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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 14th, 2010, 18:17 Posted By: wraggster
Yabause Wii is the Wii version of Yabause, a Sega Saturn emulator, and is the first for Wii to emulate the complex processes of the Sega Saturn. The Wii port is not released officially. Some unofficial versions have been released. Note that the Wii port is in testable status, and won't be officially supported until a later date.
http://wiibrew.org/wiki/Yabause_Wii
Unofficial r2411 beta3 - Feb. 13, 2010
avoid crash in scsp
fix clipping bug more
display vdp1 palette only mode
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February 14th, 2010, 18:03 Posted By: wraggster
Deunan has released a Dreamcast VMU Emulator for Nintendo DS :
And so here it is. Be sure to go through the ReadMe file!
Unfortunately it turned out that VMS is a bit of a CPU hog, too much for the poor ARM9. In the end it's just another random piece of semi-useful homebrew Hard to say what exactly is the limiting factor here, I'm too lazy to do any serious profiling, but seeing how it's almost working I'd say some more MHz and/or cache would do the trick.
http://dknute.livejournal.com/30894.html
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February 14th, 2010, 13:51 Posted By: wraggster
A mom in North Carolina listed an NES and five carts on eBay last week for $9.99. Final winning bid: $13,105. One of the games in the lot happened to be the ultra-rare Stadium Events, in its original box.
What's Stadium Events? Well, according to its Wikipedia entry, it was a Bandai exer-game that used the Power Pad, originally known as the Family Fun Fitness mat; it's considered the rarest licensed NES game made available in North America. It was only released in a northern U.S. test market in 1987. In 1988, Nintendo bought the North American rights to the mat, re-released it as the Power Pad, and anything Family Fun Fitness branded was taken off the shelf and destroyed..
Fewer than 2,000 copies of the game were believed to have been produced, only 10 complete specimens are thought to exist, only one of them factory sealed.
It's not clear if the seller knew what she had on her hands when she started the auction. If not, she sure found out once the questions about Stadium Events started pouring in and the bids soared north of $1,000. Either way, I'm sure she is delighted to get 13 grand for something that had been sitting in a closet for several years.
http://kotaku.com/5470923/mom-sells-...es---for-13105
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February 14th, 2010, 13:48 Posted By: wraggster
Some of you might have noticed that in the latest edition of Nintendo Power, which is someone holding a Wiimote labeled "Wii 2." We contacted the editor and were told it was a straight goof-up, not a surprise leak.
The story behind the error sounds a little familiar. Nintendo Power's editor, Chris Slate, said the image - in an item touting Netflix's arrival on the Wii - is a photoshop-job that came from the web, and that staff put it in their files back before Nintendo contracted with Future US to handle the magazine's publication (which was early 2009.) Explains Slate:
Someone (it may have been me, I don't remember) gathered a bunch of Nintendo-related images from wherever we could find them (such as the web) since we didn't have access to Nintendo's press site at that point, and I think we took the "Wii 2" one without noticing it had been altered. It was forgotten and left on our server, where it later got mixed in with our library of real assets once we started doing the magazine.
Slate says Nintendo Power is "positive that we've deleted all the copies [of the image] for good this time," and expressed embarrassment at the screw-up, which echoes another Wii-related gaffe from a couple years back. The cover art designers for Okami on the Wii used an image, also pulled from the web, that featured an IGN watermark. And I've fallen victim to this myself in a way, taking a fan-made 'shop of a PS3 Slim as confirmation of the console's existence before it was officially announced.
Slate assures us that "if Nintendo has a new system in the works - whether it's called 'Wii 2' or otherwise - I have absolutely no knowledge of it."
http://kotaku.com/5471140/no-this-is...n-of-the-wii-2
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February 13th, 2010, 00:03 Posted By: wraggster
Newly released for Wii
news via http://www.wii-addict.fr/forum/LuaFW...06-t18585.html
LuaFWii v5.1.4 MOD 0.6 is a homebrew developed by the_marioga, it is a port of luaplayer for the Wii. It is a LUA file player.
The LUA is a programming language that does not need to be compiled to be run.
