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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 2nd, 2010, 12:59 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-14530.html
A new wip version of the ZX SPECTRUM +3, ZX Spectrum 128, ZX Spectrum 48, Arcade, Amstrad CPC 464, NES and Game Boy emulator DSP has been released.
Quote:
DSP 0.9ß4WIP 02/01/10
************
-General
+ENHANCE: New function to scroll a screen, but moved within another screen.
+ENHANCE: M6809 - Added opcodes $10EE, $10EF y $102C. Cleaned code of opcodes $10XX.
+ENHANCE: Added functions for not standard sizes sprites and transparent chars based on color table
+ENHANCE: NAMCO Sound - Simplified, now only uses one audio channel and voice are mixed internally
+NEW: NAMCO Sound - Added 8 voices sound
+BUG: At last! Fixed sprites cuts (Ghost´n´Goblins, Black Tiger, Pacman, etc). A lot of corrections in the sprites functions and data structures
-Mappy Hardware
+NEW: Added 8-voice polyphonic sound
+ENHANCE: Fixed scroll
+ENHANCE: Added graphical priorities
+ENHANCE: Fixed sprites.
-Mappy
+ENHANCE: Fixed the last graphical bugs
-Dig Dug 2
+NEW: Added driver
-Super Pacman
+NEW: Added driver
-Galaga Hardware
-Galaga
+NEW: Added driver, don´t work because the custom IO are not working
-Xain´d Sleena
+NEW: Added driver with sound.
-Suna
+NEW: Added driver with sound, missing DAC. Video only have sprites!
-Hard Head:
+NEW: Added driver.
http://code.google.com/p/dsp-emulator/
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February 2nd, 2010, 00:00 Posted By: wraggster
News via http://www.wii-addict.fr/forum/Mplay...63-t18400.html
scip, Rodris, agentx and djdynamtie123 we have just released a new version of its media player for our Wii.
This is a beta version which may contain many bugs.
This new drive can read files from:
SD-HC
USB
Video & DVD DATA DVD
Samba SMB (manager partarge file)
RADIO
QUOTE
R563
- Added volume control hardware via the AVE-RVL
- Added a converter sampling frequency 32 KHz -> 48 KHz
- Added support for IPL.DH in SYSCONF
- Fixed unreliable getch2-Gekko and minor changes in behavior
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February 1st, 2010, 23:54 Posted By: wraggster
News via hackmii:
Recently I was informed that Datel has released a new version of their Action Replay Cheat Cartridge that allows you to cheat in DS games on a DSi console. Knowing that Nintendo put quite some effort in blocking any third party cartridges from working on the DSi I was curious to figure out how they did it.
Before jumping in this article, I’ll give you a small warning that what is written here might be quite “techy” to some people, I advise reading lots of GBAtek (And maybe a bit of dsibrew) when you get lost.
Research™ has shown that getting a DS cart to boot on a DSi requires quite a bit more effort then it did on a (DS)Lite. Cart timings are very important, you cannot eject the cartridge and insert a new one beyond the DSi menu. But most important of all, the DSi menu does additional integrity checking prior to booting the cartridge.
The integrity checking is there to ensure that the cartridge booted is a genuine licensed game cartridge. There is a whitelist stored in the DSi’s NAND, that has an entry for every DS game released, consisting of multiple SHA1 (How these hashes are constructed exactly hasn’t been confirmed) checksums for the cart header, ARM9 binary and ARM7 binary.
I hear you thinking, what about newly released DS games? How will they ever boot on a DSi without an update to the whitelist? Newer DS games come with a RSA signature in the header and so don’t need to be explicitly whitelisted.
So back to the Action Replay DSi cartridge, something that I immediatly noticed is that when the cartridge is inserted into a DSi the icon and title of the game “Game & Watch Collection” show up. That’s a little weird.. but when selecting the icon you are thrown into a AR DSi menu.
Let’s take a step back, if all game binaries and headers are checked against a whitelist or need to have a valid RSA signature, then how does this Datel cart manage to boot?
Full article --> http://hackmii.com/2010/02/lawsuit-c...-2-1/#more-916
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February 1st, 2010, 23:20 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-14523.html
VisualBoyAdvance Rerecording is a Nintendo GBA and GB/GBC emulator (based on VisualBoyAdvance).
