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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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December 17th, 2009, 23:29 Posted By: wraggster
News via http://www.gbadev.org/ & John Reder
This is the second episode of Pocket Raider, where the weapons and action are BIGGER!
Pocket Raider was inspired by one of my favorite 8bit era video games Will Wright's Raid on Bungeling Bay (1984). This game has 9+ levels, each 88+ screens in size.
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December 17th, 2009, 23:27 Posted By: wraggster
News via http://www.gbadev.org/ & John Reder
This is my second GameBoy Advance game done in a little over 50 hours of development. Pocket Raider was inspired by one of my favorite 8bit era video games Will Wright's 'Raid on Bungling Bay' (1984). This game has 9+ levels, each 88+ screens in size. You fly an Airship whose mission is to bomb all enemy Gun Turrets, Speed Boats, Tanks and Buildings to complete each mission progressing through the enemies backbone of bases, factories and finally their command center.
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December 17th, 2009, 23:26 Posted By: wraggster
News via http://www.gbadev.org/ & John Reder
Pocket Commander was inspired by the groundbreaking game 'Modem Wars' by Dan Bunten (1988). This was one of my all-time favorites! I wanted to pay my respects to Dan for his much-overlooked masterpiece. Long before the internet craze and real-time strategy(RTS) games like Command and Conquer, Dan created the first multiplayer (Modem to modem) real-time strategy game. This game is my attempt to recapture those 20 year old memories in a single player game for the GameBoy Advance.
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December 17th, 2009, 20:50 Posted By: wraggster
Recession? What recession? Liverpool England's Stuart Hughes likes to cover electronics in gold, call them SUPREME (his caps, not mine), and ask INSANE (my caps, not his) prices for them.
His latest project is the Nintendo Wii SUPREME, for which he wants the equivalent of US$483,883. The console contains 2,500 grams (88 oz.) of solid 22ct gold and the front buttons house two 78 x 0.25 ct flawless diamonds. The total of both diamonds is 19.5 karats.
The total value of the gold and the two diamonds is considerably less than what Stuart Hughes is asking. What's more, you'll have to play your SUPREME Wii with a NORMAL Wii Remote.
Let's say that the gold is US$1,000 an ounce for a total of about $88,185. And the diamonds are about, say, $400 a karat for a total of $31,200 for the diamonds. Both bring the grand total to almost $200,000 — not including the price of a Nintendo Wii. Stuart Hughes site says that it takes six months to make one of these things. Stuart Hughes' time is very valuable. Six months will cost you, give or take, $283,000.
http://kotaku.com/5428608/the-most-e...d-is-a-rip-off
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December 17th, 2009, 20:46 Posted By: wraggster
SouthPeak Games has smacked a 5th March UK release date on spooky DS game Dementium II.
The sequel adds new weapons, dual wielding, a better save system and a variety of "sinister environments". Plus there's lots more horror and blood and guts.
Dementium: The Ward was released in April and, although brief, was a stellar example of what can be achieved in the horror genre on DS.
http://www.eurogamer.net/articles/so...s-dementium-ii
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December 17th, 2009, 19:19 Posted By: wraggster
In a new study conducted by Scott Owens out of the University of Mississippi, the Wii Fit was loaned to eight families and the usage and fitness impact was tracked over time -- three months before they got the Wii, and three months after. The verdict? "No significant changes" in family fitness from the Wii. Interestingly, over the period of three months the daily Wii Fit usage declined a staggering 82 percent, from 22 minutes a day for the first half of the time all the way down to an average of four minutes a day for the last six weeks. The biggest winners here were the children, who did display some "significant" increases in the specific area of aerobic fitness, but we get the feeling that with a bit more stick-to-itiveness the whole family might've been able to raise its game here. Or maybe Nintendo could invest in making some more motion-controlled games that don't become repetitive and shallow after two playthroughs.
