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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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December 12th, 2009, 00:11 Posted By: wraggster
News via http://emu-russia.net/en/
NES/Sega Master System/Arcade emulator for Windows has been updated. Changes:
[EMU] Added accurate Sega Genesis / Megadrive emulation. It should be the most accurate Genesis emulator available as it is nearly completely cycle accurate. Features include crisp stereo sound emulation, gameplay rewind, Sega Virtua Processor (SVP used in Virtua Racing), EEPROM, SRAM, accurate interlace emulation (Sonic 2 - 2 player mode). Takes advantage of 64bit (x64) CPUs. More details here :- http://www.retrocopy.com/sega-genesis.aspx
-[EMU] Added cycle accurate stereo sound to gamegear. Used by Outrun, Aleste, Galaga, Woody Pop, Xmen etc
-[GUI] Mouse cursor now disappears after 3 seconds of inactivity so it's not obscuring gameplay
-[CORE] Added option that lets RetroCopy manage how CPU cores are used. Useful for some AMD systems running on Windows XP if they have timing problems
-[CORE] Fixed memory leak in game loading
-[SOUND] Changed the ingame "fullscreen" to Stereo sound. The 3D world still uses mono as the TV's don't have two separate virtual speakers for the sound to come from yet.
-[SOUND] Fixed bug which could cause glitches in the sound on some systems
http://www.retrocopy.com/
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December 12th, 2009, 00:06 Posted By: wraggster
Yesterday's NPD announcement that New Super Mario Bros. Wii had sold 1.4 million copies in the November NPD period was impressive. But Nintendo topped it today by noting that, including sales after the NPD cutoff date, the game has reached a total of two million copies. It's not Modern Warfare 2 or anything, but it is a very strong start for a game that is likely to have a very long tail. Even just in November, it easily beat New Super Mario Bros.'s first month on DS (which, admittedly, was May and not November).
Nintendo also announced that the Wii has reached a US installed base of 23 million, and that the DS broke the November handheld sales record set by ... the DS.
http://www.joystiq.com/2009/12/11/ni...million-in-us/
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December 11th, 2009, 20:44 Posted By: wraggster
Xseed will complete their work on Ragnarok DS sometime in February 2010 and it’s bundled with treats for fans of Ragnarok Online.
Each retail copy comes includes a Ragnarok Online setting out on my journey pack, which contains three virtual items:
- Shaman earring: increases intelligence
- Shaman ring: increases maximum HP and SP recovery
- Shaman’s hair decoration: increased resistance to attacks
Pre-order Ragnarok DS and you also get a Ragnarok Online prepared for adventure pack with four more goodies:
- Audumra’s benefit: increased experience points and damage from monsters
- Odin Mask: additional damage against certain monsters
- Hermode Cap: increased attack speed
- Bijofnil’s wing decoration: chance of increasing minimum and maximum weapon attack
Ragnarok DS is based on the MMO from Gravity Games, but isn’t a full-fledged MMO. There is an online part, though! Players can partner with two friends and take on the Tower of Mirages via local wireless or Nintendo Wi-Fi. The tower has over 50 randomly generated floors filled with rare items to explore.
http://www.siliconera.com/2009/12/11...february-2010/
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December 11th, 2009, 20:34 Posted By: wraggster
More than twenty years and five home consoles later, you'd think Nintendo would get this "third-party support" thing by now. However, EA CEO John Riccitiello says the console manufacturer is still learning how to reach out and offer a hand to games other than their own. "They've always been first-party-centric, and they're learning how to be third-party supportive," Riccitiello told Gamasutra. Looking at November's NPD figures, it's clear that Nintendo has been very good to itself. But is there hope for EA on the Wii? "Third-parties can do a lot better on the platform with the right support from Nintendo."
