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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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December 6th, 2009, 22:26 Posted By: wraggster
Pate has posted more WIP News of his work on a dos emulator for the Nintendo DS:
This weekend I finally had more time to work on DSx86. The biggest new feature I added this weekend was a proper FAT directory handling (DIR and CD commands on the DOS prompt). I also fixed the new process launching and returning to the parent process when the child process exits. There were also some missing features in the memory allocation routines, which now should be pretty much complete.
I got a bit bored working on the DOS internals for the last three weeks, so I took some time off from that work and looked into supporting AlleyCat. I had to add quite a few new modrm bytes for the opcodes that AlleyCat uses, and also the simple CGA support I added for Paratrooper was far from good enough for AlleyCat. The CGA support is still missing some important features and has some bugs, but I managed to get AlleyCat working for a little while, until it hits an unsupported CGA string instruction.
The DOS kernel now supports the most important features for launching games from the SD card, so a first alpha-version release of DSx86 is now much closer. I have a two-week Xmas vacation starting on the 21st, and my current plan is to get the first working version of DSx86 released during my Xmas vacation. That might still change if I run into some major problem in the code, but at least that is the plan. The biggest missing features that I still must add before I can release it are the following:
Screen scaling/scrolling support.
Support for Ctrl and Alt key combinations. Currently only Shift is supported.
Nintendo DS key mapping support (mapping a DS key to a PC key).
Support for the missing file I/O features (like writing to a file).
In addition, there are a lot of bugs and partially supported features that I would like to fix, but I think these are not absolutely mandatory for the first release:
DOS prompt uses the DOS stdin functions, which I have now hardcoded to use the keyboard. However, my keyboard emulation is not fully compatible with the way stdin is supposed to work. Some keys cause weird behaviour, but the most important keys seem to work.
The text mode hardware cursor is only partially supported, and leaves old cursor images around the screen when moving the cursor.
A vast number of modrm bytes for the partially supported opcodes are still missing. This basically means that only the specifically supported games are likely to work. I am completing these all the time, but it will take months and months to add them all.
The code for the screen handling (both MCGA and CGA) is very ugly, basically a collection of special cases with no internal logic to them. I eventually need to rethink and recode much of this code.
AdLib emulation code is still very buggy and sounds pretty bad.
The internal DOS emulation is still far from complete, but most of the missing features are not very likely to be used in games.
There are a lot of places that could use some more optimization. I have ideas for quite a few optimizations, I just haven't had time to work on them yet.
Btw, December 6th is the independence day of Finland. Happy Independence Day!
http://dsx86.patrickaalto.com/
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December 6th, 2009, 22:17 Posted By: wraggster
Priiloader 0.2 released by DacoTaco
This project is a modified version of the officially discontinued Preloader.
Priiloader is a modded version of Preloader. just like preloader, Priiloader places itself in boot sequence before the system menu. by this priiloader has the ability to:
patch memory just like StartPatch or Preloader. hacks.ini should be on the sd root(only once, they get copied to NAND) and can be found here.
save wii from banner & other kind of bricks that aren't ios/boot2/nand corruption related
start something else then system menu on power up (a dol file, bootmii, homebrew channel)
http://wiibrew.org/wiki/Preloader/Priiloader
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December 6th, 2009, 17:51 Posted By: wraggster
TetriCycle 0.1b released by calvinss4
TetriCycle is Tetris projected onto a cylindrical surface. Rotate the cylinder left/right such that the descending piece falls into place.
TetriCycle is freeware, can be distributed freely and should never be charged for.
Development Log
v0.1b
Initial Release: 12/6/09
I consider this release "pre-alpha", as it's not yet feature complete, but homebrew tends not to follow the typical product development cycle; thus, this is the first "beta" release.
http://wiibrew.org/wiki/TetriCycle
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December 6th, 2009, 17:46 Posted By: wraggster
Bushing just posted this over at hackmii:
Many of us are planning on attending 26C3 in Berlin in a few weeks — we hope to get a table again in the Hackcenter this year, but no guarantees.
We will not be presenting anything this year, sorry! There’s not much new to report with the Wii, and we don’t have anything complete enough to show for the DSi. Also, honestly, I’m looking forward to actually getting some sleep this year and seeing some presentations — I barely emerged from the basement for the last two years.
If we do get some space to set up, we’ll probably have at least one Wii, hopefully a DSi-hacking setup, and then you’ll get to see the rest of the projects that have occupied our time over the last year — lasers, all sorts of SunPlus devices, etc. Should be good times.
