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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 2nd, 2010, 00:55 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-14298.html
Mednafen a multisystem-emulator has been updated. Mednafen emulates the following systems: Atari Lynx, Game Boy/Game Boy Color, GameBoy Advance, NES/Famicom, PC Engine (PC Engine CD), TurboGrafx 16 (TurboGrafx 16 CD), SuperGrafx, NeoGeo Pocket/NeoGeo Pocket Color, PC-FX and WonderSwan/WonderSwan Color.
Quote:
Changes since 0.8.C:
Lynx: Fixed a bug in the cart loader code that would cause a crash if the ROM bank size was larger than the actual data available in the
file(as is the case with some homebrew programs). Thanks to "Wookie" for the patch.
Build files were regenerated using autoconf 2.64 and aclocal 1.11(previously, they were generated with autoconf 2.61 and aclocal 1.10.1).
Fixed a crashing problem when entering an invalid menu choice("0") in the cheat interface. Thanks to
tsenart for reporting the bug.
GB: The GameBoy module now respects the "filesys.disablesavegz" setting in respect to saved
battery-backed RAM.
Added support for "lurkers" on the network play server. Previous versions of Mednafen don´t lack support for this per se, but there
would be cosmetic issues with status messages printed to the internal console.
SexyAL: Fixed a bug affecting the return value from RawCanWrite() in the ALSA driver. The returned value was typically too
small by a factor of 4. The effects of this bug included potential long periods of garbled sound
during netplay.
Fixed the return value from RawCanWrite() in the JACK driver. It was being clamped to a value
that was too small by a factor of 4; however, the clamp value was already excessively large in a way
that this bug would should have only been triggered if the "soundbufsize" setting was excessively large.
The effects of this bug would be similar to the ALSA RawCanWrite() bug.
The ALSA and OSS drivers will now try to set audio output to 2 channels if the source data only has 1 channel, and 16-bit signed if the
source data is 8-bit(automatic conversion is done). This is done to allow for lower period/fragment sizes, as, in ALSA´s internals at least,
the minimum period sizes are expressed in bytes, not sound frames.
The ALSA and OSS drivers will now try to set lower period/fragment sizes than previous versions of Mednafen did. With default settings, for
ALSA, the new period/fragment size is 50% of what it was before, and for OSS, 25%. Also, there´s a new setting to override
the SexyAL´s driver´s preferred period/fragment sizes, named "sound.period_time"(default value of 0: no override).
The period/fragment size is expressed in microseconds. If the new, lower fragment sizes cause problems, the setting can be changed to "2666"
to approximate the fragment size selection in previous versions of Mednafen when using ALSA output, and "5333" when using OSS output.
Added a workaround to the OSS driver for a bug in ALSA(and hence, ALSA´s in-kernel OSS emulation) that could cause the emulator to run far
too fast for a short period of time if a buffer underflow occurred.
The ALSA´s driver´s RawCanWrite() method now(finally) uses snd_pcm_avail_update() instead of snd_pcm_delay().
This should improve performance and frameskipping behavior when the ALSA output is not routed directly to a physical device, such as the case with
PulseAudio(though PulseAudio is still not recommended :b).
http://mednafen.sourceforge.net/
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January 1st, 2010, 23:48 Posted By: wraggster
New from Divineo China
You can now save money and get all the accessories you need for your Wii console with this 24 in 1 enhanced sport kit! 24 accessories includes all the must have for people caring for playing Wii Sport Resort!
Secure attachment enables full access to all buttons and directional control. The light weight plastic material assures that these accessories won’t be a heavy burden on your arms, allowing you to enjoy lengthier playing time without tiring as quickly. Precision built and balanced to emulate a realistic, fun and exciting experience! Support motion plus!
