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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 28th, 2010, 02:17 Posted By: wraggster
Lino has released a new pre alpha version of fb4nds - Facebook for Nintendo DS, new for this release is the sending of messages:
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January 28th, 2010, 02:10 Posted By: wraggster
News via http://www.wii-addict.fr/forum/WiiXp...01-t18282.html
Updating rev101 in the file explorer on the Wii made by dimok and r-win.
Forwarder v3 always available
You can delete, rename, copy / paste / cut and see the properties of files on your SD or SDHC card.
QUOTE
* R101
- Fixed exchange of DVD being remounted
- Moved DVD mount to mount only when the DVD Icon is clicked when devicemenu is not loaded
- Fixed D-PAD after scroll
- Fixed Properties on RightClickMenu being off screen
- Pictures Made up fullscreen at startup when they are over the size for better SlideShow
- Some more minor bugfixes
* R100
- Fixed WiiXplorer not returning to SYSMENU when started with Forwarder
- Changed Forwarder and app entrypoint (Sorry dj_skual'll have to reupload a new channel the old one will not work anymore)
- Compiled and uploaded new Forwarder.dol (the old one will not work anymore)
- Changed the way DOL / ELF booting is working completely. Now almost all Homebrews should boot, this includes WiiXplorer booting itself up again
- Minor fixes
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January 28th, 2010, 02:04 Posted By: wraggster
Marcan is back with a rather long post over at Hackmii:
Wow, time does fly. More than a year ago, on October 23rd, 2008, Nintendo finally released an update that fixed the strncmp (fakesigning) exploit in all forks of IOS. This disabled any direct methods to install unofficial content on all updated Wii consoles. At the time, version beta9 of The Homebrew Channel had been in the making for a while, so we decided to take the opportunity to use one of our stockpiled IOS exploits to work around the update and release beta9. These exploits differ from fakesigning in that they directly exploit the IOS runtime, injecting code that lets us take control and disable signatures altogether. Therefore, this was our first released IOS code execution exploit. HBC beta9 was released and worked great on all Wiis, as always.
In order to hinder Nintendo’s attempts at fixing it, and to avoid misuse by warez kiddies, sven and I had a lot of fun obfuscating the exploit over a couple afternoons. We decided not to release information about it, hoping it would last long enough to be useful for future installers and BootMii. Later we kind of forgot about this, but on a few occassions people have asked us to document it, and we proposed a challenge: we would document the exploit as soon as someone “broke” our obfuscation and figured out how the exploit works. The intent was to promote reverse engineering and also see just how long it would take people to crack it. Apparently, either people weren’t very interested or we did a pretty good obfuscation job, because it took pretty long
Well, I’m happy to say that today I received an e-mail from an anonymous hacker who successfully reverse engineered our layers of obfuscation. He (or she!) discovered the inner workings of the STM Release Exploit, as I will be calling it, and did so after three weekends of reverse engineering. Hats off to you, and thank you for taking the challenge!
This bug was discovered by accident, and in fact it is a real honest-to-goodness software bug that is not only exploitable, but a nuisance during regular use. To understand it, you need to understand how STM works.
STM is the IOS module in charge of random hardware functions such as handling the fan, “idle” (WC24) mode, the front slot LED (including the blink patterns), and the buttons. I have no clue what STM means, but I’ve seen it called “State-TM” somewhere on the Wii. One of the main functions of STM is to provide a way for PowerPC software to get notifications when either the Reset or the Power buttons are pressed. It’s worth noting that I have no clue why they did this –the PowerPC already knows about Reset via the legacy GameCube interface, and can be given direct access to Power including IRQ via the shared GPIO system, and IOS doesn’t use these buttons at all– but they did. It works like this: STM creates two devices, an “immediate” device, and an “event” device. The immediate device is used to issue commands to STM that take effect immediately, while the event device is the callback mechanism. The PowerPC code issues an IOS_IoctlAsync() call on the “event” device, and this call blocks (asynchronously) until there is an event (such as a button press). When this happens, the call returns with the event code, and the PowerPC code reissues it to listen for further events.
One problem with this approach is that the PowerPC needs a way to shut down the event callback. The IOS IPC mechanism doesn’t provide a way for the PowerPC to cancel an ongoing request; it must wait until its completion. When PowerPC code needs to hand off execution, it needs to clean up all references and file descriptors to IOS, so it needs a way to get rid of the event call. STM implements this by having a call on the immediate interface that forces the event call to return with a zero event code. So far so good. If you’re interested, check out stm.c on libogc (particularly the functions with EventHook in the name).