What kind of "support" are third parties like EA looking for? Most likely, third parties are looking for co-opted marketing opportunities provided by other first-party platforms, like Sony's PlayStation.Blog or Microsoft's MW2-branded hardware. Unfortunately, Nintendo appears content with its hands-off approach to third-party marketing, offsetting all the blame for the failures of GTA: Chinatown Wars and countless other games at the hands of their respective publishers.
http://www.joystiq.com/2009/12/11/ea...t-third-parti/
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December 11th, 2009, 20:24 Posted By: wraggster
UK publisher Gamebridge has confirmed that its mole whacking release Happy Hammerin' is to hit the European WiiWare store on January 1st, 2010. Developed by Agenda, the team behind the popular DS title 42 All Time Classics, the new game apes the style of the infamous 'Whack-A-Rat' novelty machines popular in piers and arcades.
Including a range of modes and settings that twist the core mechanic of smashing in rodents with a mallet, Happy Hammerin' will cost 500 points, and lets players brandish their Wii remote like the titular tool and swing away.
Featuring a selection of multiplayer modes, Mii-intergration, online leaderboards and a quartet of themed stages, Gamebridge's release is among the first of 2010 on any platform, and hangovers permitting, has all the right element's to become a popular party game.
http://www.casualgaming.biz/news/295...ads-to-WiiWare
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December 11th, 2009, 16:26 Posted By: brownb2
I've been working on a new Nintendo DS homebrew "The Fruit Machine - Vampire Castle", unsurprisingly a fruit machine simulator, and possibly a future fruit machine API.
You can get the .nds and read more on my blog (where I release all the software I write). I don't expect people to use my blog to answer, on this thread is fine.
I would just like feedback on the preview release and eventually I'll need testers.
Vampire Castle at Silent Development
This is my first post here so if this is in the wrong forum can a mod please move it
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December 11th, 2009, 10:27 Posted By: wraggster
Nintendo has hailed the ongoing success of its DS handheld, noting that the platform broke the hardware sales record for the month of November, shifting 1.7 million units according to NPD; the previous best was 1.57 million, also set by the DS.
At the same time the company underlined the progress made by the Wii, which surpassed 23 million lifetime sales in North America last month.
"Nintendo products top Amazon.com's Most Wished-For and Most Gifted lists for videogames, and Wii remains at or near the top of the most-searched for videogame terms on Yahoo!," said Cammie Dunaway, Nintendo of America's executive VP of sales and marketing. "As families and friends gather for the holidays, Nintendo games offer the best shared experiences."
The platform also had a strong showing in the software top ten for the month, with four titles in the list for the Wii platform, while on a top ten of 2009 sales to-date Nintendo platforms account for six entries.
http://www.gamesindustry.biz/article...ardware-record
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December 10th, 2009, 22:18 Posted By: wraggster
Neko Project II Wii 0.1B3 released by SquidMan
Neko Project II Wii is a port of the PC-9801 (PC98) emulator, Neko Project II. It was brought to life by the fantastic progress on the SDL-Wii port by Tantric. Neko Project II was originally written by YUI.
When you start Neko Project II Wii, you will be presented with the main menu. Load a disk and run! USB Keyboards are now supported too!
There are 2 files that are required by Neko Project II Wii. This is the font.bmp file, and the x68kfont.rgb file. They must be placed in SD:/PC98/DATA/ as font.bmp and x68kfont.rgb, respectively. x68kfont.rgb is included in this download, but font.bmp is not, for legal reasons. Floppy and Hard Disk images must be stored in SD:/PC98/ROMS/
To get the last built version, there is a directory on the Neko Project II Wii Git called np2hbc. Copy this to SD:/apps/ and put the files required by Neko Project II Wii on the SD card, and go!
In order to build Neko Project II Wii, you will need the latest devkitPro, LibELM, µSync, and libwiikeyboard.
http://wiibrew.org/wiki/Neko_Project_II_Wii
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December 10th, 2009, 22:15 Posted By: wraggster
LibELM 1.4 released by SquidMan, Normmatt, and yellow.wood.goblin
LibELM is a FAT driver, like libfat. However, LibELM is based on the amazing ELM FatFs driver by ChaN. LibELM has a devoptab so you can use stdio functions (fopen, fread, etc.)! Directories and LFN filenames are supported! Completely usable for everything! 1.3 is the True Final release, if there are any bugs, please report them on the talk page, and I will fix them A.S.A.P.
LibELM is Wii only at the moment, and supports SD card, USB stick, and should support SDGecko, but SDGecko has not been tested. DS support is coming soon.