Post a comment if you’re planning on attending.
http://hackmii.com/2009/12/26c3-roll-call/
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December 6th, 2009, 17:36 Posted By: wraggster
Eiji Aonuma has spent a lot of time developing Legend of Zelda games. In fact, he's been in a managerial role on the franchise ever since the series' arguably most popular installment, The Ocarina of Time. So when Mario creator (and his boss) Shigeru Miyamoto asked Aonuma and his team to develop an "Ura Zelda" (a flipped version of Ocarina of Time -- what would eventually become the Master Quest), Aonuma protested. Miyamoto's compromise, though, instead turned out to be a much greater challenge -- produce a sequel to OoT within one year.
"We were supposed to make its sequel in a year ... at first, we had absolutely no idea what sort of thing we were supposed to make, and we just kept expanding our plans," Aonuma told Nintendo prez Satoru Iwata during a recent Iwata Asks column."in the beginning, it was all trial and error ... ultimately, we adopted the 'three-day system,' and made it so that, if you couldn't clear the game inside of three days, the world was destroyed." Aonuma claims this concept was what allowed Majora's Mask to be created and released just 18 months after OoT came out. He also adds that lessons he learned from the development of Majora's Mask -- from having to remember a sequence of events in order to proceed, to "deep, compact play" -- helped to shape the development of the most recent Zelda release, The Legend of Zelda: Spirit Tracks.
We'd like to say that Aonuma will have a break from the series after serving as producer on Spirit Tracks, but he's the man in charge of the upcoming LoZ game for the Wii. We're sorry, Mr. Aonuma! Keep on truckin'!
http://www.joystiq.com/2009/12/05/ni...moto-challeng/
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December 5th, 2009, 20:37 Posted By: wraggster
Updated release from Ant512
Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system.
Version 0.42 is out now!
This release improves the functionality of the ListBox, ContextMenu and CycleButton gadgets. It separates management of data from the UI, allowing such things as adding/removing/sorting CycleButton options, custom sorting orders, etc. It improves the speed of the FileRequester and includes several bugfixes and optimisations.
Downloads available from SourceForge:
http://www.sourceforge.net/projects/woopsi
- Fixes:
- ListData::swapItems() no longer raises a data changed event.
- ListData::sort() raises a data changed event.
- Woopsi class does not attempt to retrieve system font before it is initialised.
- ListBox canvas height no longer includes extra pixel.
- ListBox raises an action event when double-clicked.
- ListBox ignores double-clicks that occur across multiple items.
- Removed unused Gadget::_doubleClickTime member.
- ListBox redraws every time data changes.
- Double-click only counted as such if the gadget already has focus (ie. must be the same gadget clicked twice).
- ListBox::draw() calculates top and bottom visible options correctly, and does not overwrite options at the top of the list with those from the
bottom.
- ListBox automatically scrolls when items are removed from the ListData object to ensure it does not display past the end of the canvas.
- New Features:
- Split ListData class into ListData and ListDataItem classes for greater flexibility.
- Minor improvements to the ListBox's use of the ListData class.
- Altered ListData::quickSort() and added compareTo() method to ListDataItem to allow custom ordering of ListDataItem subclasses.
- ScrollingBase adds support for specifying planes on which scrolling can occur.
- ScrollingPanel implements ScrollingBase's allow/disallow scroll plane features to prevent scrolling on certain planes.
- ListBox does not allow horizontal scrolling.
- Added windowless example project.
- Added Gadget::isDoubleClick() to check for double-clicks.
- Combined various colour members in Gadget class into GadgetColours struct.
- Merged TextWriter into GraphicsXXX classes and removed original class.
- Added FileListDataItem class to store data for file requester.
- FileRequester uses new compareTo() functionality for substantial speed increase and lower memory usage.
- FileRequester displays "Loading..." message whilst directories are enumerated.
- Split ListDataItem into ListDataItem and ListBoxDataItem classes for greater flexibility.
- Split FileRequester into FileListBox and FileRequester classes for greater flexibility.
- CycleButton uses the ListData class to store its data - options can now be selected, removed, sorted, etc.
- ListBox::getPreferredDimensions() bases width on size of text in options.
- ContextMenu used a ListBox to store/view its data.
- ContextMenu includes getPreferredDimensions() method.
- ContextMenu sends ListDataItem objects with event arguments instead of ContextMenuItem objects.
- Deleted ContextMenuItem class.
- Added WoopsiString::copyToCharArray().
