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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 15th, 2010, 16:31 Posted By: wraggster
News via Nintendomax(french site)
You know necessarily "Zelda Classic" clone greatest game of all time: Nintendo's The Legend of Zelda is the exact replica of the proposed version on the NES. Zelda Classic has enabled the development of new quests, using traditional graphics and more sophisticated with the menu: the eternal enemies, objects and different challenges. Deviance of the Armageddon team explains that the 1.90 version of Zelda Classic is compatible with DOSBox Wii and proposes a package ready to take on our beloved Wii. A keyboard is essential.
http://zeldaclassic.armageddongames.net/index.php
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January 15th, 2010, 16:03 Posted By: wraggster
News via nintendomax
Godrik proposes an adaptation of the arcade game Qix for the DS "QixDS" and the Wii "WiiQix.
How to play
The title screen is used to adjust the number of bullets on the screen by clicking the ball down the left. Press start to start
It creates walls draw a line one wall to another wall. A wall is a few seconds to solidify. If a ball hits a wall in court appearance, all the walls disappear uncured.
On DS, it simply draws a line with the stylus. On Wii, you must point and keep press A. Be careful to end the movement on a wall and not outside the screen.
On Wii you can leave the game anytime by pressing the Home
http://bmi.osu.edu/~esaule/Qix-website/
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January 15th, 2010, 16:03 Posted By: wraggster
News via nintendomax
Godrik proposes an adaptation of the arcade game Qix for the DS "QixDS" and the Wii "WiiQix.
How to play
The title screen is used to adjust the number of bullets on the screen by clicking the ball down the left. Press start to start
It creates walls draw a line one wall to another wall. A wall is a few seconds to solidify. If a ball hits a wall in court appearance, all the walls disappear uncured.
On DS, it simply draws a line with the stylus. On Wii, you must point and keep press A. Be careful to end the movement on a wall and not outside the screen.
On Wii you can leave the game anytime by pressing the Home
http://bmi.osu.edu/~esaule/Qix-website/
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January 15th, 2010, 15:58 Posted By: wraggster
psiko_scweek has released 2 Cover Mods of the emulators Snes9X and FCE Ultra, the Snes and Nes Emulators for the Wii.
Firstly heres the changes to the Snes Emulator for Wii:
Changes -
* Based on SNES9x GX 4.1.5 by Tantric
* Added option to enable to disable Cover View from settings
* Changed folder from Images to Covers
* Added option to change the location of the cover images
* Fixed a small delay problem when exiting rom in List mode
* Updated with latest optimizations from the SVN
* Reworked the Auto-Update function to check for updates to CoverView mod.
* Fixed the image skewing, covers now skew properly like they should.
* Small tweaks to code.
Now heres the Nes Changes:
Changes:
* Based on FCE Ultra GX 3.1.3 by Tantric
* Added Cover View to Menu Settings
* Added Cover Folder to File Settings
* Cover View now will display .NES and .FDS files
Both Versions can be downloaded from the release thread here at DCEmu --> http://www.dcemu.co.uk/vbulletin/sho...d.php?t=283222
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January 14th, 2010, 23:38 Posted By: wraggster
News/release from Boive
Brix DS is a physics-based puzzle game. It's quite simple: use the stylus to remove all the gray blocks so that you can safely dispose of the bomb. To make the game more exciting, I've mixed in different kinds of bricks for you to play with (there is a block description in the game) and I have also implemented lunar gravity. If you can breeze through the first levels as if they were nothing, the final levels will definitely not be as easy. There are 73 levels by the way, good luck stylus-ing your way out of all those bombs !
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January 14th, 2010, 23:30 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...a30df25a9bce6e
New version for Wind Pro DSi passes in 2.4.3, multi-application PC emulators including 3 for the Nintendo DS (No $ gba / DeSmuME / ideas) and 1 for Game Boy Advance (VBA-M) and tools (emulator customizable / Zoom / etc ...). On the menu, the latest version of iDeaS, DeSmuME and less bugs.
Reminder: Uninstall the old installation before installing the new version.
And all things you need to play:
- Better setup program
- Rewrited manifest files to use Windows Vista / 7 high dpi (NO $ GBA and his tools now works fine in 120 & 144 dpi high modes)
- New PMP NO $ 0.40 (Now supporting LovePlus, Tales of Hearts, 7th Dragon, Avalon Code, DQ4, DQ5, DQ9, FF4, Soma Bringer, Wizardry Asterisk & Eliminage DS)
- New iDeaS 1.0.3.3 Final (Actarus)
- New Simplified Chinese translation for iDeaS
- New DeSmuME SVN 3281
You can right-click in "No $ gba - ideas - desmume - vba" to open the saved games folder instead! Quick & Easy!
http://windspro-en.blogspot.com/
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January 14th, 2010, 23:28 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...a30df25a9bce6e
Copper, author of numerous MAME emulators games for the DS offers version 2.0.1 of "Snowbros DS" which emulates Roma 6 sets to the game Snow Bros. - Nick & Tom and also allows through NIFI play 2 players on 2 DS.
