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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 4th, 2010, 01:09 Posted By: wraggster
Pate has released a new version of his excellent Dos Emulator for the DS, heres whats new:
Last weekend, actually about an hour after I wrote the blog post below, my development PC started acting up. All the programs crashed one after another, until I got a blue screen. When I tried to reboot, it wouldn't start at all. I removed the extra SSD RAID pair I had in it, and then it booted, but again got a blue screen after a little while.
I ordered parts for a new PC (as this one is about 5 years old already) as these symptoms have not improved since. This is also why I decided to release the 0.04 version today ahead of schedule, in case this PC stops working completely.
The new version has the changes mentioned on the previous blog post, but they are not very well tested due to my PC problems. I hope this version works better than 0.03, though.
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February 4th, 2010, 00:57 Posted By: wraggster
News via http://www.wii-addict.fr/forum/Dolph...00-t18429.html
A new version of Dolphin, the GameCube and Wii emulator for PC is available.
Changelog R5000
QUOTE
Dolphin SVN changelog:
r4997
Fixed detection of some wii root files
r4998
Falcon4ever prefers to keep a standalone copy of njoy code in repository.
Nake, please make a branch / tag after release so that the code of njoy will be saved as a standalone plugin
r4999
Revert commit 4997 and fix in a way that is more consist with the structure before the global build patch
R5000
a lot of changes here
first fixed scaling backbuffer when updating to make it friendly with encoders, frame dumping must now work without errors in any codec. clean screenshot and frame dumping code is more correct now, faster and stable. Improve safe texture cache, improving the distribution of the hash algorithm, including tlut hash in the hash of the final texture, and making use of a 64 bit
hash to make it more accurate. clean a lot of code and corrected some missused vertex formats when drawing full screen quads. last and biggest changes: pseudo antialiasing implemented: a post-image process algorithm that mimics antialiazing fare and is more easier to implementation in this scenario. You can change the intensity of the effect changing the values of the combo antialiasing. The right value depends on The Game. For example mkwii looks awesome with 8x.
please try all the changes and let me know the results. if something is broken, please let me know and will fix it asap.
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February 4th, 2010, 00:57 Posted By: wraggster
News via http://www.wii-addict.fr/forum/Dolph...00-t18429.html
A new version of Dolphin, the GameCube and Wii emulator for PC is available.
Changelog R5000
QUOTE
Dolphin SVN changelog:
r4997
Fixed detection of some wii root files
r4998
Falcon4ever prefers to keep a standalone copy of njoy code in repository.
Nake, please make a branch / tag after release so that the code of njoy will be saved as a standalone plugin
r4999
Revert commit 4997 and fix in a way that is more consist with the structure before the global build patch
R5000
a lot of changes here
first fixed scaling backbuffer when updating to make it friendly with encoders, frame dumping must now work without errors in any codec. clean screenshot and frame dumping code is more correct now, faster and stable. Improve safe texture cache, improving the distribution of the hash algorithm, including tlut hash in the hash of the final texture, and making use of a 64 bit
hash to make it more accurate. clean a lot of code and corrected some missused vertex formats when drawing full screen quads. last and biggest changes: pseudo antialiasing implemented: a post-image process algorithm that mimics antialiazing fare and is more easier to implementation in this scenario. You can change the intensity of the effect changing the values of the combo antialiasing. The right value depends on The Game. For example mkwii looks awesome with 8x.
please try all the changes and let me know the results. if something is broken, please let me know and will fix it asap.
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February 4th, 2010, 00:26 Posted By: wraggster
The lavalit team have released a new version of Openbor for the Nintendo Wii:
Heres whats new:
Log message:
Fixed infinite recursion when displaying credits on Wii.
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February 3rd, 2010, 23:12 Posted By: wraggster
New from Divineo China
Supply power to your PSP GO, PSP-3000, PSP Slim, PSP-1000, NDSi-XL, NDSi, NDSL, NDS, iPod, Nano, Shuffle, iPhone 2G/3G/3GS ,Nokia mobile phone and other AV electronic appliances in your car with this car-lighter adapter which provides power supply to the rechargeable lithium battery pack.
It comes with a red light indicator that will light up when the console/device is charging.
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February 3rd, 2010, 20:41 Posted By: wraggster
Sega has revealed Tournament of Legends, a Wii exclusive from The Conduit developer High Voltage.