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December 5th, 2009, 20:27 Posted By: wraggster
News via http://www.nintendomax.com/index.php...56&format=news
Wind Pro DSi now in version 2.3.9, PC application involving several emulators including 3 for the Nintendo DS (No $ gba / DeSmuME / ideas) and 1 for Game Boy Advance (VBA-M) and tools (customizable emulator / zoom / etc ...).
Quote:
News DSi 2.3.9
- NO New $ 0.2 Zoom Settings (4 Dic 2009)
- New DeSmuME SVN 3112
- New VBA-M SVN 927
- New Track TLOZ Spirit's Skin
- More options in setup
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December 5th, 2009, 20:17 Posted By: wraggster
TetWiis 0.2b released by pembo
TetWiis is a Nintendo Wii Tetris clone, shamelessly based on the Nintendo DS version of Tetris.
TetWiis is freeware, can be distributed freely and should never be charged for.
v0.2b
Released 5th December 2009
Improved Block graphics
Added 3 in game backgrounds that change every 5 levels
Implemented power/reset button callbacks
Minor bug fixes
http://wiibrew.org/wiki/TetWiis
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December 5th, 2009, 20:10 Posted By: wraggster
CustomizeMii 1.2 released by Leathl
CustomizeMii is a 100% legal custom Channel creator for the Wii.
It's completely written by myself (some parts are based on other 100% legal codes).
Use legal Base WADs to create your own legal custom Homebrew Channels.
The .NET Framework 2.0 is required to run this application!
A mono version is available which runs under Linux / Mac OS X (Requires the mono framework to be installed!)
Thanks to icefire / Xuzz for the basic idea of this Application!
And No: This has nothing to do with piracy! It's for creating custom Channels for your Homebrew Apps (like the Homebrew Channel).
Version 1.2
Fixed writing/reading of channel titles, so japanese characters will work now
Added checkbox (Options tab) to turn security checks off
Added built-in forwarder creator (Needs the ForwardMii.dll which is separately avaiable)
You can choose MP3 files as channel sound (Needs lame.exe in application directory)
Bugfixes
http://wiibrew.org/wiki/CustomizeMii
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December 5th, 2009, 19:49 Posted By: wraggster
News via http://kingofgng.com/eng/2009/12/04/...-wii-at-1080p/
I had already talked about Dolphin’s remarkable qualities in a previous post, being it the only emulator currently capable of replicating a Nintendo Wii console on PC and running some commercial games. Another, impressive confirmation of the emulator capabilities comes from this YouTube video (via Joystick Division), that in a single shot shows off what the recently added Full HD video clips viewing (1080p, or 1920×1080 pixels) is really useful for while it demonstrates the growing Dolphin compatibility with the latest games published for the Nintendo console.
The video presents a couple of minutes taken from New Super Mario Bros. Wii, the latest brainchild of talented Shigeru Miyamoto San which brings Nintendo’s unbearable mustache-equipped plumber on the new-gen and sells an enormous amount of copies worldwide. The game is fresh, the Dolphin SVN build used to record the video too and the Full HD resolution is a luxury no Wii physical machine could afford, something made possible just thanks to the magic of emulation and (of course) the PC platform superior power.
The system used for the YouTube performance is a respectable rig, equipped with an Intel Core 2 Duo E8400 CPU overclocked at 3,8 GHz, GPU NVIDIA GTX 260 and 4 Gigabytes of RAM. According to the author on such a system New Super Mario Bros./Dolphin runs at constant 60 FPS without problems of sorts, while the clip presents half the speed and some audio distortions because of the recording work by Fraps.
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December 5th, 2009, 02:49 Posted By: wraggster
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December 5th, 2009, 02:47 Posted By: wraggster
The Japanese release of New Super Mario Bros. Wii is looking pretty positive for Nintendo, with the Wii game moving an impressive 422,000 units on day one, according to reports.
Japanese retail blog Sinobi's estimates put New Super Mario Bros. Wii's first day sales ahead of that of Super Mario Galaxy's, which managed 256,000 units sold in its first week on Japanese store shelves. But the Wii follow-up to New Super Mario Bros. on the Nintendo DS will likely fall short of its portable predecessor. New Super Mario Bros. DS racked up some 900,000 units sold during week one.
Some of Mario's other Wii games started a little stronger out of the gate, including Super Smash Bros. Brawl (816,000 units sold) and Mario Kart Wii (608,00 units sold). Expect more solid numbers to arrive mid-week.
http://kotaku.com/5419338/new-super-...y-one-in-japan
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December 4th, 2009, 22:57 Posted By: wraggster
News via http://www.nintendomax.com/index.php...54&format=news
The world of Ripholes in Rubbish takes place in a sketch book. The player takes the role as a sketched avatar in a magical animated land. Her goal is to find her lost friend, Arky.