http://www.engadget.com/2009/12/17/w...tness-level-b/
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December 17th, 2009, 19:17 Posted By: wraggster
Until that iPhone N64 emulator guy makes with the goods, it looks like folks wanting the full Nintendo 64 experience "on the go" are going to have to turn to the generous talents of the modding community. Claiming to be "officially" the world's smallest (we don't know who the sanctioning body is for this title, so we'll let him duke it out with the N64Mini guy), YouTube member spiritwalker47's portable console is quite a number: featuring a 5-inch display, polycarbonate case with all the necessary controls, and a presumed battery life of three hours or so, the Starlight 64 is perfect for all your portable retro gaming needs. In addition, this guy has a docking station that throws composite video, S-Video, and up to four controllers into the mix. Ready to see the thing in action? Of course you are.
http://www.engadget.com/2009/12/17/s...llest-n64-mod/
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December 17th, 2009, 19:10 Posted By: wraggster
Eiji Aonuma has confessed that there's another reason why Princess Zelda is a ghost in Spirit Tracks. It's because it would have been difficult to animate her skirt.
Princess Zelda makes her debut as a playable character in The Legend Of Zelda: Spirit Tracks and as Aonuma told 1Up, his staff have wanted her to be a playable character for some time.
"People on the staff have wanted to have Zelda in the game for ages, but if we did that, then her skirt becomes an issue," Aonuma revealed.
"Having girls in dresses in an action game is kind of hard to deal with. That's how we got the idea of having her body stolen and her soul going inside Phantom Guardians."
The next time Nintendo create a new female character they should just give her a pair of trousers...
http://www.computerandvideogames.com...VG-General-RSS
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December 17th, 2009, 11:03 Posted By: wraggster
The Amazing Brain Train! is a brain training game like no other. Hosted by the diminutive genius Professor Fizzwizzle, the player is taken on a brain-boosting adventure around the Professors cartoon world, stopping to solve challenges and help his friends along the way. Fueled only by mental energy, The Amazing Brain Train! guides the player through 15 different mini-games in three addictive game play modes—quest, test and practice.
"This is no ordinary brain game. The Amazing Brain Train! contains features never before seen in the genre. Its a departure from the minimalist brain games we've seen in the past. You can forget about goal-less gameplay: The Amazing Brain Train! is packed with quests, trophies and high scores that add an aspect of gameplay that other brain games just dont have." -Ryan Clark, co-founder of Grubby Games
Features
• 15 different brain games, in 5 categories:
o Search - Find the solution, and your hidden talent!
o Planning - Think ahead, to victory!
o Spatial - You'll be a master of mental manipulation!
o Memory - Make the most of your powerful memory!
o Numbers - Become a numerical ninja!
• Three different ways to play:
o Test Mode - Test yourself in all categories and see if you make the grade!
o Quest Mode - Put your brain power to good use performing quests and epic deeds!
o Practice Mode - Master any of the 15 games in "timed" or "unlimited" modes!
• Tons of extra features:
o High scores - 16 categories of brainy high score competition! Prove your superior brain power by beating best scores of friends and family.
o Trophies - 32 unique trophies to unlock! Strengthen your brain and achieve them all!
o Easy to play - Each game is demonstrated visually; everything is easy to learn!
o Challenging for all ages – Each brain game becomes increasingly difficult as you correctly solve puzzles, tailoring the difficulty to each player’s ability. Don’t let the cartoon-style fool you, this game is tough!
o Unlockable tracks – Progress your way through quest mode to unlock new tracks, quests and challenges!
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December 17th, 2009, 10:39 Posted By: wraggster
Konami today announced Yu-Gi-Oh! 5D's World Championship 2010: Reverse of Arcadia for Nintendo DS™. Torn from the immensely popular Yu-Gi-Oh! 5D's animated series in TheCW4Kids block on The CW Television Network and on Cartoon Network. Yu-Gi-Oh! 5D's World Championship 2010: Reverse of Arcadia marries intricate storylines and new gameplay features making for the most robust Yu-Gi-Oh! experience to ever hit the Nintendo DS!
Yu-Gi-Oh! 5D's World Championship 2010: Reverse of Arcadia's story mode proceeds with a parallel story arch from the animated series involving the reprise of the Dark Signers and their quest for supremacy over New Domino City. After being banned to the Underworld, these Earthbound Immortals will stop at nothing to overthrow the rule of New Domino City and destroy Satellite. To defeat them, players will enlist the help of some of their favorite characters from the Yu-Gi-Oh! universe! Compete in story mode or free duel mode against Jack, Yusei or any of the 20 new characters to take on the Dark Signers in an epic battle to settle the score between light and dark!