Reminder: Put your roms in zip format. Preferably in a directory named / MAMERoms at the root of your linker.
V2.0.1: 14/01/2010
* Some multiplayer bugs fixed
-------------------------------------------------- ------------------------------
List of supported sets:
-------------------------------------------------- ------------------------------
Snow Bros. - Nick & Tom (set 1)
Snow Bros. - Nick & Tom (set 2)
Snow Bros. - Nick & Tom (set 3)
Snow Bros. - Nick & Tom (set 4)
Snow Bros. - Nick & Tom (Dooyong license)
Snow Bros. - Nick & Tom (Japan)
http://www.dev-fr.org/index.php?topic=4518.new#new
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January 14th, 2010, 23:14 Posted By: wraggster
Summary of ruling
On its December 3rd 2009 ruling, the 13th chamber of the Paris High Court (intellectual property specialist) found Divineo SARL France not-guilty in a case opposing Nintendo France and Japan. This case was related to the distribution of ‘linkers’ (Cyclo Evolution etc) for Nintendo DS and DS Lite. This decision follows other similar rulings in lower courts in other regions including Canada and Spain.
This decision has very promising far reaching implications that go beyond this specific case and defends the rights of all individuals as well small to medium sized companies in various industries.
Background of industry and parties involved
Nintendo is one of three main producers in the video game console market which also includes Sony and Microsoft. However, out of the three producers, both Microsoft and Nintendo have recently been found guilty of abusing their dominant market positions in exerting monopolistic market actions. It is acknowledged that attempts to establish total control of any market is an anti-competitive practice and can result heavy fines for those companies involved in such practices.
Divineo is a major player in the distribution of videogame accessories, with the same customer base as Nintendo, i.e. all the major retailers in this sector. Divineo is also a partner to a number of video game software producers who create games for Nintendo console and has also contributed to the success of some of the biggest third party game launches on the Nintendo DS.
Divineo SARL was sued by Nintendo in Hong Kong for the sale of linkers. However, Nintendo did not sue the biggest retailers at the respective time who were also selling linkers. These retailers included but are not limited to Amazon.com (U.S.A) and Yahoo.co.jp (Japan). Unable to defend itself due to a lack of finances which focused on such a remote destination, Nintendo managed to obtain a decision by default to fine Divineo SARL a fee of approximately 50 Million Euro’s. The respective amount was obviously absurd and lacked any objectivity as no sales took place to or from Hong Kong.
Nintendo appears to commonly deploy a tactic in which its selects to sue companies in remote jurisdictions as the opposing party usually lacks the financial means to defend itself. This can result in Nintendo gaining a decision by default and avoids the company having to face European law in which the opposing party can defend itself and be represented fairly.
Understanding the benefits of Linkers
Linkers (also known as flash carts) are accessories for Nintendo DS consoles that allow the loading of ‘homebrew’ software (games, applications) created by independent developers. Thousands of homebrew applications are available by development communities, making the homebrew catalog wider than the one offered by Nintendo. The respective catalog features a far more diverse range of software and functionality than offered by the game focused catalog of Nintendo. For example, the homebrew catalog enables functionalities such as multimedia playback, GPS, agenda and diary setting, various utilities and original game concepts.
Arguably seeing the benefits of the homebrew developments (such as media viewing), Nintendo produced an accessory largely inspired by linkers called the DSVision which is distributed solely in Japan. However, this product is not as powerful as linkers and the majority of software choice is controlled by Nintendo. Unfortunately, it also fails to provide compatibility with software created by individuals who are not working for Nintendo, not paying licensing fees or simply those applications deemed unwanted by the Japanese firm. Moreover, Nintendo also added functions that were first available on linkers, MP3, and video players to its new console (DSi) by default. Thus, Nintendo explicitly appreciate the value of homebrew functionalities by effectively offering their own versions by default on their new console.