In order to use LibELM, you must also have µSync linking with your project (unless you disable reentrancy). You must also call uSyncInit() before using LibELM!
Important Notices
1.4 is now out! Many bugs should be fixed, and several new features have been added. Check it out. Requires the latest µSync and has a version header too.
http://wiibrew.org/wiki/LibELM
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December 10th, 2009, 22:14 Posted By: wraggster
µSync 0.2 released by SquidMan
µSync is a small, lightweight mutex/synchronization library written in C. It is meant to be as small and fast as possible. It is used in LibELM for reentrancy support, but was released as a separate library, as it may have other uses.
ChangeLog
0.2
Added a Makefile for BootMii, and a small header for version detection.
http://wiibrew.org/wiki/%CE%9CSync
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December 10th, 2009, 21:25 Posted By: wraggster
Nintendo graphics look fantastic — even on underpowered hardware, they're great. Nintendo knows how to make characters and worlds with a strong visual flair. But what about hyper realistic graphics?
The BBC put the question of why Nintendo's games have a stylized look and not photo realistic graphics to Mario creator Shigeru Miyamoto. His response:
Our company makes games of several different styles but we always try to be different, whether it's video game or animations there are always trends. For example, in the video games industry, it seems that the majority of companies are heading in the same direction, taking advantage of identical technologies. They are simply trying to be better than their rivals. But my idea is pretty different. We try to be unique and different and try not to depend on the techniques of others. We try to be as uniquely creative as possible, and that's got to have played a part in making our games look different.
That's fine and dandy. But HD Wii? Please?
http://kotaku.com/5423030/miyamoto-o...istic-graphics
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December 10th, 2009, 21:05 Posted By: wraggster
If you've been lusting after the various one-off SNES portable mods we've been posting 'lo these many years, this next item's all you: Yobo, a company known for its various game system clones and accessories, is now offering a little something called the FC 16 GO. A riff on Hyperkin's FC Mobile II (we're assuming they share an OEM) this guy accepts SNES cartridges for classic game play, and ups the display size to 3.5-inches to boot. Your hard-earned $60 gets you a device with a fully functional built-in joypad, TV outs and two wireless 2.4Ghz controllers. Powered by either a replaceable, rechargeable battery or the included AC adapter. Check out the video after the break to see what you've been missing.
http://www.engadget.com/2009/12/10/y...ase-on-life-v/
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December 10th, 2009, 21:01 Posted By: wraggster
Simulate the experience of owning a DSi XL months before it goes on sale outside of Japan, with this Datel Japan DSi sound speaker.
Not only does it play your Mario soundtrack out loud, but it also charges your DSi when it's plugged in. There's even a little hole on the top half of the case so you can continue using the camera. It's like they thought of everything—except how to continue using the shoulder buttons. On sale in Japan now, it's ¥3,990 (around $45).
http://gizmodo.com/5423384/pretend-y...-sound-speaker
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December 10th, 2009, 20:44 Posted By: wraggster
Silent Hill Shattered Memories studio Climax wary of the Wii demographic
The CEO at Climax Studios – developer of the acclaimed Silent Hill Shattered Memories – believes that Wii titles for core audiences remain commercially unproven, and therefore increasingly difficult to develop for.
Simon Gardner told Develop that his studio has been able to get the most out of the Wii’s modest tech without too many issues. However he added that a big challenge comes from the Wii’s dichotomised installed base.
“We feel we now understand the hardware and the interface very well,” he said. “But the flip-side to that is that non-Nintendo publishers feel they haven’t done that well on it commercially.
“That’s the biggest issue. From that perspective the Wii is a really difficult device to develop for, because as a hardcore games machine, Wii games are always going to be held up against whatever’s just come out on the Xbox 360 or PS3.
Gardner said he was bored with hearing and reading the obvious differences in graphical power between the Wii and its competitors.
“The second you try to make a gamer’s game for it you will get unflattering comparisons,” he said. “That’s why it’s difficult.”
Gardner went on to express concerns about Wii’s installed base, saying that “despite it being very large, I think the attachment rate is fairly low, and I think that colours publishers’ view on how much they can invest in the system.”