QUOTE
MODv0.6:
- Added detection of held & release buttons on the wiimote
- Compatibility with the Nunchuk and Wiimote more
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February 12th, 2010, 23:45 Posted By: wraggster
Deunan has posted a couple of screens of his new project which is a Dreamcast VMU Emulator for Nintendo DS :
NAOMI started to annoy me and there wasn't any good progress with Dreamcast either so I decided to do something else for a while. If you're wondering, yes, this will be available for download when it's a bit more polished.
http://dknute.livejournal.com/30894.html
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February 12th, 2010, 23:32 Posted By: wraggster
Newly released today:
features
Beautiful, smooth 3D graphics — While still maintaining the classic look and feel of the Shiren series, this is the best the series has ever looked, with clean, colorful 3D graphics and smooth character and monster animations
Hardcore, complex, satisfying RPG gameplay — You’ll have trouble putting the controller down; the temptation to clear just one more level of a dungeon can be overwhelming, thanks to the deep, rewarding RPG gameplay, character development, item acquisition, and boss fights!
True rogue-like challenge, accessible interface and controls — Polished, easy to pick-up-and-play, and in many ways as simple as it is complex, Shiren the Wanderer takes the classic rogue-like formula and offers it to gamers in an intuitive, enjoyable overall package!
description
The grandfather of the rogue-like RPG, the legendary Shiren series (also known as Mystery Dungeon) is all about tough-as-nails battles, thrilling exploration, finding tons of items, growing in strength, and most important of all: staying alive! With beautiful, colorful 3D graphics, multiple control options, numerous lengthy dungeons, thrilling boss battles, and classic roguelike gameplay, Shiren the Wanderer delivers the ultimate hardcore RPG experience to Wii!
http://www.play-asia.com/SOap-23-83-...j-70-3f8u.html
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February 12th, 2010, 20:55 Posted By: wraggster
The eternal Frogger returns on WiiWare today, quite literally, as Frogger Returns.
This version costs 500 Wii Points (£3.50/€5) and translates old the road-crossing game into 3D. There are new levels, enemies (motorbikes?) and power-ups, plus local multiplayer for two. Snatch a look at Frogger Returns on the Nintendo website.
For 800 Wii Points (£5.60/€8)you could buy Overturn Mecha Wars, a tournament-based fighting game with big gun-wielding robots in. There's online and split-screen multiplayer for up to four and balance board support.
Or you could splash out on more content for My Zoo for 100 Wii Points (£0.70/€0.90). I say "my zoo" but it's not really my zoo; my zoo would have talking tigers as guides.
On Virtual Console today, ripped from the days of Mega Drive, is SEGA's Sonic & Knuckles. 800 Wii Points (£5.60/€8).
Over on DSiWare there is Let's Golf, a neat and tidy golf game with four customisable characters, pretty vistas and hot seat multiplayer. And you can blow on balls to add spin. Not my words. 800 DSi Points (£7.20/€8).
Snappily named Sudoku 4Pockets 3600 Puzzles does exactly what it says on the tin for 500 DSi Points (£4.50/€5), and there are two more Electroplankton creatures to play music on: Rec-Rec and Lumiloop. They're 200 DSi Points (£1.80/€2) each, remember.
http://www.eurogamer.net/articles/fr...-wiiware-today
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February 12th, 2010, 00:29 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic.php?t=11362&f=54
Blazek proposes a clone of the game platform "Mario Bros." for the Wii, "Dario. Dario is the cousin of Mario and must face demonic bullets in 2 levels that contain only the game
I have written a Mario Brother spoof called Dario. It has only one character (unlike the original System Which two) and unlike the original where the level layout was set, mine supports different level layouts.
The Game currently only has two levels ...
If anyone is interested in making some custom level for The Game please let me know. Since there is no import / export feature only one room can be programmed adding custom levels at once!
If you want to check out The Game, please visit the link below file hosting. It contains both the source code and compiled version
http://www.wiigamestudio.com/forum/viewtopic.php?id=211
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February 11th, 2010, 23:31 Posted By: wraggster
updated release from Metatarsals
A project Ive been working on for a while, has finally bourne its v1.00 title and thus has been released. (I use down to 0.01 increments in advancing the version; its been through a lot).