Quote:
r193
add lua51.dll and lib
r192
Fixed torn graphics with old good Direct Draw + VSync.
r191
spell
r190
Fixed crash when playing a movie from power-on with a ROM selected from a multi-file archive.
r189
And oops.
r188
Hopefully fixed multi-byte character set support.
r187
Added VS 2010 project files. Modified two files for VC++ 2010. Fixed Escape shortcut key.
r186
Lua: several changes for joypad api (ported from snes9x): * fixed joypad.set, it works fine even though the script has no frame-advance loop. * changed joypad.set, it no longer adds input if the field value means false.
http://code.google.com/p/vba-rerecording/downloads/list
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February 1st, 2010, 23:17 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-14514.html
An update of the NES emulator nemulator has been released.
Quote:
1/30/2010
nemulator 2.1.3
* Four-screen mirroring fixes. Rad Racer 2 works correctly now (if it doesn´t, your ROM most likely has the wrong mirroring info in its header; try another copy).
* Support for SUROM boards (Dragon Warrior III and IV). Since the iNES format doesn´t provide enough info to identify these boards, the mapper_variant option needs to be set to 1 for them in nemulator.ini (GoodNES ROMs are already configured).
* SRAM wasn´t being saved on reset; fixed.
* Compiled using profile-guided optimization (PGO), resulting in 25% lower CPU utilization (if accurate mode was too slow before, try it now).
* Support for monitor refresh rates other than 60Hz (see timer_sync option in nemulator.ini).
http://www.nemulator.com/
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February 1st, 2010, 23:12 Posted By: wraggster
Newly released today:
features
Project Aces, the foremost developer of action-based flight simulation games and the team behind the Ace Combat series, brings their expert knowledge of intense aerial combat to Wii
The flight control stick is simulated by the Nunchuk which is tilted to roll, pitch, and yaw, while the Wii Remote is titled up to accelerate and down to decelerate in its role as the throttle
All the minor details of the aerial combatants are visible against a gorgeous landscape, while the realistic sound effects further immerse the player into an actual aerial dog-fight
A world so depraved that it needs war to thrive, this alternate reality is brought to life with animated cut-scenes and voiced in-game sequences during combat
description
After decades of constant war and fighting, the world has finally come to a lasting peace. But with war being an integral part of their lives for so long, the citizens of the world are desperate for a solution to solve this newfound peaceful life of calm and tranquility.
To ease this tension and to appease its citizens, the government has started pursuing a new round of wars. These new campaigns are not a power struggle between hostile countries, but rather sponsored events between private corporations with military-trained personnel contracted by each side to do their biding for them. It is the battles fought by these corporations such as Rostock and Lautern and the constant media reports on them that satisfy and replace the basic human instinct to fight using the war as a show.
The latest rookie pilot to join the Sky Crawlers, codenamed “Lynx,” is working his way up the ranks and becomes involved in a secret new military project with the goal of making pilots immortal. Join Lynx on his journey to conquer the skies while unraveling the mystery behind the military’s covert new project.
http://www.play-asia.com/SOap-23-83-...j-70-3ie3.html
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February 1st, 2010, 23:10 Posted By: wraggster
Newly released today:
features
Work against the clock to turn your restaurant into the best restaurant in the world
Juggle making delicious food, keeping everything squeaky clean, greeting customers, and helping your waitress to improve your restaurant's popularity
Prepare yummy dishes including steaks, pasta, burgers, pizza and more!
Take care of VIP customers who will push your service and cooking skills to the limit
Replay each level from Story Mode in Free Mode and challenge your high score
description
Create the best restaurant in the world by cooking up yummy dishes, making your customers happy, greeting them when they stop by, and keeping your restaurant squeaky clean in this vibrant and fast-paced restaurant simulation game. A top-quality restaurant takes a lot of work, and your waitress will need help-keep the place clean, make deliveries, ring up customers, and more. Also features three difficulty levels, over 10 additional cooking mini-games, and Free Mode to replay completed levels and try for the top score.
http://www.play-asia.com/SOap-23-83-...j-70-3jhg.html
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February 1st, 2010, 23:09 Posted By: wraggster
Newly released today:
features
Take on the role of an African Safari Park Ranger. Venture out in your vehicle to rescue wild animals with your lasso
Interactive animal enclosure to name, care for and track your animal after it has been released
Take on missions including animal rescues, photography and tourist sight seeing tours
Extensive level of customisation including characters, costumes, items and vehicle upgrades as you progress through the game
Explore over three exotic locations across many levels
Monitor released animals via real time map positions and check health statistics
description
Become a Safari Park Ranger in a wild action packed African adventure!
