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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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January 13th, 2010, 21:25 Posted By: wraggster
Capcom's "bitching" (and subsequent back-track) about poor sales of Resident Evil: Darkside Chronicles was ill-aimed, WiiWare developer Bloober Team has told Eurogamer.
"With such a strong install base it's hard to believe that there's not enough people to appreciate mature, core content," said executive producer Marcin Kawa. "It's all about games and quality. I'm not surprised that another shooter on rails doesn't sell well. You don't need to be a rocket scientist to figure out that people expect something more than that..
"I bet No More Heroes 2 will do pretty good, as well as the new Metroid and Capcom's Monster Hunter. I hope that Last Flight will be successful and that's because we're making a game that was thought out as a Wii game.
"Instead of bitching," he added, "we'd rather create something that has value and doesn't feel like a third-rate port put together to make a quick buck."
Bloober's making Last Flight, a visually simple but striking action-horror game inspired by Golden Axe, although we've yet to see the similarities. Importantly, this is a WiiWare game aimed at a mature audience that Marcin Kawa is adamant exists on Wii, despite the public lethargy for critically acclaimed games like MadWorld and No More Heroes.
"Was it the right decision to develop a game on Wii? Should we make it less violent? Are we gonna sell enough copies to pay our bills? You know, typical questions, nothing unusual here," Kawa said. "And while we love and respect Capcom and Pachter, we wouldn't go that far and say that mature stuff doesn't sell or that it's the platform holder's fault.
"Our logic is far simpler: if the game doesn't sell, we did something wrong."
The first episode of Last Flight, of which there are four, will be released on WiiWare "really soon".
http://www.eurogamer.net/articles/on...-badly-bloober
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January 13th, 2010, 21:21 Posted By: wraggster
Nintendo has filed an application to trademark the name Wii Relax in the US.
The application covers a wide range of possible uses for the name - it could refer to all manner of software or peripherals. But there's plenty of speculation it could have something to do with the Vitality Sensor accessory, particularly since the patent mentions "parts and accessories of consumer videogame apparatus, including those with pulse-measuring functions".
Nintendo also trademarked the Wii Relax name in Europe last year. Hmm.
http://www.eurogamer.net/articles/ni...ii-relax-in-us
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January 13th, 2010, 21:19 Posted By: wraggster
Nintendo has denied that the next iteration of the DS will feature a motion sensor and more graphical power.
Company president Satoru Iwata was reported as making the claims last week. But according to Nintendo there's been a misunderstanding.
"Mr Iwata did not make any comments regarding the functions of Nintendo's future hardware systems," a representative told Kotaku. "The answer to the reporter's question was misinterpreted."
Kotaku stands by its original translation of the comments, which appeared in the Asahi Shimbun newspaper. Nintendo says it was the paper's reporter who was responsible for the mix-up.
http://www.eurogamer.net/articles/ne...nsor-after-all
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January 13th, 2010, 21:08 Posted By: wraggster
Wedbush Securities analyst Michael Pachter has said he doesn't expect the launch of Netflix on Wii, announced earlier today, to be as significant a move as it was on Xbox 360.
Despite a US installed base of close to 26 million, Pachter estimated that only a small percentage of users - fewer than 20 per cent - had connected their Wii to the internet. In contrast, he estimated around 75 per cent of 360s and 80 per cent of PS3s were used online.
As such it wasn't expected that Netflix activations would jump significantly when the service launched this spring. "We think that the Wii installed base will embrace the Netflix service only gradually," said the Wedbush report.
However, as the Xbox 360 installed base for the Netflix service approached saturation point, the addition of PS3, Wii and further electronics devices would enable Netflix to maintain its pace of new subscribers, it added.
To access the Netflix service through the Wii, users will need to insert a separate disc before watching a film - as will be required on the PS3 also. On the Xbox 360, users can simply access the service from the Dashboard - a feature which Pachter predicted has arisen from Microsoft's 360 exclusive arrangement with Netflix, which will run at least until the end of 2010.
In the wake of the Wii announcement, the guidance from Wedbush on Netflix shares was that they would underperform.
http://www.gamesindustry.biz/article...limited-impact
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January 13th, 2010, 18:37 Posted By: Shrygue
via IGN
Speaking on the Nintendo Weekly show (via Youtube), President and COO Reggie Fils-Aime stated the company will be taking its time with the upcoming Zelda title for Wii, and that it won't see a release until its perfect.
"Right now, it's still in development. But the key message that Mr. Miyamoto and Mr. Aonuma is telling us is that it really has to be perfect when it launches," he said. "That really is what the Zelda fan is expecting."
"So for all of those Zelda fans out there right now, I would say enjoy The Legend of Zelda: Spirit Tracks, and know that the Zelda title for Wii is going to come out when it's perfect," he said.