Nintendo failing to respect inter-operability exception
Although it was obvious that none of the defendants were pirates, Nintendo constantly accused the defendants of piracy during its communication on the case. However, despite these false claims of piracy, the main charge filed from Nintendo was that the linkers sold by the defendants are breaking security protection on the console that prevents access to programs not approved by Nintendo. However, Divineo stated that if this protection exists from Nintendo, then it is illegal and abusive. The reason being is that the respective protection does not support European laws that prohibit a security protection from preventing a legitimate owner of a product from using independent software as they wish. Even if producers of linkers broke an eventual protection to access the console, they are entitled to do so to allow the inter-operability of their device with Nintendo console.
Based on this logic, it is clear Nintendo does not respect aspects of the French and European law especially in relation to the inter-operability exception. Instead of protecting its games, Nintendo simply blocked the access to its console. Its goal is not at all to protect its customer, like Nintendo stated in court. Nintendo follows a simple economic goal: Any company who wants to create a product for its console will have to pay them.
Why is the exception of inter-operability rightful and just as well as this ruling?
Nowadays, whether in video games or in the vast majority of industrial sectors, it is near impossible to create a company at the base of the industry. The launch of a new videogame console is financially impossible. The accessories business, like many others, gravitates around products created by companies with near-monopoly status. The inter-operability exception protects the existence of numerous companies which, without it, would be facing a death-sentence by the simple will of those corporate giants. It also protects the end-users by giving them a choice. It is the whole spirit of this law and its exception.
We can easily understand the reasons why the inter-operability exception is beneficial to not only independent developers, accessory producers and ultimately you, the individual:
http://en.wikipedia.org/wiki/Bob%27s_Game
Nintendo decided to ‘ignore’ this game, therefore only linkers can make it run. If linkers were illegal, this game, and hundreds of others, would not exist, simply because Nintendo says so. It seems right to us that an independent developer has the right to freely create software for a console or a computer without having to request the authorization from a company in a dominant position.
http://blog.seattlepi.com/microsoft/archives/186112.asp
Microsoft decided to ‘kill’ memory-cards from Datel by locking them out. If Datel is not able to bypass this protection, it is impossible to offer this unique product that Microsoft customers ask for.
In fact, if this law did not exist, Microsoft could protect Windows access, and could legally refuse access to other browsers such as Google Chrome. In fact they were severely fined because they attempted to. Any hugely dominant company or group of companies in a monopoly-type position, could control what end users can do with the product they purchased. We can easily imagine the disastrous consequences and abuses that could quickly happen if this exception did not exist… Just like we can appreciate the innovations and additional functionalities that independent developers bring to all leading products of a sector.
These excellent laws and ruling protect the users, because it gives them free-choice on the use of their products. It protects companies as well because it lets them exist without needing an agreement from the giants of their industry. This law is democratic, fair, moral and follows what French and European consumers expect.
Nintendo problem and the fight against piracy
We understand that linkers, like MP3 players, DVD burners, multimedia HD/readers and numerous other products sold legally in all major retailers worldwide, can be used by pirates for reasons beyond their main legitimate uses. However, Linkers are devices that allow fantastic innovations on Nintendo DS. The creativity of independent developers brings daily added value to this console, and increases sales of the console without any doubt.
Unfortunately, Linkers are misused by pirates for illegal purpose, but there again laws were passed and prove that lawmakers understood the new challenges end users like companies are facing. New laws like the French HADOPI reinforce the power to fight piracy, because there lie the problem for Nintendo and any other software developer/distributor. Lawmakers are not going to sue Apple for its iPod but instead the real pirates that download or make available copyrighted music. The same laws apply to counter the true Nintendo (or other editors) games pirates. Not the one Nintendo is suing, which are simply legal accessories distributors, but the ones that pirate their games, share them, and download them on the Internet.
Looking to the future
Divineo France stopped distributing linkers in 2007, although they were extremely popular among specialized independent shops, which target advanced console users. For those advanced gamers, this accessory is a must have to use their Nintendo DS to its full potential. We are looking for a solution that allows Nintendo console owners to launch the numerous independent applications, while blocking pirated games. This solution is complex because once more the protection from Nintendo is inadequate and makes the development of a safer linker solution hard or even impossible. We are making progress and hope to soon offer all independent developers a true solution to use and distribute their homebrew freeware/shareware on Nintendo DS consoles, while still creating many videogame consoles and electronic accessories.
Thank you for your support and Happy New Year 2010
Divineo Team
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January 14th, 2010, 22:37 Posted By: wraggster
The DS Lite is now two hardware iterations old. It launched back in 2006, and was a major redesign *of the original DS, from 2004. In 2010, Nintendo says it's not quite ready to part ways with the Lite.
"Our current plans are to continue manufacturing Nintendo DS Lite globally", a Nintendo spokesperson told website MCVUK. "The DS Lite has been a highly popular handheld console and has brought fun to an expanded audience of gamers — male and female; young and old — and sales remain strong. That said, it is true that our key focus in the UK for 2010 will be the Nintendo DSi and DSi XL."