Embark on an exotic, action packed journey across your African Safari Park and complete missions to become a fully qualified ranger.
Take on challenges in a variety of Land Rover vehicles to rescue wild animals with your lasso and bring them back to The Ranch. Nurse your animals back to full health in the enclosure before releasing them back to the wild. Packed with realistic environments to explore, exciting challenges, customisation, photography and collectables, Jambo! Safari is a wild new adventure on Nintendo DS.
http://www.play-asia.com/SOap-23-83-...j-70-3hnp.html
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February 1st, 2010, 21:41 Posted By: wraggster
WiiWare finally sees Tales of Monkey Island through to its dramatic conclusion, and Alex Kidd takes a trip to Shinobi World, plus golf, cards, puzzles, and a little action RPG, all in this week's Nintendo Download.
It's been nearly two months since PC players got their hands on the fifth chapter of Telltale Games' Tales of Monkey Island, so it's about damn time Wii owners get their turn. Rise of the Pirate God's (1,000 Wii points) WiiWare release should have fans extinguishing their torches and going home to play, which in turn will allow the Telltale staff to return home to their loved ones once again. I love happy endings, don't you?
The epic conclusion to Tales of Monkey Island is joined by the possibly thrilling sequel to Gameshastra's action-puzzler Tumblebugs (800 points) and Digital Leisure's 5 in 1 Solitaire (500 points) on WiiWare this week.
The Virtual Console adds a bit of fun this week in the form of Alex Kidd in Shinobi World for the Sega Master System (500 points), a game that began as a cutesy parody of Shinobi and grew into a cutesy parody of Shinobi starring Alex Kidd. Remember back when Sega could release a game with only four levels and we'd be perfectly happy? We were such dorks back then.
DSiWare gets five new games this week, with nary a clock or colored notebook in sight. If it weren't for the inclusion of a portable version of Digital Leisure's 5 in 1 Solitaire (200 DSi points), Assoria's Move your Brain Rollway Puzzle (200 points), and EA's Downtown Texas Hold'em (500 points), I'd have hardly recognized the DSi download service.
Especially not with an action RPG in the mix. Gameloft's Legends of Exidia (800 points) covers all of the RPG bases. It has "Legend of..." in the name, a princess has been captured, and only you can complete quests and conquer monsters in order to prevent the resurrection of the almighty Draka. It's just a little bit cookie cutter, but when it's one of the only cookies on the service you don't notice its shape as much.
Finishing up this week's download is Nintendo's True Swing Golf Express (800 points), a tiny bite of True Swing action featuring both round play and a challenge mode that'll help players hone their skills and unlock new courses.
In case you weren't keeping count, that's nine new downloadable Nintendo titles newly available for purchase and play this very morning. Anything pique your interest?
http://kotaku.com/5461415/the-ninten...-world-beckons
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February 1st, 2010, 21:40 Posted By: wraggster
Capcom takes advantage of the Nintendo DS's download capability today, putting up a demo for Ace Attorney Investigations: Miles Edgeworth two weeks ahead of the game's release date.
Sometimes I forget that I can download things to my regular old DS. Hell, sometimes I forget I can do it with my DSi, and I write The Nintendo Download every week. It's nice to be reminded of the capability now and then, and a demo of Ace Attorney Investigations: Miles Edgeworth seems like the perfect way to remember.
Ace Attorney Investigations: Miles Edgeworth lets players take a turn at crime scene investigation, searching for clues and using logic to combine facts to create new facts, eventually (hopefully) cracking the case. It's a whole new kind of Ace Attorney game, with the same flair and style of the Phoenix Wright incarnations.