The latest iteration of Yu-Gi-Oh! for the Nintendo DS expands on gameplay features to make this the biggest Yu-Gi-Oh! game with the most robust feature set EVER! Players now have 3,200 cards, including cards from the Absolute Powerforce series, to compete against friends or players worldwide via Wi-Fi connection. New features allow players to battle for the ultimate bragging rights by viewing leaderboards including their last 20 battles or using the new Wi-Fi ranking system to track win percentages against other duelists worldwide by elevating and decreasing their ranking based on the strength of opponents. With 3,200 cards, players can utilize the new Duelist Calculator to help quickly and accurately calculate attack and defense points while battling opponents! In addition, the Turbo Dueling, race mechanics have been enhanced to include obstacles, puzzles, hidden pathways and increased collection points. Yu-Gi-Oh! 5D's World Championship 2010: Reverse of Arcadia includes three exclusive trading cards in package.
Yu-Gi-Oh! 5D's World Championship 2010: Reverse of Arcadia is scheduled to be released in the spring of 2010 on Nintendo DS. For more information and screenshots, please visit: www.konami.com/yugioh
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December 17th, 2009, 10:38 Posted By: wraggster
Konami today unveiled new details and mini-game mechanics for Walk It Out! Coming to retail stores nationwide on Wii™ in January 2010, Walk It Out! is a unique game that marries a high-energy/low impact fitness game with rhythm-based gameplay to make for a fun and rewarding exer-gaming experience for the whole family.
Walk It Out! sets itself apart from other fitness games by offering one of the largest and most diverse on-disc music libraries of ANY game across all genres. Players can step to the beat to over 100 great songs, including licensed master tracks and re-records of some of yesterday and today's hottest artists (Demi Lovato, Jesse McCartney, Ne-Yo and more) to original songs from some of the same artists who created music for the legendary DanceDanceRevolution® series.
In addition to the robust musical content, Walk It Out! core appeal is the unique gameplay elements. Part exploration and part fitness game, players step to the beat to unlock the secrets of an ever-growing and expansive in-game world. Stroll past oceanside harbors, gaze up at skyscrapers, amble through bustling city squares, parks and other vistas. The whole while, players are reinforced of their efforts as the game tracks progress with in-game charts, graphs and visuals to show calories burned, distance traveled, steps taken and more!
In addition to the main exploration game, which two players can play cooperatively, Walk It Out! also contains mini-games and puzzles to offer additional modes of gameplay that utilize the full library of music you've unlocked in the main game. Some of the fun and exciting games include:
Whack-a-Slack: Stomp on Slackies (negative energy creatures) as they emerge through circles corresponding to the directional arrows on your DanceDanceRevolution controller or your Wii Remote™ controller. Select your difficulty, and then play through a single song you've unlocked in the main game or endless to play as long as you want!
Psycolo: Solve a brainteaser while you step to the rhythm of one of your favorite songs to keep your health up!
Smash 'n' Run!: Put a good record on, chase down those Slackies and whack them with your hammer! Build up your hammer by moving to the beat so that you can smash even bigger and lazier Slackies!
Walk It Out! has a very easy-to-use control scheme and is compatible with a DanceDanceRevolution Controller or a Wii Balance Board™. In addition, the game can be played with just the Wii Remote and Nunchuk™ as well.
Walk It Out! for Wii will be available in January 2010. For screenshots, product information and more, please visit www.konami.com/downloads
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December 16th, 2009, 23:59 Posted By: wraggster
Very.co.uk the new company with the 2 hotties doing the TV ads have let us know they are running a special offer on the newly released Mario Game for the Wii, heres the details:
Wii New Super Mario Bros (Very.co.uk)
£39.00 (£10 off with voucher code) – GUARANTEED FOR XMAS DELIVERY
LINK: http://cli.gs/WBBTh8
Voucher code/offer: ZG334
£10 off your first order of £40 or more when you open a credit account.
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December 16th, 2009, 23:47 Posted By: wraggster
zhedelta has posted a new release for DS:
Hello.
This is a little clone of Breakout I made. It has got only one stage.
Use the control pad to move your paddle and press A to release the ball. If your paddle is moving while you release it, it wil make a different angle than when your paddle is still.