Like it says on the tin - it IS a rock paper scissors game, but; with custom pixel-art graphics and synthesised tunes, unlockable trophies, and a graphical display system for your progress in recent plays (that saves how you've been doing and gives you feedback on it) -- in general, its quite an aesthetically pleasing game. Kill the boredom and kick back with some good old rock, paper, scissors with my own characters and style.
Enjoy!
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February 11th, 2010, 23:21 Posted By: wraggster
RedSquare v0.95 released by wplaat
RedSquare is an classic 2D action game. Click and hold the red square. Now, move it so that you neither touch the walls nor get hit by any of the blue blocks. If you make it to 31 seconds, you are doing brilliantly!
http://wiibrew.org/wiki/RedSquare
11-02-2010 Version 0.95
GUI:
- Added Wii DVD light effects to game.
- Improve game settings screen.
- Added donate screen.
- Added scrollbar to highscore and release notes screens.
- The 100ste highest local scores are showed.
- The 40ste highest today and global high scores are showed.
- Added to most screens network status information.
Core:
- Extend user name from 3 to 6 characters.
- Default user name is based on Wii nickname.
- Increase http buffer size from 8kb to 10kb.
- Bug fix: Http thread memory cleanup was not correctly executed.
General:
- Added source code to Google Code repository.
- Added source code documentation (Javadoc style).
- With the doxygen tool the documentation can be generated.
- Build game with devkitPPC r19 compiler.
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February 11th, 2010, 22:47 Posted By: wraggster
Nintendo has responded to Joystiq's inquiry into the current Wii supply issues, with Nintendo of America's Senior Director of Corporate Communications Charlie Scibetta telling us, "In the short term, replenishing Wii inventories will be a challenge." He continues, "But we are doing everything we can to satisfy consumers looking to purchase a Wii system."
Analysts have already pointed out that Nintendo's console sales, despite being record-breaking, could have been stronger had there been more Wii to go around. What makes this situation even stranger is the report from early December that Nintendo actually reduced Wii production going into the holiday. For the astounding amount of success the Wii has brought Nintendo, there appears to be some serious cognitive dissonance between how much the company thinks it should produce of the console and the actual demand.
http://www.joystiq.com/2010/02/10/ni...e-a-challenge/
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February 11th, 2010, 22:43 Posted By: wraggster
Though we're confident Capcom wouldn't leave Okamiden, the DS followup to the critically acclaimed Okami, in Japan, it's nice to have some supporting evidence. Siliconera spotted a trademark for Okamiden on the European trademark database, suggesting that Capcom plans to publish it in Europe. And if Capcom Europe is picking it up, it's a sure enough bet that Capcom USA will as well. We look forward to playing it for more than a few minutes!
We're going to celebrate the impending localization by first asking Capcom about it, and then staring dreamily at the character art of Chibiterasu. So cute.
http://www.joystiq.com/2010/02/11/ok...ked-in-europe/
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February 11th, 2010, 22:39 Posted By: wraggster
So, that story the other day about an Australian man being ordered to pay Nintendo AUD$1.5 million? Yeah, something's not quite right about it.
A day after the news broke, there was a piece in Australia's Sydney Morning Herald profiling the man in question, 24 year-old Queenslander James Burt. It leads with a pic of Burt looking terribly contrite.
There was also a report on Australia's "A Current Affair" program, in which Burt himself is interviewed, again looking like a kicked puppy. The segment wields a heavy tone, warning families not to pirate games, and features Nintendo of Australia's Rose Lappin coming down from the mountain, laying on a thick anti-piracy message.
Now, this show - and the Australian media in general - normally loves what we call an "Aussie battler". Especially when they're being run into the ground by a local government body, or even better, big business. It happens with banking stories on an almost weekly basis, even when the person in question has, like Burt, broken a law or guideline. Nine times out of ten, there'd be serious questions raised as to how fair a punishment this was. But here? The media has served as a broadcast tower, repeating Nintendo's strong anti-piracy message to millions of Australians who would otherwise have been unaware of the issue.
