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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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December 9th, 2009, 22:16 Posted By: wraggster
TransmitMii 1.1 released by Leathl
TransmitMii is a little tool to transmit your DOL or ELF files to the Wii. Once you typed in your IP and protocol, you can simply drag a file onto the EXE to transmit it. It works with the old and the new version of the Homebrew Channel
It's based on the sources of wiiload by dhewg and Crap by WiiCrazy/I.R.on
The .NET Framework 2.0 is required to run this application!
Version 1.1
Added ability to link and unlink extensions with TransmitMii
Added compression for HBC 1.0.5+ (similar to wiiload)
http://wiibrew.org/wiki/TransmitMii
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December 9th, 2009, 22:06 Posted By: wraggster
News via http://emu-russia.net/en/
SNES emulator has been updated recently. Changes:
- added 21fx support;
- added movie recording and playback support;
- added rewind support (enable under Settings->Configuration->Advanced, use backspace key to rewind);
- added speedup (fast forward) and slowdown key bindings;
- audio no longer stutters on Windows when moving or resizing the main window
co-processors can now specify their own clock rates instead of sharing the S-CPU clock rate;
- Super Game Boy 2 now runs at the correct hardware speed, and not 2.4% faster like the Super Game Boy 1 does;
- added Vsync support to the Windows OpenGL driver (Intel graphics drivers do not support this option, because their engineers are lazy);
- OpenGL driver no longer re-initializes when changing video synchronization, helps pixel shaders;
- refactored user interface compilation; now split into several object files, auto-generated MOC files placed under src/obj/;
- worked around a bug in the PulseAudio sound server that was causing the ALSA output driver to lock up [BearOso];
- rewrote and simplified the save state manager, it is no longer a part of the core;
- S-DD1 and SPC7110 can now access up to 256MB via their MMCs;
- re-added background and OAM layer toggling under the tools dialog;
- added config file options to adjust emulation speed levels (config.system.speed*);
- added snesreader, snesfilter and supergameboy support to the OS X port;
- added a really neat pixel shader that can perform point scaling to non-even multiples, eg it looks great even with aspect correction [Fes];
- upgraded to Qt 4.6.0 official.
News source: http://byuu.org
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December 9th, 2009, 21:54 Posted By: wraggster
Newly released today:
More things for you to adorn your Christmas trees with. With these straps, you can turn your tree into a Mario game stage. The player characters Mario and Luigi can start at the top or the bottom. On their way they may come across the Brick Blocks or the Question Mark Boxes that will give them bonus items.
Put the chimney around so they could slip inside and come out to unexpected places. The mushrooms are bright and cheerful ornaments, scatter them around the trees. Add the final touch, put the star at the top to signify the goal.
http://www.play-asia.com/SOap-23-83-...-295-84-n.html
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December 9th, 2009, 21:52 Posted By: wraggster
Newly released today:
Professor Layton and The Eternal Diva is one of the animated movie highlights of this season. Those who couldn't watch it in the cinemas this season, we have souvenirs for you.
Professor Layton and Luke are here as plush dolls. In warm subtle hues, these plushes aren't only cute, they are elegant. The add a hint of European classiness to your house.
Besides keeping you company in your living or work spaces, Layton and Luke are here to take part in your daily journeys. Strap the key chains to your bag or phone and take them with you wherever you go. No matter what colors you like wearing, be it sleek black or fluffy pastel, these plushes are going to fit your style.
http://www.play-asia.com/SOap-23-83-...-295-84-n.html
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December 9th, 2009, 21:50 Posted By: wraggster
Newly released today:
Christmas is the children's festival, lavish them with gifts. Teddy bears and stuff rabbits are getting old, your siblings or child might have recieved three from different aunts and uncles already, get a more exotic animal.
These plushes are from Animal Crossings, there are monkeys and wolves, animals you won't see in your lawn everyday. Covered in smooth velvety fabric with soft, bouncy, stuffings, these are wonderful toys for the nursery and under the tree.
The Animal Crossing Plushes are shipped randomly and are available for an unbeatable bargain price of US$ 6.90 only and the maximum amount of purchase is set to 10 piece per customer. You can very well create your own zoo.
http://www.play-asia.com/SOap-23-83-...-295-84-n.html
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December 9th, 2009, 13:50 Posted By: wraggster
Nintendo’s development legend talks movies, Mario and innovation on arts spot Front Row
Dubbed by BBC Radio 4’s Front Row as “the Walt Disney of computer game design”, Nintendo’s legendary developer Shigeru Miyamoto was granted five minutes on the latest edition of the arts interest show.