At the moment the ball goes pretty fast and doesn't change its speed, but in the future I hope to improve the gameplay and make it accelerate and rebound more naturally. Once I'm satisfied, I'll make more stages!
You don't have lives, so don't worry too much about dying... Except if you want to get a good score. You'll lose 20 points each time your ball slips under your paddle!
Update: I added an online Leaderboard. To activate it, tap over the new button in the title screen. You will need to have a wifi connection configured previously. Once you tap, I've found three things that may happen: there's an 80% chance of getting connected, a 15% chance of not doing so (it will be trying to get a connection during ~1 minute; if it isn't able an error will be displayed. You can always try again) and a 5% chance of getting two black screens and the console frozen. Maybe the PAlib wifi functions aren't updated and don't work well with the newer versions of the wifi libraries. Once connected, play and try to get a high score . When you finish the stage, the User Name introduced on the settings of your NDS and your score will be sent to a server and recorded. After that, the top 10 scores will be displayed.
Please report here any bugs you encounter.
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December 16th, 2009, 23:42 Posted By: wraggster
Over at the new Palib forums xiao32 has released DSBotS:
If any of you have ever been on PAlib's IRC Channel, then I am sure you remember Colabot. You know, the one always giving out cokes. Well, this project was sorta inspired by him.
DSBotS is a factoid-style bot (with a few extras). This wasn't a one-man operation, M. Lucanius deserves equal credit (Without him, this project wouldn't be here).
Features:
* Adding commands
* Replacing commands
* Removing commands
* Use /me to emote (Yes, emoting to yourself)
* "Variable" system
* Set the bots name
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December 16th, 2009, 23:33 Posted By: wraggster
GRRLIB is a C/C++ 2D/3D graphics library for Wii application developers. It is essentially a wrapper which presents a friendly interface to the Nintendo GX core. With it, coders can quickly and easily start creating graphical applications.
As of v4.1.0, GRRLIB is supplied as a standard C/C++ library (aka. archive) called 'libgrrlib'. Because GRRLIB processes JPEG and PNG images, it requires the installation of the 'libjpeg' and 'libpngu' libraries. 'libpngu', in turn, requires 'libpng' and 'libpng' requires 'libz'. GRRLIB also has FileIO functions to allow real-time loading and saving of graphical data, and thus also requires 'libfat'.
There are currently 87 applications using GRRLIB.
Help can be found on the forum or in #grrlib on EFnet.
Update History
4.2.0 - December 16, 2009
First support to 3D functions
GRRLIB_CompoStart and GRRLIB_CompoEnd for real GX compositing with transparency support
GRRLIB_Screen2Texture is now fully optimized
USB_Gecko output facilities
GRRLIB_Compose was deleted since it was not fully using GX
GRRLIB_GetColor was deleted, the RGBA macro should be used instead
Lot of new sample code :
3D_CubedTileDemo (How to use dynamic texturing)
3D_sample1 (A simple rotating flat cube)
3D_sample2 (A simple rotating textured cube)
3D_sample3 (A textured cube and compositing)
3D_sample4 (A complex object rotating)
basic_drawing (How to use some basic GRRLIB functions)
bitmap_fx (Effects ShowRoom)
blending (How to use blending mode)
compositing (A simple compositing how to)
funsin (A gradient sinusoid dancing)
particle (A nice particle sample code)
template (Use this as a basis for your project)
TileDemo (This will show you how to use tiles/tileset and map)
unlimited2d (A faky technic for unlimited sprites)
unlimited3d (Same as above but with 3D)
http://wiibrew.org/wiki/GRRLIB
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December 16th, 2009, 21:16 Posted By: wraggster
3DMaze 0.1 released by Michelinux
Get out of the 3D Maze!
Description
Imagine having a 3D labyrinth in your hands... you can rotate it in any direction to get a red ball out of it.
Motion Plus is not mandatory but recommended.
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December 16th, 2009, 19:19 Posted By: wraggster
Nintendo's Shigeru Miyamoto and his colleagues were dismayed when the original New Super Mario Bros. DS game was criticised for being too easy.
That's according to the latest instalment of Iwata Asks, for which Nintendo president Satoru Iwata is joined by Miyamoto's closest collaborators, EAD general manager Takashi Tezuka and SRD president Toshihiko Nakago.