It's been the biggest human interest story of the week down here, but as the circus draws on, something doesn't feel quite right about it. See, the $1.5 million dollar fine wasn't handed down by a judge. Burt settled out of court with Nintendo on this. Would a 24 year-old man who works part-time at a freight company and lives with his parents really shake hands on a settlement that sees him willingly ruin the rest of his financial life? Then spend the week becoming a temporary "celebrity" as his name is publicly dragged through the mud as a criminal?
I don't think so.
Consider this, then, as a potential scenario: Burt isn't going to owe Nintendo a cent. Or, at least, won't owe them anywhere near $1.5 million. As the publisher is so fond of public displays of aggression against game pirates, I think they settled out of court, slapped a gag order on him, let the media parade him around for a week showing how sorry he was and how hard Nintendo has cracked down on a single, lonely "pirate", and will then let him be, his punishment served, Nintendo's point, well and truly made.
Or am I just looking at this a little too closely?
http://kotaku.com/5468379/somethings...-aussie-pirate
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February 11th, 2010, 19:03 Posted By: Shrygue
via Computer and Video Games
Rising Star's mental body-slamming, Lightsaber slashing sequel, No More Heroes 2: Desperate Struggle, will be out over here at the "end of April 2010", the publisher has confirmed.
If you played the first game you'll know what to expect - crazy cel-shaded graphics, retro-style pixelated HUDs, and the ability to slice people in half using bigger weapons and back-snapping wrestling techniques. All awesome.
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February 11th, 2010, 01:38 Posted By: wraggster
A Queensland man who has to pay Nintendo $1.5 million in a piracy case is little more than a shy gamer who uploaded his copy of a new game on to the internet only to prove a point to friends, his father said.
But Nintendo maintains James Burt deliberately distributed the game illegally online in order to gain acceptance with a game hacking group.
Burt, 24, a part-time freight worker who still lives at home with his parents in Sinnamon Park, will be forced to pay Nintendo $1.5 million after an out-of-court settlement was struck to compensate the company for a claimed loss of sales revenue.
Burt uploaded a game file from the Nintendo Wii game New Super Mario Bros on to the internet on November 6 last year, a week before its official release in Australia.
A large Australian retailer had sold him the game early by mistake.
Nintendo Australia managing director Rose Lappin claimed thousands of people accessed the game illegally after Burt uploaded the file and that his actions created "a major cost to us and the industry".
But Nintendo itself announced recently that the game in question was among the fastest selling of all time. The game earned about $20 million in revenue in just seven weeks.
New Super Mario Bros was among the first Wii titles to launch in Australia before the rest of the world, and Nintendo said Burt's actions could mean that early releases for Australia would not happen in future.
Burt, who must also pay Nintendo's legal bill of $100,000, has been forbidden by Nintendo from commenting on the settlement.
But his father, Richard, said in a phone interview that his son was far from a commercial pirate.
He said his son was a fanatical gamer who owned every console released since he was a teenager and worked part-time at a freight handling company.
"As a parent I can tell you that he's a very quiet lad, he's a fanatical computer game player - to his detriment," he said.
"It was peer pressure on the internet forums and the blog sites that led him to do a very very silly thing to prove that he'd actually managed to purchase a game before its release date."
He said his son now realised the extent of his actions but did not foresee the consequences at the time.
"It was certainly [done] with no malice or intent to make money - he actually bought the game legitimately from a major retailer," he said.
He added that the game file his son uploaded to the internet did not, on its own, allow people to play the game.
"Somebody hacked it from the internet once James had put it there and made it work," he said.
Nintendo rejected Richard's claims that his son made an innocent mistake, saying James deliberately sought out members of the game hacking community and released the pirated files to them in order to gain acceptance.
Nintendo said forensic investigations had revealed the file was downloaded 50,000 times over a five day period, but it conceded that James did not earn any money from the act.
"Nintendo obtained evidence during its investigations that James Burt knew by uploading a copy of the game to a known hacking website that the security measures would be overcome by members of this community to allow the game to be hacked and ultimately downloaded," the company said.
Despite Nintendo's claims that Burt's actions cost it revenue warranting a $1.5 million damages fine, the company announced on January 27 that more than 200,000 units of New Super Mario Bros were sold in Australia in only seven weeks.
It said the game was the only title on any format to sell 200,000 units this quickly.
http://www.smh.com.au/digital-life/g...0210-nrlr.html
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