Said Gardner: “I think that ROI’s on Wii games are probably low. I think publishers are very conservative on how much they can spend on it.”
Climax has just recently sent out review copies of Silent Hill Shattered Memories, and so far the game has enjoyed critical praise.
But – as with Visceral Games’ Dead Space Extraction, Platinum Games’ MadWorld and Grasshopper’s No More Heroes – critical acclaim on the Wii does not always result in comparable commercial success.
Asked if he thought Shattered Memories would buck the trend, Gardner remained cautious.
“We just don’t know if hardcore games can succeed on the Wii. I think it’s yet to be proven. I think a lot of people have bought Wii’s, but many aren’t buying software for it.
“With Silent Hill Shattered Memories, we’ve made a gamer’s game, and we’ve put a lot of passion into the game to get it right. But we’ve now got to wait and see how successful it’s really going to be commercially. That’s kind of out of our hands.”
http://www.develop-online.net/news/3...to-develop-for
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December 10th, 2009, 12:23 Posted By: wraggster
The upcoming issue of Nintendo Power revealed that Capcom is working on Mega Man 10 for a release via WiiWare sometime in the future. "Like Mega Man 9 (released for WiiWare in 2008), Mega Man 10 remains true to the series's roots with 8-bit-style graphics and sound, and tried-and-true Mega Man gameplay." According to the early look at Nintendo Power's article, the game may include an easier difficulty mode, likely inspired by complaints that the previous game was too hard. It also previews one of the new bosses, who is apparently called "Sheep Man." Make of that what you wool.
http://games.slashdot.org/story/09/1...ed-For-WiiWare
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December 10th, 2009, 12:21 Posted By: wraggster
Nintendo's DS handheld has sold over 10 million units in the UK, according to data from GfK Chart-Track, becoming the best-selling console in the region's history.
The console has passed the 10 million mark faster than Sony's PlayStation 2, and Nintendo estimates 1-in-6 people in the UK have a DS.
"Nintendo's Touch Generations range of software, which has been expanding the definition of videogame, has resonated strongly with people of all ages, extending its appeal to a non-traditional gaming audience, which now sees people aged between five and 95 picking up and playing Nintendo DS consoles," offered Nintendo.
"The achievements of titles such as Dr Kawashima’s Brain Training: How Old Is You Brain? and More Brain Training alongside recent launches including 100 Classic Book Collection and 42 All-Time Classics, has seen the Nintendo DS system significantly expand the audience traditionally associated with videogames."
The system was first released in the region in March 2005.
http://www.gamesindustry.biz/article...-million-in-uk
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December 10th, 2009, 12:19 Posted By: wraggster
Electronic Arts CEO John Riccitiello has aired his belief that if Nintendo drops the price of the Wii console it can inherit the user base currently playing games on the PlayStation 2.
Sony has sold over 138 million PlayStation 2 units since launch, with the console becoming an entry point for many younger gamers, and even nine years after release is finding new emerging markets such as Brazil.
"If you look at the research at what consumers are spending their time doing, the PS2 is still right up there in terms of time usage. There is a huge number of people still playing the PS2," Riccitiello told the UBS Global Media and Communications Conference on Wednesday. "My belief is the first platform that gets to $149 is going to inherit much of that business. And the Wii's best opportunity – they've got the lowest cost platform out there – if they drive price I think they can really do well."
Without a price cut or other form of innovation, Nintendo could struggle next year when rivals Sony and Microsoft launch their motion control systems, said Riccitiello.
"$199 up against an Xbox 360 is a tougher compare especially in a world when Natal comes."
"I've often thought of Electronic Arts' best position is of making bullets in a war and we sell them to all sides. Right now there's a lot of reason to believe that all three platform owners are going to have to get aggressive next year. Two have already announced their intentions for product innovation.