Having trouble imagining what that's like? Then download the demo, silly. That, or buy the game when it comes out on February 16th. Your choice!
http://kotaku.com/5461623/try-a-litt...th-on-for-size
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February 1st, 2010, 19:00 Posted By: wraggster
Get ready touch screen musicians, Xseed will release Korg DS-10 Plus in North America on February 16.
Korg DS-10 Plus adds on the fly editing and a track mute option in song mode. If you own a Nintendo DSi you get even more synthesizing power. Dual DS-10 mode ups the analog synth simulator from two to four, bumps up the drum machine to two, and allows you to sequence 12 tracks instead of six. Basically, it’s like having two copies of Korg DS-10 Plus on one machine. Watch this video for a run down of all of the features.
Xseed has something else to celebrate about when it comes to Korg DS-10 Plus. This game will be in stock at Gamestop on day one. The original Korg DS-10 had a limited release until Gamestop picked it up three months after it launched.
http://www.siliconera.com/2010/02/01...into-february/
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February 1st, 2010, 17:34 Posted By: wraggster
Nintendo president Satoru Iwata has said that development of Zelda games is traditionally "an exercise in suffering" - but recognised that one game in the series, made in a completely different style and atmosphere, had a major influence on those that followed.
That game is the 1993 Game Boy classic Link's Awakening, the first handheld Zelda, and the main focus of the latest Iwata asks covering the portable entries in the series.
Nintendo general manager Takashi Tezuka - a producer and director of many Mario and Zelda games, alongside Shigeru Miyamoto - revealed that its development began unofficially, as an after-hours experiment, and even after approval it continued in an informal atmosphere.
"I remember that we made Link's Awakening in a really peculiar frame of mind. We began in the free spirit of an afterschool club, so the contents are quite unrestrained. If you look at it, you can tell," he said, noting that they threw in characters who looked like Mario, Luigi, Yoshi and Kirby without thinking.
"It was for the Game Boy, so we thought, 'Oh, it'll be fine,'" Tezuka said. "We moved along at quite a good speed in a relatively freewheeling manner. Maybe that's why we had so much fun making it. It was like we were making a parody of Zelda."
"I thought it was a tradition for working on a Zelda title for it to turn into a kind of exercise in suffering," Iwata countered.
"I remember it was fun working on it, and when it was over, I remember us talking to each other about how fun it was," Tezuka said.
Neverthless, the offhand creation of Link's Awakening had a long-lasting impact on the Zelda series, the Nintendo veterans admitted.
Current Zelda producer Eiji Aonuma argued that "It wasn’t until Link's Awakening that the Zelda titles started having a proper plot." This came from an unlikely source - Tezuka's fascination with David Lynch's surreal TV series, Twin Peaks.
Tezuka decided that, like Twin Peaks, the game should focus on a singular location, and feature "suspicious" characters. "After that, in Ocarina of Time and Majora's Mask, all kinds of suspicious characters appeared. I didn’t tell them to do it that way, but personally, I did find it considerably appealing," he said.
"I'm certain it was a breakthrough element in the series," Aonuma said. "If we had proceeded from A Link to the Past straight to Ocarina of Time without Link's Awakening in between, Ocarina would have been different."
The bigwigs also discuss the decision to farm handheld Zeldas out to the "sporty" types at Capcom, how the smooth and "fun" development of latest instalment Spirit Tracks resulted in a great game ("You can really feel the enthusiasm of the developers when you're playing" - Tezuka), how Miyamoto's original design document for Zelda in 1985 contains all the core elements of the series, and how Miyamoto and Tezuka drew the map for the first Zelda game together, in ink on graph paper, in a single sitting. Those were the days.
http://www.eurogamer.net/articles/iw...e-in-suffering
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February 1st, 2010, 17:31 Posted By: wraggster
Nintendo has confirmed that Monster Hunter Tri will be compatible with Wii Speak.
The special Wii Speak bundle is one of three editions of Monster Hunter Tri that will be available when the game launches in April.
You'll also be able to purchase a package containing Wii Speak and the Classic Controller Pro or you could just buy the game on its own.