By the sound of the PR, it's an arena-based fighter "featuring a host of fighters based on legends from world mythology: the Minotaur, a powerful Gladiator, a mighty Valkyrie and others".
Weapons and magic also play a prominent role, and it's out in May. No claim that it'll look as good as a 360 game this time though, thank goodness.
Interested? Here's the full PR:
SEGA Europe Ltd. and SEGA of America, Inc. are excited to announce a new project in partnership with developer High Voltage Software - Tournament of Legends. Exclusive for Wii, Tournament of Legends is scheduled for release in May 2010.
Tournament of Legends offers a 3D fighting experience for one or two players, featuring a host of fighters based on legends from world mythology: the Minotaur, a powerful Gladiator, a mighty Valkyrie and other well known and awe-inspiring characters. Take these fighters to epic battles in fantastic fighting arenas where the combatants wield legendary weapons, launch magical attacks and dodge giant mythological creatures that protect their lairs. Master a range of incredible combat moves; including unleashing a man-eating lion, summoning a deadly rain of arrows and throwing a nest of venomous snakes.
Tournament of Legends strives to offer even the most sophisticated Wii gamer a rich weapon fighting experience. Players will be able to switch weapons and enchantments with other characters, or compete in various Wii Remote/Nunchuk controller challenges which include dodging giant mythological creatures, or restoring health and armour during fights. The game also features an Interactive Training mode and supports the Classic Controller.
Tournament of Legends cinematic effects and graphics are fueled by the High Voltage Software Quantum 3 engine, specifically designed and optimized for Wii. Large 3D mythological fighters move fluidly while all fighting arenas, characters, and magical attacks are polished by advanced real-time lighting, blended animation, cinematic colour curves and more.
http://www.computerandvideogames.com...VG-General-RSS
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February 3rd, 2010, 20:41 Posted By: wraggster
Super Monkey Ball: Step & Roll will expand the fanbase for its long-running arcade-style puzzle franchise, thanks to Balance Board compatibility.
That’s according to Sega, which is holding high hopes for the upcoming Wii title, due for release on February 12th.
The firm believes the device’s accessibility will introduce the series to a whole new audience.
“This is the first time any game in the series has utilised the Balance Board, which opens up a whole new way to play,” Sega PR and marketing exec Kate Billingham told MCV.
“It’s going to broaden the reach of Super Monkey Ball games even further, and that can only be a good thing.”
The previous Super Monkey Ball released on Wii, Banana Blitz, sold through over 250,000 units, and Sega is hoping to top this with Step & Roll. To help boost the game further, the company has drawn up a targeted marketing push.
The majority of the campaign will be aimed at children, such as a partnership with popular kids’ site, Bin Weevils, which will host treasure hunts and launch parties.
There will also be contests, puzzles and ads in kids’ print press, as well as community-dedicated challenges targeting veteran fans through YouTube, MySpace and Facebook.
“We think Step & Roll is the most accessible title yet,” added Billingham. “The Balance Board element fits perfectly with the rolling gameplay mechanic and really brings the collection of puzzles to life.
“Super Monkey Ball has a strong heritage, and with every title the quality just gets better. If you’re a fan or a newcomer, there’s something to suit you.”
http://www.mcvuk.com/news/37433/Bala...er-Monkey-Ball
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February 3rd, 2010, 15:47 Posted By: wraggster
We've previously reported that Zelda Wii will be at E3 this year. Exciting enough, right? But now we know it's going to be playable at the show. Sweaty palms, anyone?
Nintendo producer Eiji Aonuma has confirmed that he's looking to show off a hands-on demo at the June show - and that the title will only work with MotionPlus.
"I'd like to show something playable," Aonuma told that latest issue of Famitsu.
He added that the game would work exclusively with Wii MotionPlus. "It just feels so natural," added Aonuma. "Link's sword and the controller that you're holding become one."
Development is progressing, with Aonuma commenting: "We've progressed in development since last year. At present, the core areas have come into clear view."
However, the great man couldn't give a release window.
http://www.computerandvideogames.com...VG-General-RSS
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February 3rd, 2010, 02:30 Posted By: wraggster
In early January, Nintendo President Satoru Iwata gave an interview with Japan's second largest newspaper The Asahi Shimbun. The printed article has been a source of dispute.
