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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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December 14th, 2009, 23:59 Posted By: wraggster
News via http://www.retroactionmagazine.com/
NintendoAge is a free monthly e-zine that focuses on everything Nintendo. Most of its content is produced by the Nintendo community and features articles, interviews, the NintendoAge price guide and much more. The current issue and back issues are available to download in PDF format from the NintendoAge website. Content in the December 2009 issue includes:
Looking back at the Wii launch
Tinhead - Microprose’s unreleased SNES game, revealed!
‘twas the night before na Christmas
Interview with a Nintendo gameplay counselor
Bundle up this holiday season!
NGD showers us with more color dreams cheer
Weblink: http://www.nintendoage.com/
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December 14th, 2009, 23:43 Posted By: wraggster
The idea for a living room optimized Nintendo DS goes way back to the DS Lite days. At that time, Nintendo was developed a DS Lite revision with larger screens. The never released, but ready for production big screen Nintendo DS Lite had 3.8 inch screens.
That’s larger than the standard 3” screens found on a DS Lite, but smaller than the DSi XL’s 4.2” screens. Since the Nintendo DS Lite was flying off store shelves, the big screen Nintendo DS Lite never entered production. However, the unreleased piece of hardware was the base for the Nintendo DSi XL.
Before announcing it as the Nintendo DSi LL in Japan and DSI XL in North America, Nintendo tossed around other names. Shigeru Miyamoto liked the name Nintendo DSi Deka, which would be Nintendo DSi Large in English. Other team members came up with DSi Comfort, DSi Executive, DSi Premium, and DSi Living. Nintendo even thought about using DSi XL as the worldwide name before settling on DSi LL for Japan.
http://www.siliconera.com/2009/12/14...tendo-ds-lite/
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December 14th, 2009, 23:20 Posted By: wraggster
Hi all, as part of a network wide feature we are adding affiliate sections to each of our sites in order to give users who visit dcemu more sites to visit that post news about the consoles we cover.
If you have a Nintendo DS site and are interested in affiliating then please reply via this thread.
a link on the homepage of each site is whats required.
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December 14th, 2009, 17:51 Posted By: wraggster
One of Nintendo's most exciting announcements from E3 was the localization of WarioWare DIY, a DS app that lets players create their own WarioWare games, with custom graphics, sound, and gameplay. Nintendo didn't happen to offer a date during the thrilling E3 presentation, and it's said nothing at all about what should be a major part of the publisher's DS lineup -- until today.
In its Q1 schedule, Nintendo provided a date of March 28. You're not buying anything in March, right? The company also offered a Q1 date for WarioWare DIY Showcase, the WiiWare game through which WarioWare DIY games can be uploaded and played on a big screen.
http://www.joystiq.com/2009/12/14/fy...n-ds-in-march/
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December 14th, 2009, 17:39 Posted By: wraggster
Nintendo Europe has "no plans" to bring the pink and blue Wiimotes to PAL regions for the time being.
The platform holder spoke as North Americans penned a new 14th February date for the coloured controllers in their diary.
That date was in amongst the full early 2010 Wii and DS line-up for the region.
The full list is below, courtesy of Kotaku.
Wii
2K Sports
Major League Baseball 2K10 - March
Activision
How To Train Your Dragon - March 23
The American Game Factory, Inc.
Build-A-Bear Workshop - Friendship Valley - March 17
Atlus U.S.A., Inc.
Shiren the Wanderer - February 9
Capcom
TATSUNOKO VS. CAPCOM: ULTIMATE ALL-STARS - January 26
City Interactive USA
Combat Wings: The Great Battles of WWII - February 16
Chicken Riot - February 9
Collision Studios
City Builder - February
D3Publisher
Family Party: 30 Great Games Winter Fun - February
Deep Silver, Inc.
Let's Play Ballerina - March
Let's Play Garden - March
Disney Interactive Studios
Alice in Wonderland - March
Hudson Entertainment
Rooms: The Main Building - Spring
Calling - Spring
Walk it Out - January 10
Konami
Yu Gi Oh! Duel Trancer - Q1
DanceDanceRevolution - Q1
Majesco Entertainment
Data East Arcade Classics - January
The Daring Game of Girls - February
Pizza Delivery Boy - March
Nintendo
Endless Ocean: Blue World - February 22
SEGA of America
Super Monkey Ball Step & Roll - February 9
Sonic & Sega All-Stars Racing - March
SouthPeak Games
Sled Shred featuring the Jamaican Bobsled Team - February 1
Storm City Entertainment
Fast Food Panic - January 5
Bermuda Triangle: Saving the Coral - February
UFO Interactive Games, Inc.