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January 1st, 2010, 23:44 Posted By: wraggster
An independently filmed adaptation of The Legend of Zelda: Ocarina of Time, called The Hero Of Time, has been taken offline by Nintendo as of the end of December. The film's producers write: 'We came to an agreement with Nintendo earlier this month to stop distributing the film... We understand Nintendo's right to protect its characters and trademarks and understand how in order to keep their property unspoiled by fan's interpretation of the franchise, Nintendo needs to protect itself — even from fan-works with good intentions.' Filming for the feature-length, non-profit film began in August 2004 and the movie was completed in 2008. It premiered in various theaters worldwide, including in New York and Los Angeles, and then became available online in the middle of December, before it was targeted by Nintendo's legal team. As both an avid Zelda fan and an appreciator of independent works, I was extremely disappointed in Nintendo's strong-arming of a noncommercial adaptation to the Game of the Year for 1999.
http://games.slashdot.org/story/10/0...de-Zelda-Movie
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December 31st, 2009, 22:08 Posted By: wraggster
Homebrew Card Manager 2.1 released by Hunterm
Homebrew Card Manager is a easy to use, n00b-friendly launcher for use with Homebrew-focused SD cards.
Notice: The .NET Framework 4.0 beta (the one that came Win7) is required to run this application!
http://wiibrew.org/wiki/Homebrew_Card_Manager
Changelog
Version 2.1
fixed launching notepad++
fixed creating apps folder
download in exe self-extracter or in zip format
Version 2.0
Added 7-Zip portable
Added Notepad++ Portable
Added Homebrew Browser Downloader/Installer
Added Checking for updates
Download in 7-zip format
Download from MediaFire, my computer is SOOOOO SLOW
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December 31st, 2009, 21:55 Posted By: wraggster
WiiXBall 1.0 released by KMS
WiiX-Ball is based on and is dedicated to the fans of the well-known breakout game DX-Ball for the PC. The controls are very simple - just point the Wii remote at the screen to move the paddle and press A or B to fire the ball. You can also twist the Wii remote (as if twisting a key) to slightly alter the ball's direction. Up to 4 players can control the game at the same time. Please leave comments and bug reports on the discussion page. If you have any ideas for future versions of this game, please feel free to share them.
Key Features
- 50 boards
- 27 different power-ups
- Up to 4-player simultaneous control
- Realistic collisions
- Wiimote rumble feedback
- Sounds on the Wiimotes (in beta)
- Players can join/leave in-game (hold (-) button)
- Original DX-Ball graphics and sounds as well as some new ones
- Cool in-menu animations
- High-score list
- Nice in-menu music
- Letterbox rendering mode for CRT TV's
http://www.kmszone.com/apps/
http://wiibrew.org/wiki/WiiXBall
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December 30th, 2009, 22:42 Posted By: wraggster
Like most people i brought the N64 the day it was released in the UK and if i remember correctly it was a 250 Pound purchase with one controller, since then the release of UltraHLE was a major major event in emulation history infact that and Bleem remain in my view the biggest 2 breakthroughs of emulation history.
Since then on every console that ive tried homebrew on ive wanted a decent N64 emulator but at the moment there isnt one thats perfect, but many decent tries
Ive always fancied one of those Doctor 64s/Z64s but they were very expensive and prone to breaking and once they do its hard to get them repaired.
Finally last year Neoflash announced they were making a Flash Cart for the N64, finally my dreams were answered.
Its been a long wait since they first announced the cart but today finally the cart goes on sale and im sure many like me will be wanting one of these as soon as possible.
Heres the details from Neoflash and screens:
NEO N64 Myth cart SPEC v2
* Support the N64 rom size up to 512M
* Support all save type perfectly included the flash save, not need the same save type N64 game cart to work together
* Support 100% N64 games perfectly
* Download games from PC to NEO2 cart directly via USB port
* Upload/overwrite game save to PC via USB directly
* Multi-CIC support, can use any N64 cart to boot Neo Myth on N64 console
* Support Multi games, can download 2 games at the same time and swap the game via switch
* Can select the N64 menu run from Neo2 game cart or N64 inner menu flash (under developing still)
* Upgradeable! Support upgrade the N64 Myth cart CPLD logic core through the NDP upgrade kit
The Neo N64 Myth Cart looking,can use the Neo2 series flash cart:
The N64 Myth cart back view:
The N64 Myth retail packing
N64 App download:
http://www.neoflash.com/myth/NEO2Ult...091230_N64.zip
On sale now at IC2005.com
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December 30th, 2009, 22:07 Posted By: wraggster
News/release from aquaz
http://www.gamateur.ze.cx/
This game uses the engine Alibis except it is less complex, it is a mini play
But it is more evolved than emoticon.