In the original article, the Asashi Shimbun quoted Satoru Iwata as stating the Nintendo DS successor will have "highly detailed graphics, and it will be necessary to have a sensor with the ability to read the movements of people playing".
Nintendo of America told Kotaku that the Asahi Shimbun had "misinterpreted" Iwata's remarks. "Mr. Iwata did not make any comments regarding the functions of Nintendo's future hardware systems," Charlie Scibetta, Nintendo of America's senior director of corporate communications told Kotaku. "The answer to the reporter's question was misinterpreted."
The Asahi Shimbun stands by its reporting and issued a statement to Kotaku Japan that read: "The article quoted Nintendo President Satoru Iwata's comment accurately." The actual quote in the article is a fragment of a longer sentence.
During a recent investors Q&A, Iwata was asked about new hardware. "Naturally, we are always developing new hardware," Iwata replied. However, Iwata says he is not in a position to talk specific details about upcoming hardware. The exec went on to address the issue with the Asahi Shimbun, asserting that the reporter stated, "The graphics for the next DS will be highly detailed and it will contain a motion sensor, right?" Iwata claims he then replied, "Those things are naturally being required. But do you think it would sell with just that?" Iwata emphasized that this last part was left completely out.
Now it seems as thought Nintendo is saying that these features (better graphics, motion sensor) are being viewed as basic requirements — and Nintendo is probably correct in this assertion. Most likely all future handhelds will have motion sensor tech and improved graphics. The issue here is whether or not Nintendo brought this up or the Asahi Shimbun is putting words in Iwata's mouth when the exec was speaking indirectly and not necessary divulging Nintendo's plans.
This is where a recording would be helpful! Perhaps the Asahi Shimbun has one, hence the paper issuing a statement that it stands by its reporting. Perhaps, it does not, but trusts its reporter's work.
While the Asahi Shimbun article did not touch on an HD Wii, Iwata also took the opportunity to clear the air, stating he has never mentioned an HD Wii. Speaking hypothetically, Iwata also mentioned that if he heard Wii getting HD, that it would need more than simply high definition to get new customers around the world to purchase the console. "I would ask, 'Can it be sold with just this? It needs something new." But what?
http://kotaku.com/5462023/nintendo-v...r-it-continues
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February 3rd, 2010, 02:23 Posted By: wraggster
Schism Tracker 20100202 released by Storlek
Schism Tracker is an editor and player for tracked music (IT, XM, S3M, MOD, etc.), heavily based on the look and feel of the DOS program Impulse Tracker
20100202
Using pbsds's spiffy icon. Thanks!
No longer crashes at startup when loaded with Bannerbomb. (Still crashes at exit.)
Initial support for Doom .mus files, added by request of SandMan. No drums, and it doesn't do pitchbends, but it's a start.
Display changed to default to YUV overlay (much faster!)
Fixed a bunch of file load and playback bugs
http://wiibrew.org/wiki/Schism_Tracker
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February 2nd, 2010, 20:11 Posted By: wraggster
Tired of saving the world from alien invaders? In Reverse Shooting the tables and your Nintendo DSi are turned.
You play Reverse Shooting with the touch screen on top. The bottom screen has a standard looking spaceship, which is the target in this game. Shoot it down by sliding enemies and tapping ships on the top screen.
Reverse Shooting has a neat versus mode too where one player controls the spaceship with the buttons and the other manages the enemies on the same DSi.
http://www.siliconera.com/2010/02/02...erse-shooting/
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February 2nd, 2010, 19:18 Posted By: wraggster
When first announced, Nintendo's line of "New Play Control" games seemed like a great idea. Repackage games from the criminally unloved GameCube, then sell them onto a massive audience that missed them first time around. So what's happened?
It's been over a year since the first "New Play Control" title was released in Japan, and since then, only a handful of games have been "updated" for the Wii with new features like Wii Remote compatibility and 16:9 visuals. And not many of them are any good.
So come on, Nintendo. Where are the rest? There are dozens of titles released on the GameCube that are due a second lease on life. Titles like these.
We've gone ahead and made a selection of some of the games we think are most deserving of a Wii re-release. Some, like Wind Waker, are purely for the 16:9 visuals. Others, like F-Zero, are because they're amazing games that never received the sales, or credit they were due, all because they were released on the poor little GameCube.