Arcade Shooter: Ilvelo - Q1
Rock Blast - Q1
Jaja's Adventure - Q1
Ubisoft
No More Heroes 2: Desperate Struggle - Late January
Sleepover Party - January 12
Racquet Sports - March
Red Steel 2 - Q1
XSEED Games
The Sky Crawlers: Innocent Aces - January 5
FRAGILE DREAMS: FAREWELL RUINS OF THE MOON - March 16
WiiWare
Akaoni Studio S.L.
Zombie Panic in Wonderland - Q1
Broken Rules
And Yet It Moves - Q1
Capcom
Phoenix Wright:Ace Attorney - January
Mega Man 10 - March
Ghostfire Games
Rage of the Gladiator - Q1
Hudson Entertainment
Military Madness: Nectaris - Q1
Nabi Studios
Toribash - Q1
Nintendo
WarioWare D.I.Y. Showcase - Q1
Press Play ApS
Max & the Magic Marker - Q1
Team Meat
Super Meat Boy - Q1
Nintendo DS/Nintendo DSi
2K Sports
Major League Baseball 2K10 - March
Activision
Percy Jackson & the Olympians: The Lightning Thief - Feb. 2
How To Train Your Dragon - March 23
Aksys Games
World Cup of Pool - Feb. 9
The American Game Factory, Inc.
Build-A-Bear Workshop - Welcome to Hugsville - March 17
Atlus U.S.A., Inc.
Shin Megami Tensei: Strange Journey - March 10
Capcom Entertainment, Inc.
Ace Attorney Investigations: Miles Edgeworth - Feb. 16
City Interactive USA
Animal Country: Life on the Farm - Feb. 16
Art of Murder - March 16
Deep Silver, Inc.
Let's Play Flight Attendant - March
Let's Play Ballerina - March
Let's Play Garden - March
Disney Interactive Studios
Sonny With a Chance - Spring
Alice in Wonderland - March
GameMill Publishing
Escape the Museum - Jan. 12
Hidden Mysteries: Buckingham Palace - Feb. 9
Hudson Entertainment
Rooms: The Main Building - Spring
DECA SPORTS - Spring
Konami
Scene It! Twilight - Q1
Puzzle Chronicles - Jan. 10
Majesco Entertainment
Super Speed Machines - February
The Daring Game for Girls - February
Dawn of Heroes - February
ATV Revolution - March
Nintendo
Glory of Heracles - Jan. 18
Pokémon HeartGold Version and Pokémon SoulSilver Version - March 14
WarioWare: D.I.Y. - March 28
America's Test Kitchen: Let's Get Cooking - March 28
Natsume Inc.
Squishy Tank - February
Cheer We Go! - March
PopCap Games
Bejeweled Twist - Q1
SEGA of America
Sands of Destruction - Jan. 12
Infinite Space - March
Sonic & Sega All-Stars Racing - March
Sonic Classic Collection - Spring
SouthPeak Games
Crime Scene - Feb. 1
Dementium II - Feb. 2
Fast Food Panic - Jan. 5
Sushi Go Round - Feb. 1
Montessori Music - March 1
Storm City Entertainment
Bermuda Triangle: Saving the Coral - February
Myst - February
ATV Quad Kings - March
T.A.C Heroes: The Big Red One - March
TECMO
Monster Rancher DS - March
AGAIN - March
Telegames, Inc.
Puzzle Overload -Spring
Solitaire Overload Plus - Spring
THQ
Daniel X: The Ultimate Power - Jan. 12
Tomy Corporation
Lovely Lisa and Friends (enhanced Nintendo DSi content) - February
Ubisoft
Imagine Reporter - Jan. 20
Imagine Party Planner - Jan. 13
Imagine Sweet 16 - Feb. 10
Imagine Gymnast - March 10
XSEED Games
KORG DS-10 Plus - Jan. 19
Ragnarok DS - Feb. 16
Nintendo DSiWare
EA
Downtown Texas Hold'em Poker - Q1
Surviving High School - Q1
Gameloft
Legends of Exidia - Q1
Let's Golf - Q1
Real Soccer 2010 - Q1
Gangstar 2: Kings of L.A. - Q1
Nintendo
Trajectile - Jan. 4
Number Battle - Jan. 25
Starship Defense - Jan. 18
Touch Solitaire - Jan. 11
X-Scape - February
Link 'n' Launch - February
Subatomic Studios
Fieldrunners - Q1
WayForward
Shantae: Risky's Revenge - Q1
http://www.eurogamer.net/articles/pi...ffy-for-europe
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December 14th, 2009, 12:52 Posted By: wraggster
Hi all, as part of a network wide feature we are adding affiliate sections to each of our sites in order to give users who visit dcemu more sites to visit that post news about the consoles we cover.