Ripholes’ core mechanic is the player’s ability to rip and paste level elements and other game characters. Although the player can move and jump freely, they will not be able to complete all the levels without using their ripping ability.
The game is broken down into different levels, or sketchbooks. These levels are further broken down into pages.
The ripping ability’s first noticeable effect is that it freezes time, allowing the player to rip and paste anywhere within the main screen and within the same page as the avatar. The player has a limit of three ripped objects she can hold in her inventory at any time, and objects can only be pasted once they’ve been ripped into the player’s inventory. Ripping creates a hole that the player can pass through, such as on the page below or a page above if the player is standing underneath it. Ripping in white space will create only a hole, and the blank paper is discarded by the avatar.
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December 4th, 2009, 22:50 Posted By: wraggster
Leathl has released TransmitMii 1.0
TransmitMii is a little tool to transmit your DOL or ELF files to the Wii. Once you typed in your IP and protocol, you can simply drag a file onto the EXE to transmit it. It works with the old and the new version of the Homebrew Channel
It's based on the sources of wiiload by dhewg and Crap by WiiCrazy/I.R.on
The .NET Framework 2.0 is required to run this application!
Download Here --> http://code.google.com/p/customizemii/downloads/list
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December 4th, 2009, 21:22 Posted By: wraggster
Newly released today:
features
A full body scan diagnosis, fitness test, and your personal goals combine to create the most personalized workout plan possible. Your unique plan is developed to help you reach your goals within the time that you have. With Your Shape, you can easily create a multi-week program that adjusts as you progress. And each workout flows seamlessly so your heartbeat is up from beginning to end
The proprietary camera technology projects your image onto your TV, then displays motivational visuals on-screen that adapt based on the rhythm and tone of your workout, so each workout is fresh and exciting. Your coach is by your side helping you perform the exercises. As you exercise, your coach will give you verbal and visual feedback to make sure you get the most out of every minute you invest in your workout. And, if you’re having trouble, the game offers tutorials on all of the exercises – your coach will show you exactly how to perform the move correctly
Watch yourself succeed with the progress tracker – check it as often as you like to see how much you’ve achieved
Test your fitness level with the physical challenge, a test designed as a check-in for you to see how much your fitness level has improved. Take it any time!
Let your coach know what equipment you have at home and she’ll add it to your personal workout!
description
Your Shape is a revolutionary new fitness product that is laser-focused on you, ensuring you get the most personalized, effective and fun workout possible.
The Your Shape camera comes with the game and, using proprietary fitness tracking technology, scans your body, giving you a full body shape analysis. The game combines that analysis with the results of your fitness test and your goals to create a personalized fitness program to help you meet your goals as efficiently and effectively as possible.
Unlike any other fitness product, when you begin your workout, the camera projects your image onto the TV. Because the camera tracks your movements, your coach can give you real-time input on how you’re doing and advice on how to do it better.
http://www.play-asia.com/SOap-23-83-...j-70-3g1b.html
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December 4th, 2009, 21:21 Posted By: wraggster
Newly released today:
features
Over 500 multiple choice questions based on movie clips, music and audio from the Twilight movie
The new Scene It? Twilight Wii version presents a new look and feel from the DVD game
The first Scene it? game featured on the Nintendo Wii gaming platform. Use your Wii Remote to buzz in and beat your opponent!
Single and multi-player modes and new scoring systems keep the game close, exciting and accessible to everyone
description
Scene It? Twilight brings the immense universe to your living room, and tests your knowledge and wits! Trivia and Twilight fans alike will love the hours of fun as you challenge friends and family to see whose Twilight knowledge reigns supreme. Scene It? Twilight features all-new questions, movie clips and several challenging puzzle types, giving you a trivia game overflowing with images as well as audio and video clips from the world you know and love.
Free Running allows you to go absolutely anywhere within specially designed environments. You are presented with over 60 unique challenges, within 10 levels, spread over 3 environments; Urban Jungle, Docklands and Inner City. Throughout the game you need to maintain your Flow and Sprint meters and, at the same time, be precise in your timings when you leap, jump, balance and run!
The Wii version, have been enhanced and unique twists added. The physicality of Free Running has been thoroughly captured with the Wiimote and Nunchuk controllers. Flicking, pointing and swinging the controllers at the precise place at the precise time will fully immerse you into the action, drama and suspense, and once you've nailed the timings, performing the tricks and moves becomes second nature.