Also selected are a couple of amazing games that used Nintendo's fun, but under-utilised Game Boy Advance connectivity. Re-release them on the Wii and you can just split the screen and let four players go at it. Finally, we've also picked out a few classic titles from third-party publishers, which to date are yet to be represented in the New Play Control line.
While some may benefit from Wii controls and others may not, it's not - despite the line's name - all about the controller in your hand. The key point here is that there were many GameCube games that suffered unduly from problems plaguing the console itself; with the Wii now the best-selling platform in the world, this is more about giving those games a second chance with people who missed them first time around.
http://kotaku.com/5461905/whats-happ...ntrol/gallery/
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February 2nd, 2010, 18:47 Posted By: wraggster
In late February, more than three months after its last Wii release, New Super Mario Bros. Wii, Nintendo will finally launch its next, Endless Ocean: Blue World. This sequel has a twist: It's more of a game than its predecessor.
The first Endless Ocean was a January 2008 oddity here in America, a scuba-diving simulator set to New Age music, a game that encouraged players to take virtual photos of virtual fish or use the Wii's motion controls to pet them. The interactive underwater safari even supported online co-op play, a feature absent from any other Nintendo-published game on the Wii.
The first game was a wet sandbox, letting players transport a boat across a few dozen quadrants of fresh and saltwater diving areas, dunking their diver beneath the surface and scoping out the wildlife. A very light narrative propelled the player through some underwater artifact searches. The game climaxed with the search for a massive whale.
I played the sequel, Blue World, today at a Nintendo demo event in New York City. Like the first, it is developed by a company called Arika and published by Nintendo. I was told by a Nintendo representative who walked me through that game that, well, it's more of a game than the last one.
This time there's a quest, one that the Nintendo guy didn't want to spoil too much, short of explaining that archaeological exploration is involved. I was told that we're looking for the "Dragon Song," whatever that is and that things might get a bit mystical. He said that diving can still be an undersea wander, but that there will be more quests, more tasks with goals.
There's also, in this non-violent game, a sort of gun. The thing is called a Pulsar and I guess it makes fish more mellow. Using the Wii Remote alone, I swam my diver to a region accessible early in the game where a Tiger Shark was lurking. It started swimming toward me. Pulsar at the ready, I shot it a few times. It was subdued. Later, I saw some sick fish, their sickness indicated by red targeting squares hovering over their swimming bodies. In a first-person few, I should some Pulsar rounds at them, making them happier and healthier.
The new game's controls are simple and Remote-only, as were the first one's. MotionPlus is not supported, though Wii Speak is, to improve the experience of the returning online co-op. The game is now set around the world, in four fictional locations in different climates, all populated by realistic and superbly animated sea life. The player has an island home-base this time, from where they can go on missions, take in-game characters on dives and learn what they must do to upgrade their equipment. Better equipment allows a player to dive deeper or for a longer period of time.
While I didn't see it in Blue Ocean, I was told that the new game will also allow players to once again have a dolphin buddy. The player will sometimes need to hang onto the dolphin and let it swim into new regions. In the first game, the player was even able to cling onto full-sized whales.
The first Endless Ocean was one of the Wii's more graphically impressive games, at least in the 90% of it that was set underwater. As with the first game, the above-water graphics and the non-swimming human character models look simple and stiff, but, underwater, the game is delightful to look at. Sealife swims with convincing realism, the ocean teeming with rays, sharks and schools of fish. A swim through a forest of kelp looked lovely.
As devoid of stated goals as the first Endless Ocean was, it still managed to drive the player through its adventure with the motivation of curiosity. When the world undersea looks as beautiful as it does in a well-rendered video game — to say nothing of real life — the pull is strong to swim past the next coral reef and see what is beyond. Grafting more of a traditional goal-oriented game design to that could bring more players to Blue World's depths. But it could also disrupt the natural beauty of serene dive. We'll be able to determine which is the case on February 22 when Endless Ocean: Blue World is released for the Wii.
http://kotaku.com/5462307/after-mari...ame-with-depth
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February 2nd, 2010, 18:33 Posted By: wraggster
News/release from Smileynator
This is my 1 day project, A mini tone matrix. (google it, there awesome, the real ones that is!)
It's a small 8x8 grid of buttons.