Fils-Aime's comment doesn't exactly mesh with an earlier report saying the new title would ship in 2010.
Last week, Nintendo CEO Satoru Iwata was quoted by Asahi Shimbun Daily in Japan as saying the next Zelda for Wii will ship before the end of this year. Nintendo Japan has yet to officially make an announcement on its release date, however.
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January 13th, 2010, 18:22 Posted By: Shrygue
via Joystiq
Netflix's Wii disc sign-up page (remember, you need the disc to access the movie streaming service) is now live. All you need to do is sign in to your account and press the big blue button on the page. Yup, it's really that simple.
We're currently trying to find out from Netflix if the launch and service on the Wii will be relatively similar to that offered on the PS3 -- beyond requiring a disc. We're also trying to narrow down that "spring" release window, if possible.
Update: "Spring is as specific as we can get," a Netflix representative tells Joystiq. We've also been told, "The Wii will have the same titles as all Netflix ready devices and a similar, easy and fast disc-based experience as the PS3."
Sign up page here
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January 13th, 2010, 18:07 Posted By: Shrygue
via Eurogamer
Update: Nintendo's told Eurogamer that no release date has been confirmed for Other M in Europe and the uK.
Nintendo's announced that Wii action game Metroid: Other M - a collaboration with Ninja Gaiden studio Team Ninja - will be released this year.
"The next highly anticipated offering in the Metroid franchise is Metroid: Other M, which will be available this year," the company told G4TV.
The statement came after Nintendo was spotted discontinuing the brilliant Metroid Prime: Trilogy, presumably to show fans there was something to look forward to.
Zelda fans are not so lucky, as Reggie Fils-Aime still refuses to pin down a date for the new Zelda game on Wii.
"Right now, it's still in development. But the key message that Mr. Miyamoto and Mr. Aonuma are telling us is that it really has to be perfect when it launches. That really is what the Zelda fan is expecting," said US boss Fils-Aime on the Nintendo Week show.
The Legend of Zelda: Twilight Princess has been Link's only adventure on Wii to date, and that was a game originally designed for GameCube, with Wiimote controls tagged on.
At E3 2008, Nintendo overlord Satoru Iwata told the world that the Zelda and Mario teams were hard at work making new games. The Mario team was evidently busy with the now announced Super Mario Galaxy 2, which is due out this year.
But what the Zelda team is up to we're still waiting to hear. Shigeru Miyamoto said at E3 2009 that he "really wanted to announce a Zelda game for Wii", but explained that it was better for the team to focus on development rather than cobble together a demo for the show.
An E3 2010 reveal, then, is on the cards.
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January 12th, 2010, 21:51 Posted By: wraggster
ScummVM for N64 bundled with Beneath a Steel Sky, news again from N64 Scener
Hkz has released another build of ScummVM 64 (1.1.0svn47213) but this time the "Sky Engine" is included which means that the build contains "Beneath a Steel Sky" instead of just demos.
In August 2003, the game was released as freeware so there's nothing illegal going on here... have fun and game away! :-)
Thank again to Hkz for the awesome release.
Oh and please note that the game requires FlashRAM to save.
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January 12th, 2010, 21:45 Posted By: wraggster
The release of the Nintendo 64 Flashcart has meant a fresh restart for homebrew on the N64, heres a release posted at 64scener
It's no longer a secret, as of today ScummVM is officially available for the Nintendo64, ported by Hkz.
A prebuilt image with demo roms is available below.
Thanks to Hkz for the awesome release :-)
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January 12th, 2010, 21:41 Posted By: wraggster
HVE has released a new version of his game for the DS:
Here is a mini-game I made.
You are an earthworm and you have to beware of the bird who wanna eat you.
Eat flies in the mid-air and nutrients in the ground to get score and increase your worms' length.
If you get caught by the bird you lose and possibly get a place in the highscore.
Controls:
Left & Right/L & R: Change the direction
A: 1.Increase the speed
2.Bounce, if held when going towards the ground
Down: Prevent the worm from bouncing, if A is held
Select: Press in the beginning to start "Free Mode" which is unlocked when you win the game.
Tips:
If you come near the bird it will hunt you, and if you don't get caught it will fly to the ground and pick into it.
While the bird is picking, it won't see (nor catch) you.
Latest download link:
http://www.mediafire.com/?zd2nxzgzdmu
[Update 12-01-2010]: Fixed some bugs, added panning to the bird sound and fixed a collision displacement.
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January 12th, 2010, 21:15 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-14389.html
JMEBoy is a Game Boy emulator available for mobile phones using J2ME. JSwingBoy runs on PCs.