The Game Is To Eliminate enemies before they touch the heart center of the map.
More time passes and more monsters appear quickly (at first you do not realize goal in the end it's different ...)
During the duration of The Game can receive bonuses that have 3 levels of evolution:
Multi-launch: Allows you to run multiple projectiles (3,5,7).
Size: Increases the size of projectiles.
Speed: Increases speed of shots.
Refill: Increases the speed between each shot.
Perforating: The projectiles perforate enemies.
At the end of each party can see their scores.
Have fun!
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December 30th, 2009, 22:02 Posted By: wraggster
News/release from aquaz
http://www.gamateur.ze.cx/
This game allowed us to give us a Foretaste of the development on the DS.
It took us 4 nights and it was rather a success
The goal is to click on the heads that appears.
If you miss the head you lose a life, if the head rest too long on your screen you also lose a life.
More time passes over the heads become smaller and it's harder
If you touch heads without error this will increase your combo and more heads will appear (if you reach up to 6 heads bravo!)
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December 30th, 2009, 21:52 Posted By: wraggster
News via http://www.eurasia.nu/modules.php?na...ticle&sid=2503
Nintendo has rolled out a new firmware revision for their latest incarnation of their line of Nintendo DS portable video gaming consoles. It seems v1.5 of their firmware blocks flashcards again which means you can either turn on off the Wifi or wait for a fix. Not is much known about other enhancements other then the anti-flashcard fix.
"Yes, we are the first evidence of the release of a new firmware for the DSi (1.5) which seems to block all the flashcards are currently for sale: waiting for updates from our entire staff's advice is to not upgrade and wait to be understood whether and how to get around the obstacle and continue to use the latest Nintendo handheld with flashcards in our possession."
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December 30th, 2009, 21:50 Posted By: wraggster
TowerDefense 0.8 released by wplaat
TowerDefense is an classic 2D action game. Protect your base with all kind of defense systems and kill all the waves of enemies. If ten enemies reach the base the game is over. Good luck!
Created by wplaat (www.plaatsoft.nl).
http://wiibrew.org/wiki/TowerDefense
30/12/2009 Version 0.80
- Adapt game parameters to make game play better:
– Increase start cash.
– Added random enemy walk speed
- Added map id column to local highscore screen.
- Improve background images.
- Remove typo (nuck->nuke).
- Improve network thread:
– Map id information is added to webservice call.
– Only scores above 20.000 points are send to webservice.
- Store the best 100 entries in the local highscore.
- Added 60Hz (640×480 pixel) TV Mode support
- Improve sound setting screen.
- Optimised enemy images.
- Build game with devkitPPC r19 compiler.
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December 30th, 2009, 21:47 Posted By: wraggster
CustomizeMii 2.01 released by Leathl
CustomizeMii is a custom channel creator for the Wii.
The .NET Framework 2.0 is required to run this application!
A mono version is available which runs under Linux / Mac OS X (Requires the mono framework to be installed!)
Thanks to icefire / Xuzz for the basic idea of this Application!
And No: This has nothing to do with piracy! It's for creating custom Channels for your Homebrew Apps (like the Homebrew Channel).
Changelog
Version 2.01
Base WAD downloading works again
http://wiibrew.org/wiki/CustomizeMii
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December 30th, 2009, 21:46 Posted By: wraggster
TinyXML 1.01 Released by Slappy
TinyXML is a simple, small, C++ XML parser that can be easily integrating into other programs.
TinyXML has evolved from community feedback and become the work of many contributors. It is a simple, stable, basic XML parser used by many open source and commercial products.
For aditional information see Online Documentation[1]: including sample code, general information, and an API reference.
or
Download the latest source release on Sourceforge[2]. The release contains the source code, demo code, and all the documentation. It is written in OS independent C++.
Version
Version 1.01 (first public version)
This port of TinyXML is based on TinyXML 2.2.1 although newer version can exists on official site.
If someone needs newer version of this port contact me or update this library and this page.
http://wiibrew.org/wiki/TinyXML
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