Tap a button to activate it. Press the arrows to tell the NDS how many times to play the tune.
Then just hit play, and hear what you made with the button combination
Notes:
There is just 1 problem with this game, The NDS can only process 8 RAW files at 1 time.
Therefor. if you fill 1 line from top to bottom, the next column, will simply skip, until those sounds are done.
Though this sounds like crap, it's no worry, since if you play all sounds at once.. your just hear a very loud note, and it sounds like shit anyway. so just don't do that, make rhythms and loop them, it's a fun little app!
Enjoy,
Smileynator
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February 2nd, 2010, 18:18 Posted By: wraggster
News/release from Werty
This game is a learning tool, that teaches you not to mess with fire.
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February 2nd, 2010, 18:07 Posted By: wraggster
Updated release from The incredible boss
This is the very first project I ever started with Palib, I never finished it. I 'found' it back when I was cleaning my hard-disk and decided to complete it to share it with the Palib community.
What is it all about? Just see if your EyeQ is as high as Einsteins IQ. Give it a try an improve your score. The more you play, the better you get ;-)
I managed to fixed the black screen issue, it was indeed related to the save game issue. The download link in the top post is updated. I realise that running it on an emulator will not allow you to break the record... so no more excuses now. :-)
Have fun
Ron
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February 2nd, 2010, 17:53 Posted By: wraggster
Nintendo's Satoru Iwata has promised to finally reveal the new Zelda game this summer.
Iwata, straight to the point, told investors during Friday's financial briefing that, "We will show the new Zelda title for Wii at E3 this year." He added that the Wii Vitality Sensor and games for it will also be announced at the show.
He also revealed a few new titles heading to Japan this year on Wii and DS.
Top of the bill is a new DS Pokemon game - the first in four years. Iwata gave this no name but said there will be "various unprecedented experiences" within.
There's also a new "full-scale RPG" on the way to Wii called Xenoblade. This will be developed by Monolith Software and Tetsuya Takahashi. You may have known this project as Monado: Beginning of the World. Metroid: Other M will be released this summer on Wii in Japan, and Mistwalker's Last Story and Super Mario Galaxy 2 will appear later in the year.
http://www.eurogamer.net/articles/iw...ii-zelda-at-e3
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February 2nd, 2010, 17:39 Posted By: wraggster
News via http://www.wii-addict.fr/forum/Dop-I...15-t18415.html
Dop-MOD IOS is a homebrew developed by Arikado, and SifJar Lunatik which enables IOS to install and apply a patch to exploit the flaw and trucha of the System menu of all regions and versions and chains, to reintroduce the Trucha flaw in IOS as TBR, a report of émmettre syscheck , delete the IOS stub and get info on his boot2.
In contrast to DOP-IOS MarcThis mod allows you to choose which IOS sales person you want to install other.
For those who have been affected by the bug versions 11.3 and 11.4, the solution is to remake a syscheck with v11.5
QUOTE
v11.5
- Fixed bug syscheck who caused restart the Wii at the launch of a chain.
v11.4 (brig chains do not use)
- Fixed syscheck: The check for the permission was supossé replace NAND check the Boot2.
v11.3 (brig chains do not use)
- Fixed syscheck report showed that "Disable" on certain IOS even if they were so patched.
- Fixed a memory leak.
v11.2
- Correction: The revision of the "shopping channel" was set to 0 fesait what he thought she needed to update then it is already
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February 2nd, 2010, 17:17 Posted By: wraggster
Nintendo boss Satoru Iwata has repeated Reggie Fils-Aimé mantra on the firm's next console, telling investors that simply making the next console compatible with HD televisions wouldn't be enough to guarantee sales.
Last month Nintendo US boss Fils-Aimé said the successor to the Wii would have to offer more than an HD upgrade and Iwata obviously agrees.
The Nintendo boss says: "If asked if making the Wii compatible with high definition -- just making it compatible with high resolution -- will get players throughout the world to buy it, I would of course say: 'Do you think it would sell with just that? It needs something new.'"
According to Andriasang, Iwata claimed that he's never spoken about Wii HD and wonders where the information came from. Try Reggie, boss!
Iwata has also called BS on claims he spoke of the next DS having motion control and HD screens.
http://www.computerandvideogames.com...VG-General-RSS
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