Wii Speak will be useful in the game's online multiplayer mode as players will be able to share their knowledge of monsters' weaknesses, discuss hunting strategies and cry for help when needed.
As for the Classic Controller, Nintendo has said that the Pro rather than the Wii Remote will offer the ultimate Monster Hunting experience. As ONM revealed, Capcom were actually involved in the design of this controller which features a second row of shoulder buttons.
ONM has also confirmed that
http://www.computerandvideogames.com...VG-General-RSS
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February 1st, 2010, 12:08 Posted By: wraggster
Electronic Arts has registered the name MySims Sky Heroes, filing to protect the trademark in relation to gaming software. While no announcement has come from the huge publisher, trademark observers are speculating that the title refers to the next release in the popular Wii and DS Sims spin-off series.
As spotted by Trademork, the filing also covers 'entertainment services, namely, providing an online computer game,' and refers to the 'provision of information relating to electronic computer games provided via the internet'.
Debuting in 2007, the genre-hopping MySims series offers a casual-friendly version of game design luminary Will Wright's virtual dolls house The Sims. In recent months EA's effort has courted chart success with MySims Racing, MySims Party and MySims Kingdom on both of Nintendo's current formats.
Presently any comment on MySims Sky Heroes remains as pure speculation, as on occasion game publishers can file to protect the name of a speculative release that may never see the light of day.
http://www.casualgaming.biz/news/297...demark-emerges
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February 1st, 2010, 00:04 Posted By: wraggster
Pate has posted some more WIP News concerning his excellent Dos Emulator for the Nintendo DS:
This weekend I went thru most of the log files I have received since releasing the 0.03 version, and added or fixed a lot of the issues in the log files. Thanks to all of you who have been sending me the log files, they are very useful in my attempt to improve the compatibility of DSx86!
I also worked on support for two games, Duke Nukem 1 and the original CGA Elite. I've had requests to support both of those, so I decided to work on those two specifically. Both are currently running, DN1 was only missing a couple of minor things, while Elite needed a bit more work. I haven't supported the DOS "buffered input" call (which Elite needs for it's copy protection system) at all yet, and adding it was rather difficult. It needs an active keyboard interrupt to feed it the keypresses, and the interrupt architecture in DSx86 is not re-entrant, so I could not use the existing DOS interrupt handler coded in ARM C language. I actually had to code parts of the DOS interrupt handler in x86 ASM to handle the buffered keyboard input. It felt a bit silly to code stuff in x86 ASM for an x86 emulator, but that was the easiest way to get it to work. The routine is still missing some standard features (like INS key handling), but it is working well enough that I was able to type the copy protection words from the manual and go into the actual game.
I was thinking of releasing the 0.04 version today, but then decided against it as I haven't had time to test the new changes properly, and I also haven't had time to go thru every log file I have received. I'll use the next week to make sure I didn't break anything with the new changes, and possibly test a few more new games, and then release the new version next weekend.
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January 31st, 2010, 23:58 Posted By: wraggster
Lino has released a Beta Version of his Facebook app for the DS
Now, Im working on my first homebrew for NDS, a facebook's client. Im using the Palib, libnds and devkiPro.
Finally the beta version is ready, now you can chat with your friends
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January 31st, 2010, 23:55 Posted By: wraggster
News/release from iSubaru
Hello there
After last few of boss fights...er once again
After last few problems solved and brutal tests I can finally say about release of this game
You know probably Tic-Tac-Toe game
I got idea to make it more Rockman like
Base idea and code was made in 24 hours but rest was a bit annoying with polishing it to not leave it as plain Tic-Tac-Toe remake
OK enough of words time to credits:
- PA_Lib creators for great libraries that I use already about 3-4 years probably
- Capcom for great Rockman Classic characters and BGMs
- Sprite-INC for storing Rockman Classic sprites so I hadn't search for them much
- Tetris(C) 1985 - present && future for great Tetris BGM theme used here
- The Mod Archive for storing some of them so I hadn't search much
- Google for rest found
- CielSara for providing last 4 tracks used here
- BassAceGold for spending this few minutes of his priceless time to help me drill into ARM7 code and get temperature code used here
I hope I hadn't forgot anything/anybody
Part of credits is included inside of game
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