Full article --> http://hackmii.com/2010/01/the-stm-release-exploit/
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January 27th, 2010, 16:59 Posted By: wraggster
Parisian developer-publisher Neko Entertainment has confirmed that it is bringing a new creative suite named Faceez to the DSi. Faceez lets owners of Nintendo's download-focused handheld personalise, mix and decorate photos of friends.
“Faceez is a fun easy-to-use photo suite that gives users the freedom to customize their photo library, through millions of possible colourful, crazy combinations and share them online with friends”, said Laurent Lichnewsky, managing director of Neko Entertainment, “From riotous facial animations that make photos come to life to over 150 accessories that disguse the identities behind them and much more, Faceez will be a unique and universally appealing addition to the DSiWare library in 2010."
By taking advantage of the DSi's built in camera Faceez lets users manipulate and animate their pictures, and provides over 150 items and accesories for players' amusement. The package also enables cut and pasting that can be used to mix together the features from various victims' faces.
While no final release date or price has been confirmed, Faceeze, which also boasts online support that lets users upload their creations to social networks, is expected to be available shortly.
http://www.casualgaming.biz/news/297...heading-to-DSi
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January 27th, 2010, 00:44 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...4c8e2d4ba99ffe
Pencil offers a small update to its utility Muti-Spot "WiiBuilder"Which allows developers to convert file jpeg, png, gif, bmp, xml, bmf, mp3, mod, etc ... in header (.c / .h) compatible with their project. But also send your. fraud directly to the Wii via WiFi, etc ...
Version 1.5
* Warnings for JPEG files (if any)
http://wiibrew.org/wiki/WiiBuilder
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January 27th, 2010, 00:33 Posted By: wraggster
News via http://www.wii-addict.fr/forum/Homeb...32-t18252.html
Homebrew DS Manager is a Windows application created by GoldenSun2.
It displays the list of homebrew on your DS and the meta.xml and icon. Png and you can edit this information. You can also add / delete Homebrews card.
The v3.2 will display the file list. Wad in the folder "wad" and information on your SD (name, path, type, capacity ...)
v3.2
- Fixed some bugs.
- There is no default folder for adding file.
- Added file management. Wad.
- Added information su SD card.
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January 27th, 2010, 00:31 Posted By: wraggster
News via http://www.wii-addict.fr/forum/Syscheck-15-t18247.html
This utility is offered by ErycSpyder
It is a derivative of Signcheck.
to recall this tool will check all IOS / CIOS on your Wii and get information on the different patches appliques:
- Fake Signatures (aka Trucha Bug);
- ES DiVerify (aka Identify ES);
- Flash Access;
- Boot2 Access;
- USB 2.0 IOS Tree.
Note: syscheck generates a report to the root of the SD card (SD: / sysCheck.csv).
QUOTE
Change:
Version 1.5
- Localization: French version
- Fixed: problem with IOS202
- Fix: Error Handling
- Improved: detection of IOS Stubs
- Improved: The "Wii Light 'illuminates when generating report
- Code cleanup.
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January 26th, 2010, 22:17 Posted By: wraggster
Newly released today:
features
Possible additions to the game: the team is exploring adding new Capcom and Tatsunoko characters as well as online gameplay
Two-man tag team action: Players build their own perfect team and use Assist Attacks and each character’s special moves to create their own unique fighting style
Four button fighting controls: Easy-to-understand four button control scheme opens gameplay up to new players with familiar movements and combos
Depth of gameplay: Once the basics are mastered, players can go deeper into the fighting game controls to master Aerial Rave air combos, Delayed Hyper Combos, Mega Crash defensive moves, Assault attack moves and the Baroque extended combo system
Fast-paced action and huge attacks: Each characters has a unique arsenal of moves, including spectacular Hyper Combos that literally take over the screen with devastating results
3D characters, 2D fighting gameplay: As in Street Fighter IV, Tatsunoko vs. Capcom: Ultimate All Stars has bright, 3D rendered characters battling it out in familiar 2D style
description
Tatsunoko vs. Capcom: Ultimate All Stars is new version of the game that released in Japan in arcades and on the Wii in December 2008. Capcom is looking into adding new features to the game, including possible additions of several new characters from both Capcom and Tatsunoko, and is exploring the option of online gameplay. TATSUNOKO VS. CAPCOM ULTIMATE ALL-STARS will work with a number of different control devices, including the Wii Remote and Nunchuk, Classic Controller, GameCube Controller and various third-party joysticks designed for the Wii.
http://www.play-asia.com/SOap-23-83-...j-70-3f8x.html
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January 26th, 2010, 22:16 Posted By: wraggster
Newly released today:
It has been 3 years since Travis earned the Number 1 spot in the United Assassins Assoc. ranking, and investments from major corporations have caused the city of Santa Destroy to change,… but is it really for the better? You are Travis Touchdown – a punk anti-hero , Japanese anime Otaku, beam katana master and pro wrestling-fanatic assassin. Revenge (as well as yoga sex) will bring you back to the UAA tournament. This time though, you begin at the bottom of the ranking and will have to fight your way up to save Santa Destroy and avenge your best friend.