The game includes 9 different single and multiplayer modes in a completely 3D, free-roaming world allowing you to go anywhere and climb anything. Featuring Free Running creator Sebastian Faucon as well as other top free runners that can be unlocked along with a variety of clothes, music, tricks and moves. Free Running is a unique game that will appeal to extreme and alternative sports fans as well as gamers in general.
http://www.play-asia.com/SOap-23-83-...j-70-3mr4.html
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December 4th, 2009, 21:19 Posted By: wraggster
Newly released today:
features
Play with up to 4 of your friends online!
7 new lakes based on real world locations!
Improved graphics and water effects recreates some of the most realistc fishing action ever!
More fish types like Rainbow Trout and Catfish!
Environmental simulation of seasons, time of day, water temperature, and weather affect lake and fish ecology
description
GET HOOKED ALL OVER AGAIN! HOOKED! AGAIN replicates all the excitement and tension of fishing without having to leave the comfort of your living room. Participate in one of the many modes and unlock the latest lures that’ll help you catch the elusive lunker. Once you think you’ve mastered the single player modes, you can take your angling skills to the ultimate test and challenge the best fisherman online.
http://www.play-asia.com/SOap-23-83-...j-70-3hmm.html
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December 4th, 2009, 21:18 Posted By: wraggster
Newly released today:
features
Customize your world by customizing your cars. Modify paint color, wheels and rims, different hood options, side skirts, rear bumpers and spoilers
There are over 30 playable characters of which 15 are brand new - Doc Hudson academy of student racers, Chick Hicks academy of student racers, Motor Co Pit Crew, Not Chuck, Guido, Tater, Tater Jr., Bubba, Trophy Girl, Chick Hicks Pit Crew, Doc Hudson Pit Crew, Vin Racer along with major boss characters who are Chick Hick’s protégés; El Machismo, Candice and Stinger
Experience eight racing environments, four of which are completely brand new; Radiator Springs Speedway, Santa Carburera which takes you to the beaches, Motoropolis City where you can experience street racing and Autovia which gives you off road racing in the desert
Experience the reaction you get based on performing stunts throughout the game from paparazzi taking your picture to the crowds going wild
Experience new mini games: Mack Track Challenge based off of the Mattel toy, three different games based on Disney Pixar's Cars Toons episodes (El Materdor, Mater the Greater, & Tokyo Mater), plus many new original games like Photo Op, Auto Cross, Tractor Stampede, and Transporter
description
In the Cars Race-O-Rama video game, players get to race against new characters through action-packed tracks to win the Race-O-Rama trophy as their own personalized Lightning McQueen. Join Lightning McQueen in Radiator Springs as he prepares his academy of student racers for the Race-O-Rama competition. Lightning finds out that Chick Hicks has his own set of academy student racers who don’t always compete fairly. These student racers are preparing to race in the same competitions in order to propel Chick Hick’s academy to the #1 spot. The races take place at various tracks from the beaches, into the cities and off to the Baja desert. Along the way, racers are upgrading their abilities and customizing their look. The finale consists of a fully modified, ultimate Lightning McQueen racing against a fully modified Chick Hicks for the Race-O-Rama trophy. Let the race begin!
http://www.play-asia.com/SOap-23-83-...j-70-3g0y.html
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December 4th, 2009, 21:17 Posted By: wraggster
Newly released today:
features
Throw a perfect wedding reception for the bride and groom—avoiding all the pitfalls and keeping the guests happy
The level of perfection reached will be reflected in your final score
2 Modes of Play: Career and Endless Reception
10 different guest types including the Blonde Bombshell and the Cranky Child
9 wedding mishaps to overcome—everything from bees to bridezillas!
Wedding-themed medals awarded for a job well done
description
Help Quinn, a hopeful wedding planner, make wedding bells ring! Featuring the hilarious ups and downs of wedding day drama, Wedding Dash incorporates the plate-spinning fun from the Diner Dash series with the added challenge of pulling off the perfect wedding reception. Can you keep the bride and groom happy and Quinn’s business afloat? Help couples select all the details—from tasty cakes to gorgeous flowers. But once they’ve tied the knot, look out for obstacles preventing the perfect party—tipsy guests, falling cakes, and catty bridesmaids are just the beginning. When the going gets tough, keep an eye out for extra help from everyone’s favorite server, Flo! Its’ a fast-paced challenge to execute a flawless event, but for the determined Quinn, it’s all in a day’s work! The hit online game is now on Nintendo DS™!
http://www.play-asia.com/SOap-23-83-...j-70-3emt.html
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