If you have a Nintendo Wii site and are interested in affiliating then please reply via this thread.
a link on the homepage of each site is whats required.
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December 13th, 2009, 18:13 Posted By: wraggster
Hi all, as part of a network wide feature we are adding affiliate sections to each of our sites in order to give users who visit dcemu more sites to visit that post news about the consoles we cover.
If you have a Nintendo64/Snes/Nes site and are interested in affiliating then please reply via this thread.
a link on the homepage of each site is whats required.
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December 13th, 2009, 17:39 Posted By: wraggster
Hi all, as part of a network wide feature we are adding affiliate sections to each of our sites in order to give users who visit dcemu more sites to visit that post news about the consoles we cover.
If you have a GBA site and are interested in affiliating then please reply via this thread.
a link on the homepage of each site is whats required.
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December 13th, 2009, 17:16 Posted By: wraggster
Hi all, as part of a network wide feature we are adding affiliate sections to each of our sites in order to give users who visit dcemu more sites to visit that post news about the consoles we cover.
If you have a Gamecube site and are interested in affiliating then please reply via this thread.
a link on the homepage of each site is whats required.
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December 13th, 2009, 16:29 Posted By: wraggster
News via http://www.ds-scene.net/?s=viewtopic&nid=8855
The 15th Floor is a graphic adventure game designed by tombot of the DS Game Maker forums. The gameplay consists of a first-person journey through a hotel, which is obviously inspired by the likes of Hotel Dusk. I don't know how long the game lasts for but it was posted in the finished projects section so it should be complete. Possibly the best project I've seen made with the DS Game Maker front end so far.
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December 13th, 2009, 16:25 Posted By: wraggster
Pate has posted more WIP news of his Dos Emulator for DS:
This weekend was spent mostly tracking down bugs, and fixing them. I started rewriting the string opcodes on Monday and continued that on Tuesday. I get only an hour or so of free time to work on DSx86 during workdays, and being tired after eight hours at the office I usually don't get much done, so this was slow progress. On Wednesday the new string code started to mostly work, so I decided to test whether Wing Commander 2 still works in DSx86.
The last time I ran WC2 in DSx86 was almost two months ago, before I started working on the technology demo with the bundled LineWars II. Back then I had gotten frustrated with the bug that hang the game after a while in space flight, and decided to forget about WC2 for a while. I have done lot of fixes to the emulator since then, so I thought now might be a good time to test it again.
On Saturday I then returned to working on AlleyCat. I had a weird problem with it, where the building windows in the background kept vanishing every now and then. There were other strange things happening as well, but that was the most consistent obviously wrong behaviour.
I used my new memory watch code and made it watch the window location in the graphics memory, and found out that it was a REP MOVSB operation within the CGA memory that overwrote the windows. It took me some more digging to find out why this happens, but finally I noticed that occasionally the emulator code called the CLD (direction bit clear = increment indixes) REP MOVSB code, even though the direction bit was set in the flags. It didn't do this all the time, only occasionally, and never when I traced thru the code in the debugger. After some head scratching it finally occcurred to me that this might happen when an interrupt handler has cleared the direction flag between the setting of the flag using the STD opcode, and the actual REP MOVSB opcode. But I did have a code in the IRET opcode that was supposed to handle this situation!
Well, turned out that the IRET handler first set the new the direction flag and then called the CLD or STD opcode, which in turn first checked whether the new direction flag differs from the existing one before they did anything. The flag did not differ since I had just set it in the IRET handler!
This was a pretty serious bug that might have caused havoc in every game, so it was very good luck that AlleyCat used REP MOVSB with the direction flag set on the graphics screen, which made the problem easy to notice.
On Sunday I then did various minor fixes, like the hardware cursor emulation I mentioned in the previous post. I also tried to run the old CGA version of Elite on DSx86, but that immediately printed "Packed data corrupt" message, and quit to DOS, and also corrupted the memory control blocks while doing it, so 4DOS also exited (and rebooted).