The DS Lite will get support just like the Game Boy Advance did in 2005 or 2006. No, we imagine it will get less support. Why ever would Nintendo continue to support the DS Lite? The console can easily run R4-type devices that can be used to run pirated video games. The newer DSi would not initially run R4 cartridges. It has since been cracked, but the DSi has a layer of protection that just does not exist on the DS Lite. The DS Lite is the wild west, do whatcha like.
So why would Nintendo, a company who is spearheading a lawsuit to take down R4s, want to support hardware that can play R4 devices no problem? Why would Nintendo, a company that has an online store for its DSi, want to support the DS Lite?
None of this is to say the DS Lite is bad hardware — hinge cracks aside, it's Nintendo quality.
The DS Lite costs US$129.99, while the DSi is priced at $169.99. The recently launched and considerably larger sized DSi XL is priced at approximately $220 in Japan.
http://kotaku.com/5447930/nintendo-n...ch-the-ds-lite
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January 14th, 2010, 22:36 Posted By: wraggster
Nintendo of Europe will release the Nintendo DSi XL on March 5. Compared to a Nintendo DSi, the system has a 93% larger screen and will be available in two colors: wine red and dark brown at launch. Each Nintendo DSi XL comes pre-loaded with Dr. Kawashima’s: Little Bit of Brain Training: Arts Edition, Nintendo DSi Browser and Dictionary 6 in 1 with Camera Function.
On the same day, Europe also gets Picross 3D, also known as Rittai Picross in Japan. Picross 3D is a multi-dimensional nongram puzzle where players chip away at a cube to reveal objects like dogs and flowers. Players can also design their own Picross 3D puzzles and submit them over Nintendo Wi-Fi to Nintendo. Periodically, Nintendo picks puzzles and releases them as free downloadable content.
Picross 3D was on Nintendo of America’s E3 list, but no release date has been announced. We played the Japanese version last year and wrote impressions of it.
http://www.siliconera.com/2010/01/14...ntendo-dsi-xl/
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January 14th, 2010, 16:00 Posted By: wraggster
Nintendo of America president Reggie Fils-Aime has said that a new Nintendo console or an update to the Wii will not be announced in the coming months.
Speaking to Bloomberg BusinessWeek, Fils-Aime quashed speculation the company would announce new hardware at this year's GDC, saying "We are confident the Wii home entertainment console has a very long life ahead of it."
Following a slowing of sales for Nintendo last year, and ahead of Sony and Microsoft's launch of their own motion technologies, analysts had predicted Nintendo would announce its own hardware update shortly - probably in the form of HD support.
But Nintendo has remained firm in its stance that sales will be regenerated by a fuller software release schedule and by innovations such as the Wii Vitality Sensor, due in late 2010.
It was confirmed yesterday that Netflix would be coming to the Wii in spring - a service that gives users the opportunity to stream films via their consoles, and one that is already available through the Xbox 360. The move is one of Nintendo's few to date into the realms of multimedia outside of gaming.
http://www.gamesindustry.biz/article...in-front-of-it
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January 14th, 2010, 15:56 Posted By: wraggster
Nintendo has announced a European release date of March 5 for its new design of DS, the DSi XL.
The large-sized handheld launched in Japan in November, selling over 100,000 units in its first few days and topping the hardware chart following its first week on sale.
Two DSiWare titles will come preloaded onto the console in Europe - Dr Kawashima's: Little Bit of Brain Training: Arts Edition and Dictionary 6 in 1 with Camera Function - and the console will be available in two colours - wine red and dark brown.
The new DSi comes with 4.2 inch screens, which are 93 per cent bigger than the DS Lite screens, and a larger pen-like stylus that is easier to hold - both are geared at making entended gameplay and web browsing easier.
A price for the console in the UK has yet to be announced.
http://www.gamesindustry.biz/article...urope-in-march
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January 13th, 2010, 23:21 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...16de19c5792a3c
darkjoker proposes an adaptation of the Briscola for DS game cards traditional Italian.
Briscola Which is a game uses the cards from 1 to 7, jack, queen and king. The four card suits are swords, sticks, cups and money.
One of these suits is called "briscola", it means that that can read gets the other suits. Each player in any round play a card, the opponent play a card too and the winner gets the two cards. The winner then draws a card from the deck and the same is done by the other player. At The End Of The Game The winner is who realized more points.
