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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 17th, 2010, 22:07 Posted By: wraggster
FluBBa has released a new version of the Sega Master System Emulator For DS:
Fixes for a couple of more games.
*Fixed Super Tetris & Frogger proto when machine is set to "Auto".
*Fixed PGA Tour Golf (low bits of VDP Stat not zero).
*Changed palette buffering to middle of screen.
*Changed default scale mode to "Scale To Fit".
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January 17th, 2010, 21:46 Posted By: wraggster
Another day, another story about some cheap, plastic Wii motion control accessory finding an application outside of gaming. In this case, it's the balance board, and not only this device helping stroke victims recover, it's saving them money, too.
In fact, doctors at the University of Melbourne found that the balance board, normally used for pseudo Yoga or navigating Mii's down a virtual ski slope, was so sensitive it could very well replace traditional laboratory-grade "force platforms" doctors use to assess a patient's balance.
When doctors disassembled the board, they found the accelerometers and strain gauges to be of "excellent" quality. "I was shocked given the price: it was an extremely impressive strain gauge set-up," said lead researcher Ross Clark, in an interview with New Scientist.
Even better, Clark's team has already published a paper that verifies the Wii balance board is "clinically comparable" to the nearly $18,000 lab force platform. That's great news for many smaller physio clinics that would otherwise be unable to afford the traditional rig.
http://gizmodo.com/5450150/in-early-...85-medical-rig
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January 16th, 2010, 23:58 Posted By: wraggster
News/release from xiao32
As you may have guessed from the name, PaDS is a button-tapper. It randomly says a button, and you either get it right or wrong. You have 60 seconds to gain as many points as possible. The graphics are pretty nice, and even have a nice little Sprite-Splitting effect, when you hit the correct button. It does save your high-score, so no, you don't have to use paper to keep track
Next release will have music!
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January 16th, 2010, 23:48 Posted By: wraggster
Priiloader 0.3b released by DacoTaco
This project is a modified version of the officially discontinued Preloader
Priiloader is a modded version of Preloader. just like preloader, Priiloader places itself in boot sequence before the system menu. by this priiloader has the ability to:
patch memory just like StartPatch or Preloader. hacks.ini should be on the sd root(only once, they get copied to NAND) and can be found here.
save wii from banner & other kind of bricks that aren't ios/boot2/nand corruption related
start something else than system menu on power up (a dol file, bootmii, homebrew channel)
Changelog
v0.3b
Change and fixed IOS Stub detection. All known IOS' are detected like they should. thank you Attila
Changed Autoboot setting so it would start system menu when having just updated/installed Priiloader
Fixed Hacks.ini bug when it was made in linux (or any ini that doesn't have windows' \r\n newlines and uses \n instead)
Fixed Bootstate handling. we should now handle all known bootstates correctly("invalid" bootstate 255 included). all unknown bootstates load priiloader instead
Fixed Bug with USB drives that could crash System menu
Fixed the Wii Blue Light on wiimail issue (when standby, forgot to merge the light init code from phpgeek)
Fixed Background issues when changing colour and not saving settings
Fixed various video related bugs ( out of screen text, text on top of the other, ... )
Fixed some ES_Identify Bugs (in a hacky way) when not using system menu IOS for system menu
Reload Hacks completly when LoadHacks() is called and hacks were already loaded once
Added the checksum function from priiloader to the installer. if the checksum fails it asks the user what to do. it checks when:
Coping (installation of priiloader) the System menu app
Restoring (uninstall of priiloader) the System menu app
after Writing the Priiloader app (the checking installation part)
Added basic HBC Stub Loading. if priiloader (or a dol loaded by priiloader) crashes you can press reset to load HBC
Added possibility to boot System Menu if no wiimote is detected. after 15 seconds priiloader booted press reset to boot system menu
Added a check when loading/installing binaries to see if the SD/USB is still present or not
http://wiibrew.org/wiki/Preloader/Priiloader
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January 16th, 2010, 23:38 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-14413.html
An update of the NES emulator My Nes has been released.
Quote:
Version 0.8.1.15 :
==================
* APU fixed (new sound engine that increase the emulator speed to 150 fps generaly when you enable the Speed Throttling.)
All sound channels rewritten and the Triangle, Noize and DMC channels work 100%. Still some small bugs with the Rectangle 1 and 2.