The bulk of the chat was taken up with discussing the increasing convergence between the movie and games industries, with Miyamoto stating: “We tend to use similar technologies, and you might think that we're making something similar.
“The fact is that in the past I've been asked 'why don't you make movies yourself now you've made so many games?’ But I said 'no, no, we're doing completely different things'. And the key difference is the interactivity, which we should cherish.”
http://www.mcvuk.com/news/36809/Miya...on-BBC-Radio-4
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December 9th, 2009, 13:42 Posted By: wraggster
Nintendo has said it is "extremely disappointed" by the ruling made by Paris' Criminal Court last week in favour of flash cart sellers, but that it will appeal the decision.
The court found Max Louarn, his company Divineo, and other co-defendants not guilty in the criminal case, despite Nintendo's prevailing in a similar case against Divineo France in a Hong Kong court last year.
Nintendo says that, as a victim, it will now join the prosecutor's appeal against the judgement.
"The Divineo France company had already been prohibited by a Hong Kong court to manufacture, market or export products intended to circumvent Nintendo’s technical prevention measures," read the Nintendo statement.
"In 2008, the Hong Kong court handed down two judgements ordering Max Louarn and Divineo France to pay Nintendo EUR 44,605,082 damages. Nintendo is yet to receive these damages and is seeking enforcement of the judgements through the court at Avignon.
"Nintendo maintains that infringement of its intellectual property rights, on its trademarks, software, its technical prevention measures and its videogames is causing damage to the whole videogame industry, preventing developers from gaining the full benefit of their hard work and creativity, but also to the customers who expect the highest standards and integrity from products bearing the Nintendo name."
Following the court's decision on December 3, Louarn's website, MaxConsole, reported on the case saying that Nintendo had been accused of purposefully preventing people from developing for their consoles.
"The judge today has ruled against Nintendo and suggested that they are purposely locking out developers from their consoles and things should be more like Windows where anyone can develop any application if they wish to.
"The ramifications of this are huge, as it indicates that flash carts are actually legal. Moroever, it could have bigger implications for developers and the like because Nintendo is deemed to be 'illegally' protecting their system by locking users out. Therefore, developers should not actually require separate development kits and should just be able to develop applications as they wish on retail versions of Nintendo's consoles," reported the site.
http://www.gamesindustry.biz/article...h-cart-sellers
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December 8th, 2009, 21:02 Posted By: wraggster
Newly released today:
features
A re-imagining of the original Silent Hill that turns everything you thought you knew on its head
The game watches you and adapts to your actions to create unique experience to each player and intensify their fears
Implementation of a cell phone as the user interface, which acts as a story telling device, map, puzzle helper, and camera that provides seamless flow with no interruption in gameplay
New nightmare sequences focus on escape and evasion rather than direct confrontation
Silent Hill: Shattered Memories will feature an all-new soundtrack by acclaimed series composer Akira Yamaoka
description
The story follows Harry Mason, who wakes up after a car accident to find that his daughter Cheryl is missing. Harry will wander the snowy streets of Silent Hill searching for answers of her disappearance, but when the world freezes over, he will need to escape the lumbering demons that haunt his steps. Harry will need to navigate both worlds to discover the truth; not just about his missing daughter, but also the type of person he actually is.
http://www.play-asia.com/SOap-23-83-...j-70-3g0u.html
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December 8th, 2009, 20:32 Posted By: wraggster
New from Divineo USA
Recharge your Wii remote controllers wirelessly with this smart accessory from Dragon! It uses electromagnetic induction to produce current through the primary and secondary coil and then transfer the energy from the transmission to the receiving end. No more needs of cables and power sockets! It not only includes 2 pcs of 3800mAh rechargeable batteries but also features a stand to easily place (horizontally or vertically) and recharge 2 remote controllers! LED indicator shows its charging status with auto detect charging function. Fully compatible with any versions of Wii Remote Controllers, Motion-Plus and Remote Controller with Jacket.
Package Includes:
- Remote controller charger stand x 1 pc
- 3800mAh wireless rechargeable power pack x 2 pcs
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December 8th, 2009, 20:26 Posted By: wraggster
Using its cost-effective ESRB method of announcing new games, Atlus revealed a new DSi program called PhotoWorld. As you may expect from a game with that title, it involves taking pictures with the DSi camera. Players shoot a self-portrait and then "customize the pictures with a variety of stamps, photo effects, and text boxes."