He added: "There's a winning hand for all three of them and we'll see who gets aggressive enough first. The Wii is not gone. But if they maintain $199 and don't innovate they're going to have a hard time competing with what's already been announced from Microsoft and Sony."
http://www.gamesindustry.biz/article...ith-price-drop
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December 10th, 2009, 12:18 Posted By: wraggster
Cammie Dunaway, Nintendo of America's executive VP of sales and marketing has called the performance at retail of Grand Theft Auto: Chinatown Wars "frustrating" and implied a continued marketing push was needed to sell the title over a longer period of time.
Speaking to MTV Multiplayer, reported by Kotaku, Dunaway said: "It's frustrating, quite frankly. Certainly there have been mature titles - Resident Evil, the first Call of Duty - that have sold over a million units, and with something like GTA there's great content there."
"We do think it'll have a long tail and we've seen that with a lot of titles across all genres on the DS platform that consumers continue to discover them. But part of what's needed is you have to continue to put marketing support behind these titles.
"It's one of the things we've learned over the past few years. The old dynamic of throw it on TV for a few weeks and forget it isn't going to work, because new consumers are coming in all the time."
Chinatown Wars entered the UK chart at number six upon release, achieving opening week sales of only around half those achieved by GTA: Vice City Stories on PSP. This was despite the game being awarded a Metacritic score of 93 - higher than any other GTA game on a handheld.
In the US analysts originally predicted the game would sell as many as 2 million units in its first year. However those estimates were slashed to 500,000 as the game reportedly sold just 89,000 units in the first full month following its release.
http://www.gamesindustry.biz/article...en-frustrating
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December 9th, 2009, 22:26 Posted By: wraggster
News via http://www.wii-addict.fr/forum/Modde...v9-t16932.html
Not surprisingly, this is the 1st of a MOD MOD ... LoL. giantpune we presente Modded dop-IOS is a mod mod mod dop-IOS.
The difference with this is that the last version giantpune to uninstall the titles.
QUOTE
Recently i had to go through the trouble of softmodding a virgin 4.2 wii and i realized how many different programs are needed to get the job done. heres one more step to take out of the process. DOP-IOS mod v9 has already added in wiipower's stuff for getting the trucha bug back into the wii.
whats different?
i have added to that stuff from the ATD to uninstall titles. In this version, it lets you uninstall the stubs. not only the 4.2 Stubs, but i put the whole list thas was already in DOP-IOS. there are a total of 13 listed. i cannot vouch for the accuracy of their list as i didn't feel like trying out each IOS to see if it really was a stub. i did go down and let it remove all of them from my wii 4.2u. i was able to start the system menu just fine (and freed up 2 blocks on the Wii). But as i have nothing in place blocking disc updates, "rubik's world" wanted me to use it to update. after i reinstalled Those Stubs, The Game no longer wanted to update. so just keep that in mind before you play with this.
also different in this one is the stuff that writes to the SD card. now, when you go to install a title, if it has to be downloaded, it will be saved on the sd card. next time you go to install a title, the SD card is checked and if the stuff is there, you dont need to get it from online. this was already in Patchmii, but somewhere over time the functionality got broken in this code, so i just revived it.
and lastly, the title screen is green and i put a gp after the name. i did that to make it easier to tell this from the one that it was based from.
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December 9th, 2009, 22:22 Posted By: wraggster
News via http://www.nintendomax.com/index.php...79&format=news
ThatOtherDev has released a doom type game for the Wii:
I was going to try and work in some kind of basic gameplay and make it into something that I could pretend was a game but its frustrating me right now and I don’t really feel like working on it anymore. Lets just call it a tech demo. Its polygon free and technically totally 2d but it fakes a 3d first person view the same way that old school “3d” games like Wolfenstein 3D, Rise of the Triad and Doom did though its not even as complex as them (it has no textures). the environment is randomly generated and uses the same setup I made for Maze Generator only with a different width and height and some extra random walls removed to make the map less linear.
You use the nunchuck analog stick to move and the wiimote ir sensor to aim. You turn based on where on screen you aim but turning is deactivated well you hold down the A button.
I added in multiple screens for options in the home menu because it seemed like it was starting to get overly crowded after adding the PNG screenshot option. Just hit Plus or Minus or click on the left and right on screen buttons to switch menus. It slides nice and smoothly back and forth from menu to menu.
http://thatotherdev.wordpress.com/20.../twopointfive/
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