NES emulator has been updated recently. Changes:
- Added a "Player Profile" feature that displays all of the UberNES high scores and speed run times for players on the UberNES leaderboards;
- Added post-processing effects system, renderer can now apply various effects independently of the selected upscaler (i.e. hqx, NTSC);
- Added screen curvature/fishbowl post-processing effect:
-- Ray-traced rendering simulates curve of old CRT glass screens
-- Software-based implementation; works in GDI and DirectDraw
- Added "oversampler" post-processing effect:
-- "Native" NES output can be scaled to proper 4:3 aspect ratio
-- Can optionally crop edges of NES display to hide rendering artifacts
- Added scanline post-processing effect:
-- Variable-intensity scanlines can now be applied on top of NES display, regardless of selected upscaler;
-Render color depth can now be specified independent of desktop color depth;
- Added 16 and 32-bit color depth renderers for the GDI interface, which allows for much faster NTSC and HQX upscaling;
- Users can now fast-forward games they are playing.
- Redesigned NES database system, it is now much faster, easier, and more robust for users to create and re-scan their ROM collections;
- Improved performance and stability of NSF player;
- Emulation now consumes much less CPU;
- Improved joystick support.