http://www.play-asia.com/SOap-23-83-...j-70-3f37.html
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January 26th, 2010, 22:15 Posted By: wraggster
There’s a warm place in our hearts for the original Nintendo Entertainment System. It’s too bad we don’t have that hardware sitting around anymore. But if you do there’s a chance it needs some TLC and there’s always room for a blue LED mod. [Raph] has a wonderful collection of NES hardware repairs and hacks that you should take a look at. These include replacing the power supply, fixing the cartridge connector, monkeying with the CIC chip, adding a reset button on the controller, converting the audio from mono to stereo, and yes, swapping in a blue LED. Oh, and as a side note, [Raph] gets a bit of extra hacker ‘cred for including “coded manually using VIM” at the bottom of his page. Classic.
http://hackaday.com/2010/01/26/repai...rove-your-nes/
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January 26th, 2010, 20:16 Posted By: wraggster
Nintendo boss Satoru Iwata was offered the chance to sign up the device that became Project Natal - but turned it down as he didn't believe he could launch it at a mass-market price.
That's according to a top insider (and we mean top insider) at the platform holder's Japan HQ, who told us that Israel firm 3DV Systems showed an early demo of the technology to Iwata and other Nintendo bigwigs at the end of 2007.
Despite being impressed with the prototype, Iwata was reportedly unsold on it as a peripheral for Wii - leaving the door open for Microsoft to snap up the tech and its creator a year later.
"Iwata-San only ever invests in something he can guarantee will work for a Nintendo audience," the exec told us.
"3DV showed off a camera that detected motion in 3D, and had voice recognition - but Iwata-San was unconvinced he could sell it at a Nintendo price point. He also had some worries around latency during gameplay."
The new information appears to confirm 3DV's involvement in the creation of Natal, which Microsoft has never certified.
Microsoft first showed off Natal at E3 2009. - with Peter Molyneux in particular stunning the audience with boy-sim Milo.
"Honestly - I've heard Iwata describe the prototype he saw at length, and it's definitely Natal," added CVG's source.
"What we witnessed at E3 was smaller and the facial [reading] stuff had improved, but it's the same technology. We remain unconvinced Natal will deliver on the more sophisticated elements of what Microsoft is promising at the price they're aiming for."
Microsoft will no doubt internally disagree with the claims. MS has dubbed Natal a'new console' in itself. The hardware is set to launch late this year, with an expected price point of around £50.
Iwata's alleged belief that the device would be too expensive fits with recent reports that Microsoft removed a chip from Natal to save on R&D costs, whilst some prominent development figures have also questioned whether Natal will have potential latency issues.
Nintendo's Shigeru Miyamoto has previously admitted: "This type of motion-sensing camera technology has been around for quite a while. [We've] ultimately made the decision not to take advantage of what they can do."
Unsurprisingly, both Nintendo UK and Microsoft would not offer us a comment on the "speculation". (Trust us, it ain't).
What do you reckon, readers - was Iwata right to say "no" to Natal? Or will he look back on the one that got away?
http://www.computerandvideogames.com...VG-General-RSS
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January 26th, 2010, 00:18 Posted By: wraggster
News via http://www.wii-addict.fr/forum/Revol...rs-t18242.html
A crap game is really shit Basically you control a white man who is attacked by something invisible to each of his steps and architecture of buildings and options reminiscent greatly pokemon!
The goal? I believe we must earn experience by killing things invisible! As if you were your own pokemon
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January 26th, 2010, 00:14 Posted By: wraggster
News via http://www.wii-addict.fr/forum/mPlay...55-t18239.html
scip, Rodris, agentx and djdynamtie123 we have just released a new version of its media player for our Wii.
This new drive can read files from:
SD-HC
USB
Video & DVD DATA DVD
Samba SMB (manager partarge file)
RADIO
QUOTE
R555
- Rewrote dugetch2-Gekko
- Correction of chess progress
- Reactivation of the PNG encoder since the screenshot filter depends.
- Increase the level of optimization.
- Minor fixes.
R554
- Increase the maximum volume
R553
- No info
R552
- More timing
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January 26th, 2010, 00:12 Posted By: wraggster
News via http://www.wii-addict.fr/forum/Dop-I...11-t18228.html
Dop-IOS MOD is developed by Arikado, SifJar and PhoenixTank the only difference from a DOP-IOS Marc is that this mod lets you choose what IOS sales person you want to install other IOS.
The basic version requires the mandatory cIOS249.