Here I'll explain when a card can win another one:
1. The cards has the same steps, in this case the winner is always the card one year wich has hight value (in points)
2. The cards are of different suits, but one of them has is the briscola's suit. The winner is the one card has the briscola wich's suit.
3. The cards are of different suits and the none of them have the briscola's suit. The winner is the one card played on the ground before.
The points are:
Ace: 11 points
Three: 10 points
King: 4 points
Queen 3 points
Jack: 2 points
7,6,5,4,2,1: 0 points
http://palib-dev.com/forum/index.php/topic,138.0.html
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January 13th, 2010, 22:24 Posted By: wraggster
News via http://emu-russia.net/en/
Super Nintendo Entertainment System emulator has been updated recently. Changes:
- IMPORTANT NOTICE: The structure of savestates (also known as snapshots / freeze files) is incompatible with older versions! Snes9x 1.52 cannot read the savestates created by 1.51 or older. (zones)
- Highly acculate SPC700 and S-DSP emulation. (Blargg)
- Replaced APU emulation cores (SPC700 and S-DSP) with ones provided by Blargg's SNES_SPC library. This renders savestates incompatible with older versions. (BearOso, zones)
- SPC7110 emulation. (byuu, neviksti)
- Merged bsnes' SPC7110 emulation code. Note that the .rtc file of Far East of Eden Zero is incompatible with olderversions. (zones)
- Removed graphics pack support. It's no more necessary. (zones)
- Replaced S-RTC emulation code with bsnes' one to keep the good compatibility of .rtc files between the two emulators. As a result, Daikaijuu Monogatari 2 now outputs the .rtc file, and its .srm file is incompatible with older versions. (zones)
- Added savestate supports for DSP-2, DSP-4, ST-010 and OBC1. (zones)
- Added UPS support. (byuu)
- Fixed DSP-4 AI problem. (Jonas Quinn)
- Fixed invalid memory accesses in C4 and OBC1 codes. (zones)
- Fixed invalid memory accesses in BSX codes. My mistake. (zones)
- Fixed the read value of $213e, $4210 and $4211. (zones)
- Fixed the writing of word values at the memory boundary. (zones)
- Fixed the bug that the unnecessary SA-1 emulation
continues once any SA-1 games are launched. (zones)
- Removed old color blending codes. (zones)
- Removed too-old Snes96 and ZSNES snapshot support. (zones)
- Updated command-line options. (zones)
- Code cleaning. (zones)
- GTK+ : Added a port of Snes9x to the GTK+ toolkit. (BearOso)
- Unix : Reconstructed and simplified all the contents. Some features have been removed to be simple, and many options have changed. GTK+ port is recommended for most of Linux users. (zones)
- Win32: Now uses snes9x.conf to prevent problems with
modified meaning of settings. (OV2)
- Win32: Removed broken OpenGL mode. (OV2)
- Win32: Removed support for 8bit output. (OV2)
- Win32: Reworked settings dialogues to accomodate the new APU core and display settings. (OV2)
- Win32: Updated defaults to use D3D and XA2 (better Vista and Win7 support). (OV2)
- Win32: Direct3D and XAudio2 support. (OV2)
- Win32: Added Blargg's ntsc filter (three presets). (OV2)
- Mac : Fixed corrupted screenshot on Intel Mac. (zones)
- Mac : Fixed sudden abort in QuickTime movie export on Intel Mac. (zones)
- Mac : Changed sound settings for the new APU core. (zones)
- Mac : Changed the default folder which Snes9x looks for to 'Application Support' folder. (zones)
- Mac : Changed folder names: 'IPSs' -> 'Patches', 'BIOSs' -> 'BIOSes'. (zones)
- Mac : Added Blargg's ntsc filter. (zones)
- Mac : Internal changes for Leopard and Snow Leopard. (zones)
http://sites.google.com/site/bearoso/
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January 13th, 2010, 22:11 Posted By: wraggster
Nintendo is already working on a new Pokemon game. It’s called Pokemon Ranger: Hikari no Kiseki (Pokemon Ranger: Path of Light) and sends adventurers to Oblivia.
According to Corocoro, players can choose to be a male or female character who is sent to Oblivia which has a Pichu playing a ukulele. Pokemon Nappers lead by the presumably nefarious Red Eye are this game’s enemy.
Rangers can use Pokeassists, a move that has Pokemon help capture other Pokemon, and ranger signs drawn on the touch screen to call other Pokemon. Pokemon Ranger: Path of Light also has a four player cooperative mode and has a special Deoxys which can be transferred to other Pokemon DS games.
Pokemon Ranger: Path of Light is scheduled for March 6 in Japan.
http://www.siliconera.com/2010/01/13...a-nintendo-ds/
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