As Siliconera notes, Atlus already sort of has a program like this on DSiWare. Nintendo's Sparkle Snapshots is based on Atlus's popular Print Club (Purikura) booths. We look forward to finding out how this one differs -- there's absolutely no way it could be any more sparkly, that's for sure. Of course, we aren't even sure this is DSiWare -- while this sounds like the kind of thing you would sell as a download, all we know is that it's for the DSi.
http://www.joystiq.com/2009/12/08/at...ough-the-esrb/
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December 8th, 2009, 08:29 Posted By: marovada
Site: http://freescifistories.wordpress.com/
Well, I’ve created a new windows editor for Wee Basic that (thankfully!) doesn’t try to emulate the DS. Instead, the editor comes packaged with:
- FCSR; and
- No$GBA
These are not my programs so if anyone has a problem with me packaging them I’ll remove them.
All you have to do is:
- change the extension of the file from ppt to zip
- unpack into a folder (make sure all of the files are in the SAME folder)
- double click Wee Basic.exe (don’t click on other files – the editor handles all the dirty work for you)
- type in your program and run it from the file->run menu
Running the program launches FCSR and then No$GBA – everything is done behind the scenes. If you have any sprites or backgrounds you want your program to use, please manually copy them into the fcsr directory. As always, use at own risk.
Time is short at the moment so I haven’t added any bells and whistles yet.
Any questions – comment away
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December 8th, 2009, 01:55 Posted By: wraggster
QWRev Release 1 released by Izhido
A port of the client component of the original QuakeWorld engine to the Nintendo Wii.
The engine is a feature-complete implementation of the QuakeWorld 2.40 engine. Unlike Q1Rev, there are LOTS of servers around the world that are able to accept this engine as a client for netplay. Be aware, however, that some of them might need a modified version of the communications protocol. Experiment with as much servers as you want in order to get the desired results.
Get the newest release, and find out what's new, at http://dsotaku.drunkencoders.com/QWRev/QWRev.html .
Retrieved from "http://wiibrew.org/wiki/QWRev"
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December 8th, 2009, 01:54 Posted By: wraggster
Q1Rev Release 2 released by Izhido
A port of the original id Software's Quake engine for the Nintendo Wii.
The source code comes from Q1DS (an initial attempt to port the engine to the Nintendo DS), which, in turn, comes from the original winquake, one of the projects that can be obtained at ftp://ftp.idsoftware.com/idstuff/source/q1source.zip .
The engine is feature-complete, it plays the game at 30fps with no hiccups or any similar problems. It can also be used as a client for Internet-based gameplay, as a "unmodified" NetQuake client.
Get the newest release, and find out what's new, at http://dsotaku.drunkencoders.com/Q1Rev/Q1Rev.html
http://wiibrew.org/wiki/Q1Rev
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December 8th, 2009, 01:45 Posted By: wraggster
Though it's always risky to call a winner before the race is over, EEDAR analyst Jesse Divnich figures there's basically no chance that the best-selling home console of this generation will be anything but the Nintendo Wii -- even if Nintendo were to suffer an unusually bad few years, and its competitors were to enjoy unusually good years.
Here's Divnich's "worst-case scenario": "For the Wii, let us assume a 25% decline in sales next year," he postulates, "followed by two years of 30% declines, and a 50% decline in 2013. For the Xbox 360, we'll assume a 10% increase through 2012, and a 30% decline in 2013. For the PlayStation 3, a 25% increase next year, followed by two years of 10% increases and a 30% decline in 2013."
Even with those unlikely numbers, Divnich says, the Wii comes out selling about as much as the PS2 has, and claims victory over the Xbox 360 and PS3. The reality will, of course, be much more complicated than the projection. Divnich notes that Nintendo is likely to release some kind of new hardware, either in the form of a bundle or an upgraded system, that will affect sales; "Additionally, we know that Sony plans to support the PS3 through 2016, which means there are three additional years where Sony could gain a tremendous amount of ground on the Wii and Xbox 360 by being able to offer an affordable Blu-ray player to consumers (very similar to the late success the PS2 had by being able to offer consumers an incredibly cheap video game system/DVD player)."
Still, it seems that the only chance for a second-place Wii is for the DS to eventually become large enough to count as a home console.
http://www.joystiq.com/2009/12/07/di...is-generation/
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