Now some games work (like Karateka).
* Added wave recorder that records the sound with one audio format in this version (PCM 16-bit, 44100 Hz, MONO).
* Save / Load state fixed (100% works with any game and the ability to save in different 10 state slots).
* New video mode "SlimDX ARGB 32-Bit"
* Added debugger (BETA).
http://sourceforge.net/projects/mynes/files/
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January 16th, 2010, 23:25 Posted By: wraggster
Nintendo had a very happy holiday in the United States, shattering sales records by selling more than 7 million hardware units in December 2009 between the Wii and Nintendo DS. But Nintendo has a few more records to brag about.
The company announced that lifetime U.S. sales for the Wii have surpassed 27.2 million units. According to Nintendo, "No other home console has ever sold so many so quickly."
On the Nintendo DS front, Nintendo claims sales of more than 38.8 million, surpassing lifetime sales of the Game Boy Advance "franchise"—meaning GBA, GBA SP and Game Boy Advance micro combined. The Nintendo DS has managed to do so in a little over five years, toppling the eight and a half year old Game Boy Advance with sales of 3.31 million during the month of December.
Dual screens. Who knew it would work so well?
http://kotaku.com/5449542/nintendo-d...ance-in-the-us
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January 16th, 2010, 01:50 Posted By: wraggster
News/release from Mark-io
This game recreates the look and feel of the original Sea Wolf coin-op arcade game released in 1976 by Midway It probably was the first video game i ever played. In Sea Wolf you take the controls of a submarine and torpedo enemy ships. There are five different types of ship and each kind has a specific length, speed and score value. Floating mines just below the water's surface can block a torpedo from hitting a ship. After launching five torpedoes, you must wait a few moments to reload.
This version is a strange mixture of old skool black & white gameplay and a 'modern' interface but i think it works. It started out as a little side-line experiment but kinda grew out of my control. It has a couple of nice features like positional audio with authentic sounds, animated and largely functional instrument panel, high score, Easter Egg surprise and a "secret" operator settings dipswitch.
Please download & let me know what you think. Its my first release so be gentle
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January 16th, 2010, 01:48 Posted By: wraggster
News/release from corenting
Hello,
Here's my new homebrew : a classic game adapted on the DS but I don't know the name in english.
It's in french.But you will understand with the README.
How to play :
The DS will think to a number between 40 and 70.
You will have to find it.
Choose a number (always between 40 and 70 of course) and press A.
The DS will say to you “Plus” if the number is higher than the one you choose.
The DS will say to you “Moins” if the number is lower than the one you choose.
The game continues like that until you find the good number.
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January 16th, 2010, 01:43 Posted By: wraggster
News via Nintendomax
Sheeft realizes version 0.5 of its Phoenix Wright-like "Doctor Lord", where you play a detective who must find a stolen object in a universe shifted. A new version is simply awesome to try it!
Sheeft wrote:
=============# CHANGELOG #===============
===== Version 0.5 | January 15
- Complete recoding in C + +
- Backup support (with a mini-menu express)
- Modified gfx
- Developed dialogues available
- Travel on the complete map
- Management of chapters and transitions
- Object management
- First puzzle
- Appearance of objectives (types of sub-chapters)
- Chapter I (almost) complete
http://radioseed.comxa.com/Doctor-Lord.html
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January 16th, 2010, 01:28 Posted By: wraggster
Wiitch 0.1 released by TheStripper
Batch Downloader for Wii that read from a text file a list of urls and then download them to selected device.
Features
Save downloaded files to SD or USB device.
Use Wii front light to simulate file writing.
Turn off Wii when job complete or wait user with led flashing.
Possibility to change background image changing background.png in Wiitchdl folder.
Future Plans
Add SMB read of DLList.txt
Add SMB save support
Add USB NTFS save support (...is ntfs writing possible???)
Better GUI (maybe LibWiiGUI)
Sounds??
http://wiibrew.org/wiki/Wiitch
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January 16th, 2010, 01:19 Posted By: wraggster
The Lavalit Team have released a new version of Openbor the Beats of rage game engine for the Wii and Dingoo, heres whats new:
Fixes:
Plombo: Fixed menu selection issue with the Classic Controller in the Wii port.
