selling Wii titles to date.
http://www.gamesindustry.biz/article...-tri-in-europe
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January 5th, 2010, 00:44 Posted By: wraggster
ARCTool v0.1b released by tpw_rules
ARCTool is a Python script for extracting Yaz0, RARC, and U8 archives. These are used in many Nintendo games, and sometimes have the extension arc, hence the name.
Changelog
0.1b
Initial release
http://wiibrew.org/wiki/ARCTool
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January 5th, 2010, 00:41 Posted By: wraggster
News from Bushing
The annual Chaos Communication Congress (CCC) is always a bittersweet experience for me — I always go there with projects that I hope to work on (this year: SPMP, a TV Plug’n'Play version of Bejeweled with an SPG chip inside, a couple of DSis + TWLFPGA boards, SD cards and a logic analyzer to work on BootMii/SD card fail), and I almost never get a chance to work on any of them. This year was no different, so I really should know better at this point.
We once again managed to snag a couple of tables in the Hackcenter for console hacking, and we did actually have a few consoles — mainly some Wiis and DSis in pieces. Hardware was exchanged, and we looked at soldering the 50+ wires needed to connect up a twlfpga board to a DSi and just sort of gave up due to lack of lighting and the chaotic environment. No, CCC is more of an occasion to meet old friends and make new ones. I was also selling Proxmark3s that I had made for the occasion, and had the chance to meet some of the people behind that project.
There were plenty of interesting talks, and the nice thing about CCC (compared to the American conferences I’ve been to) is that you can watch them from home, either live via streaming video, or download the video in a variety of formats after the conference. Here are some of the ones I considered to be personal highlights:
http://hackmii.com/2010/01/26c3-wrap-up/
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January 5th, 2010, 00:20 Posted By: wraggster
[Spatula Tzar] Turned on her NES one day to find it no longer working. Off went the case and out came the oscilloscope. After probing around for a bit, she found that one of the RAM chips was very hot. She hot aired off the bad chip implementing an “Impenetrable Aluminum Heat Shield of Science” to protect the rest of the components. In the chip’s place she soldered a wide DIP socket for which the NES engineers had thoughtfully left a place. Then, using a 128Mbit SRAM SOIC, she soldered it to 0.100″ headers to fit in the socket. As the original chip was only 16Mbit, unused address lines are tied high or low. The console is now fully functional again. Also checkout the comments on Oldschool NES ‘repair’ how-to.
http://hackaday.com/2010/01/04/nes-ram-replacement/
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January 4th, 2010, 20:49 Posted By: wraggster
Nintendo ushers in the new year with seven new downloadable games for the Wii and DSi, including Final Fight 3, Hell's Kitchen Vs., and five titles you've likely never heard of.
Even Hell's Kitchen Vs. for DSiWare (800 DSi Points) is a stretch, as I can't imagine I am in the majority when it comes to crossover fans of downloadable DSi titles and Gordon Ramsay's reality cooking show. I also can't imagine the game being anything like the show, especially with that E for everyone rating. How will I know my risotto is shit?
Hell's Kitchen is joined by two puzzle games on DSiWare this week, Nintendo's missile-firing Trajectile (500 points) and Aksys's Animal Puzzle Adventure (500 points), which sees players leading animals to barns while avoiding cliffs and other pitfalls. Totilo informs me that Trajectile is actually developed by Q-Games of PixelJunk fame, and is "so far, very good."
This week's WiiWare titles are all new to me. Triangle Studios' Heron: Steam Machine (500 Wii Points) is a game about managing steam pressure in a rubber ducky factory. Then we've got Big Blue Bubble's Pub Darts (500 points), which is about throwing darts at a pub, go figure. Finally, Digital Leisure whips out Fast Draw Showdown (500 points), a gun-slinging game that has you trying to out-draw the fastest guns in the West, or die trying. Fast Draw Showdown uses actual actors as targets, so you know it's got to be a quality product!
Finally (pun semi-intended) we've got Final Fight 3 for the Super Nintendo on the Virtual Console (800 points), which is of course the North American version of Final Fight 6, unless I am getting my Final games mixed up again.
And so begins the third year of the Nintendo Download. Are we off to a good start, or are things just warming up?
Nintendo DSiWare
Trajectile
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone)
Price: 500 Nintendo DSi Points™
Description: Trajectile is a puzzle game that's as much about firepower as it is about brainpower, requiring you to line up your shot and launch a flurry of missiles at enemy targets. Three types of missiles are at your disposal, each one with its own characteristics - but all of them can bounce off walls on their path to smash, blast or drill through enemies and blocks. Along the way, you'll find item blocks just waiting to be destroyed so that you can obtain special power-ups ... and cause even more destruction. Be careful though, as missile type and position are predetermined and you get only a limited number of launches per stage. Complete multiple classes containing numerous individual stages, earning medals when you clear stages in fewer than the given number of turns. Are you ready to take aim at becoming a Trajectile master?