QUOTE
vVersion 11
- Possible use of any Wiimote or GameCube controller.
- Fixed installation NUS offline.
- The power button on the Wiimote and Wii walk now.
Note: If you are installing the power button will not extinguish the Wii until the installation is finished.
- The reset button on the Wii will now return to the loader.
Note: If you are installing the reset button will not leave until the installation is finished.
- Added a scan internal Wii and displays various information on the IOS installed.
Note: there is a bug that makes it does not take all the IOS installed. It will be fixed in v12.
- The console should better return to the screen now.
- The store chain was noted in crude version 18. It will now take the latest version of NUS.
- The IOS can now be installed using the WAD on SD / USB. The chains and the menu system will come in the v12.
- FakeSign Restorer (aka Trucha Bug Restore) will now install IOS 36 in one step.
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January 26th, 2010, 00:10 Posted By: wraggster
News via http://www.wii-addict.fr/forum/WiiXp...v3-t18203.html
Updating REV100 in the file explorer on the Wii made by dimok and r-win.
As the new forwarder WiiXplorer v2!
You can delete, rename, copy / paste / cut and see the properties of files on your SD or SDHC card.
QUOTE
* R100
- Fixed WiiXplorer not returning to SYSMENU when started with Forwarder
- Changed Forwarder and app entrypoint (Sorry dj_skual'll have to reupload a new channel the old one will not work anymore)
- Compiled and uploaded new Forwarder.dol (the old one will not work anymore)
- Changed the way DOL / ELF booting is working completely. Now almost all Homebrews should boot, this includes WiiXplorer booting itself up again
- Minor fixes
* R099
- Fix for blackscreen on startup
* R098
- Added a HTML stream class easy process purpose
- Added a ChangeLog Class that can get a range of revision ChangeLogs
NOTE: ChangeLogs are saved on your UpdatePath under ChangeLog.txt.
You can call it by going to Settings and pressing the UpdateButton ChangeLog for current or you can also call it when a new Update is available to see the new ChangeLog.
Optimizations and fixes:
- Added widescreenfix To The Taskbar
- Centered Taskbar / CreditsWindow
- Added credits to dj_skual
- Added ".." for metafile is WiiDisk (thx dude)
- Made CreditsWindow to a Class
- Fixed bug: icons not changing in the upper left corner of the Explorer
- Changed max. zoom / load into limiting resolution to 1024x768 Which seems to be still stable. Please report if you get weird stuff by zooming too far.
- Meta.xml should now be updated on every commit
- Some more minor fixes
Changelog Forwarder:
QUOTE
v1.0
- First public release.
v2.0
- Updated to new libogc,
- Loading USB fixed.
v3.0
- Fix for new wiixplorer load.
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January 25th, 2010, 23:46 Posted By: wraggster
News via http://www.retroactionmagazine.com/
NintendoAge is a free monthly e-zine that focuses on Nintendo. Most of its content is produced by the Nintendo community and features articles, interviews, the NintendoAge price guide and much more. The current issue and back issues are available to download in PDF format from the NintendoAge website. Content in the January 2010 issue includes:
Battle Kid: From Sprites to Cut Scenes
Find of the Year?
Game Rooms
Member Spotlight: SuperNESMan
NintendoAge Price Guide
Interview with a Nintendo Gameplay Counselor part 2
Weblink: http://www.nintendoage.com/
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January 25th, 2010, 23:44 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-14471.html
WiiColEm is a port of the ColEm ColecoVision emulator version 2.5.2 developed by Marat Fayzullin.
Features:
Support for driving and roller controllers
Tilt-based (Wiimote) driving support
Cartridge database w/ recommended controller settings and keypad descriptions for most commercial cartridges
Per-cartridge button mappings
On-screen keypad display
High cartridge compatibility (see below)
The following additions/modifications were made to the core emulation code:
"The Heist" now works correctly (memory initialization bug).
Added support for Opcode RAM expansion.
Added support for "Lord of the Dungeon" (original 32k or trimmed 24k).
Mode 2 masking now works correctly (supports Daniel Bienvenu games).
Mode 0 and Mode 3 now work correctly ("Cabbage Patch Kids Picture Show" and "Smurf: Paint 'n Play Workshop" now work correctly).
Fixed graphic corruption that would occur when switching between games (VRAM and related state were not being reset correctly).
Fixed save/load state bug where the emulator would incorrectly report that the save was invalid (memory was not being cleared correctly).
Known Issues
Speed dial roller is not working (Super action controller)
Zip files are not currently supported
0.1-pre1 - January 12, 2010
Initial preview release
Cant find a download as of this time, keep checking the release page for more info:
http://wiibrew.org/wiki/WiiColEm
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