Plombo: Fixed oversensitivity when using the GameCube controller on Wii.
Plombo: Fixed my Dingoo toolchain; now you can really play mods like the original Beats of Rage correctly on Dingoo!
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January 15th, 2010, 20:41 Posted By: wraggster
All the Mega Man Zero games in one place. On your Nintendo DS.
Capcom has just announced the Mega Man Zero Collection, which is a compilation of all four Game Boy Advance games in the Zero series.
Mega Man Zero was first released back in 2002 and praised for going back to the franchise's original 2D platforming roots. The Zero Collection will be released on the Nintendo DS on April 22 in Japan and priced at ¥4,190 (US$$46). Details are scant and no word about extra features or graphic updates.
http://kotaku.com/5448830/mega-man-z...to-nintendo-ds
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January 15th, 2010, 20:41 Posted By: wraggster
Speaking with Japanese newspaper the Asahi Shimbun, Nintendo President Satoru Iwata was quoted about the DS handheld's successor. Nintendo has since claimed that Iwata's comments were "misinterpreted". That newspaper has fired back, saying its reporting was indeed accurate.
Nintendo took issue with the original reporting by the Asahi Shimbun, stating that the paper's reporter ran something that the Nintendo chief didn't say. Kotaku posted a direct translation of Iwata's reported remarks about a DS successor:
"[It will have] highly detailed graphics, and it will be necessary to have a sensor with the ability to read the movements of people playing."
When asked for a comment, Charlie Scibetta, Nintendo of America's senior director of corporate communications told Kotaku, "Mr. Iwata did not make any comments regarding the functions of Nintendo's future hardware systems. The answer to the reporter's question was misinterpreted."
Kotaku Japan contacted the Asahi Shimbun regarding Nintendo of America's claim that the answer was misinterpreted by the reporter. The newspaper, one of the largest and most respected in Japan, issued this statement (below) to Kotaku Japan: "The article quoted Nintendo President Satoru Iwata's comment accurately."
http://kotaku.com/5448864/japanese-n...ccessor-claims
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January 15th, 2010, 20:38 Posted By: wraggster
When the Nintendo Wii launched in 2006, it wasn't only the motion controller that was revolutionary. The ability to make your own cute avatar called a Mii shook up console gaming.
At a Nintendo seminar, company president Satoru Iwata revealed that between the United States and Japan, one hundred million players have their own Miis. In Japan, the number of Miis made exceeds 20 million. Nintendo has yet officially announced it, Iwata told the seminar, but the number for the United States is over 80 million strong.
Factoring in the consoles with multiple or quickly erased Miis as well as Miis from Europe and the rest of the globe and Miis that live on consoles not connected to the internet, and the number is probably higher. Maybe a gajillion Miis.
http://kotaku.com/5448923/there-are-...an-and-america
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January 15th, 2010, 20:22 Posted By: wraggster
Several online retailers have listed the upcoming Nintendo DSi XL for a price point of around £150.
Leading e-tailers are already taking pre-orders for the handheld with GAME and Amazon charging £149.99. HMV and Play.com have both undercut the competition with prices of £149.94 and £195.95 respectively.
The consensus seems to be that £150 will be the standard price point for the XL, as MCV predicted this week when we announced the device’s UK release date of March 5th.
Listings on Play, Amazon and GAME claim the DSi XL’s RRP of £159.99. However, it should be noted that Nintendo does not set the recommended retail price of its products.
A Nintendo spokesperson told MCV: “As always, the final price to consumers is determined by the retailers.”
All sites are currently only offering the Wine Red and Dark Brown editions of the handheld.
http://www.mcvuk.com/news/37178/Onli...-DSi-XL-at-150
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January 15th, 2010, 20:21 Posted By: wraggster
Nintendo America boss Reggie Fils-Aime has shrugged off the lack of HD support on Wii and "no loss" for Netflix users on the console.
Netflix is also available on PS3 which supports full HD content. Wii, for obvious reasons, doesn't, but Reggie says it's no biggie. "I'm sure Reed [Hastings, Netflix chairman and CEO] would support this is, the vast majority of content that's available for streaming through Netflix is not HD content."
He went on: "So there really is no loss for the Wii consumer that they can't get any HD content through our system," Fils-Aime told CNBC.