Animal Puzzle Adventure
Publisher: Aksys Games
Players: 1
ESRB Rating: E10+ (Everyone 10 and Older) - Mild Suggestive Themes
Price: 500 Nintendo DSi Points
Description: Animal Puzzle Adventure is a simple puzzle game where you have to lead various animals to their respective barns placed on the map, while avoiding pitfalls and cliffs and using the objects on the field to your advantage. There are 10 stages per level with a total of five levels, creating 50 stages in all. After clearing a stage, you unlock a piece of a photo. Once you clear all 10 stages in a level, the wallpaper for that level becomes unlocked and you can then view it in the gallery. With so many puzzles to unravel, you'll find yourself immersed in the puzzle-riffic world of Animal Puzzle Adventure.
Hell's Kitchen Vs.
Publisher: Ludia
Players: 1-2
ESRB Rating: E (Everyone)
Price: 800 Nintendo DSi Points
Description: Hell's Kitchen Vs. is based on the U.S. TV phenomenon where world-renowned chef Gordon Ramsay puts aspiring chefs through rigorous culinary tests. The game recreates the show's pressure-cooker atmosphere as two players battle head-to-head in an arcade-style kitchen challenge. Try to conquer your opponent in each time-management test, while taking the heat of Gordon Ramsay judging and rating your performance at every stage of the game.
WiiWare
Heron: Steam Machine
Publisher: Triangle Studios
Players: 1-4
ESRB Rating: E (Everyone)
Price: 500 Wii Points™
Description: Heron: Steam Machine is a game about a factory where rubber duckies are being produced by a large steam engine. On this steam engine, there are four different gauges which you will have to watch carefully. By connecting the pipes, you will earn points and relieve some of the pressure, keeping the machine running just a little bit longer. If one of the gauges reaches its maximum, the machine will eventually blow up, and the game is over. If you were lucky enough to achieve a high score, make sure you enter your name in the list so other players can compete with you. In Multiplayer, you are able to cooperate with friends in maintaining the steam machine. When you play with two, three or four players, the screen is divided into sections with different background colors. Each player is able to solve his or her own part of the puzzle. Players are restricted to their own section of the screen, so you will have to work together to make the pipes fit properly. (Additional accessories are required for multiplayer play and are sold separately.)
Pub Darts
Publisher: Big Blue Bubble Inc.
Players: 1-4
ESRB Rating: E (Everyone) - Alcohol Reference
Price: 500 Wii Points
Description: Pub Darts is a simple darts simulation which uses the Wii Remote™ controller's unique controls to mimic dart-throwing motion. The game is set in a local pub where the players will settle in to play some of their favorite dart games, including 501, Cricket, Around the Clock, Killers and Baseball. Controls function just like throwing a real dart. Players are able to create their own personal profiles, including selecting their avatar image from a collection of creative characters and the design they would like displayed on the dart flights.
Fast Draw Showdown
Publisher: Digital Leisure Inc.
Players: 1-2
ESRB Rating: T (Teen) - Alcohol Reference, Violence
Price: 500 Wii Points
Description: When it comes to fast draw there're only two types of people: the quick ... and the dead! Now you have the chance to find out where you stand, or lie, as the case may be. You'll go up against the best quick draws in the business, including one of the world's fastest, Wes Flowers. Unholster your Wii Remote controller and show 'em who the fastest draw really is, in this live-action shooter. You can even take on a friend in multiplayer modes, and see which of you has the quickest draw. You'll need some serious speed and awesome accuracy to take on these gunslingers ... so get ready for some real fast draw action.
Virtual Console
Final Fight 3
Original platform: Super NES™
Publisher: Capcom USA
Players: 1-2
ESRB Rating: T (Teen) - Animated Violence
Price: 800 Wii Points
Description: Following the defeat and subsequent disappearance of the Mad Gear Gang, a small group known only as "Skull Cross" is responsible for a new uprising of vandalism, terrorism and death. The government of Metro City is at a complete loss. Metro City's mayor, Mike Haggar, and Guy are prepared to take on the new gang, but before they can act, the door bursts open, revealing Lucia, Cody's old friend. "Metro City is under attack!" she shouts, "Skull Cross is loose, and they've got something up their sleeves." But before any of them can move, a mysterious man appears in the doorway. "My name is Dean," he says. "I know Skull Cross inside-and-out, and I hate them more than anything. I can help you, and you can help me. We must go!" All four fighters vow to bring Skull Cross down. It will be a tough assignment, and may even be their final fight!
http://kotaku.com/5439603/the-ninten...nloads-of-2010
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