"I imagine the three of you probably took it quite hard when some people said that the DS version was a little too easy. Miyamoto-san in particular," Iwata suggested during a discussion about difficulty in the Mario series.
"I think that was particularly true of Miyamoto-san," Nakago agreed. "So this time we've got a difficulty level the player can enjoy. I'd really like people to experience this for themselves. There are times when you'll think: 'This game's a pretty tough nut to crack!'"
Perhaps fearing they had overcompensated, the trio were careful to implement New Super Mario Bros. Wii's excellent Super Guide system and Hint Movies, which include some awesome recordings of Mario Club testers.
"Sometimes they're so good that you'll find yourself laughing out loud!" Tezuka explained. "It is really tricky to record these videos though. For that reason, some members of the team would request that we let them correct things manually. But I had to put my foot down. If it's not all done by a human player, you'll lose that essential realism."
Tezuka also encouraged players to replay levels in NSMB Wii. "I'm approaching 50 and I can get right to the end, so I think if you play through the levels enough times, you'll be able to discover a whole new side to Mario."
Plus, it turns out Iwata has a dream. "I'd like to add something, if I may," he said.
"A hugely appealing part of the Super Mario Bros. franchise titles are that they can be enjoyed by both the person playing as well as by the people watching. I think of that as a kind of tradition that has been upheld ever since the very first Super Mario Bros. title. Now with this game, anyone who is watching can simply pick up a Wii remote and join in.
"That's why I'd say that you should start off by watching the game. Then, if you think it looks interesting, go ahead and join in. Even if you've never played a Mario game before and you try the single-player mode, while it may be a little tricky at first, there are plenty of features included in the game that will help you to make progress.
"I think lots of people who never thought they would have anything to do with a Mario game will become absorbed in New Super Mario Bros. Wii and, because of this, both people who had never played Mario before and players who have long enjoyed it will now have a shared interest. In addition, skilled gamers will be able to play alongside players who are not so skilled. That's my dream."
Other highlights from this instalment include the revelation that Tezuka - head of software planning - hadn't even heard of Pac-Man when he joined Nintendo in 1984, recollections that Miyamoto only allowed the original NES Super Mario Bros. team three hours' celebration before they got back to work on Zelda.
http://www.eurogamer.net/articles/mi...ism-quite-hard
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December 16th, 2009, 11:35 Posted By: wraggster
DCEmu Member and Coder HtheB has released a new version of his MSN Clone for the DS, heres whats new etc:
It seems to be that Microsoft took down MSNP9 Protocol.
This means that Beup Live doesn't work anymore, since it uses MSNP9.
I downgraded Beup Live to MSNP8 (which still works) for the people who still wants to use Beup Live.
The only bad side is that there is no avatar support in MSNP8.
Changelog:
- Fixed: You can login again with Beup Live.
(No more "Connection to notification server has died." error)
- Changed from MSNP9 to MSNP8.
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December 15th, 2009, 21:54 Posted By: wraggster
Konami unveiled the first gameplay trailer for the upcoming turn-based strategy RPG, Foto Showdown for the Nintendo DSi™. The new trailer provides extensive story details and a robust walkthrough of the core gameplay mechanics in the game, as well as shows gamers how to utilize the Nintendo DSi™ camera functionality to take photos of anything in their world and turn them into battle-tested monsters. Additionally, the trailer showcases the main gameplay features such as deck construction, a look at tournament play, how to utilize the in-game store for purchasing weapons and health upgrades, and how to connect via local connection to battle a friend on-line.
Foto Showdown also allows players to snap photos with the DSi, which uses advanced color recognition to spawn monsters based on the dominant colors in those photos. Players pit their battle tested monsters against rivals in no holds barred turn based duels that put the unique powers of each monster to the test. As players progress through more than 70 levels, winning tournaments and beating opponents, they will be able to upgrade their powers, purchase more powerful weapons, as well as add medicine and tools providing the ability to wreak greater havoc on their duelist partner. The longer a player plays, the stronger they get.
Foto Showdown is scheduled for release in Q1 2010 for the Nintendo DSi™. To download the trailer and for more information, please visit: www.konami.com/downloads.
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