Netflix streamed movies will be available to Wii owners who subscribe to the Netflix service already at no extra cost
http://www.computerandvideogames.com...VG-General-RSS
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January 15th, 2010, 20:19 Posted By: wraggster
The Nintendo Wii broke hardware sales records in the US in the month of December, shifting in excess of 3.8 million units to create a new single-month US sales high.
And the DS shared similar success with sales of 3.3 million (DS and DSi combined) throughout the month, giving the console the second highest selling month in US history. Adding its December sales to the rest of 2009 made the year the best for the DS to date with sales topping 11.2 million units - another sales record.
For the whole year, Wii sold 9.6 million units - down slightly on 2008's year end total of 10.17 million - with November-December sales accounting for nearly one-fifth (18.7 per cent) of that total.
"Wii, Nintendo DS Lite and Nintendo DSi combined to sell more than 7 million units in the month of December alone," said Cammie Dunaway, Nintendo of America's executive vice president of sales & marketing. "Clearly there is overwhelming consumer demand for fun games, motion controls and value. This remarkable hardware sales surge presents a tremendous software opportunity for Nintendo and its third-party partners as we head into 2010."
Lifetime US sales for the Wii now stand at 27.2 million, and lifetime sales for the DS have reached 38.8 million, surpassing sales of the Game Boy Advance.
Nintendo first-party titles accounted for six of the top ten best selling games in the month of December - those included New Super Mario Bros Wii with sales of 2.8 million and Wii Sports Resort, which topped 1.7 million.
The platform holder also held seven of the top ten best selling games for the whole of 2009.
http://www.gamesindustry.biz/article...rd-in-december
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January 15th, 2010, 19:19 Posted By: Shrygue
via Computer and Video Games
Nintendo America boss Reggie Fils-Aime says the next Nintendo console, Wii 2 if you like, will not simply be about introducing a HD upgrade, but adding more new capability to its gaming offerings.
"Over 26 million consumers have bought a Wii, so the consumer is saying that, for them, the quality of the visual is not nearly as important as the overall entertainment - the overall value of that experience and that's really what's propelled us," Fils-Aime said during a video interview with CNBC.
"In terms of what the future holds, we've gone on record to say that the next step for Nintendo in home console will not be to simply make it HD, but to add more and more capability," he added.
"We'll do that when we totally tapped out all of the experiences for the existing Wii and we are nowhere near doing that yet, so lots of ongoing opportunity for the consumer in the current generation."
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January 15th, 2010, 18:49 Posted By: Shrygue
via Games Industry
Nintendo is likely to officially announce a new DS console this year, with the hardware on the market in under 15 months, according to EEDAR's Jesse Divnich.
A slowing of support from publisher partners and a desire to remain ahead of any competitors will result in new hardware, said Divnich, despite a record year for the format in 2009.
"Even though the Nintendo DS posted a record year in 2009, EEDAR expects Nintendo to make an official announcement on the DS2 within the next eight months," wrote Divnich.
"Nintendo has always had a controlling stake in the handheld market, despite facing numerous competitors, and EEDAR believes one of the biggest reasons for Nintendo’s success in the handheld market is their ability to remove opportunity gaps for competitors to enter. Nintendo’s transition from the GBA to the DS, a year earlier than anticipated, was a brilliant strategy to remove any upper hand the Sony PSP could have by being first to market."
New hardware will also help Nintendo fend off the piracy market, and entice publishers back to handheld gaming, said Divnich.
"Piracy continues to be an issue, not just for Nintendo, but for its third-party publishers as well. Whilst the release of the DSi has slowed down piracy, that slow down will only be temporary as hackers have already managed to bypass the new security systems built into the hardware."
He added: "Many publishers including Sega, Capcom, and now Ubisoft have all expressed that they may be reducing their exposure to Nintendo’s consoles, which will likely lead to heavy declines in both hardware and software sales for the Nintendo DS."
Earlier this week French publisher Ubisoft said that it was concentrating on the Xbox 360 and PlayStation 3 formats in 2010, following poor sales of DS software in 2009.
"The considerable contraction in the DS market during the year particularly affected Ubisoft, leading to a €160 million, or almost 50 per cent, year-on-year drop in the Company’s casual segment sales," admitted CEO Yves Guillemot.
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