Quote:
Changes history - JMEBoy v1.5.2:
1.5.2 (based on HG rev. 418)
- fixed problem that timer in "Super Mario Land" cycles between 400 and 500 (bug ID 2924635)
1.5.1 (based on HG rev. 410)
- added Dutch translation provided by ikben0het@users.sourceforge.net
- fixed the problem that the new main menu could not be used on some Sony Ericsson phones (bug id 2880965)
1.5 (based on HG rev. 407)
- menu redesign
- updates to the French translation, provided by Philippe Infarnet (feufeu84@user.sourceforge.net)
- performance optimizations
Changes history - JSwingBoy v1.2.14:
1.2.14 (based on HG rev. 418)
- fixed problem that timer in "Super Mario Land" cycles between 400 and 500 (bug ID 2924635)
http://sourceforge.net/project/showf...roup_id=219240
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January 12th, 2010, 21:09 Posted By: wraggster
The OpenBor Team have released a new version of the Beats of Rage Engine for the Wii and Dingoo,
Heres whats new:
Fixes:
Plombo: Biker support is finally fixed! Now you can play more mods correctly on Wii and Dingoo, including the original Beats of Rage.
Plombo: Fix for loading mods from the data folder under Linux.
Shin-NiL: Added Dingoo specific function to detect correct amount of free RAM.
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January 11th, 2010, 23:27 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...ced6098c273f46
Lino and Actarus released a new version of the DS Emulator for Windows:
Hello everybody,
I am Actarus and I will release and I will write the new version of iDeaS.
Here's the changelog :
* Fixed some bugs in timers emualtion.
* Fixed a bug in alpha blending between OAM and layers.
* Fixed a bug closing the compressed files.
* Added some speedup at the emulation.
* Added new formats for the screenshots and fixed bug during the capture.
http://www.emucraze.com/ideas/index.php
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January 11th, 2010, 23:23 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...ced6098c273f46
Morukutsu already written several homebrew missed on Wii and DS, brings her new DS project, "Inside The Machine 2," after "Inside the Machine.
For the record, this game is the direct result of Inside the Machine. In it, you direct Dade, who goes in search of his friend went on trip for several months. Walking in his footsteps, he will discover that the world has become more and more strange after the arrival of an alien on the planet. The latter, using the Earth as a toy will completely disrupt the planet, making it increasingly mad day by day. In the footsteps of his friend, Dade will be loaded with a new goal: to combat the threat posed by this alien.
For the technical side is not too different from the first (always based on μLib). Apart from that I learned many things I should not fail to add to the game is always the same engine, but also improved (particles & co). And for collisions and jumps that made the first opus not very cool to play, everything is correct smiley. The levels are bigger and the game will obviously be longer.
In terms of progress, there remains much to do. I have a personal map editor that will allow me to create levels quickly.
So far no playable demo then, but there is a video Smiley.
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January 11th, 2010, 23:14 Posted By: wraggster
News via http://www.eurasia.nu/modules.php?na...ticle&sid=2511
Wiikey Fusion, as many will know, has been the buzz of the Wii modding community for several months now. This revolutionary new way to mod a Wii to enable Homebrew etc to be played from SD card has caused a lot of excitement and anticipation. At the same time, a lot of people have emailed us to voice their frustration over how long its taking. When we first announced Wiikey Fusion back in September 2009, we did not think that it would take quite this long to launch. Initially, we had October 2009 as a preliminary launch date. However, introduction of a new protections in the form of a previously unused DI command (BCA read) in a recently released game forced us to reconsider the Wiikey Fusion architecture. While implementing BCA read emulation is quite straightforward there are several other Wii/Gamecube specific commands that potentially could be used in future protections.
As a result of what we discovered, we basically scrapped 4 months work and set about creating a brand new architecture which supports reading game-specific DI command handlers from games on DVD and SD card.
We're pleased to announce that this work is nearing completion, and that we're looking to begin shipments of Wiikey Fusion during January.
We'd like to thank everyone who gave us their support and trust from day one with this product. Without you, Wiikey Fusion would not have become a reality.
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January 11th, 2010, 23:11 Posted By: wraggster
RedSquare 0.94 released by wplaat
RedSquare is an classic 2D action game. Click and hold the red square. Now, move it so that you neither touch the walls nor get hit by any of the blue blocks. If you make it to 31 seconds, you are doing brilliantly! Created by wplaat (www.plaatsoft.nl). Special thanks to my family for their support during the development of this game.
http://wiibrew.org/wiki/RedSquare
This evening RedSquare 0.94 is released by PlaatSoft. The following changes were made:
11/01/2010 Version 0.94
- Added improve score calculation.
- Added extra help screen.
- Improve webservice call to store high score.
- Added support for 60HZ (640×480) TV mode.
- Use libogc 1.8.1 library as Wii interface engine.
- Use GRRLIB v4.2.0 as graphical engine.
- Build game with devkitPPC r19 compiler.
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