After some debugging I found that the internal unpacker uses the segment ffset addresses a bit strangely, the offset is always in the range of 0xFFF0..0xFFFF, and the segment is adjusted so that it points to the correct location. Works fine as long as you are using a DOS version that consumes at least the first 64KB of RAM. However, with 4DOS swapping to EMS in DSx86, DOS takes less than 8KB of the low RAM, and the segment address wraps down to 0xFFFF and below. I suppose a real PC might wrap the physical RAM address back to low memory with addresses like 0xFFFE:0xFFF0, but in any case that is NOT a proper way to code software!
Anyways, I will not fix this in DSx86, instead there is an easy workaround for this problem: Start another 4DOS shell but tell it not to swap, so it takes 200KB of RAM, and then launch Elite from within this shell. This will work fine, but currently Elite runs only up to the program protection screen, where it needs a DOS Buffered Input call that I haven't yet coded. Oh, and the screen is in 40x25 text mode, which I also added. This is a nice mode as all the text (except the last line) fits without scrolling or scaling.
Instead of continuing with Elite, I decided to download some other old DOS games to test. The first in line is Solar Winds 1, which I am currently working on. Anyways, here above are some pictures (from AlleyCat in the actual game, the Elite protection screen, and 4DOS "memory" command result), to make this long post a bit less boring, hopefully.
http://dsx86.patrickaalto.com/
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December 12th, 2009, 23:03 Posted By: wraggster
Newly released for Nintendo DS:
features
Link has a valuable new companion. While navigating dungeons, he’s accompanied by a Phantom, a hulking suit of armor that responds to his commands. Players can tap the Phantom to take command of him, then draw a line on the touch screen to direct him where to go. The stout Phantom can walk through fire or lava, be used as a platform to carry Link above dangers, or even run interference to block Link from harm
When Link conducts the train, players enjoy a satisfying combination of action and real-time puzzle solving as they determine which track to take and how to best manipulate their speed. When on the train, Link must plot the best route to the end of the line around ever-moving obstacles. While en route, Link might need to fire an onboard cannon at enemies who attack the train or sound the whistle to scare animals off the tracks
Link uses a variety of new items and weapons, including the Whirlwind, which players activate by blowing into the microphone of the Nintendo DS system
As with The Legend of Zelda: Phantom Hourglass, players can draw notes on the in-game maps using the stylus on the touch screen
description
The Legend of Zelda™: Spirit Tracks sets hero Link™ on a daring new adventure. The game provides players with a new story, more puzzles and even a new mode of transportation. In this game, Link voyages by train, which offers up new possibilities for problem-solving. The game has the same look and feel established in the hit Nintendo DS™ game The Legend of Zelda: Phantom Hourglass.
http://www.play-asia.com/SOap-23-83-...j-70-3euh.html
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December 12th, 2009, 00:39 Posted By: wraggster
Imaha486 has released a new version of his cheat app for emulators:
DLL(cheat engine) rewrites the process memory.
& The source code of DLL is included in this.
emuhaste.exe .. program
engine<folder>
- default.dll (default cheat engine)
- ps2par.dll (PS2 action replay engine)
I want also to make the "DS action replay engine" if there is free time.
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December 12th, 2009, 00:25 Posted By: wraggster
stppwii preview build released by Madmanguruman
This is a preview release of my port of ledow's GP2X SDL port of Simon Tatham's Portable Puzzle collection.
ledow was not involved in this endeavor, so please direct any questions to my talk page and not to him.
There are bugs aplenty, and the documentation sucks, but the puzzles are mostly playable. Main issues are mouse droppings here and there. I will improve the documentation shortly; in the mean time you are welcome to mash buttons merrily.
Unzip all to /apps/stppwii and you're good to go.
You will need a classic controller and/or a keyboard as well as the wiimote. Basic mouse functionality is via the wiimode (a, b, 1/2 for left, right, and middle-click) - classic controller buttons are all used for various functions.
The music files are huge: get them from here: [ledow's site] - they are optional of course.
I'm setting up Google Code hosting for this project and will get the source hosted there soon; until then you may download the zip file from here.
If anyone knows why 7-zip upload fails every single time I try it here, please let me know! I'd love to host the files with 7-zip - the executable is too big for regular zip (2 MB limit)...
You will need to include SDL Wii to build the application.
Retrieved from "http://wiibrew.org/wiki/Stppwii"
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